It's not replenished if I recall recorrectly.
Entertainment doesn't need to involve expending time. If all else fails, he could perform some acrobatics. =P
There are magic jars in the grass on Termina Field, but that will require some luck manipulation.
He's going to need all the magic he has for later, since Goron rolling really eats it up quickly.
Climbing the invisible ladders to Goron Graveyard needs to be done without the Lens. The exact path can be memorized.
Waiting for a Wii until midnight must be really boring for campers, too. Just kidding.
I dunno. If desynch problems don't cause too much trouble, Mukki can try to incorporate something funny or interesting into the run, but not at the expense of time. Traveling to another area or performing any action that causes a text box to pop up will slow things down, so it's pretty much restricted to South Clock Town.
Obviously, Yautja. Deku backwalking is fastest for the first cycle since there is no other choice.
Speed:
Supersliding > Goron rolling >> Backwalking
* Superslide only works best for very long, straight portions.
* Goron rolling works well for twisting passages of moderate length.
* Backwalking is good for short distances.
I disagree about getting any extra rupees in the first cycle. Depositing them takes time. Plus, when you reach Great Bay Coast, the pot-breaking minigame yields 90 rupees for every few seconds -- that's guaranteed to be faster than trying to manipulate single-digit rupees at a time.
Excellent. I look forward to it and will offer my full support.
First off...hopefully, you've been following this route, right?
New file: character name "A"
Lost Woods: Make way to Clock Town.
Skip Tatl text before entering Clock Tower
Stock Pot Inn: Grandma's stories to Day 3 morning
Trading Post: Scarecrow dance to Day 3 night
East Clock Town: Get stray fairy
Stock Pot Inn/East Clock Town: Get 99 rupees
North Clock Town/Fairy Fountain: Get magic
West Clock Town: Deposit 99 rupees
South Clock Town: Backflip onto ledge and wait for midnight
Don't collect extra rupees, and don't collect the Heart Piece. Don't make a deposit until you have 99 rupees. During the wait for midnight, don't do anything that wastes time.
If you follow the above route and your execution is optimal, you should be faster than AKA by quite a few seconds. His run was well-executed, and you should definitely compare your time against his in the various sections, but he made a mistake in which he deposited only four rupees into the bank. He wasn't aware that there was a 99-rupee chest until I told him about it.
True, and that's why I said to go as slowly as necessary. At least for the first third of the run or so, the replays will be relatively tolerable in terms of length (I hope). At 300% playback speed, a one-hour run goes by in 20 minutes.
This may work for Majora's Wrath as well.
Agreed. We really need you, petrie. =P
Having seen what you've produced and the contributions you've made to the discussions here and at SDA, I'm inclined to think that only you could do this game justice. You're the only real MM specialist here.
No doubt the desynchs are irritating, but you can go as slowly and carefully as you want. Execute as few difficult tricks as possible between checks for desynchs, and hope for the best.
We're here to support you.
If the link's expired, I can't really do anything about it since I don't have a hard copy of it saved on my computer. I didn't realize that media uploaded to Putfile had a set expiration -- the video was definitely online between December 2005 (when it was uploaded) and June of this year.
Your best bet might well be to just ask the guy himself:
http://www.twingalaxies.com/forums/viewtopic.php?t=2247&postdays=0&postorder=asc&start=15
He's been inactive for almost a year, though. =(
I think a 1P score attack would be the most appropriate run for this site, and I look forward to its development.
You'd almost certainly want to use Kirby. His swallow attack can be easily abused so that you can snatch the giant "Pacifist" bonus on every N vs. 1 stage, except Stage 8 (where the acid does not kill Samus immediately, so instead you'll want to use forward+A to knock her off the edge of the screen). The trick involves swallowing the opponent and waiting for a few seconds for Kirby to automatically spit him/her back out -- the game does not count this as an attack and hence your chances of getting the Pacifist bonus aren't jeopardized. For the multi-opponent stages, you'll want to defeat the enemies in the given sequence, and use the R-button grab to OHKO each of them.
The best reference tool you have is the video I posted a few pages ago in this topic. This 2.35M-point tool-assisted recording was created by the same person who holds the current unassisted WR, standing at 1.8M points as verified by Twin Galaxies. The TAS seems to be nearly optimal, with the exception of the "Target Test" and "Board the Platforms" stages.
I would suggest that you do a bit of research before you ask that.
It does actually matter which temple is completed, due to the nature of the glitch. You cannot simply substitute another one.
I did work out the Shadow route ages ago in case someone figured out how to skip directly to the boat room:
Shadow Temple
SC 3 - Rotate the statue
SC 2 - Get the Hover Boots using optimal Dead Hand strategy (saves 15s)
SC 5 - Get small key from collecting silver rupees and skip to the boat (saves about 5m 40s)
SC 18 - Jump off
SC 20 - Get the Boss Key with DF skip
SC 21 - Get to Bongo Bongo
BOSS - Same strategy
So in total, about six minutes could be shaved off in this dungeon using the best strategies currently known. I wish it were 15... =(
I know this is no longer relevant due to Bottle Adventure, but it's still something to think about.
EDIT - Fixed per post below. :)
I think you can also do a superslide as you descend to Level B2.
EDIT 2 - fluffy, AKA, etc. suggest that collecting silver rupees is faster than slaying the Floormaster.
Sword spins are important in this game, as they deal twice a weapon's base damage.
I really don't think this would save any time at all. You need the other masks and regular Link to complete the dungeons efficiently, and the Deku Butler race takes way too long. Any time saved by not having a magic meter would be outweighed by the length of the race.
Are you reconsidering running the game?
As I said earlier, I can't see this happening, petrie.
To return to human form, you'll need to get a transformation mask while in Deku form. Both of the Goron and Zora Masks are off-limits as a Deku. (Some of the gaps between the invisible platforms leading to the Lens of Truth are far too wide for a Deku.)
Yes, you could use Din's Fire to burn the first web in the Deku Tree, but the time needed to get Din's Fire alone outweighs the time saved. (Remember that collecting the slingshot is necessary.) There's no other practical use for Din's anywhere later in the game.
AKA is right: leaving the forest early is only good for skipping long, boring cutscenes like the one where you receive the fairy ocarina.
Andrey Budko currently holds all of the Ultimate DooM TAS records. He posts on Doomworld as "entryway," and one could request permission to publish his work here.
No, I'm not sure. In fact, if there's any oversight in the route, such as the one you just suggested, the runner may end up having to restart from scratch.
You addressing this towards Guano?
I wouldn't say the gameplay is that similar. A good player really has to master all three transformations.
In any case, I hope he'll decide to give this a try. MM really is too good of a game to miss out on, even if he doesn't end up running the TAS.
Very nice discovery, but I don't think it saves time over the infinite sword glitch and skulltula hover...
Oh, and Guano hasn't played Majora's Mask yet, so he'll need to enjoy the game before even considering speedrunning it...
Yes, the route has been finalized, and much more so than that for OoT. Unlike OoT, MM has pretty much been broken to its limits, and I can't see any room left for major sequence breaks in a minimalist run.
Temples are visited in the game-intended order.