Posts for lapogne36


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Editor, Experienced Forum User, Published Author, Skilled player (1280)
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zoboner wrote:
Je n'ai trouvé aucun speedrun n'y même un début de TAS sur le net, tu serras donc le 1er à t'investir sur celui-ci.
A vrai dire j'en ai trouvé un sur speedrun.com : https://www.youtube.com/watch?v=mLav2gq4GFY Ensuite en ce qui concerne la qualité de ce dernier, je ne me prononcerai pas.
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Honnêtement le bios est un détail très mineur à partir du moment où c'est une version compatible (doit finir par 0 pour les jeux NTSC J, 1 pour les jeux NTSC U, 2 pour les jeux PAL). Par contre bien que ça soit intéressant d'avoir la movie file, dis toi bien qu'une vidéo en plus est toujours la bienvenue car peu de gens auront le courage de regarder la wip sur émulateur (et accessoirement, étant donné que tu postes ça sur la section fr et pas sur un topic dédié au jeu dans la section PSX, ça limite encore plus les observateurs potentiels).
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The current TAS needs a serious update for a long time, so any attempt to do so is welcome.
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Gaulish Village
7:
Duplicate the clouds.
First big zip on the wall, 1 minute save here. Usually, you can enter the wall by going on the closest pixel from the roof, but it wasn't possible here. The only way to clip in the roof when you can't go on this pixel is to wait for the cloud to disappear.
I didn't take the flying potion, this allowed me to skip the part where you take it.



Roman Encampment:
1:
Death abuse
I skipped a bigpart of the level by abusing the invulnerability frames after taking damage.
This little barrier need to shots, by using a cloud, we can save a few frames
Je n'ai rien vu d'autre en français dans ton texte. Soit dit en passant, je n'ai pas tout regardé à nouveau, mais le boss à la fin du camp romain était bien plus propre que ta précédente version (pas de coups dans le vide).
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Not sure about the SFX, it sounds a little bit weird but saves a lot of time, and maybe the SFX can be add again to the AVI encode with a little hack (similar to the Sonic Advance camera hack), assuming it doesn't create extra lag frames or anything leading to a desync. About the route, I believe there must be other levels to get the 5 or 25 crystals faster than the lv4+Tiny route (particularly level 15, although I don't know if you can get an item from jumping on the giants when they are still alive), but so far no one (including me) has been able to reproduce the gate clip.
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On places where there is a box above Crash (like for example at the beginning of the level), wouldn't it be faster to slide jump instead of slide spin, since you would be able to slide again as soon as you hit the ground ? Because when you jump, it cancels the 22 frames delay until the next spin.
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En même temps entre faire traduire par une personne (et ça c'est en supposant que tu ne puisses pas faire une simple traduction en anglais toi même) et obliger chaque personne qui souhaite comprendre ta description à utiliser un google trad de qualité incertaine, le choix est vite fait.
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Voici grosso modo la traduction, avec quelques ????? qui correspondent à des mots que je n'ai pas réussi à comprendre (il me manque le contexte). Ensuite il y aura peut être quelques retouches à faire pour la mise en forme, mais je te laisse voir ça de ton coté. Sinon, y a-t-il une raison particulière pour laquelle tu as pris la difficulté normale au lieu de difficile ?
Difficulty : Normal
Emulator : BizHawk 1.11.8.2
Takes damage to save time
Uses death to save time

This is an improvement of the previous rejected movie (back in 2006) of 11764 frames
 
The Game:
Asterix and the Great Rescue is most likely the hardest Asterix game.
You can use either Asterix or Obelix, but I chose almost exclusively Asterix
 
Gameplay mechanics :
Items: Various potions for various uses
Gold: Useless in any%
Sickle: Grants invulnerability for some seconds
Bomb: Grants invulnerability, increase speed for some seconds
Heart: Gives an extra life
Chicken: Gives 2 life points
Chalice: Restores all life points
Magic potion (Asterix) or boar (Obelix) : Ends the level
 
Main issues of the game:
You can't turn around immediately because of the animations
You don't get back life points between levels and recovery items are rare
 
Level by level comments :

Gaulish Village:
2: I turned to the right at the beginning instead of left, it costs some life points but saves time
3: I took the chicken to restore some life points
4: I took Obelix because his bigger hitbox allows me to take the boar without getting on the ship
5: Intentionnal death to take back all my life points
   I saved 2 seconds by going through the background instead of coming back on the plateform
   I skipped a little part of the level thanks to a frame perfect jump on the elevator
7: There is no other way than falling down then climbing to go to the other side of the door
   Optimise the bomb was very hard, ?????
9: Death abuse once again
   I needed the damage boost from the spikes to go up
10: Death abuse
    Very hard ????? due to the big hitboxes
BOSS: When throwing a fish, Asterix doesn't move with the carrier, so you can't throw more than 4 fish each time
 
Roman Encampment:
1: Many ????? in this level
3: A little funny skip
5: Those fishes are really annoying
6: You can't dodge the bird without crouching before falling
   At 1:18, this is a frame perfect jump
   Little skip with the cloud
8: The cloud position and the jumps were very hards because the spikes have weird hitboxes
BOSS: I managed to hit every single rock
 
The Forest:
1: I keeped the bird alive because why not ?
2: By saving my bomb potion I didn't have to get other bombs whiwh were a little bit out of the way
3: I used several damage boosts with the nests
5: Fastest level
6: I duplicated the cloud potion to skip a small part of the level
7: The rocks also have weird hitboxes... They are pretty hard to dodge
BOSS: You must alternate between A and B as fast as possible to beat the boss, and this is a TAS
 
Germany:
2: The eagles were hard to optimise
   I killed one of the birds on the first possible frame, it's almost invisible on real time and it looks like I killed it in the air
3: Some clips are possible on the sausages
   I skipped a part of the level by jumping from the highest point of the sausage
   I skipped another part thanks to the speed I got with the bomb
5: Optimising this bomb was a nightmare
   
Roman Galley:
2: Very hard level
3: I jumped on the seal on the very last frames
4: I saved a lot of time with the strike on the romans because else they need 3 hits each
   I was fast enough to take the potion before taking the damage
5: Very optimise level
BOSS: I can hit him 3 times on the left, but only 2 times on the right
      Very hard boss because I needed to take damage to hit him
 
Rome:
1: Very stupid level design
3: Death abuse
   The mix between 3D and 2D is disturbing
5: I didn't take the sickle because it's faster
   Strange enemies behavior, I can only hit them if I am not moving and close enough
6: Weird hitbox once again, nothing I can do about that
BOSS: Death abuse
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Honnêtement il n'y a pas besoin d'écrire un roman, les informations qui te semblent pertinentes sont suffisantes. Tu peux par exemple t'inspirer des TAS actuellement dans le workbench, il y en a de tous les genres et toutes les longueurs. Sinon pour la traduction en anglais, le plus simple c'est que tu postes ici ton texte anglais et on pourra te dire ce qu'il y a à corriger si besoin.
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For reference here is what it looks like for speedrun purpose : Link to video
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Don't worry, according to the in game time, it's only 2h 59m 24s long not counting the 6m 30s of characters stats that follow this timer
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While a TAS of this game have some entertainment flaws for obvious reasons, this one was actually well made and somehow reduce these flaws, so I am looking forward it.
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There is also the post of the guy who made these TAS on Tombrunner forums Most notably, it includes a link to his pjm file and some commentaries about the tricks/early levels
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Looks pretty good. About a lua script, you should try to contact Pirohiko, maybe he can help you.
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Link to video Finally done with the first split (maps 9 to 23). More than half of the remaining maps will be trivialize, so it shouldn't be too long before this TAS is over.
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The more this TAS is making progress, the less it makes any sense ah ah
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Link to video I worked on it again recently, and I managed to get a good seed for Map 6. The seed was also pretty good for Map 5 (look at this mage at the top dodging 3 hits like a pro), but meh for Map 2 (hard to find good level ups for Raffin. I am not sure if the "lag" before my characters move is due to me being too fastor some small emulator issues By the way, there may be some little changes in the final version, involving Runan not buying the shield in the shop after Map 7
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Déjà sache que tous les jeux ne sont pas forcément adapté à une catégorie 100%, même s'ils possèdent quelques items à récupérer. Dans ton cas, on peut par exemple remarquer qu'il n'y a pas de catégorie 100% sur ce jeu pour les speedruns Je te conseille fortement de te renseigner/demander sur le topic de ce jeu ou bien sur le chat IRL de TASVideos si cela apporterait suffisamment de différences par rapport au any% pour mériter une nouvelle catégorie Enfin pour répondre à ta question, je suis presque sûr qu'un 100% n'implique pas de ramasser la première armure à partir du moment où elle "disparait" quand tu récupères la deuxième
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The full Track and Field TAS made me laught so hard Link to video
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Cette lua fonction ne s'appelle pas comme ça pour Bizhawk (pas les mêmes noms que pour PSXjin) Le bon nom est memory.read_s16_le ("read signed 16 bits", sachant que 8 bits = 1 byte, 16 bits = 1 word) Pour la liste complète des fonctions : http://tasvideos.org/Bizhawk/LuaFunctions.html
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IMO, it would have been a nice game choice without all the stuff about glitching to the end (however 4 hours was a little bit short in that case). Out of curiosity, am I the only one who submits a movie using the "normal" route ?
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Well, your videos look good, I am pretty sure you already know all the basic stuff about TASes (to be short : savestates and frame advance). These articles may help you if you want further information, else I would be glad to help you.
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Love the title. Just saying.
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Since all the enemies die when you kill the thief, only the bullets already shot can hit you, so the chances of this happening unintentionally are quite low
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Hi, it's been a while ^^ I wonder why everyone seems to prefer the NG+ over the any% though :(
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