Posts for link_7777


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Experienced Forum User, Published Author, Experienced player (852)
Joined: 11/15/2010
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I guess that is the short story. If your capture frame rate is different than the emu frame rate you should convert and compare actual time, not frames
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CLChambers00, maths my friend, please. 38466 frames ÷ 60.099 fps * 59.94 fps = 38364.233 frames. Convert to time and then back to frames (at the speed of your capture)
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I took a quick look myself, and I think some more analysis is needed, but your first big problem is that your video frame rates are different. That makes it much harder to compare. I'm guessing your WR one is straight from your game capture and the TAS one is an avi dump from bizhawk. The meta data suggests that your WR video is 59.94 fps where the TAS one is 60.099 fps. with the frame counts you listed that means the TAS is actually only 0.02775 seconds apart, which is less than 2 frames. That calculation assumes your start and end points for those frame counts are synced up, but they probably aren't since you're checking from the beginning of the level on mismatched frame rate movies that are already running. How does the real time equivalent of the TAS compare to your RTA WR if you assume a 60.099 frame rate for the TAS?
Experienced Forum User, Published Author, Experienced player (852)
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Faster and more entertaining than the previous submission! Yes please.
Experienced Forum User, Published Author, Experienced player (852)
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Looked good to me, voted yes. I assume missing the field goal either takes longer or doesn't end the half?
Experienced Forum User, Published Author, Experienced player (852)
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Looked like a good run to me. Voting yes
Experienced Forum User, Published Author, Experienced player (852)
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Love me some Sokoban. Yes vote for me
Experienced Forum User, Published Author, Experienced player (852)
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I recall having fun with this game when I rented it as a kid. Maybe I should try an RTA run sometime. Easy yes vote from me, great run. As for the category I think it was a great choice. I imagine I would vote for a max score run also, and it would probably work well in this game. Some of these event based sport games have events that drag on if you're going for max score, so it doesn't always work. Another good reason for this goal choice is rules. It is hard to tell how voting is going to go, and I think this goal choice would qualify for vault where max score wouldn't. Going for bronze would have been an alternative, but I think going for gold was a better choice.
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Fair enough. I like 'Pin*Bot' or 'Pin-Bot' well enough, and I like 'Pinbot' or 'Pin Bot' less, but as you said, seems to be a matter of opinion. Not really a big deal
Experienced Forum User, Published Author, Experienced player (852)
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I didn't think too much about the proper title. I've always thought of it at Pin*Bot, and I submitted it that way. Looking around a bit the official title is really unclear. The actual Logo has a pinball in the middle, and I seems like people use asterisk, dash, or space interchangeably to represent that. Perhaps a closer approximation would actually be Pin•Bot
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I didn't think to check before, but it tuns out you still get the 1k bonus just for playing even if you tilt and the time remains the same. It was a good suggestion though. On another topic I noticed in my RTA runs that you can get a very large bonus when you move to stage 2 (by getting a ball stuck and shooting the solar ramp). I was thinking this may save time in the TAS, but it turned out not to be useful. Each time you shoot the solar ramp it adds 50k (on top of an initial 100k) to a bonus that gets collected when you transition to the next stage. Apparently this value does not get cleared between games as you'd expect, so you can stash 5M, game over, multi-ball, advance stage, collect your 10M ftw. This cheese strat has been added as an RTA category, but doesn't affect the TAS since the TAS starts from power on and it takes a while to grind out the solar ramp bonus.
Experienced Forum User, Published Author, Experienced player (852)
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I agree that the game deserves a run that plays through the stages, and I imagine that run would also be pretty fast. For some reason the developers decided to tie the credit roll to the score, and I still think that is the most obvious any% sort of goal.
Experienced Forum User, Published Author, Experienced player (852)
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I'd say DrD2k9 deserves a nomination
Experienced Forum User, Published Author, Experienced player (852)
Joined: 11/15/2010
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It looks like it is 50/25/25% that you'll start on 32/31/34 just taking a quick look. if this allows for better spawning and fewer stairs it could be an advantage
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jlun2 wrote:
TASVideoAgent wrote:
Plays on Beginner mode (Advanced mode merely gives enemies more HP)
Isn't that one of the purposes of hard mode? Can you give an example of where it isn't the case, and hard mode would be chosen instead? Edit: an example of a game with a TAS I mean; not some game where someone finds hard mode more difficult in real time play, but ends up similar TAS-wise.
My opinion has changed over time, I was originally in more of an 'always choose hard mode' camp, but others have convinced me that games like Super Star Wars for example would only be made more boring by setting them to a harder mode just to force the TAS to slog through more HP. I did not research extensively, so it is possible that something besides HP is different in NES Die Hard and I just didn't notice. NES Metal Storm would be a game where hard mode doesn't just give enemies more HP, there are significantly more enemies in hard mode resulting in a very different game experience. There are RTA runs for both modes, but the TAS only plays hard mode. It seems to me like the community has decided the 'hard mode = more hp' to be a cheap developer strategy which doesn't usually add entertainment to a TAS. If that doesn't sound correct I'm sure someone will set me straight.
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I would have thought so too, but it looks like the ending for killing Hans and the one for blowing up the roof are the same
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I've done some RTA runs and this game is really hard. Well done pulling in some of the RTA strats, easy yes vote. Also, here is an encode: Link to video
Experienced Forum User, Published Author, Experienced player (852)
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Very well done! Button mashers like this are a perfect way to show what TAS can do. I understand the desire to go for WRs, but I've found it doesn't really work for tasvideos with its entertainment focus. Some events like high jump could drag on and suck out the entertainment. The same choice was made for NES Track & Field II. In that game pole vault takes forever to max out.
Experienced Forum User, Published Author, Experienced player (852)
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Nice little improvement, and I like the change to the ending. The music threw me off a bit, I wondered if it would 'pause' if you hit start at the end, but I see it goes to the title screen like you would expect.
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Another job well done. Floor 7 just looks insane if you're not watching the map view. Also the stabbing was a nice touch
Post subject: Re: Super Monkey Ball submission draft
Experienced Forum User, Published Author, Experienced player (852)
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dwangoAC wrote:
Description: Super Monkey Ball by byrz and CyclopsDragon is nonstop action. The viewer response to SMBall2 at HRDQ was very good and this run is highly rated. What stands out here is the ability to perform console verification using the game's built-in replay system, a first for disc-based systems. This run can be shown in different ways - straight through showing all levels with no pauses, showing all levels but looping interesting levels to provide additional commentary, or showing select levels with in-depth commentary.
Very well done. I'd make a couple slight changes as follows, but nothing critical. Description: Super Monkey Ball by byrz and CyclopsDragon is nonstop action. The viewer response to SMBall2 at HRDQ was very good and this run is highly rated. What stands out is our ability to perform console verification using the game's built-in replay system, a first for disc-based systems. This run can be shown in one of several ways. 1:Straight through showing all levels with no pauses. 2:All levels but replaying interesting levels to provide additional commentary. 3:Select levels with in-depth commentary. Though i'm not so sure about that numbered list part.
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I have created the following submission text for Dragster. This is preliminary, so changes can be made until dwango submits it, presumably tomorrow. Dragster Atari 2600 This drag race simulation is currently the subject of a heated debate (http://www.twingalaxies.com/showthread.php?t=175364). This video: https://youtu.be/9vuVYo4TXns analyzes the world record set in 1982 and and questions the validity of the record setting run. This quasi-documentary sparked renewed interest in this 1980 Activision title. Omnigamer's Tool Assisted Speedrun (https://youtu.be/_y1VBIvx2u8) finishes with an in-game time of 5.57 and can be verified on console. https://youtu.be/oXMxZbPzRzs
Experienced Forum User, Published Author, Experienced player (852)
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I'm planning to submit a TAS trick review again, I'll probably try to submit tomorrow, but here is the submission text I've come up with. I'll note that the video is one I made prior to submitting it for SGDQ 2017. Some have expressed the opinion that this would be much better off as a snippet in between runs rather than its own block, and I allude to that in the submission. TAS Trick Review Speedrun commentary often includes phrases such as "one frame trick" or "pixel perfect". One of the biggest questions people have is if speedrunners know the difficult of the tricks in advance or if they are just guessing. If they do know the difficulty of the trick, people also wonder how they know. TAS tools can be used to showcase how speedrunners identified these details in NES runs seen earlier in the marathon. This trick review will demonstrate the skill of the runners as well as the value of TAS tools to RTA speedrunning. This information may also be presented as a set of shorter segments after completed runs rather than a featured block. https://www.twitch.tv/videos/128014995 Guess that was a bit too long. here is a more condensed version: Speedrun commentary often includes phrases such as "one frame trick" or "pixel perfect". People question if speedrunners really know the difficulty of a trick or not, and how they could find out. TAS tools can be used to showcase how to identify these details in NES runs from earlier in the marathon. This trick review will demonstrate both the runners skill as well as the value of TAS tools to speedrunning. Note that this review may work better in between runs rather than as a featured block.
Experienced Forum User, Published Author, Experienced player (852)
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It is probably simple enough to describe that an encode isn't necessary if you just watch the part where he brings up the level map that is probably good enough. Without the glitch you spawn at the previous checkpoint when you die. With the glitch you spawn at the last checkpoint of the level.
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MESHUGGAH wrote:
I have a few questions before filling the form... 1. Is the list related to the AGDQ subs? Like movies picked based on that list? 2. Is the AGDQ already "final" list of all available subs? 3. Should I skip rating my own ones? 4. How does weighting or whatever the analysis reflects this? My concern for the final one is that I saw a few NES titles that probably I'm part of it (author), but I wouldn't want to watch edit: the other, not known games' whole TASes that I.... don't care?
1. Yes, we are trying to make use of that list to narrow down what to submit. 2. In theory. The list came from suggestions in this thread, but it isn't binding. We could ignore it and do something else if it was compelling. 3. No. 4. We are looking at the results both weighted and unweighted (to account for people that only rate a limited sub-set), but the results actually aren't much different either way
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