Posts for michael_flatley

Experienced Forum User
Joined: 2/24/2005
Posts: 100
I only have internet access here at my job at the moment. My home line is down and won't be up until Wednesday of next week :'O(
Experienced Forum User
Joined: 2/24/2005
Posts: 100
You do jump higher if you do it from a kneel, does that make ya happy?
Experienced Forum User
Joined: 2/24/2005
Posts: 100
NrgSpoon wins.
Experienced Forum User
Joined: 2/24/2005
Posts: 100
I've decided snes9x is the better emulator for me. ZSNES has its benefits but I now prefer snes9x. I had no idea it had improved so much since I last tried it out. Bag of Magic Food and lfe, you are both very close to figuring it out :O) I'll give one more hint and that is all. The leg bone is connected to the arm bone. You have to admit this is the most important discovery in Super Metroid as far as speedrunning is concerned.
Experienced Forum User
Joined: 2/24/2005
Posts: 100
It's official, 144 frames ahead of terri @ escape. Preliminary tests indicate I'll be 5 seconds faster @ morph ball. The trick? This game has been out over ten years and it seems I'm the only one who has figured out how to run 10% faster :OP~ SMV posted when I get a connection at home.
Experienced Forum User
Joined: 2/24/2005
Posts: 100
I can only warp through certain ceilings, there is only one instance I can think of where you can warp through a wall and it doesn't save time. Keep thinking!
Experienced Forum User
Joined: 2/24/2005
Posts: 100
Let's just say my escape time won't be taken seriously until I provide the smv :O)
Experienced Forum User
Joined: 2/24/2005
Posts: 100
Hey guys, I currently don't have an internet connection at home. May be a while before we get a tech to come out and fix the problem. Be prepared for a frame-perfect escape from the space colony that will greatly surpass your wildest expectations and hopefully stir up some controversy :O)
Experienced Forum User
Joined: 2/24/2005
Posts: 100
You cleared the Kraid gap, good for you :O) If you pull out of your ball at a certain point the maneuver is faster. I still don't know if that is faster than a well-timed wall jump.
Experienced Forum User
Joined: 2/24/2005
Posts: 100
WTF WTF WTF WTF WTF WTF WTF!!!!! I spent so many hours today trying to repeat the same escape I did in my previous run on the new run I'm doing. I just can't get it to work. However, through my anguish I've figured out the most revolutionary trick/exploit/timesaving manuever in this game. This is absolutely crazy and I have no idea what it will mean for this game. I'm thinking 5+ minutes can now be saved for any kind of run. No joke guys!
Experienced Forum User
Joined: 2/24/2005
Posts: 100
I've shaved off ten frames upon the entrance to Ridley, trying to get better (or worse) so I can have a good "random" setup in later rooms.
Experienced Forum User
Joined: 2/24/2005
Posts: 100
Argh, I did not know of the frame counter display. I thought you could only view the frame count externally. This changes things. I may start recording over again now knowing I have access to this new feature. I believe that if perfectly done the morph ball way is faster. I did not execute the move perfectly, though.
Experienced Forum User
Joined: 2/24/2005
Posts: 100
No that won't work, there is not enough health in this run to be hit by anything in Kraid's room. Also, seems my way is faster anyway :O/ Small update, does everyone feel my way through the last room is close to perfect? Also, play the segment where I'm falling in the room prior to the first set of missiles in super slow-mo. Nice, eh? http://dehacked.2y.net/microstorage.php/info/14/m3.smv
Experienced Forum User
Joined: 2/24/2005
Posts: 100
I know so many tricks that haven't been used yet. They'll be shown as I release updated smv files. I do believe your 27 minute any% run can be improved to 26 minutes, perhaps even more. Kraid can be killed even faster, Phantoon can be one-rounded (oh yeah!), and I'm sure I'll find secrets for the other bosses. I think half of the time you need to get to 26 minutes can be found in the boss fights alone... I won't be making an any% run, I'll leave that up to you :O) In the next few days I'll hopefully record to the first set of super missiles. You'll be very surprised at how much more can be done to improve your time. My goal is to get there 10 seconds faster than you ;O) BTW, anyone want to try and figure out how to one-round Phantoon? The solution is so beautiful and elegant. So simple and yet so complex. I'll give one hint and that's it :O) http://www.answers.com/doppler+shift&r=67
Experienced Forum User
Joined: 2/24/2005
Posts: 100
Experienced Forum User
Joined: 2/24/2005
Posts: 100
Anyone willing to give me access to a dedicated ftp account? I've finished the escape and I'm guessing you guys want to see how fast it is :O)
Experienced Forum User
Joined: 2/24/2005
Posts: 100
I've been having run auto-held for me since the very beginning. It is true that even with run held you can be forced to get either 59.84, 59.85, or 59.86. In zsnes I had 59.85 that lead to the 56.02 in a room further down. I've tried all three starting combinations and have done everything I can possibly think of to get 56.02. I've honestly spent over 8 hours on this stupid thing. For clarification I'm using the latest snes9x and I'll be releasing my progress. This will only be done in large chunks, though. UPDATE: OMG, I finally have something. It starts out slower than my zsnes run but somehow I gain .08 seconds in the next room. I'm now doing very well and will probably have some of the run ready to showcase tomorrow. And to answer your request yarbles - no, I won't be releasing the zsnes stuff. With snes9x and my route already planned out it won't take me long to catch back up.
Experienced Forum User
Joined: 2/24/2005
Posts: 100
I can get 56.01 and 56.03 but this damn emulator won't give me 56.02! It was so easy to do in zsnes but I've spent hours and can't get 56.02. Damn damn damn! This one stupid thing is holding me back. edit: I'm just about to give up on this and it's really upsetting me. I had no idea I'd find such a big difference between these two emulators in just the first few seconds of the escape. At a certain door I can get every time from 55.95 to 56.03 except the one that I need - 56.02. I want to at least equal my last escape time if I'm doing this run over again. If I can't get this exact time the randomness of the explosions in the neighboring room set me back .2 seconds. I've encorporated walking, jumping, ducking, and everything else I can think of but the emulator hates this specific time. I've tried starting the entire run over several times in hopes that something will change but I'm still stuck. You guys may not get to see the escape I pulled off in zsnes :O(
Experienced Forum User
Joined: 2/24/2005
Posts: 100
59.85 is faster because it is a countdown from 60... I'll keep trying random things to see if I can get the timings I had before. edit: LOL, 59.86.
Experienced Forum User
Joined: 2/24/2005
Posts: 100
OgreSlayeR, I've got a joypad->keyboard mapping program with load/save on my joypad already. I probably won't resort to the WIP because an official release is easier to come by. I don't want an smv only compatible with a certain WIP. I'm having some difficulty with the escape from the Space Colony. Seems that I can't reproduce the times that I was getting with zsnes. For instance the run through the first door is currently timing at 59.84 instead of 58.85. I know this sounds silly but it is very important that I have that extra .01 seconds. If I don't get it I can't manipulate the randomness of rooms further in the escape. What gives?
Experienced Forum User
Joined: 2/24/2005
Posts: 100
The smv will be intact for those who want it. I'll be choosing how to present the run in avi format, though. It won't be a direct stream copy of the smv, I'll be editing and supplying my own music. Snes9x has some benefits, movie recording is MUCH MUCH easier. However, the picture/sound quality is not even close to zsnes. Also, there isn't a key combination feature. I have so many tricks that require a frame-perfect mockball and I don't know how I'll manage without zsnes.
Experienced Forum User
Joined: 2/24/2005
Posts: 100
From this point on I despise all of you. Damn you all for making me start this run over! 100+ hours down the drain :'O( Siiiiiiiigh, Snes9x it is. This will set the release back 3+ weeks but anything for the fans... BTW, I don't really despise any of you. I hope this run is appreciated. I may post updates of the run if you guys promise to provide constructive feedback. I'll also need someone to host the smv for me.
Experienced Forum User
Joined: 2/24/2005
Posts: 100
I currently have 281 zmv's and I'm roughly 1/3 of the way done with the run. We're talking ~1000 zmv's that would have to be stitched together. It would be faster for me to start over... Also, I accidentally erased one zmv after having luckily converted it to avi. It's only a short little segment but it's such that I couldn't record it again exactly as it was done before.
Experienced Forum User
Joined: 2/24/2005
Posts: 100
I know it is against the conventions on your site. Regretably I'm too far into the run to start over and I can't splice together hundreds of soundtracks from every zmv I have. Furthermore, I'm intent on editing out every inactive moment of the game so that the avi size will be reasonable and the run more intense. This game just doesn't seem very fast if you have to wait 10 seconds for every item collected and 5 seconds for every room transition. I can't have the in-game music playing if I'm doing this. My vid will be hosted elsewhere, I came here because I thought people would want to help a speedrunner out even if his format is a little different. The run is what matters imho. Anyway, how can I post a WIP? If you'll remember I'm working with several zmvs, not one smv that has been recorded over and over. As for my current location - I've completed the wrecked ship and am now debating several path options. I'm trying to avoid a refill at my ship but I have very little health/power bombs. About all I can do is post a savestate. Anyone interested? I haven't had any glitches posted yet, come on guys! Any luck on clearing the Kraid gap without a wall jump? ;O)
Experienced Forum User
Joined: 2/24/2005
Posts: 100
You people are aware that the avi will be the 100% run all the way through, right? I'm not just doing random tricks to music. The fact that music is playing doesn't make this merely a "music video". It will be a run just like any other except I'm doing more with it. Music is just one aspect, I'm planning even more but won't mention everything. It will be entertaining and will require more than a few viewings to catch everything. Anyway, I'm really baffled at all the negative feedback I'm getting even before the release. All I can say is download the vid when it comes out and if you still hate it I'm sorry :O/ All the new stuff I've come up with should make it worth the download no matter what your viewing preference.