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1. I say yes, but only the wooden sword.
2. Not unless you need them for some reason.
I didn't like the way you fought the Wizzrobes and Like Likes in the room before Gohma. You made 4 item changes in that one room and I only think 1 would have been necessary. Can't you just fight them all with the wand?
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I watched and I think it looks good. It's pretty dull at times but that's not really your fault. It's not the most exciting of the Megaman games. It has some good moments, though. In particular, there were several parts with great work with the Mega Buster.
Thanks for taking the time to get the accuracy right, too. That is one thing that bothered me about some of the other Megaman movies.
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Well, obviously :) I was really asking how much time did you think it saved compared to doing a time attack of the entire game. It doesn't really matter, though. It's very fast and that's all that counts :)
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The glitch would be fine with me, too. From what I know about this game the last levels are pretty boring anyway so I don't think it will make much difference :)
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The new order is far, far better than the first one. I saved nearly 10 seconds just by fighting Skull Man with his weakness rather than the Mega Buster.
Rush Jet actually didn't save time the first time around. Pharaoh Man's stage is faster without the Jet and I'm beginning to wonder if maybe Bright Man's stage would be faster, too.
And, yes, there were a couple places where Flash Stopper could have helped save a little bit of time but the new order put Bright Man last. And the order itself saves far more time than a few uses of the Flash Stopper.
I had assumed that Rain Flush would be faster to use than the Mega Buster but I was wrong. They are about the same amount of time. Either way, I always thought the first fights against Bright Man just looked sloppy. And I wanted to use all the weapons and that was the only place for Rain Flush.
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Yeah, that probably wasn't the best example. But I don't think sliding has anything to do with it. Sleepz's MM3 video is 16:40 the moment he beats the last boss and my MM4 is about 18:15. That's quite a big difference.
It's so much easier to use, especially at lower speeds.
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13:59? That seems extremely fast. Morimoto's MM1 run through the stages wasn't that much faster than this and he only had 6 stages to beat.
Use the new 60fps patch and you won't even need turbo :-)
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Doing a run through first is probably a good idea anyway. It helps you to plan things out well. I didn't really do that with my Megaman 5 video and it shows.
One thing that I did which might help you is to run through all the levels with all the weapons and see which ones can help you in different places. Then worry about the order.
Also, I think it's more impressive to start with a boss who isn't easy to beat with the Mega Buster. With slow-motion and rerecords it's easy to perfect and its more interesting to watch.
Centaur Man may not have a specific pattern but you can usually affect an enemy's actions with what you're doing. I'd be really suprised if there's no way to prevent his Flash when fighting him with the regular weapon.
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Definately, though unresponsive isn't exactly the right word like Michael pointed out. I would say that using 20fps at slow speeds takes a lot of patience.
But quick actions (such as firing or jumping rapidly) were impossible in 20fps without turbo. With 60fps it can easily be done. In my new Megaman 4 video I don't use turbo but it looks like I do.
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Some weapons take more than one energy bar per usage so you can't assume 7 will be enough. Though in this one I think only Plant and Centaur Man's weapons are like that. Also you have 28 energy bars not 24.
Try to make it so you don't have to collect any energy refills unless it is absolutely necessary. This includes energy drops from enemies which can sometimes be a pain to do. Running out of weapon energy isn't really a concern in the first stages but the fortresses might have to be planned in advance.
Have you starting recording yet? If so how does it look? Not being to jump out of a slide will have a negative effect on the aesthetics and is what turned me away from doing a run myself.
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I don't know much about Megaman 6 so I won't be able to help you there.
Make sure you use Famtasia to record the run and if its good enough then Bisqwit will encode it for you.
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Each listing tells which version of which emulator to use. You probably have the wrong version.
I watched the Rockman 4 and 5 videos and they were nothing special. They were no damage runs that weren't concerned about time.
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I thought about doing Megaman 6 but unlike 3, 4, and 5 you can't jump out of a slide in 6. That might make it a bit easier but it is going to look pretty sloppy. Rather than continuous sliding it is going to be a lot of sliding/walking, kind of like the Dive Man stage in the Megaman 4 video.
Heh, when I watched Bladegash's Virtuanes run I wondered why he didn't slide constantly. I guess now I know.
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Can someone watch it and tell me what route he uses?
I'm not sure it will help you. Since its a swordless quest he gets the Magic Wand as soon as he can. He goes to 2 to get the whistle then 5 to get the ladder then 8 to get the wand. Level 8 is the first level he clears.
You could use the bait in level 8 if you wanted to, but there's no point because going that way is a huge detour. You can just take the stairway one screen below the bait room, then go up, left, down, and right 2, then take the stairway, go up, kill the boss, go up again, and get the triforce
Yeah, after I posted I realized that he had to go that way to get the Wand.
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Are you sure about that? I seem to remember seeing it used in the swordless quest hosted at FilePlanet. I'm thinking it was Level 8 but I'm not sure.
Edit: After looking at a map he had to use the bait in order to get the Magic Wand in Level 8. So you're right, you won't need the bait. You will have to have 2 extra keys coming in, though.