Posts for lexikiq


lexikiq
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I didn't realize this game had steam achievements and I'm glad I didn't... not sure anyone wants to watch a run where someone dies 500 times... "all coins" is definitely the better label ;p (as a sidenote, seems kinda hard to prove 100% completion of steam achievements, as steam doesn't hook into libTAS..)
lexikiq
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Note about the Linux "port": this game is a Game Maker Studio game. GM:S games are stored in a special data format and executed with one of Game Maker's universal executors (similar to Java and .jar's, I think). This demo was not officially released for Linux, meaning this run is using the game's files (in the special data format) and is being run using the universal GM:S launcher. None of the actual game code was changed, beside renaming the special data's file to be properly detected by the Linux Launcher. NG+ note: it skips probably a few minutes of opening cutscenes with minimal movement (as explained in the submission), and adds no new content afaik.
lexikiq
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I'm pretty neutral on the sans thing, definitely enjoyed everything else though, yes vote. Also Spikestuff was referring to a separate libTAS movie file which would complete the game/get to a certain point to trigger NG+ mode. Anything should do, even if it's just a casual playthrough of the game.
lexikiq
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uploaded the wrong movie file, here's the right one that actually syncs: http://tasvideos.org/userfiles/info/53906822701021504 (also a second faster)
Post subject: gruefood please
lexikiq
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can someone grue this food? there's a new/faster submission at http://tasvideos.org/forum/viewtopic.php?t=20914
lexikiq
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RTA primarily loses time by dying a lot, although other tricks like the faster vertical ascension through cube bounces, precise movement, frame-perfect boss skips, and pixel-perfect projectile avoidance further help save time beyond deaths.
lexikiq
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More like collecting all the star coins. They're quick and short collectibles hidden in a little under a third of the levels. It's definitely a little hard to quantify this as 100% though, especially because of the lack of any in-game counter for the tokens, and I would understand if this wasn't eligible for publication. (wouldn't mind too much as the two TASes are already pretty similar)
lexikiq
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if this conversation about spikestuff is off-topic then i'd love for the staff to address the concerns about punishment and whatnot in better depth in the appropriate thread this was split from instead of seemingly trying to shut down the discussion to avoid talking about it
lexikiq
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yay :D
lexikiq
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congrats on the win Sniq :)
lexikiq
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erm... didn't spike already admit to this a few posts up?
lexikiq
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Hash mismatch is because of different compilations of LÖVE on different distros and shouldn't affect anything
lexikiq
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I used the input editor to do one player at a time (and a lot of patience), though keylie recently added support for locking specific buttons meaning this could be done with the controller input window which is a little easier to use. As for general mindset, I basically tried to get as far as I could with the main player (#4), then switched to the next character to help with anything necessary (like holding down a button or firing portals). I added in most of the entertainment afterwards as it was easier to do it all at once. (Sorry if you expected something more complicated but that's about it.)
lexikiq
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Really Arc? Did you really lower your rating on Pokemon Crystal from a 9.9 to a 9.8 just to make the technical rating tied with Super Metroid? (The answer is yes and I'm quite disappointed.) edit: 9.7* edit: you can stop now arc
lexikiq
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Arc wrote:
In fact, Super Metroid has the highest technical rating of all 2064 movies.
Are you sure about that? "But this only has 3 votes so it doesn't count!" In that case, I'll just point out that there's atleast 6 other games with a technical rating of 9.9, 2 of which have more votes than Super Metroid. Also, last I checked, TAS of the year was not determined by raw ratings, otherwise we wouldn't be voting here. But we are voting here, as there are more voters (as pointed out by Memory) and more factors for voting. Edit: A Link to the Past "full inventory" would win TAS of the year if selected by raw ratings, followed by Super Metroid/SMB3 "warps"/Castlevania.
lexikiq
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my favorite run isn't winning and therefore the voting system is broken
lexikiq
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:D
lexikiq
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keylie wrote:
If you only need window resizing for encoding, you can add an ffmpeg option to encode at a specific resolution, i.e. "-vf scale=320:240" or "-vf scale=iw*4:ih*4" (iw/ih: input width/height)
This works fine for upscaling, but won't help with using a different layout (ie side by side). Did find a workaround though: changing "Core::kScreenTopWidth, Core::kScreenTopHeight + Core::kScreenBottomHeight" to "720, 240" in src/citra/emu_window/emu_window_sdl2.cpp (and possibly line 44 in src/core/frontend/emu_window.cpp) changes the default resolution of Citra.
lexikiq
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Should be noted that libTAS movies can be used to create Citra movies by adding "--movie-record=/path/to/file", meaning this can be used until Citra adds proper TAS support. On another note, would it be possible to add a feature to libTAS that lets you resize the game window? I'd like to encode Citra at a higher resolution than standard but I need to resize Citra to do so which currently doesn't work.
lexikiq
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Minecraft runs in libTAS! ...kinda. I've been messing around with getting 1.6.4 to run for a glitchless run and I was able to create a world with clock_gettime() for the secondary thread. This makes the game run at a very strange framerate which makes actually playing the game difficult (and not really viable for TASing). gettimeofday() seems promising as well as it does render a frame of the background picture (instead of the black/white gradient from other time options), but I haven't been able to get past this. There also seems to be an issue where the game cannot be unpaused after creating a world which seems to indicate the game thinks it isn't focused. If anyone wants to try this for themselves, you need to have Minecraft open and find the java command used to run it. Then look for "-Djava.library.path" in the command arguments, and copy the folder specified to a new location that won't be automatically removed and change the command to point to your new directory. You should now be able to plop this command into libTAS and have the game run, although I recommend changing the instances of ".minecraft" to a new directory so you don't interfere with existing save data.
lexikiq
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Joysticks don't seem to work, as "Input <Error> input_common/sdl/sdl_impl.cpp:InitJoystick:198: failed to open joystick 0" gets printed after advancing a frame with joysticks enabled.
lexikiq
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"ffmpeg-compat-57" in the AUR should provide the two packages you needed, although I only have ffmpeg installed which has other versions of libswresample that seem to work fine. Changing the movie's LÖVE hash also isn't required, the popup is just a warning that the movie may not sync correctly.
lexikiq
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Alternative encode without the timer mod and comparisons: Link to video
lexikiq
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Run cancelled as Masterjun & I have obsoleted it by 18.05 seconds! (check it out here!)
lexikiq
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I would like to update my movie file to http://tasvideos.org/userfiles/info/49895796560081098 An encode is available here: https://youtu.be/z4EFQyGEnYM Large improvements were made to 1-2 and 2-3, along a few less noticeable improvements in 1-4 and 2-1. Several of these strategies and ideas are from Masterjun, although I created all of the inputs. These changes save 338 frames (5.63s) compared to the original submission.