Experienced Forum User, Published Author, Active player
(393)
Joined: 8/13/2018
Posts: 106
Location: United States of America
Thanks everyone :) and thanks fsvgm, I didn't readily have access to a supported distro and admittedly didn't want to spend the hour or so setting up libTAS and Baba on a LiveUSB, so I appreciate the verification :P
Experienced Forum User, Published Author, Active player
(393)
Joined: 8/13/2018
Posts: 106
Location: United States of America
As a small note for potential future time saves, the 2nd boss has RNG sources that I didn't think to manipulate, such as the times between the boss attacking. I don't plan on revisiting this game right now, but if someone else does, you should probably look into that.
(I'd estimate only 1-2 seconds of time were actually lost from this, so it's not too bad.)
Experienced Forum User, Published Author, Active player
(393)
Joined: 8/13/2018
Posts: 106
Location: United States of America
the file name of the executable should be "UNDERTALE" unless you used a replacement, or possibly a different build of the game i'm not aware of. (they'd be the same file either way, it's just a renamed version of the generic gamemaker game launching script)
Experienced Forum User, Published Author, Active player
(393)
Joined: 8/13/2018
Posts: 106
Location: United States of America
The proposals to reject this TAS seem extremely arbitrary. The only meaningful difference I see between this ACE and others is that it theoretically works in other games too but I don't see why this is relevant. I'd imagine some games have glitches or even ACE setups that are similar to other games, but banning glitches because they aren't unique sounds absurd. This is still a bug in the game's code like any other ACE, it just has to do with the workaround to a hardware bug. The arguments of not being visually entertaining don't make sense, that's what vault is for. The argument of not having enough gameplay is absurd for a website about superhuman play, as hardly playing the game at all is the peak of superhuman abilities is it not? Unless this is now "superhuman to a convenient extent where there's still a little bit of gameplay videos", in which case the TAS could just do the glitch at another point in time.
For what it's worth I think this should still obsolete the previous game end glitch run, possibly with a note in the description that you could watch a little more entertaining run at [previous record].
Lastly, massive props to both of you for doing this TAS and figuring everything out. My mind was blown the first time I saw the GDQ run, and while there may not be visually much to see it was really entertaining to learn about the insane tricks used and work required to pull this off.
Experienced Forum User, Published Author, Active player
(393)
Joined: 8/13/2018
Posts: 106
Location: United States of America
...portalling straight to bowser, on the other hand, is about a quarter second faster. less fancy looking, but faster. (rip the work masterjun put in to making all the rng sync)
Experienced Forum User, Published Author, Active player
(393)
Joined: 8/13/2018
Posts: 106
Location: United States of America
...oh, i forgot my actual comments! this is still a really solid run, and i'm very glad you added some entertainment in all the waiting sections, the previous movie was missing a few of those so it was nice to see it here.
Experienced Forum User, Published Author, Active player
(393)
Joined: 8/13/2018
Posts: 106
Location: United States of America
to clarify instead of providing an unhelpful post saying you're wrong, voting is based off of how entertaining the movie was (it says it right above the vote options: "Did you find this movie entertaining?"). it doesn't matter if there's slight desync issues or some other issue with the submission, votes are supposed to be based off how enjoyable the movie was. is it fair to vote no because you can personally notice time losses which make the run less enjoyable for you to watch? yeah probably. that's a good time to vote no then point out issues in the replies. otherwise you generally shouldn't vote no for something like that.
(you could be either one here, i don't really care nor think it's very important as the submission is likely going to be cancelled and people know to ignore your vote now anyway. but just for future reference so you don't get more angry replies)
Experienced Forum User, Published Author, Active player
(393)
Joined: 8/13/2018
Posts: 106
Location: United States of America
Some comments and questions about the run:
1) This desyncs after the Omega Flowey fight unless "Prevent writing to disk" is disabled which should be noted somewhere (along with the time tracking settings)
2) Were any of Jont's inputs used for this? or was it developed completely separately?
3) You could upload the credits completion movie at http://tasvideos.org/userfiles/
4) The movie annotations say "Ubuntu 18.08" which I don't think is right
Experienced Forum User, Published Author, Active player
(393)
Joined: 8/13/2018
Posts: 106
Location: United States of America
Er, I believe it would be a separate file for encoding, and not replace the main file?
(also yes vote, really glad to see an undertale tas finally finished)
Experienced Forum User, Published Author, Active player
(393)
Joined: 8/13/2018
Posts: 106
Location: United States of America
There's a relevant GitHub issue here: https://github.com/clementgallet/libTAS/issues/78
Flash player standalone won't work because it uses Qt (iirc) which isn't (and probably won't be?) supported by libTAS.
Experienced Forum User, Published Author, Active player
(393)
Joined: 8/13/2018
Posts: 106
Location: United States of America
I have no idea what happened with the video by the way. It was fine before I uploaded so YouTube must've done something: https://i.imgur.com/26CGm6C.png
Experienced Forum User, Published Author, Active player
(393)
Joined: 8/13/2018
Posts: 106
Location: United States of America
"If the final release has chapters freely selectable, yet again it makes sense to TAS it separately as a sub-game or a special mode."
Makes about as much sense as TASing individual Paper Mario chapters honestly...
However, seeing as this is currently the only playable chapter, I think it makes sense to publish this and then obsolete it with a run of the final game, should it release. I don't think it makes sense to have a Deltarune "chapter 1 demo" category once the game finally releases just because Toby Fox changed the 1st chapter a little in the final game. But I also don't think we should wait for 10 years for Toby Fox to officially confirm the game was cancelled to publish this run.
As for the NG+ debate, I think an any% TAS should obsolete NG+ as the runs are identical, aside from the skipped cutscenes.
Experienced Forum User, Published Author, Active player
(393)
Joined: 8/13/2018
Posts: 106
Location: United States of America
I actually would like to see an optimized and entertaining version of this run. I imagine there's some fun things you can do with the second player besides simply moving enemies.
You may want to check out the game resources page for SMW with explanations of tricks you can do to Fast Optimally(tm): http://tasvideos.org/GameResources/SNES/SuperMarioWorld.html
Try not to be discouraged over your first TAS being suboptimal. Everyone starts somewhere. I'm sure given enough time and practice you can make a much more perfected run. :)
Experienced Forum User, Published Author, Active player
(393)
Joined: 8/13/2018
Posts: 106
Location: United States of America
uninstall gnash-common, and verify that you're on a 64-bit system because i'm not sure why you have 32-bit packages... (unless gnash is by default only available as 32 bit on ubuntu for some reason?)
and to justify this necropost(ish), the x86_64 lib64agg2 link is dead, but this slightly older version (i think? 2.5-16 vs 2.5-17) seems to work fine: https://rpmfind.net/linux/mageia/distrib/6/x86_64/media/core/release/lib64agg2-2.5-16.mga6.x86_64.rpm
and lastly, a question: any idea why sdl-gnash doesn't work on arch linux? i've got it compiled using the aur package but libTAS just fails to connect with no error
Experienced Forum User, Published Author, Active player
(393)
Joined: 8/13/2018
Posts: 106
Location: United States of America
Developers are the ones who add the achievements, but I see them more as bonuses rather than actual goals, as they're not available on all platforms (in INK's case: itch.io, nintendo switch, etc) and untrackable by libTAS. I don't mind either branch title but I agree that Steam achievements probably aren't the best way to quantify 100% :p