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letcreate123
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feos wrote:
Are there other instances when the game directly encourages you to use the terminal? Also is there official documentation about its usage?
There are not. The "Speak Now..." room is the only room in the game where utilizing the terminal is required to progress in pre-Steam builds of the game. Otherwise, the entire game can be played through without using the terminal whatsoever (though there are a few commands that when used strategically can save significant time, such as the kill command, but I assume those are barred from the official site rules because unlike the arc command, the one that has to be input in the "Speak Now..." room to beat the game, the other commands are not required to make progress). As for the second question, I was unable to find official documentation about the terminal, either specific to this game or in general. Neither the Steam or itch.io pages mention it, and I couldn't find anything in the author's blog either. I did just find a few unofficial Steam guides about it which cover some commands that can be used to, for example, outright cheese through the achievements in the Steam build, but they obviously don't classify as official, and the fact that some of the commands can be used to cheese through gameplay are starting to lead me to believe that it wasn't intended to be an actual feature other than the one instance of the arc command that's required to beat the game in the pre-Steam builds.
letcreate123
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Yesterday I finished a TAS of the game You Have to Win the Game v1.01 in libTAS which clocks in at 4:58 IGT, but I was wondering if utilizing older builds would be valid too. I ask this because, in v1.01, a password entry room is added right before the end where the player must jump through labeled portals to enter the correct password to win the game, but in older revisions this room doesn't exist and instead the player has to input the password through the terminal. This would save over 20 seconds. As far as I'm concerned, inputting commands through a terminal would usually be considered a debug feature, but in the in-game Input settings, the keybinds for bringing up the terminal can be remapped, implying that it's a feature. Not to mention it's the only way to beat the game in builds without the password room. However there are a plethora of old builds stored inside this public Pastebin page (by the game author, I should mention) and they're all .exe files, meaning that they can only be played on Windows. I do recall trying the newer Steam build in Hourglass in Windows XP many years ago and it working fine for the most part. Anyhow, for reference, the speedrun.com RTA leaderboards for the game utilize the October 24, 2013 Update 2 build. I have yet to verify whether all builds after it discard the terminal password in favor of the password room or not. My question is, under these circumstances I mentioned, would it be acceptable to TAS any of these old builds to skip the password room entirely?
Post subject: I Wanna Kill The Kamilia 2
letcreate123
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I wanted to revive this topic as I found Hourglass works with IWKTK2. Basically this game is a mix-up of a lot of I Wanna games (including the original IWBTG). Though I'm running a Windows 8.1 laptop with 64-bit as far as I know (executing Hourglass in Windows XP mode isn't helping very much because I got a BSOD when attempting to make a savestate).
letcreate123
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Oh, didn't find about that. But that's the japanese version of the game, of course there can be slight differences.
letcreate123
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I decided to start the TAS myself. It's currently still in WIP. I'm currently doing this alone, but I may prefer some people to colaborate in the making of the TAS. Link to video
letcreate123
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-Clubhouse Games / 42 All-Time Classics That's all. Literally.
Post subject: Clubhouse Games / 42 All-Time Classics
letcreate123
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I would like this game to be TASed, the TAS goal(s) can be the following: -TAS the Stamp mode -TAS the Mission mode Video of game: https://www.youtube.com/watch?v=KkXcdVT5ovI
letcreate123
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Masterjun wrote:
http://tasvideos.org/forum/p/377370#377370
LIMO wrote:
outdated version (1.2)
No, the TASes are on version 2.0.
Oops, didn't know about that :P
Post subject: VVVVVV No Death Mode
letcreate123
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Yeah yeah, VVVVVV has been TASed already, but only the normal mode. A TAS of the No Death Mode would be great, to obsolete the previous speedrun time (14:12) and outdated version (1.2). Video of the No Death Mode speedrun: https://www.youtube.com/watch?v=sG54P89-qcU
Post subject: Mario Party DS
letcreate123
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Well, yeah. A lot of games have their DS versions, and Mario Party is not an exception. My guess is that we could TAS the following game modes: 1. Story Mode (principal goal) (No Mic recommended) 2. Minigame Mode
letcreate123
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Was this even optimized properly?
letcreate123
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YHTWTG is a free Steam game. Normally Steam games aren't compatible with Hourglass, but I managed to get this Steam game running on Hourglass. Anyway, since its a Steam game, you would need to make a backup of your saved data before TASing the game, and when you are done TASing it, replace the TAS saved data with your normal saved data. Link to the game: http://steamcommunity.com/app/286100 EDIT: Found some issues: -At the intro, if you make a savestate and load it, when advacing a frame the game crashes. -If you make a savestate in a room, then go to another room and load the savestate the room becomes invisible but spikes and the character are still visible (also can make the screen gray, but it rarely happens) -The game randomly freezes even with Multithreading and Wait Sync disabled.
Post subject: Re: #4135: ToonLucas22's DS Tetris DS "Push Mode Level 5" in 00:19.79
letcreate123
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Warp wrote:
TASVideoAgent wrote:
However, some luck manipulation was used to make the CPU act dumb at about second 18. Anyways the duration of the TAS would be about 17 seconds if we didn't count the time I was idling around.
These two sentences, unless some kind of humor, make me think that you didn't optimize the run completely. I'd like if you specified with more clarity what you meant.
I meant that I was lucky enough to get the CPU to drop his last tetrimino to the wrong place instead of that gap to the right which could have pushed me somewhat
"SmashManiac wrote:
nor use your opponent's tetrominoes to your advantage.
If you watch it well at second 15, I take advantage of one of the oponent's tetriminos, and make the thing easier. EDIT: I was wrong there. (sorry!)
letcreate123
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I VOTE YES! YES! OH MY GOD! (Who's that fricken guy who voted no anyways?)
letcreate123
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I vote meh. Its a nice TAS speedrun, but a little boring. Its also nice RT didn't get jailed in this TAS
letcreate123
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Why did he suggest a tomatoe picture? Its supposed to be a SCREENSHOT. Because when the submission gets approved and published that screenshot will be here. A tomatoe picture as a screenshot would be absolutely ridiculous!
letcreate123
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Nach wrote:
Hello LIMO, Is there any reason this run starts from a snapshot instead of power on?
I don't know. I mean, I recorded it with Snes9x v1.51, though I didn't see any issues, even though I downloaded a copy of the submission and I played it. It just went fine. So I don't see why it should be a problem (probably .smv coding error). I hope I answered you properly