Posts for laranja


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Experienced Forum User, Published Author, Player (183)
Joined: 12/24/2010
Posts: 144
Location: Brazil
Guyz I need some help, I'm doing viscount now... I want it very perfect and precise to make it worth to watch... hmm and that mouse trick to change to bomb then back to weaponto charge faster ... i think its not working on me...i change to bomb then laser and its make the same frames... maybe i have to wait few frames to change one from other?
My main objective here is to TAS the most obscure games titles!
Experienced Forum User, Published Author, Player (183)
Joined: 12/24/2010
Posts: 144
Location: Brazil
AKheon wrote:
It seems that rolling is momentarily faster than running in this game, but since a roll starts and (especially) ends with a near halt in movement, it is overall a slower movement technique. However, would it save time to do rolls whenever they become canceled before the slow part, like rolling off a ledge? At 6:14, could you jump earlier to the lower platform so that your next jump wouldn't scrape the wall as much? At 18:19, is it possible to explode the ice from farther away so that you wouldn't have to wait for it to disappear? ... never mind, tried this game for a bit myself. The grenades move in air excruciatingly slow, so I can see how it could be faster to explode the ice right next to it. The two aeroplane autoscrollers are a real turn-off with this game. I like the platforming stages better, and the boat stage was nice too. Refraining from voting for now.
well at 6:14... if i jump in the lower plataform i couldn't jump to the top one... so i should lower jump in the mid one then in the top, but there is an improvment... i have to make a very precise jump to land in the very ledge of the mid platform to jump earlier and scrape less in the wall.... i willl find improvments for this run since i heard there are few bugs that surely will help save time... i just have to find them... first I have to finish 2 projects o'mine ... and about the roll on ledges, its really seems to save frames... im going to use it next time ... thanks a lot for the advice ;p... On the icy fortress stages... i really got a little lazy and did poor precisions there =(... but surely next time wont be like that dont worry guyz ;p
My main objective here is to TAS the most obscure games titles!
Experienced Forum User, Published Author, Player (183)
Joined: 12/24/2010
Posts: 144
Location: Brazil
zidanax wrote:
Use the following site: http://dehacked.2y.net/microstorage.php
Heya, thanks a lot man ;p... Here is the link for the WIP(?) http://dehacked.2y.net/microstorage.php/info/1853642266/Metal%20Combat%20-%20Falcon%27s%20Revenge.smv for the four first boss... i did change boss route ... i skip garam at first because of his behaviors, i let him be the fourth because i got a better time there, being on him before i could have lose around 0.40 seconds... well fell free to tell me if u guyz find any improviments please
My main objective here is to TAS the most obscure games titles!
Experienced Forum User, Published Author, Player (183)
Joined: 12/24/2010
Posts: 144
Location: Brazil
all right guyz, i did a WIP ( what means this?) on the four first boss... Garam, Siamang, Wong and Griffin, is there some way for me to upload a download link here so u guyz can watch it?
My main objective here is to TAS the most obscure games titles!
Experienced Forum User, Published Author, Player (183)
Joined: 12/24/2010
Posts: 144
Location: Brazil
Well, thats strange about wong, i did somes strategies and my time was the same with 2 strategies... 5.60 ... i did hit the 2 pixels point junction arm and then shot him in the forehead with a 2nd charge... and i did 7 charge bars and got the same time... thats very strange how they did equal results
My main objective here is to TAS the most obscure games titles!
Experienced Forum User, Published Author, Player (183)
Joined: 12/24/2010
Posts: 144
Location: Brazil
nitsuja wrote:
Note that Wong's mech has a weak point at the very bottom, you'll see it as an orange rectangle if you have the Lua script running. It's extremely hard to hit because of the wall, but a treble shot there with Falcon will take off 55.5% of his health and also expose the triple cannon weak point. Also, maybe you've noticed this before, but whenever he raises his shields up while he's facing you, there's a tiny (1 or 2 pixel wide) area of his shoulder joint exposed on each side.
yeah about wong i noticed that orange rectangle... thats very hard to hit, i didnt notice the small points under hhis shields when he lift it looking at me... there gives a good damage too but have to manipulate him to make him show it earlier, should be faster and easier than hitting the bottom place which requires a precisa charge and timing... hmm i would like some more patience because I'm still very busy at work ;p... sorry for that
My main objective here is to TAS the most obscure games titles!
Experienced Forum User, Published Author, Player (183)
Joined: 12/24/2010
Posts: 144
Location: Brazil
ZakkyDraggy wrote:
Gave both of those Viscount strategies I mentioned earlier a try. It looks like neither of them will work. I'm not really surprised because they require a fair bit of charging time; time you don't have in Hard mode.
yeah , on hard mode there is a hard way to beat him in like 12 seconds =(, the best time i got on his was around 14~15 seconds but i didnt use the adjust aim yet to give a try which maybe if i sucess it may help save some time. wong will be easy with tornado since a 7 charge bolt can killhim instantly ;p but I'm lokking if there may have some better strategies to him
My main objective here is to TAS the most obscure games titles!
Experienced Forum User, Published Author, Player (183)
Joined: 12/24/2010
Posts: 144
Location: Brazil
nitsuja wrote:
About Garam; oops, I didn't realize uncharged shots worked to manipulate him to jump earlier than normal. Is that what you're doing, or did you find a way to manipulate his behavior before the fight even starts so that he decides to jump immediately? Also, I guess I'm more sure that the time of 5"50 on Wong (with Falcon, without bombs) will be harder to beat, since there was no waiting for Wong to do anything, though maybe it's possible to go a few frames lower. I've seen lower Falcon times posted for Wong, but they used strategies that don't work on Hard mode because he holds the shield differently on Hard which hides the shoulder joint weakness while he's moving sideways. Then again, I did once see him turn the shield the wrong way for a split second, so maybe it's still possible to hit it early somehow. As for "Adjust Aim" abuse, doesn't Griffin always start out by dropping way below the screen? If the aim is adjusted before the fight, you can hit him with bombs or charged shots during that time. I don't know if it will end up speeding up that fight, since you might want to charge during that whole time anyway, but it opens up more possibilities to try.
Garam: Well, about Garam actions, i´ve tried many times press input to change his actions but it didn´t work to me, most of the manipulation i did on him i had to reset the whole game and try until he make his action, but uncharged bolts sometimes works on somes boss. Wong will be pretty a challenge with falcon because of his weak point that is very exposed on default dificult but hide at hardest, so the best weak point i found on him is on his forehead, which is good to use a lv1 bolt to make him expose his triple cannon which is his weak point too (will glow red) and then try to charge at least an yellow bolt to make massive damage and then finish or shot a blue bolt at his shield , it will make his should junction exposed for a fast moment, then u can shot it to make some massive damage too... with Tornado it will be pretty easy, however the time maybe will be longe than falcon because i have to charge 7 bolts to kill him in a single shot and its seem to charge longer than a triple charge from falcon but surely there may have some way to faster time... i did a time of 5:58 on hard without tas but using savestates... about griffin maybe the "adjust aim" strategy work here but i got another one for him, this one requires very much luck on the attack pattern, a 10 bar charge (max charge) and a perfect shot can kill him ... but on hard mode it requires a lot of manipulation since enemys attack freneticaly here... a way i found about his attack pattern are that ... battle begins, we fall, he shots a lv1 charge pellet that MISS me (yeah avoiding here is sometimes possible) it will help me build the charge, then i charge 2~3 bars before he attemps to next attack, i use bomb, bombs nullifes shots and give a stun moment which helps to increase bars,so his next attack will be a double feet level 2 charge shot which take some time, so the charge will be ready to deploy, shot it at head/shoulder/neck area (very very precise or else the shot just will make 97/98% damage)and then he dies instantly and giving you a good time around 11.xx seconds, i dont remember very well now but i will make tests with tas heh! ;p
My main objective here is to TAS the most obscure games titles!
Experienced Forum User, Published Author, Player (183)
Joined: 12/24/2010
Posts: 144
Location: Brazil
ZakkyDraggy wrote:
Did a couple of quick strategy tests for myself out of curiosity. With the right pattern it looks like it's possible to nail Garam2 in under 3"00 with both the Falcon and Tornado on Hard mode. The times I got were 2"63 with the Falcon .
I did a quick test with Falcon and u´re right, there can be improvments, i got 2"56 on him but i fell there can have a bit more improvments, I will work on tornado now to find an improvment
My main objective here is to TAS the most obscure games titles!
Experienced Forum User, Published Author, Player (183)
Joined: 12/24/2010
Posts: 144
Location: Brazil
Nitsuja said about a trick that should help save some time, the "adjust screen aim" it surely will work well to viscount since he will be the only one to go far from screen... thanks a lot for the advice ;p, later i send you a video of the run but i cant now because I'm very busy with work and stuff and dont have much time to continue the run, thanks aagain for everyoone who is helping me
My main objective here is to TAS the most obscure games titles!
Experienced Forum User, Published Author, Player (183)
Joined: 12/24/2010
Posts: 144
Location: Brazil
ZakkyDraggy wrote:
Did a couple of quick strategy tests for myself out of curiosity. With the right pattern it looks like it's possible to nail Garam2 in under 3"00 with both the Falcon and Tornado on Hard mode. The times I got were 2"63 with the Falcon and 2"36 with the Tornado. With optimization (determining the earliest possible point to score the one-hit kill shot) it's likely possible to cut those times down even further, but those are probably good baselines to work off of.
Yay u,re right about Garam, with good optmization its possible to defeat him under 3 seconds, I already did him dying under 3 seconds but im trying to improve a bit more because im sure its possible, thanks a lot for ur infos, it will help a lot ;p
My main objective here is to TAS the most obscure games titles!
Experienced Forum User, Published Author, Player (183)
Joined: 12/24/2010
Posts: 144
Location: Brazil
Well guyz, I'm almost finishing the plans for begin the Tas, I'm finding the best ways possible to beat quickly, but i dont have much time so it may take still a while, yet i got another problem in hand, its the emulator, when i record a video it goes well on input command but it seems not to work with mouse commandos, I recorded a bit for a test and then when i replay it, it didnt answered the mouse commandos, only the inputs, what it should be ? how should i be able to make a movie play that answer to the mouse commands?
My main objective here is to TAS the most obscure games titles!
Experienced Forum User, Published Author, Player (183)
Joined: 12/24/2010
Posts: 144
Location: Brazil
Well the run progress is slow atm, I'm very busy here but I'm doing a few moment by moment... yet I'm checking somes projects too... i just would like some patience please if it take a while, sorry for that ;p
My main objective here is to TAS the most obscure games titles!
Post subject: How to start a movie from a SRAM?
Experienced Forum User, Published Author, Player (183)
Joined: 12/24/2010
Posts: 144
Location: Brazil
Hellow, I'm new here and i would like to know how to start a record from a SRAM, when i always try to record the save file get deleted, for example, if it were super mario world with 26% open then it would get deleted when i start a new imput ... how could i prevent that to make a movie from a SRAM/?
My main objective here is to TAS the most obscure games titles!
Post subject: Metal Combat - Falcon's Revenge
Experienced Forum User, Published Author, Player (183)
Joined: 12/24/2010
Posts: 144
Location: Brazil
Hello guyz, I was thinking about another TAS and i think this one should be a great one... since the gameplay is very awesome, its a super scope/fighting game, its kinda a mix of super punch-out with handgun punchs(lol), anyway... in this game you are a pilot wanting to free the world from a invasion from somes alien and his boss (Anubis) which brought terror and disaray yet brought this battle game along, like the previous version (Battle Clash) you have a partner, Mike Anderson accompany you in the jorney, both are inside the same ST, Mike want once again kill Anubis for get revenge once again on his father death, so we join him doing our shot work while he only drives the ST... Well about my plans for this TAS, it surely gives a great TAS because the game is very challengeful... however there is a problem which i would like to discuss here, somes games doesn't are acceptabble because from starting from a SRAM, well i surely would be needing start from a save ram because only this way i can acess HARDEST dificult, yet I'm going to use a second character there is available... The ST Tornado, which is only possible by using a code along with the hardest dificult code as well, and i think starting from a SRAM doest take any advantage too because its just change the Rank name (which means nothing there) and using Tornado i could kill faster and precisely the enemies because of her Charger, Falcon Charge are 3 bars which charge faster but are weaker compared to Tornado charger which is 10 bars, take long to charge but a exactly numbers of charger and a precise shot can kill enemies in one shot (for example, on stage 3 there is a boss called Wong... with falco charge i should need 2 triple charge to kill it the fastest way, 1 to open the weak poiint and other to critical damage, with Tornado i should charge 7 bars and kill it with 1 shot only and even faster than charging 2 triple charger) I played the game long enough to find most tricks to kill most enemies in 1~2 charges and i think this would be a good video for thoses who are familiar with the game and who doesnt should be impressed to see such enemies getting killed so fast... So guyz i would like to hear Opnions and ideas about what u all think about it ... should be a great one or not?
My main objective here is to TAS the most obscure games titles!
Experienced Forum User, Published Author, Player (183)
Joined: 12/24/2010
Posts: 144
Location: Brazil
All done guyz, just have to w8 for see what gonna happen now ;p
My main objective here is to TAS the most obscure games titles!
Experienced Forum User, Published Author, Player (183)
Joined: 12/24/2010
Posts: 144
Location: Brazil
dammit i cant send the submission because it asks for ZIP format and i dont have it and the downloads i did dont work... someone could help please?
My main objective here is to TAS the most obscure games titles!
Post subject: James Bond Jr
Experienced Forum User, Published Author, Player (183)
Joined: 12/24/2010
Posts: 144
Location: Brazil
yay guyz its done, im going to submit it right now hope i get it published ;p
My main objective here is to TAS the most obscure games titles!
Post subject: James Bond Jr *SNES*
Experienced Forum User, Published Author, Player (183)
Joined: 12/24/2010
Posts: 144
Location: Brazil
Hie guyz, I'm new at Tasvideos but i did watched lots of movies from here and did a research about TAS methods and now I decided do a Tas movie. This is a game from my childhood and is pretty nice, colorful and music enjoyable... would like to hear what you all think about it, if it would be a nice game and some opnions too... While doing it, i found somes glitches/bugs ... never tought would find such a thing by myself... so i think this one gives a good tas and im kind new on it but im almost in the middle of the game already... anyway, just would like to hear opnions about this one, what u guyz think? Thanks and sorry for the english flaws.
My main objective here is to TAS the most obscure games titles!
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