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I posted in the DeSmuME forums, maybe this is a known bug in that emulator version.
Barring that, I will try to find the RNG so we can brute-force a sync from the first frame of gameplay.
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Genesis Toys: Let the Toy Wars Begin
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"TASVideos Pro" is the second on the list on Google's autocomplete when you type "TASVideos". Is there sense in making it more obvious this is a joke on this page?
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Genesis Toys: Let the Toy Wars Begin
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There's a roadblock keeping me from TASing this game.
I think this is why his latest run is faster than my WIP, but I can't get his DSM to sync, so my perspective is limited.
Can anyone please help me get his run to sync? I want to TAS this game but have been held up by this for awhile now.
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Genesis Toys: Let the Toy Wars Begin
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This is true for NES Tetris and other Tetris games without hard drop, but clearing only the top four lines saves no time in Tetris DS. Am I understanding you correctly?
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Genesis Toys: Let the Toy Wars Begin
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The run is improvable. Since this branch seems unentertaining and unvaultable, I don't see how an improvement will be publishable if the current publication remains in moons. I think I agree with feos, for the sake of consistency within this one game.
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Genesis Toys: Let the Toy Wars Begin
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Apart from the example of reaching 999999 (and then getting hit), the text "Copyright 1983" shows up if your sub dies and you have 0 lives left. Also, after you reach 999999 and get hit, your sub is uncontrollable, even though you have many lives remaining. I don't think the ending is an easter egg or a glitch.
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Genesis Toys: Let the Toy Wars Begin
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Whenever I show someone a SMW ACE run, I show them the obsoleted run or the AGDQ expo. There's something about spawning so many cheep-cheeps that makes the obsoleted run more entertaining to me than the current one.
So given what's already happened, I'm in favor of this movie obsoleting the current publication.
Edit: If it's not a playaround or demonstration, I don't see why having a very short run for the "game end glitch" branch is a bad thing. There are many other ways to break games than simply jumping to the credits, and a TAS that tweaks the game but leaves in a significant amount of gameplay will always be more entertaining to me. Since that would be a separate branch, there is no conflict.
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Genesis Toys: Let the Toy Wars Begin
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Thanks for your feedback, everyone.
I meant killing the fish for that diver, but I see how I was unclear.
That's a good point. I'm not sure how I got the NBC show confused with this.
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Genesis Toys: Let the Toy Wars Begin
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I think you made it as entertaining as it could be, by flying upside down after complete objectives, talking to NPCs from inside the floor, and falling over after defeating Dark Seid.
I commend you, yes vote.
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Tetris DS
Genesis Toys: Let the Toy Wars Begin
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solarplex wrote:
what constitutes a level finish, grabbing enough divers?
Yes, you must return to the surface with 6 divers. If you resurface with fewer than 6, then you lose 1 diver, your oxygen refills, and the game advances 1 difficulty level. But this way, the game will not increase points per kill, and my goal is to reach 90 points per kill, so 6 is the magic number.
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Genesis Toys: Let the Toy Wars Begin
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From IRC last night.
[10:07pm] ManoftheSea: I don't want to register just to make one post, but the recently submitted pacifist run of Sunset Riders has a kill at 15:30 in the submitted encode, on the top right of the screen.
He is right, an enemy was unnecessarily killed at that point. Not pacifist.
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Tetris DS
Genesis Toys: Let the Toy Wars Begin