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Have you try this with PSXJin 2.0.2 and 2.0.1 ? Maybe it's an emulation glitch, because I have asked your question to some skill players and they don't know what happened.
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Why did you learn turbo for Quezacotl ? I mean the only place where (if I am not mistaking) we need to use a GF is the Granaldo fight, and Shiva is faster and give the same results. Moreover, you will learn the card ability with delay.
Good luck with this. But don't forget that in the deck of cards, you can transform the Gayla card with Diablos' STMagRF ability into 10 Meltdown
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It seems that you forget that they are some gems in the water for the high ledge orb, so the best route is
-Collosus
-purchase swim
-Orb from Hunter
-Orb on high ledge
-gems in the water (after that you are at the start of Summer Forest)
-gems out of water you don't get in the first passage
-Idol Spring
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No sound 0.4 , and NEVER, NEVER use fast foward
But even with TAS plugin or MIDAS SPU, there was no desyncs when I did my run (maybe because it was on PCSX v0.1.2)
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Here is the route I propose :
1. Glimmer 100%
2. Collosus 100%
3. Purchase Swim
4. Get Orb from hunter (Summer Forest)
5. Get Orb on High Ledge (Summer Forest)
6. Idol Springs 100%
7. Battle Crush (with the "door glitch")
8. Crystal Glacier 100%
9. Skelos Badlands 100%
10. Purchase Climb
11. Return to Summer Forest
12. Get third Summer Forest Orb
13. Hurricos 100%
14. Sunny Beach 100%
15. Ocean Speedway 100%
16. Get Orb behind door
17. Aquaria Towers 100%
18. Return to Autumn Plains
19. Scorch 100%
20. Fracture Hills (All the gems in the high area)
21. Magma Cone 100%
22. Shady Oasis (All the gems in the road + the first orb)
23. Icy Speedway 100%
24. Get first Autumn Plains Orb
25. Zephyr 100%
26. Metro Speedway 100%
27. Get second Autumn Plains Orb
28. Breeze Harbor 100%
29. Battle Gulp
Did skill points and tokens (Dragon Shores) are necessary for a "100%" run ?
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Since there are no news about this TAS, I began to make one and after 13219 frames of movie (3:40), I improved the last WIP by 842 frames (14s).
Here is the WIP, 3 bombs disarmed.
Around 510 frames of the improvement are made by exit the bombs puzzle earlier by pressing start at an exact frame, this save around 170 frames each time.
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As I said, I start to speak with Moneybags before getting the 401th gem. So if I had 1 less gem at this point, Moneybags would say "sorry but you are a poor dragon", even if I get the 400th gem into the discussion.
About luck manipulation, it's about Gulp (since hunter can't really be manipulate in the Ripto battle). In the Gulp battle, you can manipulate separately two things :
-Eggs position + Eggs hatching
-Items
Items are not "hard" to manipulate, but position + hatching of eggs are. For example, difference of time between the hatching of the same egg with two different luck manipulations can be more than 200 frames.
Finally, don't forget that Gulp is not your friend, and he can destroy eggs/items which are in is way.
About a 100% run, I don't ever consider making one alone, since it will be around a 2h run.
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In my Spyro 2 TAS, my video ALWAYS desync at an exact frame when playing from the start, but not when I loaded my savestate
After some tests, I discovered that the emulate frames became differents at this point (in red : frame when I press the X button) :
When I wrote the movie / read the movie with the savestate :
62341-62343-62345-62347-62348-62350-62352-(...)-62386-62388-62390-62393-62395-62398
When I read the movie from the beginning :
62341-62343-62345-62346-62348-62350-62352-(...)-62387-62388-62390-62392-62394-62396
As you can see, a problem appear at frame 62345, and the consequence is that the X button is press 1 frame early, and I didn't see any post about this issue before
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All the swim in the air glitches require an Out Of Bound, and Autumn Plains is know as a non-OOB level, so I don't think we will be able to swim in the air in this level...
After some tests, the "sparx glitch" which appear in magma cone is an error with the sparx counter ( 6A248 ), when it go to -1, spyro will die, but with the glitch, he is warp and is counter is always to -1, so we can't do thing we are not able when we die (start, swim, eat butterflies, ...), so an useless glitch for a speedrun
Maybe another level to get enough gems to swim ^^
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Since one month, we can access to Ocean Speedway without any orb : http://www.youtube.com/watch?v=Wz7gwqzFwo0
But with this speedway, we win 400 gems in around 2 minutes (loading screens...), and I am not convinced that it's a time saver., because we can get many gems in our way (for exemple : 54 gems in Crystal Glacier).
Since we only need 1400 gems in the run, I think use the speedway is a bad idea.
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WIP after Crush battle : http://www.megaupload.com/?d=ISJBK6SG
11:30 to beat him + get 6 talismans + get 650 gems (600 used)
I think it will be my last WIP before complete the game
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I tried to make a lua script for some tests but I failed every time, so if someone can help me...
here is the script I want :
while (framecounter) < 100 do
framecounter = 0
savestate
while (address 197794) = 0 do
(press the square button every frames)
end
loadstate
(right button one frame then 2 frames without any button)
end
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I already know the route with headbash, it's like :
Glimmer
Idol Springs
Collosus
Swim
Hurricos (2 orbs)
Sunny Beach
"Dehind a Door" orb
Ocean Speedway (3 orbs need)
Aquaria Towers
Crush
Crystal Glacier
Skelos Badlands
Breeze Harbour
Skip Climb (and get the orb at the same time)
Scorch
Fracture Hills ("break the door" orb)
Magma Cone
Shady Oasis
Icy Speedway (100 gems need)
2nd Automn Plains orb (+ 3x25 gems)
Metro Speedway (6 orbs need)
Zephyr
Gulp
Headbash
Ripto
cost of each speedways is around 2 minutes, but since many levels after the 3 first are very short, these 1100 gems are welcome