Posts for maTO


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Experienced Forum User, Published Author, Skilled player (1485)
Joined: 4/28/2005
Posts: 240
Location: Finland
Sonikkustar: Thanks! Yes, longest I have submitted :) mklip2001: I did a random world test run without frame advance a long time ago. I think I got lucky and had a very good layout, but I fear finding and testing which is the most optimal layout (if there's even many of them) could take too much effort.
Projects: Warlock, Ren & Stimpy (impr) / Generations Lost (impr.)
Experienced Forum User, Published Author, Skilled player (1485)
Joined: 4/28/2005
Posts: 240
Location: Finland
Bobo the King wrote:
In the meantime, I have two questions about Gens that have been bugging me: •What codec should I use for video recording? The articles suggested ffdshow, but that just gave me an error. For my demo video, I think I ended up going with XVid, but the video was almost 100 MB! Is there another codec I can use, or should I just try to make ffdshow work? •Can you turn off frame-advance mode? I looked, but I didn't find anything.
For YouTube you don't have to worry about file size. There was that 100 MB rule at some point but not anymore. Frame-advance mode? You mean unchecking 'Slow mode enabled' or hot-keying toggle slow mode button ?
Projects: Warlock, Ren & Stimpy (impr) / Generations Lost (impr.)
Experienced Forum User, Published Author, Skilled player (1485)
Joined: 4/28/2005
Posts: 240
Location: Finland
The filename for my ROM is "Skitchin (UEJ) [!].smd". Is this the best version?
This is as good as (U)[!] if you ask me. This site has some games played on Japanese versions also, as they might be faster.
At the start of the video, during the "WARNING" screen, I enter B-A-down-A-Start-Start. This is technically a cheat code, but it only allows the player to input special passwords and does not affect gameplay on its own. The only reason I use it is that it makes the warning screen go away more quickly (normally it stays up for about five seconds). Is this okay?
Fine by me.
I don't know if this is bad etiquette, but I'm going to create separate posts documenting my progress so far.
Not bad, as far as I know. I think it's more clear that way. As for bonus rounds, it's your decision, but I would play as fast as possible even if it means you have to do bonus rounds. It's a bit early but i would like your speed displayed on screen with LUA script :)
Projects: Warlock, Ren & Stimpy (impr) / Generations Lost (impr.)
Experienced Forum User, Published Author, Skilled player (1485)
Joined: 4/28/2005
Posts: 240
Location: Finland
Projects: Warlock, Ren & Stimpy (impr) / Generations Lost (impr.)
Experienced Forum User, Published Author, Skilled player (1485)
Joined: 4/28/2005
Posts: 240
Location: Finland
Three levels done: http://dehacked.2y.net/microstorage.php/info/639011127/BubbaNStix-Wip2.gmv I tried autofire but so far I can't think a place where to use it.
Projects: Warlock, Ren & Stimpy (impr) / Generations Lost (impr.)
Experienced Forum User, Published Author, Skilled player (1485)
Joined: 4/28/2005
Posts: 240
Location: Finland
Two levels done: http://dehacked.2y.net/microstorage.php/info/209092458/BubbaNStix-Wip1.gmv I wish using savepoint (5618) was what Espyo meant about "death shortcut". Dodging surging enemies in 3rd floor is tough. When I went without extra health I got killed (avoiding that would have cost too many frames) so I had to take the extra health (4703) and lose 5 frames.
Projects: Warlock, Ren & Stimpy (impr) / Generations Lost (impr.)
Experienced Forum User, Published Author, Skilled player (1485)
Joined: 4/28/2005
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Four levels re-done: http://dehacked.2y.net/microstorage.php/info/1555272800/Marko-WIP4.gmv This is played to same point as first WIP, 728 frames faster. In second level bouncing off a ball instead of using elevators gave all of the improvement. In fourth level I gained 16 frames and then lost it. At around 10200 I couldn't drop the ball to spider like before.
Projects: Warlock, Ren & Stimpy (impr) / Generations Lost (impr.)
Experienced Forum User, Published Author, Skilled player (1485)
Joined: 4/28/2005
Posts: 240
Location: Finland
Hey, I'm not elite enough to use such formulas... And I only TAS games that are fun to do :) Anyway, I restarted and found more to improve.
Projects: Warlock, Ren & Stimpy (impr) / Generations Lost (impr.)
Experienced Forum User, Published Author, Skilled player (1485)
Joined: 4/28/2005
Posts: 240
Location: Finland
Eight levels done: http://dehacked.2y.net/microstorage.php/info/1447449787/Marko-WIP3.gmv I found out I waited extra 31 frames after first level in map. In addition every overhead kick can be improved by 4 frames bringing improvement total to 1 second. Should I start from beginning again?
Projects: Warlock, Ren & Stimpy (impr) / Generations Lost (impr.)
Experienced Forum User, Published Author, Skilled player (1485)
Joined: 4/28/2005
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Location: Finland
Two more levels: http://dehacked.2y.net/microstorage.php/info/206210483/Marko-WIP2.gmv I tried this on SNES but Snesx 1.43 had some issue with sound and the game itself just didn't feel as good (based on two first levels). The level layout is same with some enemies in different locations and Marko has an ability to summon ball in air. So you could just jump over Sludge barrels and drop the ball on top of them instead of kicking them with ball. That would make the video have less "football action" in it :D Sega-CD version is more laggy and has automated running after walking. Maps and cut scenes are unskippable. Awful conversion.
Projects: Warlock, Ren & Stimpy (impr) / Generations Lost (impr.)
Experienced Forum User, Published Author, Skilled player (1485)
Joined: 4/28/2005
Posts: 240
Location: Finland
WebNations wrote:
isn't the snes version looking better in this case of marko's magic football?
Quite likely, I have to check it out. But I'm more used to use Gens than other emulators. Gens have taken 97% of my TASing time and the rest 3% is shared among DeSmuME, Snes9x and Yabause.
Projects: Warlock, Ren & Stimpy (impr) / Generations Lost (impr.)
Post subject: Marko's Magic Football
Experienced Forum User, Published Author, Skilled player (1485)
Joined: 4/28/2005
Posts: 240
Location: Finland
Since it's a World Cup year in football/soccer, we need to see more TAS of this sport. Marcokarty would be suitable author for this game, and even if this won't be nearly as fun as his TAS of ISSS Dx, I'm at least improving my test run here. First few stages: http://dehacked.2y.net/microstorage.php/info/678674618/Marko-WIP1.gmv Who do you think they named this game after? Van Basten, or even after Finnish, not so well known Marco Casagrande. The former was a captain of the TPS team (which is very close to TAS, ha!)
Projects: Warlock, Ren & Stimpy (impr) / Generations Lost (impr.)
Experienced Forum User, Published Author, Skilled player (1485)
Joined: 4/28/2005
Posts: 240
Location: Finland
Voted no. This run is over a minute slower in first five minutes than my unoptimized test run: http://dehacked.2y.net/microstorage.php/info/1736432802/Puggsy%20%28JUE%29%20%5BR-USA%5D%5B!%5D.gmv You could create a Puggsy topic on Genesis board and post WIPs there.
Projects: Warlock, Ren & Stimpy (impr) / Generations Lost (impr.)
Experienced Forum User, Published Author, Skilled player (1485)
Joined: 4/28/2005
Posts: 240
Location: Finland
I could probably do a 1-player run. I think it's faster because there's less shooting and therefore less lag. Bosses have invicibility time, so other player would be of no help at all (comedic sidekick?). Plus, it's easier to TAS, no need to use your feet to control P2 :F My test run was made without frame advance, so bosses are improvable by a lot.
Projects: Warlock, Ren & Stimpy (impr) / Generations Lost (impr.)
Experienced Forum User, Published Author, Skilled player (1485)
Joined: 4/28/2005
Posts: 240
Location: Finland
arukAdo wrote:
I just wonder but at some point (london?) you climb many many many times and at the top you just jump on the outside and fall all way down? that was a bug or its what your suppose to do?
You mean Tibet? Well, you have to reach the meeting point before suiciding. The boss battle, stopping the enemy spy, begins when you stand on a floor below the top floor. You can hear it from the change in music.
Projects: Warlock, Ren & Stimpy (impr) / Generations Lost (impr.)
Experienced Forum User, Published Author, Skilled player (1485)
Joined: 4/28/2005
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Location: Finland
Welcome back Aqfaq! :) Where have you been? The game isn't bad-looking, it's BAD. But I hope also others than Aqfaq find the run enjoyable.
Projects: Warlock, Ren & Stimpy (impr) / Generations Lost (impr.)
Experienced Forum User, Published Author, Skilled player (1485)
Joined: 4/28/2005
Posts: 240
Location: Finland
Projects: Warlock, Ren & Stimpy (impr) / Generations Lost (impr.)
Experienced Forum User, Published Author, Skilled player (1485)
Joined: 4/28/2005
Posts: 240
Location: Finland
India and Tibet done. http://dehacked.2y.net/microstorage.php/info/1825166147/Young_Indiana_Jones-WIP1.gmv Suiciding is a lot faster way to end levels.
Projects: Warlock, Ren & Stimpy (impr) / Generations Lost (impr.)
Experienced Forum User, Published Author, Skilled player (1485)
Joined: 4/28/2005
Posts: 240
Location: Finland
Thanks for updating! There's a nice typo in video information text (crusader) :P
Projects: Warlock, Ren & Stimpy (impr) / Generations Lost (impr.)
Experienced Forum User, Published Author, Skilled player (1485)
Joined: 4/28/2005
Posts: 240
Location: Finland
Flygooooon! I just watched the MKV file and it's the older, longer version which didn't have Truncated's secret trapdoor trick. Could you encode this again?
Projects: Warlock, Ren & Stimpy (impr) / Generations Lost (impr.)
Experienced Forum User, Published Author, Skilled player (1485)
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Nice improvement! It did get a bit repetitive after the second level but the death trick saved it.
Projects: Warlock, Ren & Stimpy (impr) / Generations Lost (impr.)
Experienced Forum User, Published Author, Skilled player (1485)
Joined: 4/28/2005
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Location: Finland
First two stages: http://dehacked.2y.net/microstorage.php/info/1219002386/Ex-Mutants-WIP.gmv First area of cave could be improved by about 40 frames if only the hanging razorblade could be avoided like in the link above. http://dehacked.2y.net/microstorage.php/info/1249833735/Ex-Mutants-WIP2.gmv Should I continue the first run?
Projects: Warlock, Ren & Stimpy (impr) / Generations Lost (impr.)
Experienced Forum User, Published Author, Skilled player (1485)
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Location: Finland
I'm with mattk210. The Scribblenauts TAS should focus in entertainment at the cost of speed.
Projects: Warlock, Ren & Stimpy (impr) / Generations Lost (impr.)
Experienced Forum User, Published Author, Skilled player (1485)
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Location: Finland
One of my favourite 2-P games on my pirated 76 in 1 cartidge. Yes vote.
Projects: Warlock, Ren & Stimpy (impr) / Generations Lost (impr.)
Experienced Forum User, Published Author, Skilled player (1485)
Joined: 4/28/2005
Posts: 240
Location: Finland
No need, I found it. It took 4 jumps to fall through the secret hole.
Projects: Warlock, Ren & Stimpy (impr) / Generations Lost (impr.)
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