Posts for mwl


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mwl
Experienced Forum User
Joined: 3/22/2006
Posts: 636
I haven't watched your new WIP yet (will do later), but why do you deposit only four rupees as opposed to a full wallet? Isn't it a waste of time, since you have to talk to the banker and all? Also, what about the chest containing the silver rupee in the Stock Pot Inn?
scrub's B magic.
Thanks. Pretty dumb of me not to think of that. =P
mwl
Experienced Forum User
Joined: 3/22/2006
Posts: 636
AKA wrote:
I have to admit that I agree with BoMF. Just going directly to the tower and waiting for 4 mins will bore the hell out of everyone.
Considering all the problems we've had with desynchs, I _really_ don't think it's worth the trouble doing something fancy during that time at the risk of frustrating yourself to hell. There's nothing to do anyway.
I also find it hard to belive that Link will be able to aquire rupees faster than all the transitional scenes during the first cycle. I know the chest in ECT can be got as Link without any items, but the one in SCT can only be got with either a moon tear, bomb hover or most practically a Goron mask.
Breaking the pots is pretty fast.
My question is how much money is needed for the entire game? I know bombs won't be that much of a worry because they can be manipulated, but bombchus are needed for Snowhead,Ikana and possibly a few other places. The Adult wallet is definitley needed though.
If I recall correctly, the grand total comes out to be around 500. If you want a precise total, you can add the numbers up from Petrie's route.
The route I've fought of so far in the second cycle is. 1. Hit owl statue 2. Goto Bank and buy Bomb bag 3. Goto Snowhead and Get Goron Mask (hit owl statue on the way) 4. Play SoT and go back to day 1 5. Play inverted SoT (completing game in 1:30 is impossible) 6. Get 100 rupees in SCT and buy 20 bombchu's 7. Get bombs from Grass and skip skullkid cutscene 8. Hit owl statue, get bottle and get all the way to hitting the owl outside the first dungeon 9. Warp to owl statue in CT 10. Goto Great Bay; get Zora Mask; hit owl statue; get egg from Pinacle Rock; get hookshot from Gerudo (YOU DO NOT NEED ARROWS); warp to GB and deposit egg 11. Warp to Deku swamp and complete first dungeon
Please explain how to get the hookshot without shooting the hive. I must admit that I didn't know about this. >_> You forgot the Scarecrow's Song. You'll want to go to the Trading Post when you're in West Clock Town buying your bomb bag/bombchus or using the bank. Is the ISoT really necessary? If I recall correctly, Petrie said that he reached or finished the Great Bay Temple at 7:xx p.m. on the first night. If this is true, the game should be completable within a regular cycle.
mwl
Experienced Forum User
Joined: 3/22/2006
Posts: 636
Ouch. Starting from way back there has to be painful.
mwl
Experienced Forum User
Joined: 3/22/2006
Posts: 636
She will be there, but the two guards will block you regardless of the time of day. If you can find a way to glitch past them, there will be no guards beyond them and you won't need to play hide-and-seek.
mwl
Experienced Forum User
Joined: 3/22/2006
Posts: 636
AKA, if you're still doing this run, don't get the rupees outside Clock Town -- instead, just backflip up to the ledge and wait there until midnight. You'll waste time in the transitions as well as going to the bank. Remember that later, you can get 90 rupees fast from breaking pots, so I really don't think the luck manipulation will be necessary.
mwl
Experienced Forum User
Joined: 3/22/2006
Posts: 636
Yes, because you need that to start the Young Link trading sequence, which eventually leads to the Mask of Truth.
mwl
Experienced Forum User
Joined: 3/22/2006
Posts: 636
It's not like Mupen has seen any development in the past year, so I doubt it.
mwl
Experienced Forum User
Joined: 3/22/2006
Posts: 636
For me, it desynchs after Tatl's Z-target message... (around frame 25-26K) =(
mwl
Experienced Forum User
Joined: 3/22/2006
Posts: 636
I haven't been able to skip that one either.
mwl
Experienced Forum User
Joined: 3/22/2006
Posts: 636
Well...I can't say I didn't see this coming. I respect your decision, but does school really take up so much time such that you cannot expend some 10-20 minutes each day? Even if you make a little progress at a time, in the end it'll really add up. I see you posting on SDA on a near-daily basis, so you can't have absolutely zero spare time...right? School/work is something that I'm sure every single one of us here has to deal with. Anyway, seeing as how you're probably the most knowledgeable MM person here, I'd still say it's best that you do the run yourself in order to eliminate the middleman when it comes to communicating those "subtle tricks." If you really don't want to do it, even if it means pushing it back until a holiday, then I don't know... I've thought about how well I'd be able to do this TAS if I were to create it, but unfortunately, I lack proficiency with the "bomb hover," a trick that must be used extensively from start to finish. Otherwise, everything else is doable...just very, very time-consuming if the goal is frame perfection, though.
mwl
Experienced Forum User
Joined: 3/22/2006
Posts: 636
Kroxien wrote:
EDIT: Didn't see mwl's post before submitting this. Sorry mwl, I didn't mean to contradict you, I just wanted to help out anyone confused about this glitch.
No offense, but by responding to users who are too lazy to dig up the answers themselves, you're giving them an invitation to do this again in the future. Which is why this topic, unlike the SDA counterpart, always gets cluttered with newb questions. If you just disregard them, they'll be forced to do the reading themselves or never find out the answers.
mwl
Experienced Forum User
Joined: 3/22/2006
Posts: 636
Sorry, but if you don't want to waste your time reading through this topic, why should we waste our time answering your questions?
mwl
Experienced Forum User
Joined: 3/22/2006
Posts: 636
Yeah, I hate this plugin. Should have used the old one...then I'd be able to follow along with the progress, too.
mwl
Experienced Forum User
Joined: 3/22/2006
Posts: 636
Thank you, Bisqwit.
mwl
Experienced Forum User
Joined: 3/22/2006
Posts: 636
As far as I'm concerned, there are three legitimate categories for OoT, and this will probably be the case on TASvideos as well: Any% - Fastest time; the standard "anything goes" category. Any% Bottle Adventure - Version specific (works in 1.0 only) 100% - All inventory, equipment, and quest items. The following are NOT legitimate categories, IMHO, and I'll explain why: * "Minimalist" is too similar to the any% to warrant a separate category. The only difference is skipping the slingshot and bomb bag. * "All Medallions" is included within 100%. * You won't need BA for the 100% run for fairly obvious reasons. The trials skip in Ganon's Castle does not consitute a "severe glitch" because loading point glitches that operate under the exact same principle are abused elsewhere, like in the Graveyard when entering Shadow Temple. The trials skip is simply the most "visually obvious" example of glitch abuse. Also, don't you guys think that arguing "what the developers intended" is a bit debatable? I'm pretty sure they didn't intend players to do Shadow first. I'm pretty sure they didn't intend players to abuse crouching stabs, as the glitch was corrected in Majora's Mask. The closest you can get is the one and only official walkthrough, located at www.zelda.com/ocarina. This walkthrough includes getting maps and compasses from every dungeon, so you might as well collect them too since that's "what the developers intended." There is probably some degree of interest out there for a 100% OoT run, but certainly not anywhere near that of the any% runs. The game is way too long, for one, and is not action-packed. There will be a lot of tedium and viewers will get bored watching it.
mwl
Experienced Forum User
Joined: 3/22/2006
Posts: 636
Indeed. If it takes more time to setup, then forget it. It may be a few frames every time, but they add up over the course of a two-hour run.
mwl
Experienced Forum User
Joined: 3/22/2006
Posts: 636
Guess Guano may have to redo it, then. =(
mwl
Experienced Forum User
Joined: 3/22/2006
Posts: 636
I'm going to need to rely on you guys to check the WIPs since I don't have the new plugin that Guano is using. Hence, I can't watch the movies in Mupen64 and have to wait for bkDJ to convert them to .avi. Always play back from the very beginning to check for desynchs. You don't want to find a desynch when you're several dungeons past it.
mwl
Experienced Forum User
Joined: 3/22/2006
Posts: 636
Here are some tips from AKA regarding using frame advance on various tasks:
AKA wrote:
If your using Mupen then frame advance should be used without exception expect during long backwalks for obvious reasons, its actually much quicker to advance frames using the frame advance key as it can be held to play the game at 30fps (this is not relating to frames displayed not the actual game running speed). *For fast forwarding text the quickest way through it is to hold B and then hit A, which requires surprisingly a lot or re-records. You'll know its optimally dones becuse the green button at the bottom of the text won't appear. *I'm not really sure about [playing ocarina songs], so I'll use my logic here, the game plays at 20fps which mean the graphics are updated every three frames which is why the input should be kept the same until the graphics are updated. The menu screen plays at 30fps which is what causes the emulation pause bug. So a note it can be played either every 3 or 6 frames although I actually think its 6, but both can be tested. *During the intro I use the A,Start,A,Start to cover every frame, and then you have to test a bit on when the optimal time to start a new file for name entry and then enter the letter A, followed by Start, which go the confirm bit and then testing when A can be optiamally to confirm you name and to select file and start a new game.
mwl
Experienced Forum User
Joined: 3/22/2006
Posts: 636
"Xenos" from SDA discovered a nice little timesaver in Deku, but it's probably too late to go back and change that, eh? =/
I found an interesting short time saver in the Deku Tree. After you have done the Deku skip off the skulltula, if you walk directly to the web you will stop at the edge of the hole. You can then deactivate the sword glitch and grab onto the edge going through the web in the process and drop off it onto the floor below. Sometimes this glitch doesn't work and you will be able to walk on top of the web. I haven't found a way to get the glitch working 100% of the time but it works most of the time. Edit: I was talking about the second web that you break before the room with the three Deku scrubs. You can go straight through that web instead of having to jump off the block and lighting the deku stick. It only saves five or so seconds but it is also easier than lighting the stick.
mwl
Experienced Forum User
Joined: 3/22/2006
Posts: 636
AKA wrote:
I really hope the moat can be done with a bomb, since it would save time in Jabu, because we wouldn't need to do the bomb hover. I've never seen a video of Acryte clearing the Valley of Doom but it sounds logical what he did, I just hope its true because thats what the run relies on for it to work. As far as I remember he said you hover boost, do back-flip and pull out a bombchu and the momentum combined with the explosion should force Link up onto the other side.
You might want to confirm that (or get Acryte to) before Guano starts doing any BA-specific stuff, so he doesn't end up doing months of work for nothing.
mwl
Experienced Forum User
Joined: 3/22/2006
Posts: 636
Sorry, but it doesn't take much time to find the answer to that yourself. ;)
mwl
Experienced Forum User
Joined: 3/22/2006
Posts: 636
mwl
Experienced Forum User
Joined: 3/22/2006
Posts: 636
Guys, please quit the page number and post counting garbage. It's not only juvenile, but adds absolutely nothing to the topic. Anyway, the Dodongo's Cavern route will be (1) -> (3) (Store ground jump off of Baby Dodongo) -> (8) (10) -> (11) -> (12) (Acryte's SB) -> (16) (Get Bomb Bag) (17) (Light eyes; lava pit text skip) -> (18) (Switch trick if getting bottle; otherwise bomb hover to block) -> (19) -> (20) -> (BOSS) http://www.zelda.com/ocarina/pdf_files/02_dodongo_ocarina.pdf Videos of all tricks are available from Acryte's Youtube profile.
mwl
Experienced Forum User
Joined: 3/22/2006
Posts: 636
Not to rush you or anything, but when do you expect to release an update?
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