Hey, you! Yes, YOU!
Do you love video game music?
Do you love bass?
Do you love bass tracks in video game music?
If you shouted YES at all these, you might be a bad enough dude to take this GNARLY QUIZ!! It's simple:
Here are 30 NES tracks in MP3 format with only the bass channel;
Here are 30 SNES tracks in MP3 format with only the bass channel;
Search your head and/or VGM collection for the correct games these tracks are from;
Be awesome and/or appreciate the beauty of bass in VGM!
No prize and nothing's official so I won't send hitmen if tracks/answers are discussed, but let's keep it fun and let others guess too. Share with other communities if you'd like, I will soon do the same!
Additional info:
SNES might be easier since bass samples are sometimes easily recognized.
Since channels aren't as "dedicated" to bass for the SNES, there are sometimes other sounds / samples used by the same channel as the bass. I've replaced (most of) those with silence.
I've trimmed the tracks' beginning only, and only if it began with a silence.
Results will be made public most likely before November, depending on the number of daily responses I keep getting.
Holy mother of submission text! :O
This is incredible. Congrats on this run! Also, my favorite screenshot is this one, not only because of the situation Toad's in, but also because there are apparently two players in the 5th position...!
That is going to be quite the improvement, in terms of speed as well as in terms of quality! I admire your dedication and can't wait to see the result.
I'm sorry but I feel like I have to bump this one:
How can we show that the radius described in this solution actually goes through the center of the small outer circle? In other words, how can we be sure that the line that goes through the big circle's center and the small outer circle's center also goes through the point where both of these circles are tangent?
I agree with FractalFusion's solution and have successfully proved the above numerically, but I refuse to believe there isn't a simple way to prove it. I just can't see it...
Hey all! I've recently dumped Windows for ChaletOS, a derivative of Xubuntu. I'm very satisfied with it, but I've been having trouble playing "Modern HQ" mkv encodes. Video is fine, but the audio codec can't be detected / played with VLC (2.1.6, the latest update provided by apt-get) or mplayer. mkvinfo seems to detect codec info correctly.
I have followed this guide, and I installed libopus0 and opus-tools, but still no success.
Can anyone help? Thank you!
I loved The Last Scenario. I was very turned off at first because of the RPG Maker look and the clichés, but before long, I was hooked and rewarded by an amazing story. It's pretty long, too! And did I mention it's free?
This guy's not kidding. I've put some time in it, but I've held off for a while now because I am actually scared.
The guys from Forgotten Empires have already mentioned an interest about Steam Workshop, so hopefully their work will doon be usable with the new official AoE2 version.
I was waiting for this TAS, and I'm very, very not disappointed :D I love how there is not one single moment where entertainment was left behind. You guys were definitely not lazy for this one!
"overcome human limitations"? Yes, I believe that is the case here!
Well, it seems to be a problem with MPC as I get an empty score when loading the SMB2 track using the steps you described. I doubt it, but perhaps some preference was saved by MPC in my registry and interferes with the process? I'm gonna try on another computer when I get the chance.
Thanks again!
Looks nice! :D Thanks!
Unfortunately, loading anything produced by this script in MPC provides an empty track. Somehow, if I copy/paste the track data into a song that "works" (such as mysong), it works fine. Which version of MPC are you using? The fact that I have a file "MarioPaintSongList.txt" and no "MarioPaintArrList.txt" seems pretty weird...
Anyway, here's a quick try!
http://pastebin.com/dRJdu6Ec
Also, I believe line 405 of your script presents a rather nice opportunity to use MPCfold :)
This is a text file hat contains all all available playlists, called "arrays" in MPC.
Ahhh, somehow it is named 'MarioPaintSongList.txt' in my MPC version.
Randil wrote:
As of right now, the script is only intended for MIDIs that come from NSF songs.
I only used it with MIDIs made with NSF2Midi... but so far I could only reproduce this with tracks from the StarTropics NSF.
Randil wrote:
(lots of helpful stuff)
Thanks! All this makes a lot of sense, but somehow I can't even make a usable MPC file anymore. I'm not asking you to, but if you want to try and figure out what's wrong, here's a file containing a modified & stripped down version of your script (mostly so it can run on my version of Matlab, which is 2006b). One notable change is the use of num2str instead of num2str2, since it doesn't appear to exist in 2006b, and I can't figure out the difference in their behavior.
I'm not sure what I'm doing wrong, but I've only had two successes so far... Some quick questions:
1) What exactly is MarioPaintArrList.txt? I have no such file, yet it seems the script wants to read from it. I have simply commented all related lines for now.
2) Sometimes, F was accessed in an out of bounds location (2nd dimension), which of course halted the script. I'm guessing this is because of the number of instruments in the track?
3) How does one set up MPC so that it realizes we've added a song to it? Editing the songlist file seems to do it, but very often, loading a file halts with a 'Script error; continue?' problem.
4) Long tracks seem to be split in many files. I'm guessing that is because of a limitation of the MPC format?
Thank you for the script, details and help! :)