Posts for mwl


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mwl
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Joined: 3/22/2006
Posts: 636
It's not replenished if I recall recorrectly. Entertainment doesn't need to involve expending time. If all else fails, he could perform some acrobatics. =P There are magic jars in the grass on Termina Field, but that will require some luck manipulation.
mwl
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Joined: 3/22/2006
Posts: 636
He's going to need all the magic he has for later, since Goron rolling really eats it up quickly. Climbing the invisible ladders to Goron Graveyard needs to be done without the Lens. The exact path can be memorized.
mwl
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Joined: 3/22/2006
Posts: 636
kirbymuncher wrote:
Waiting until midnight might be really boring for viewers, depending on how well the rest of the stuff is timed.
Waiting for a Wii until midnight must be really boring for campers, too. Just kidding. I dunno. If desynch problems don't cause too much trouble, Mukki can try to incorporate something funny or interesting into the run, but not at the expense of time. Traveling to another area or performing any action that causes a text box to pop up will slow things down, so it's pretty much restricted to South Clock Town.
mwl
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Joined: 3/22/2006
Posts: 636
Obviously, Yautja. Deku backwalking is fastest for the first cycle since there is no other choice. Speed: Supersliding > Goron rolling >> Backwalking * Superslide only works best for very long, straight portions. * Goron rolling works well for twisting passages of moderate length. * Backwalking is good for short distances. I disagree about getting any extra rupees in the first cycle. Depositing them takes time. Plus, when you reach Great Bay Coast, the pot-breaking minigame yields 90 rupees for every few seconds -- that's guaranteed to be faster than trying to manipulate single-digit rupees at a time.
mwl
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Joined: 3/22/2006
Posts: 636
Mukki wrote:
Because Petrie is adamant he won't do it i've decided to start looking at this game. It really is too good to waste. 1) I love the game and know it well. 2) I've had good experience with the Mupen and it seems to be extremely robust towards desync (not even 1 during my Gex TAS). Just this morning I TASed from gaining control until the deku transformation scene. Looking back at it it is very well optimised, possibly even perfect. It has yet to desync. I'll post a WIP once getting to Clock Town if it is faster than AKA's (which i can't watch so i just have to stop input roughly where i imagine he did). I am willing to go through with this and with such a large team behind me I should be successful. However, if everyone still has their hearts set on Petrie i'll stop and we can all wait until he has a change of heart.
Excellent. I look forward to it and will offer my full support. First off...hopefully, you've been following this route, right? New file: character name "A" Lost Woods: Make way to Clock Town. Skip Tatl text before entering Clock Tower Stock Pot Inn: Grandma's stories to Day 3 morning Trading Post: Scarecrow dance to Day 3 night East Clock Town: Get stray fairy Stock Pot Inn/East Clock Town: Get 99 rupees North Clock Town/Fairy Fountain: Get magic West Clock Town: Deposit 99 rupees South Clock Town: Backflip onto ledge and wait for midnight Don't collect extra rupees, and don't collect the Heart Piece. Don't make a deposit until you have 99 rupees. During the wait for midnight, don't do anything that wastes time. If you follow the above route and your execution is optimal, you should be faster than AKA by quite a few seconds. His run was well-executed, and you should definitely compare your time against his in the various sections, but he made a mistake in which he deposited only four rupees into the bank. He wasn't aware that there was a 99-rupee chest until I told him about it.
mwl
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Joined: 3/22/2006
Posts: 636
Rotate the analog stick full circle and press B. You'll need a little practice to get the proper timing down.
mwl
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Joined: 3/22/2006
Posts: 636
Odolwa has 20 HP. That only adds up to 15.
mwl
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Joined: 3/22/2006
Posts: 636
True, and that's why I said to go as slowly as necessary. At least for the first third of the run or so, the replays will be relatively tolerable in terms of length (I hope). At 300% playback speed, a one-hour run goes by in 20 minutes.
mwl
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Joined: 3/22/2006
Posts: 636
petrie911 wrote:
Fast Odolwa fight http://www.youtube.com/watch?v=o2VK6vWGceQ
This may work for Majora's Wrath as well.
comicalflop wrote:
I know, I keep thinking "Petrie do this run!!" but he said he wouldn't.... maybe if we all gave big puppy eyes O_O
Agreed. We really need you, petrie. =P Having seen what you've produced and the contributions you've made to the discussions here and at SDA, I'm inclined to think that only you could do this game justice. You're the only real MM specialist here. No doubt the desynchs are irritating, but you can go as slowly and carefully as you want. Execute as few difficult tricks as possible between checks for desynchs, and hope for the best. We're here to support you.
mwl
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Joined: 3/22/2006
Posts: 636
AKA wrote:
Are you sure its not possible to do the glitch from ricocheting the vines. Also I think it you did this tactc except facting the oposite way then you may be able to fall down and roll when you land instead of having to jump slash the vines. Anyway glad to see that you're continuing.
That's a boundary violation, though...yes, I know this isn't SDA.
SpiDeY wrote:
What if you compare between the current published run and this? What was the improvement?
Roughly a minute.
mwl
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Joined: 3/22/2006
Posts: 636
Did you get above 2.35 million? If not, it doesn't matter.
mwl
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Joined: 3/22/2006
Posts: 636
If the link's expired, I can't really do anything about it since I don't have a hard copy of it saved on my computer. I didn't realize that media uploaded to Putfile had a set expiration -- the video was definitely online between December 2005 (when it was uploaded) and June of this year. Your best bet might well be to just ask the guy himself: http://www.twingalaxies.com/forums/viewtopic.php?t=2247&postdays=0&postorder=asc&start=15 He's been inactive for almost a year, though. =(
mwl
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Joined: 3/22/2006
Posts: 636
I think a 1P score attack would be the most appropriate run for this site, and I look forward to its development. You'd almost certainly want to use Kirby. His swallow attack can be easily abused so that you can snatch the giant "Pacifist" bonus on every N vs. 1 stage, except Stage 8 (where the acid does not kill Samus immediately, so instead you'll want to use forward+A to knock her off the edge of the screen). The trick involves swallowing the opponent and waiting for a few seconds for Kirby to automatically spit him/her back out -- the game does not count this as an attack and hence your chances of getting the Pacifist bonus aren't jeopardized. For the multi-opponent stages, you'll want to defeat the enemies in the given sequence, and use the R-button grab to OHKO each of them. The best reference tool you have is the video I posted a few pages ago in this topic. This 2.35M-point tool-assisted recording was created by the same person who holds the current unassisted WR, standing at 1.8M points as verified by Twin Galaxies. The TAS seems to be nearly optimal, with the exception of the "Target Test" and "Board the Platforms" stages.
mwl
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Joined: 3/22/2006
Posts: 636
I would suggest that you do a bit of research before you ask that. It does actually matter which temple is completed, due to the nature of the glitch. You cannot simply substitute another one.
mwl
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Joined: 3/22/2006
Posts: 636
AKA wrote:
Here's how you can skip the infamous block room in Shadow it saves at least 5 mins. At least now, its possible to knock 15 mins of the previous TAS without the need for the bottle adventure.
I did work out the Shadow route ages ago in case someone figured out how to skip directly to the boat room: Shadow Temple SC 3 - Rotate the statue SC 2 - Get the Hover Boots using optimal Dead Hand strategy (saves 15s) SC 5 - Get small key from collecting silver rupees and skip to the boat (saves about 5m 40s) SC 18 - Jump off SC 20 - Get the Boss Key with DF skip SC 21 - Get to Bongo Bongo BOSS - Same strategy So in total, about six minutes could be shaved off in this dungeon using the best strategies currently known. I wish it were 15... =( I know this is no longer relevant due to Bottle Adventure, but it's still something to think about. EDIT - Fixed per post below. :) I think you can also do a superslide as you descend to Level B2. EDIT 2 - fluffy, AKA, etc. suggest that collecting silver rupees is faster than slaying the Floormaster.
mwl
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Joined: 3/22/2006
Posts: 636
Let's worry about any% before we even talk about a low% or 100%... I believe jumpslashes are a bit slower than quickspins.
mwl
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Joined: 3/22/2006
Posts: 636
Sword spins are important in this game, as they deal twice a weapon's base damage. I really don't think this would save any time at all. You need the other masks and regular Link to complete the dungeons efficiently, and the Deku Butler race takes way too long. Any time saved by not having a magic meter would be outweighed by the length of the race. Are you reconsidering running the game?
mwl
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Joined: 3/22/2006
Posts: 636
As I said earlier, I can't see this happening, petrie. To return to human form, you'll need to get a transformation mask while in Deku form. Both of the Goron and Zora Masks are off-limits as a Deku. (Some of the gaps between the invisible platforms leading to the Lens of Truth are far too wide for a Deku.)
mwl
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Joined: 3/22/2006
Posts: 636
Yes, you could use Din's Fire to burn the first web in the Deku Tree, but the time needed to get Din's Fire alone outweighs the time saved. (Remember that collecting the slingshot is necessary.) There's no other practical use for Din's anywhere later in the game. AKA is right: leaving the forest early is only good for skipping long, boring cutscenes like the one where you receive the fairy ocarina.
mwl
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Joined: 3/22/2006
Posts: 636
I don't think we should publish any of those. Instead concentrate on these five: - Doom 1 episode 1 - Doom 1 episode 2 - Doom 1 episode 3 - Doom 1 episode 4 - Doom 2
Andrey Budko currently holds all of the Ultimate DooM TAS records. He posts on Doomworld as "entryway," and one could request permission to publish his work here.
mwl
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Joined: 3/22/2006
Posts: 636
Zurreco wrote:
A lot of this route seems really ambitious. Are you sure that you can gain access to Stone Tower Temple with just the bomb hover?
No, I'm not sure. In fact, if there's any oversight in the route, such as the one you just suggested, the runner may end up having to restart from scratch.
mwl
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Joined: 3/22/2006
Posts: 636
comicalflop wrote:
it is very similar. It is essentially, mechanics wise the same as OoT, the only thing you'd need to do is memorize where everything is. But in TAS wise, playing the game is the same as OoT; just a different storyline, with a few new features with the masks
You addressing this towards Guano? I wouldn't say the gameplay is that similar. A good player really has to master all three transformations. In any case, I hope he'll decide to give this a try. MM really is too good of a game to miss out on, even if he doesn't end up running the TAS.
mwl
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Posts: 636
Warp wrote:
Is there a downloadable video somewhere?
Not yet. Someone really should make one...
mwl
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Posts: 636
Very nice discovery, but I don't think it saves time over the infinite sword glitch and skulltula hover... Oh, and Guano hasn't played Majora's Mask yet, so he'll need to enjoy the game before even considering speedrunning it...
mwl
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Joined: 3/22/2006
Posts: 636
Yes, the route has been finalized, and much more so than that for OoT. Unlike OoT, MM has pretty much been broken to its limits, and I can't see any room left for major sequence breaks in a minimalist run. Temples are visited in the game-intended order.
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