Posts for juef


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juef
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Joined: 1/29/2007
Posts: 205
Location: Québec, Canada
I'm always up for these kinds of things! :D Thanks for the results and answers and, well, everything!
juef
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Experienced Forum User, Published Author, Player (131)
Joined: 1/29/2007
Posts: 205
Location: Québec, Canada
In case anyone's interested: answers and results!
juef
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Experienced Forum User, Published Author, Player (131)
Joined: 1/29/2007
Posts: 205
Location: Québec, Canada
I can't help but I'd still like to say that I'd be interested in such runs (especially one featuring all the bonus dungeons).
juef
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Joined: 1/29/2007
Posts: 205
Location: Québec, Canada
You're not alone! Most people also had a much easier time with the NES.
Post subject: NES / SNES bass tracks quiz
juef
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Joined: 1/29/2007
Posts: 205
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Hey, you! Yes, YOU! Do you love video game music? Do you love bass? Do you love bass tracks in video game music? If you shouted YES at all these, you might be a bad enough dude to take this GNARLY QUIZ!! It's simple:
  • Here are 30 NES tracks in MP3 format with only the bass channel;
  • Here are 30 SNES tracks in MP3 format with only the bass channel;
  • Search your head and/or VGM collection for the correct games these tracks are from;
  • Write down your answers here for NES and here for SNES;
  • Be awesome and/or appreciate the beauty of bass in VGM!
No prize and nothing's official so I won't send hitmen if tracks/answers are discussed, but let's keep it fun and let others guess too. Share with other communities if you'd like, I will soon do the same! Additional info:
  • SNES might be easier since bass samples are sometimes easily recognized.
  • Since channels aren't as "dedicated" to bass for the SNES, there are sometimes other sounds / samples used by the same channel as the bass. I've replaced (most of) those with silence.
  • I've trimmed the tracks' beginning only, and only if it began with a silence.
  • Results will be made public most likely before November, depending on the number of daily responses I keep getting.
  • Yes, I was kinda inspired by tompa's post :)
Have fun!
juef
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Joined: 1/29/2007
Posts: 205
Location: Québec, Canada
Holy mother of submission text! :O This is incredible. Congrats on this run! Also, my favorite screenshot is this one, not only because of the situation Toad's in, but also because there are apparently two players in the 5th position...!
juef
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Joined: 1/29/2007
Posts: 205
Location: Québec, Canada
Looks very good! Does it work on an actual Nintendo 64?
juef
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Joined: 1/29/2007
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That is going to be quite the improvement, in terms of speed as well as in terms of quality! I admire your dedication and can't wait to see the result.
juef
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Joined: 1/29/2007
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This was indeed very simple, I'm not sure why I haven't thought of it that way. Thank you!
juef
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I'm sorry but I feel like I have to bump this one:
Archanfel wrote:
-Radiuses of all small circles = 1. Find radius of big circle.
FractalFusion wrote:
For the last question (pentagon and square arrangement of unit circles problem): Let the center be the origin. Take a point where the inner circles touch and rotate the diagram so it is on the positive x-axis. Then the inner and outer circle in quadrant I touching the x-axis form the following diagram (not perfectly to scale): Then x=tan 54° and so the distance from the origin to the center of the outer circle is sqrt(x2+4x+5)=sqrt((tan 54°)2+4(tan 54°)+5) Therefore, the radius of the big circle (enclosing the outer circles) is one unit more; that is, sqrt((tan 54°)2+4(tan 54°)+5)+1. You can substitute tan 54°=φ/sqrt(3-φ) if you like (φ is the golden ratio (1+sqrt(5))/2), but I won't do that here. The number comes out to be about 4.521, close to Flip's estimate.
How can we show that the radius described in this solution actually goes through the center of the small outer circle? In other words, how can we be sure that the line that goes through the big circle's center and the small outer circle's center also goes through the point where both of these circles are tangent? I agree with FractalFusion's solution and have successfully proved the above numerically, but I refuse to believe there isn't a simple way to prove it. I just can't see it...
juef
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Joined: 1/29/2007
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Hey all! I've recently dumped Windows for ChaletOS, a derivative of Xubuntu. I'm very satisfied with it, but I've been having trouble playing "Modern HQ" mkv encodes. Video is fine, but the audio codec can't be detected / played with VLC (2.1.6, the latest update provided by apt-get) or mplayer. mkvinfo seems to detect codec info correctly. I have followed this guide, and I installed libopus0 and opus-tools, but still no success. Can anyone help? Thank you!
juef
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Joined: 1/29/2007
Posts: 205
Location: Québec, Canada
Low quality temp encode (didn't bother to record all of the ending): Link to video
juef
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Experienced Forum User, Published Author, Player (131)
Joined: 1/29/2007
Posts: 205
Location: Québec, Canada
I loved The Last Scenario. I was very turned off at first because of the RPG Maker look and the clichés, but before long, I was hooked and rewarded by an amazing story. It's pretty long, too! And did I mention it's free?
moozooh wrote:
Amnesia: The Dark Descent — bar none, the best survival horror on my memory.
This guy's not kidding. I've put some time in it, but I've held off for a while now because I am actually scared.
juef
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Joined: 1/29/2007
Posts: 205
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The guys from Forgotten Empires have already mentioned an interest about Steam Workshop, so hopefully their work will doon be usable with the new official AoE2 version.
juef
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Joined: 1/29/2007
Posts: 205
Location: Québec, Canada
I was waiting for this TAS, and I'm very, very not disappointed :D I love how there is not one single moment where entertainment was left behind. You guys were definitely not lazy for this one! "overcome human limitations"? Yes, I believe that is the case here!
juef
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Joined: 1/29/2007
Posts: 205
Location: Québec, Canada
Awesome! Thanks for the update. I've never been as excited for a TAS before, this is gonna be epic.
juef
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Experienced Forum User, Published Author, Player (131)
Joined: 1/29/2007
Posts: 205
Location: Québec, Canada
I'm sorry if this is irrelevant or old, but this might be of interest to some.
juef
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Experienced Forum User, Published Author, Player (131)
Joined: 1/29/2007
Posts: 205
Location: Québec, Canada
Billy Johnson wrote:
juef wrote:
I would also love a TAS from this game! There's one challenge I haven't been able to complete; seeing it torn apart would bring me a lot of joy.
What challenge is it?.
The Alpha 12 (the 3rd challenge, I believe). And yes, Silence of the Chicks is pretty good too!
juef
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Joined: 1/29/2007
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Location: Québec, Canada
I would also love a TAS from this game! There's one challenge I haven't been able to complete; seeing it torn apart would bring me a lot of joy.
juef
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Joined: 1/29/2007
Posts: 205
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Again, this blows my mind, entertainment-wise AND technical/planning-wise. I can't wait to see the rest!
juef
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Experienced Forum User, Published Author, Player (131)
Joined: 1/29/2007
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Well, it seems to be a problem with MPC as I get an empty score when loading the SMB2 track using the steps you described. I doubt it, but perhaps some preference was saved by MPC in my registry and interferes with the process? I'm gonna try on another computer when I get the chance. Thanks again!
juef
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Joined: 1/29/2007
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Looks nice! :D Thanks! Unfortunately, loading anything produced by this script in MPC provides an empty track. Somehow, if I copy/paste the track data into a song that "works" (such as mysong), it works fine. Which version of MPC are you using? The fact that I have a file "MarioPaintSongList.txt" and no "MarioPaintArrList.txt" seems pretty weird... Anyway, here's a quick try! http://pastebin.com/dRJdu6Ec Also, I believe line 405 of your script presents a rather nice opportunity to use MPCfold :)
juef
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Experienced Forum User, Published Author, Player (131)
Joined: 1/29/2007
Posts: 205
Location: Québec, Canada
Thank you! :)
juef
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Experienced Forum User, Published Author, Player (131)
Joined: 1/29/2007
Posts: 205
Location: Québec, Canada
Randil wrote:
This is a text file hat contains all all available playlists, called "arrays" in MPC.
Ahhh, somehow it is named 'MarioPaintSongList.txt' in my MPC version.
Randil wrote:
As of right now, the script is only intended for MIDIs that come from NSF songs.
I only used it with MIDIs made with NSF2Midi... but so far I could only reproduce this with tracks from the StarTropics NSF.
Randil wrote:
(lots of helpful stuff)
Thanks! All this makes a lot of sense, but somehow I can't even make a usable MPC file anymore. I'm not asking you to, but if you want to try and figure out what's wrong, here's a file containing a modified & stripped down version of your script (mostly so it can run on my version of Matlab, which is 2006b). One notable change is the use of num2str instead of num2str2, since it doesn't appear to exist in 2006b, and I can't figure out the difference in their behavior.
juef
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I'm not sure what I'm doing wrong, but I've only had two successes so far... Some quick questions: 1) What exactly is MarioPaintArrList.txt? I have no such file, yet it seems the script wants to read from it. I have simply commented all related lines for now. 2) Sometimes, F was accessed in an out of bounds location (2nd dimension), which of course halted the script. I'm guessing this is because of the number of instruments in the track? 3) How does one set up MPC so that it realizes we've added a song to it? Editing the songlist file seems to do it, but very often, loading a file halts with a 'Script error; continue?' problem. 4) Long tracks seem to be split in many files. I'm guessing that is because of a limitation of the MPC format? Thank you for the script, details and help! :)
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