Posts for kaizoman666


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amaurea wrote:
Wow, that's amazing! The detective work leading up to this must have been really exiting! By the way, shouldn't it be
66 A0 A3 F0 66 20 8F F0 8E 28 81 39 06 2A B0 FA 04 60 60
++ -- ** ** ++ -- ++ -- -- -- ** ** ++ -- ** ** ++ -- **
The 20 8F F0 is all part of the argument to the instruction starting at 66, so none of them matter.
The reason is because of this:
Language: ASM

010302 8E 28 81 stx $8128 [018128] A:f135 X:0004 Y:00ff S:01e4 D:0000 DB:01 nvMXdizC V: 81
This code is run beforehand at $0302, before the branch that realigns the code to $02FA. Also, a new requirement in the OAM was noticed at $02D4, which must be either 1C, 20, or 26 for a section of the credits to appear. 1C is the Yoshis, 20 is the enemy list, and 26 is the THE END text. The result of going straight to THE END is... interesting.
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World 4 finally done! Link to video Ended up not liking it so much because I had to redo it a few times whenever I found a new swimming trick.
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SXL wrote:
I tried the game myself but everything was in Japanese. What's your ROM good name ?
Mine is still the (J) ROM, since there is no (U) or (E) ROM in existance. You have to figure some stuff out on your own, unfortunately, but it at least has the tutorials to walk you through it.
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Bout time I did some more of this. Link to video
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New glitched any%, anyone? XD
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Pretty amazing work you've done, five whole minutes is a huge improvement (thats what, around 18,000 frames?).
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Post subject: Re: Anyone need a programmer?
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Dada wrote:
DarkMoon wrote:
CoolKirby wrote:
DarkMoon wrote:
CoolKirby wrote:
DarkMoon wrote:
Kill every other encoder on the site then charge money for your encodes.
You do realize that you're an encoder?
..what's your point?
You're asking him to kill you too.
..and?
The lengths you will go in order to financially benefit BrandonE are endearing.
I like how no one notices the obvious sarcasm. Also, weee, quote pyramid. Anyway, I'm not against Brandon asking here, but I don't think this site is the best place to ask. It doesn't seem like many people here have plans for a site that requires good coding.
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Sticky wrote:
Am I the only one who thinks this shit is fucking stupid?
Yttrium Einsteinium Oxygen Radon Oxygen.
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Pretty cool run. Just a question, how hard is it to actually manipulate this?
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Well, all you have to do is land on the shell a short while after the shell has been thrown (I don't know the exact amount, but I'm going to guess ~30 frames). Its best to throw the shell near the height of the jump, so that it doesn't start falling faster than you. As for related tricks, there's stuff like block duplication or the Yoshi glitch for sending them through walls (and mid-air shelljumping, if you count that seperately).
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World 2 done now as well. Link to video
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Working on a TAS of this game. ;D Link to video
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Well, this here is a surprise. Definite yes vote. Your math is a bit off, though. 5 + 6 = 11, not 12. EDIT: Nevermind, just noticed the "frame saved from lag" part.
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Mukki wrote:
Great to see that this is still being worked on. The 3-2 strategy was awesome, very good use of the bubble item. I look forward to seeing more, the next two worlds are my favourites.
Thanks! Though, so far, I'm not liking World 4's water physics very much, they're pretty hard to optimize. D: EDIT: Just got to the surfboard level, officially loving this world.
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DarkMoon wrote:
Not if what he changed is unknown.
The only thing changable in a hex editor that causes Lunar Magic to not recognize it is the internal ROM name, which is easily fixed.
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DarkMoon wrote:
FuSoYa locked it in a hex editor. It's nigh impossible to unlock it.
He didn't lock it in a hex editor, that would make it really easy to unlock. He made it into a HiROM, which Lunar Magic does not support and can not be changed back to LoROM without screwing things up.
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Saethori wrote:
...But there's the problem. It's a Kaizo run. These are runs not meant to be played by unassisted players, their very design requires absurd amounts of, at least, savestate usage to be within the realm of beatable.
I've always liked how people don't remember that the original Kaizo Marios were actually meant to be played tool-less. Also, another reason Fethy might not have submitted his Kaizo 1 TAS was because a large improvement was found soon after.
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PikachuMan wrote:
There is a movie file mismatch, but it still plays like it should.
Yeah, thats due to us switching ROM versions halfway through.
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Link to video Rest of World 2 and World 3 is done! Lots of improvements in World 3.
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DarkMoon wrote:
which are entitled "Hard hack I made for my friend" (paraphrased because I can't be bothered to look it up).
To give the exact name, its 自作の改造マリオ(スーパーマリオワールド)を友人にプレイさせる ("Making my friend play through my own Mario (Super Mario World) hack").
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CoolKirby wrote:
Here is the author's encode of this run.
Except that has both low quality and a massive audio desync (unfortunately I do not know how to avoid that and don't have a good video editor).
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A lot of people have been bugging me about this since I first posted this Kaizo 2 TAS on YouTube, so I'd like to make sure of this. Would a Kaizo 2 TAS have any chance of being accepted, or would be it be declined due to too many categories? If SMB Air can get accepted, I don't think the hack will be declined due to its quality.
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FriedChckn wrote:
Great Run! Just one question... what's 6/5 jumping?
Its a speed trick, that also keeps the P-meter up. Whenever in the air at a speed of 49, you just release the directional key for 6 frames before pressing it again for 5 frames.
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Mr. Kelly R. Flewin wrote:
Granted it'd eat up frames like a bitch, is there not a way to mess around with the ? boxes on Valley of Bowser 4 via a Koopa shell or spring and be able to manipulate a key there too? 500-1000 frames extra to add another exit to this already incredible run would be awesome!
Unfortunatly, to current knowledge, no. There are no ? boxes that could possibly contain a key, and not a single dragon coin in the level. Since you can't corner clip to the key (and would still need a way out anyway), it's been deemed impossible unless a Yoshi-less item swap is found. D:
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Oel-Boy wrote:
i know with the p-ballon you stay small but with yoshi you do so too...
The P-Balloon is actually a carryable sprite (as weird as it sounds, it actually is), so its not considered a powerup like Yoshi is.
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