A "game end glitch" run could be slower than a run without any major skips if the "game end glitch" itself takes too much time to setup/execute, and then the TASer still has to make input for the ending dialog/scene. I haven't got an example of this in hand but it could happen if:
The glitch requires certain items/abilities etc. that takes a long time to obtain, or can only be executed in a stage on a long branch of possible routes late in the game.
The glitch is abusing slow buffer overflows over a very large memory range, worse if requiring multiple passes.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days
<adelikat> no doubt
<adelikat> klmz, they still do
I used external hex/text editors (including TME) most and VBA-rr's built-ins for my good old GBA runs, but I once used TASEditor and TASStudio (for testing) so I have to honestly vote for "I use them sometimes"....
TASEditor and TAStudio interfere with (or just to say, intercept) the traditional input method. That's exactly why I don't like using them, and why I added the "most traditional" movie-modifying features in VBA-rr (unfortunately the features have been very obscure and least known since 2012).
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days
<adelikat> no doubt
<adelikat> klmz, they still do
I consider TASuperplay to include:
* TASpeedrun: To beat the game as fast as possible.
* TAPlay(-around): To be playful. (It might be arguable whether it has to beat the game, but I consider most April Fools TASes to be candidates for this even though they usually fail to entertain the audience.)
* TADemo(-nstration): To demonstrate what can be done, often things hard to imagine, even better if used to be considered impossible (eg. Warpless Walkathon of SMB1).
While TASpeedrun and TASPlay often conflicts to each other as the input time is so constrained in TASpeedrun, in theory they can coexist in one run if there are enough rooms for playaround. Nothing prevents TADemo to be a TASpeedrun or TAPlay as well if the input time allows too. So why not keep them as tags instead of partition tiers?
This is just how I see the categorizations (should) work. It doesn't mean that we should accept all ACE runs or even April Fools runs. We have specific criteria for that acceptance/rejection matter (the Vault/Moon/Star/Gruefood Tiers, which need their own improvements/expansions if we want to accept "pure" non-speed-oriented TASPlay/TASDemo runs).
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days
<adelikat> no doubt
<adelikat> klmz, they still do
My time have been absorbed by many NES WIPs and currently zero for this game... Good luck.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days
<adelikat> no doubt
<adelikat> klmz, they still do
Actually I have completed the run since last month, but I am still improving it every half a week...
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days
<adelikat> no doubt
<adelikat> klmz, they still do
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days
<adelikat> no doubt
<adelikat> klmz, they still do
Really? According to my old tests, the holy water could be used on Dracula when he starts circling in the room, but waiting for that takes longer than just to beat him up before that. Did I do it wrong o.O?
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days
<adelikat> no doubt
<adelikat> klmz, they still do
could we accept a "game end glitch" TASpeedrun that is longer (reads: slower) than a "warped any%" run that doesn't use it?
EDIT: Good generalization FatRatKnight.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days
<adelikat> no doubt
<adelikat> klmz, they still do
How is it differen't from warped "any%"? And is this branch for Vault or Moon?
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days
<adelikat> no doubt
<adelikat> klmz, they still do
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days
<adelikat> no doubt
<adelikat> klmz, they still do
Good new time-savers! I considered using the shotgun but it lagged too much, which was too hard to optimize on FCEU that has never got a lag counter.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days
<adelikat> no doubt
<adelikat> klmz, they still do
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days
<adelikat> no doubt
<adelikat> klmz, they still do
This is really great an improvement to my surprise!
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days
<adelikat> no doubt
<adelikat> klmz, they still do
Thank you! It's nice to see you around too.
Thank you for the online encode.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days
<adelikat> no doubt
<adelikat> klmz, they still do
It isn't technically a bug, but the "Your submission is complete" message bar stuck to the submission page looks too broad/tall.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days
<adelikat> no doubt
<adelikat> klmz, they still do
Timing of this game seems different on each of Snes9x, lsnes and Bizhawk.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days
<adelikat> no doubt
<adelikat> klmz, they still do
Persistent things like that are determined at game start (at main menu).
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days
<adelikat> no doubt
<adelikat> klmz, they still do
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days
<adelikat> no doubt
<adelikat> klmz, they still do
EDIT: I don't think other Ends with be received well here. They will be enjoyed on Nico anyways though.
I have been working on the "S Ending" TAS and will finish it whether people like this or not. Feel free to start a *cough* frame war with me.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days
<adelikat> no doubt
<adelikat> klmz, they still do
I like this more than I like the SMB one.
IMO this is a better game, which allows for better TASes.
Yes vote.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days
<adelikat> no doubt
<adelikat> klmz, they still do
You won't be bored with my Ending S run.
One thing bothering me is that Bizhawk and lsnes-rr emulate this game differently in timing (aka. lags) as well as in graphics. lsnes-rr resembles Higan graphic-wise (most notable with the main title fade-out where both of them would leave "taint" while Bizhawk always shows pitch black).
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days
<adelikat> no doubt
<adelikat> klmz, they still do
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days
<adelikat> no doubt
<adelikat> klmz, they still do
I would love to see the critical damage numbers in new runs... but anyways. You guys are doing great jobs.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days
<adelikat> no doubt
<adelikat> klmz, they still do
Already knew this but thanks anyways. :p
I finished Act 2, but now I am still trying to work out some wacky improvements in Act 1.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days
<adelikat> no doubt
<adelikat> klmz, they still do
Sorry I didn't see your previous post.
It's said that such glitching is dangerous to real hardware. It seems to me that you will always get crashed when exiting the menu screen if you have corrupted the info of the current room.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days
<adelikat> no doubt
<adelikat> klmz, they still do