Posts for kopernical

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Joined: 3/24/2004
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Location: Indiana
Bob Whoops wrote:
1. Should I get the sword to beat ganon? 2. Should I get heart containers?
1. I say yes, but only the wooden sword. 2. Not unless you need them for some reason. I didn't like the way you fought the Wizzrobes and Like Likes in the room before Gohma. You made 4 item changes in that one room and I only think 1 would have been necessary. Can't you just fight them all with the wand?
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cat wrote:
Yep, the fighting in caves is irrelevant with rerecording, but it does not look as sweet if you can't see anything but random movement and jumps. :)
I thought that until I saw the movie. Now I think it is much cooler to see him fighting in the dark. To each his own, I guess :)
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Smirre wrote:
btw is it much longer run if you get the candle? because you have to fight through dark caves so many times in the game
I think someone said it's about 1:30 extra. Fighting in dark caves is basically irrelevent as you're using save states.
Post subject: Re: Please don't use the glitch
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GSofficial wrote:
I don't understand how someone could possibly say the last levels of the game are boring, let alone the statement "Seeing something I've already seen is less boring than seeing something new."
Wow. I would take you seriously if you didn't make up quotes.
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Kyrsimys wrote:
The new time is 33:26.
I watched and I think it looks good. It's pretty dull at times but that's not really your fault. It's not the most exciting of the Megaman games. It has some good moments, though. In particular, there were several parts with great work with the Mega Buster. Thanks for taking the time to get the accuracy right, too. That is one thing that bothered me about some of the other Megaman movies.
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WalkerBoh wrote:
According to Snails time attack/speedrun/just pure skills it saved me about 4-5 minutes.
Well, obviously :) I was really asking how much time did you think it saved compared to doing a time attack of the entire game. It doesn't really matter, though. It's very fast and that's all that counts :)
Post subject: Re: Jap easier ?
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Trax wrote:
How is the Japanese easier than the American one ?
You can level up a LOT faster than in the American version.
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WalkerBoh wrote:
I ended this time attack a couple of hours ago. 12:38 I think the time was.
That's a lot faster than I would have expected. For a v1 no less. How much time would you say the glitch saved?
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Bob Whoops wrote:
I can beat it in like half a minute in real life.... Why would there be a speed run???
It's done in 13 seconds. I didn't watch it but it seems like such a pointless video.
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The glitch would be fine with me, too. From what I know about this game the last levels are pretty boring anyway so I don't think it will make much difference :)
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Wodball wrote:
My final time is 39:54... sad. Famtasia lies!!!!! (The movie time was 31:46!))
That's really odd. I've never had a problem with Famtasia giving the wrong time.
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feitclub wrote:
I was surprised by the new route. The Flash Stopper and Rush Jet were two of the biggest time-savers in the first run, but this time around they're the last two weapons acquired.
The new order is far, far better than the first one. I saved nearly 10 seconds just by fighting Skull Man with his weakness rather than the Mega Buster. Rush Jet actually didn't save time the first time around. Pharaoh Man's stage is faster without the Jet and I'm beginning to wonder if maybe Bright Man's stage would be faster, too. And, yes, there were a couple places where Flash Stopper could have helped save a little bit of time but the new order put Bright Man last. And the order itself saves far more time than a few uses of the Flash Stopper.
feitclub wrote:
I was a little disappointed that Bright Man landed so many hits. Wasn't as cool as the last version where he got punished.
I had assumed that Rain Flush would be faster to use than the Mega Buster but I was wrong. They are about the same amount of time. Either way, I always thought the first fights against Bright Man just looked sloppy. And I wanted to use all the weapons and that was the only place for Rain Flush.
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Wodball wrote:
Well, that was according the movie length when I loaded up my run after beating all 8 bosses. Hmmm, I didn't think about that. But Morimoto didn't have the advantage of sliding, and had an addition leg of the course after hitting the boss' gates. I also think that MM1 had more fixed time sequences (Gutsman's rail things comes to mind.) than MM6 has. The only thing comparable I can think of is the Wind Man platform switchers, but that can circumvented by creative jumping. But...
Yeah, that probably wasn't the best example. But I don't think sliding has anything to do with it. Sleepz's MM3 video is 16:40 the moment he beats the last boss and my MM4 is about 18:15. That's quite a big difference.
Wodball wrote:
I'll try the 60 FPS patch in my Beta run. That could have saved me a lot of headaches because the emulator doesn't let me exit out of the fusion processes fast enough. Also, this could solve some problems with jumping.
It's so much easier to use, especially at lower speeds.
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Wodball wrote:
Anyway, I just finished the 8 bosses, and got a time of 13:59. I think I can shave that down to about 11:30 on my next run.
13:59? That seems extremely fast. Morimoto's MM1 run through the stages wasn't that much faster than this and he only had 6 stages to beat.
Wodball wrote:
I had a lot of unnecessary weapon switching, as well as inefficiencies in calculations. (Mostly out of frustration that Famtasia doesn't have a standalone Turbo-B button!)
Use the new 60fps patch and you won't even need turbo :-)
Experienced Forum User, Published Author, Former player
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Doing a run through first is probably a good idea anyway. It helps you to plan things out well. I didn't really do that with my Megaman 5 video and it shows. One thing that I did which might help you is to run through all the levels with all the weapons and see which ones can help you in different places. Then worry about the order. Also, I think it's more impressive to start with a boss who isn't easy to beat with the Mega Buster. With slow-motion and rerecords it's easy to perfect and its more interesting to watch. Centaur Man may not have a specific pattern but you can usually affect an enemy's actions with what you're doing. I'd be really suprised if there's no way to prevent his Flash when fighting him with the regular weapon.
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qFox wrote:
it was no accusation. and the items? are they just in the room like that? perhaps i'm just spoiled by the snes and n64 :p ,but i remember you'd have to finish the enemies first, then get the items, key map or whatever...
Yes. Sometimes they are out in the open and sometimes you have to kill the enemies for them.
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"feitclub wrote:
I thought you said the controls become unresponsive below 30% speed? Does the 60fps hack change all that?
Definately, though unresponsive isn't exactly the right word like Michael pointed out. I would say that using 20fps at slow speeds takes a lot of patience. But quick actions (such as firing or jumping rapidly) were impossible in 20fps without turbo. With 60fps it can easily be done. In my new Megaman 4 video I don't use turbo but it looks like I do.
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Wodball wrote:
1. I need to use these weapons more liberally. In this MM, the bosses take 7 hits of their weakness before they die. So as long as I have 7/24 left of each weapon, I'm okay.
Some weapons take more than one energy bar per usage so you can't assume 7 will be enough. Though in this one I think only Plant and Centaur Man's weapons are like that. Also you have 28 energy bars not 24. Try to make it so you don't have to collect any energy refills unless it is absolutely necessary. This includes energy drops from enemies which can sometimes be a pain to do. Running out of weapon energy isn't really a concern in the first stages but the fortresses might have to be planned in advance. Have you starting recording yet? If so how does it look? Not being to jump out of a slide will have a negative effect on the aesthetics and is what turned me away from doing a run myself.
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I don't know much about Megaman 6 so I won't be able to help you there. Make sure you use Famtasia to record the run and if its good enough then Bisqwit will encode it for you.
Post subject: Re: Japanese site
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Each listing tells which version of which emulator to use. You probably have the wrong version. I watched the Rockman 4 and 5 videos and they were nothing special. They were no damage runs that weren't concerned about time.
Post subject: Re: praying..
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ANGERFIST wrote:
Okey know that me + maaaany others are very interested and are unpatiently waiting or praying for a timeattack on megaman 6,7 and 8....
I'm sure 6 will be done by somebody soon but as we don't have a SNES emulator with rerecording you're going to have to wait a while for 7 and 8.
Post subject: Re: Missunderstood me you guys
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ANGERFIST wrote:
thx for replying guys, but I think u missunderstod me. I searching or waiting for megaman 6,7 and 8 on avi file, you know like timeattack..
I thought about doing Megaman 6 but unlike 3, 4, and 5 you can't jump out of a slide in 6. That might make it a bit easier but it is going to look pretty sloppy. Rather than continuous sliding it is going to be a lot of sliding/walking, kind of like the Dive Man stage in the Megaman 4 video. Heh, when I watched Bladegash's Virtuanes run I wondered why he didn't slide constantly. I guess now I know.
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Can someone watch it and tell me what route he uses? I'm not sure it will help you. Since its a swordless quest he gets the Magic Wand as soon as he can. He goes to 2 to get the whistle then 5 to get the ladder then 8 to get the wand. Level 8 is the first level he clears. You could use the bait in level 8 if you wanted to, but there's no point because going that way is a huge detour. You can just take the stairway one screen below the bait room, then go up, left, down, and right 2, then take the stairway, go up, kill the boss, go up again, and get the triforce Yeah, after I posted I realized that he had to go that way to get the Wand.
Post subject: Re: The Legend of Zelda, 2nd quest
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Michael Fried wrote:
Edit 3: I just looked it up, and you need the bait for level 3, but only if you want to get the magical boomerang, so the bait can be skipped, which means that the only overworld items you need to buy are the blue candle and the arrows, so you only need a total of 140 rupees.
Are you sure about that? I seem to remember seeing it used in the swordless quest hosted at FilePlanet. I'm thinking it was Level 8 but I'm not sure. Edit: After looking at a map he had to use the bait in order to get the Magic Wand in Level 8. So you're right, you won't need the bait. You will have to have 2 extra keys coming in, though.
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Ramzi wrote:
Don't read from here: ------------------------------------------------------- Here's a stupid idea. Probably best you don't waste time reading it. If you are going to go for 80 rupees, why not getting the boomerang.
Then why'd you wasting time posting it :P