Posts for mwl


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mwl
Experienced Forum User
Joined: 3/22/2006
Posts: 636
The main problem with skipping the Slingshot is the switch that releases Bombchus in Spirit. For Deku, you could save five seconds if you were able to do a savewarp in the slingshot room. =/ Otherwise, it's pretty much the same route, except you do Acryte's trick on the first basement level: http://www.youtube.com/watch?v=vYU7g9NxDH0
mwl
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Joined: 3/22/2006
Posts: 636
Well, I think I will TAS this game. After all, I've already done Great Bay Temple (feel free to comment on my work on that; any criticism is appreciated).
The GBT vid is awesome. I've come up with a list of possible improvements which I can post later.
1) Should I get the Giant's Mask?
It's hard to say. Luckily though, the mask isn't far from the Twinmold battle, so you can try it with and without the mask to compare if necessary.
2) Should I get the Goron Mask? I know it sounds insane, but it IS possible to skip it. It just requires an extra 10 explosives and some extra bomb pickups in Snowhead (as well as some luck manipulation in the road to Ikana). On the other hand, skipping the Goron Mask cuts it down to 2 cycles, which leaves problems with funds.
So, this is what you have to consider: * Saved: Lens of Truth + following Darmani to grave + Song of Healing cutscene + Goron Race (I'd estimate 5-8 mins. total) * Slightly slower Swamp Cruise skip * Slower travel--no 60mph rolling * No Gilded Sword --> Use Deku Sticks? (2 dmg/hit as opposed to 3; also, supply/funds issues?) Razor Sword? (100 hits enough for entire run?) Could use sword/stick jump attacks for 4 dmg/hit, but not with arrows. * Traveling up Snowhead - more time/explosives; supply/funds issues
3) and speaking of funds, we should consider alternate ways of making money. The lottery seems like a good option. Killing dodongos is another.
There's that cliff wall opposite the northern mountains with the inscribed melody and Skull Kid drawing. With a bit of luck manipulation, you could get 60 (3x20) rupees every time. Also, one of the Pirate's Fortress chambers (I don't know if it's the one skipped) has a chest containing a silver rupee (100).
Some other concerns I have are that I am simply using the arrow keys for movement input, so my range of directions is a bit lacking.
If you're concerned about imprecise movement (and I definitely feel you since I test things on emulator quite a bit), there's the option of buying an N64->USB cable. Acryte has some info.
mwl
Experienced Forum User
Joined: 3/22/2006
Posts: 636
You just use bombchu's to kill the boss.
To kill King Dodongo? Please enlighten me as to how you would do that.
mwl
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Joined: 3/22/2006
Posts: 636
HiddenGamer wrote:
mwl wrote:
The bomb bag is for bomb-hovering over King Zora
Doesn't it take longer to get the bomb bag then waiting for Zora to move?
We're also skipping the Silver Gauntlets. The bomb flowers in King Dodongo's chamber cannot be picked up without a strength upgrade. So, getting the bomb bag takes something around 2'. Getting the Silver Gauntlets (beginning from the bombchu room in Spirit) takes nearly 4'. We also save 30" from skipping Bombchu Bowling.
mwl
Experienced Forum User
Joined: 3/22/2006
Posts: 636
The bomb bag is for bomb-hovering over King Zora
mwl
Experienced Forum User
Joined: 3/22/2006
Posts: 636
You can use quick spins for Odolwa (in fact, they're actually faster than Goron punches by a few seconds) and regular arrows for Goht. No Goron Mask needed. Also, I don't see how "jungle warrior" implies being African.
mwl
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Joined: 3/22/2006
Posts: 636
Just wondering...why aren't entryway's runs featured on this site?
mwl
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Joined: 3/22/2006
Posts: 636
Yes, I'm aware of that--but since the blue shell allows you to destroy all enemies in your path, using it actually saves more time in the long run. chronorox from SDA recently released a 23'55" run. It's very solid, and is definitely worth watching: Part 1 - Worlds 1 and 5 http://www.youtube.com/watch?v=TsMjjP__adI Part 2 - World 8 to 8-6 http://www.youtube.com/watch?v=-mcO2IyvpFQ Part 3 - World 8-6 to End http://www.youtube.com/watch?v=2tlEq3AhpdI
mwl
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Joined: 3/22/2006
Posts: 636
Anyone willing to re-encode a high-quality version of Guano's OoT TAS (whatever is the maximum quality such that the run can fit on one DVD)? I'd highly appreciate it...
mwl
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Joined: 3/22/2006
Posts: 636
Whoa, AKA's learning Mupen! *applauds*
mwl
Experienced Forum User
Joined: 3/22/2006
Posts: 636
"As a kid in the shadow temple." Since when? Also, even if he had the time to pick up those hearts, you'd have to consider whether the extra hearts would have lengthened the time needed to do a deathwarp later in the run.
mwl
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Joined: 3/22/2006
Posts: 636
JXQ wrote:
Isn't the metal cap entrance inside one of the levels? Maybe that would combine well.
Yeah, the entrance to the Metal Cap Cavern is inside Hazy Maze Cave, but you can't get a star on the way there (except for the 100 coin star, which is combined with another star anyway). So I don't know. I'll stop here with the off-topic discussion. Sorry about that.
mwl
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Joined: 3/22/2006
Posts: 636
AzHP wrote:
It would still be 100 because the secret slides aren't done at the same time, if you've been keeping up with the WIPs. =)
I know, and I realized this when I was shutting down my computer last night. I'm dead serious. >_> So you'll have to find some other way to merge two stars into a single chapter, but I gave the basic idea.
mwl
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Joined: 3/22/2006
Posts: 636
SM64 can be split up into 99 chapters rather easily. Let's say you want a chapter for each star. That's 120 chapters. However, the 100 coin stars are always collected with another star, so that eliminates 15 chapters, bringing the total down to 105. Next, take the three stars from Toads around the castle, and combine each with the nearest star. That gets rid of three more chapters, bringing the total down to 102. Combine each of the two stars from MIPS with the nearest star, and you'll have 100. Now, merge the two Secret Slide stars into one chapter, and you've got yourself 99. Of course, each Bowser battle and switch palace will be included with the corresponding red coin stars. The introduction can be included with the first star (Secret Aquarium), while the ending can be included with the last star (red coins in Bowser 3).
mwl
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Joined: 3/22/2006
Posts: 636
OmnipotentEntity is correct. I think you can assume that all damage taken in the run was done to save time. I don't want to revive the speed vs. entertainment debate here after TSA's comments, but I, too, do not believe in sacrificing speed for entertainment. There are a lot of places to show yourself in a long run like this, and I believe that you don't have to expend time, even in minute amounts, to do it.
mwl
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Joined: 3/22/2006
Posts: 636
Before I forget, Fierce found a way to get rid of the Dead Hand in one cycle: http://www.youtube.com/watch?v=OOl-5HjlRBw
mwl
Experienced Forum User
Joined: 3/22/2006
Posts: 636
Here's how one can split up the OoT run: Chapter 1: Introduction Chapter 2: Pre-Deku Tree stuff - Link's house to entering Deku Tree Chapter 3: Deku Tree - enter Deku Tree to exiting blue portal Chapter 4: Kokiri's Emerald and Fairy Ocarina cutscenes Chapter 5: Hyrule Field, Cucco boost Chapter 6: Enter Haunted Wasteland to entering Spirit Chapter 7: Learn Requiem + long Silver Gauntlets dialogue Chapter 8: Spirit - Begin at crawlspace Chapter 9: Start segment 2 etc. As you can see, I try to put the unavoidable cutscenes/dialogues at the ends of each chapter so that they could be skipped over easily. If anyone is actually up for doing this, I can easily come up with the rest.
mwl
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Joined: 3/22/2006
Posts: 636
FODA, that's a really good idea, and I'd love to see it. Something similar for the finished OoT run would be nice too. Anyone up for it? It could be split up so that there's a separate chapter for each dungeon. I'd like to see each run in its best possible quality, since DVD-RW's are cheap these days. Especially for the long speedruns. The short ones could be combined all on one disk, as HG said.
mwl
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Joined: 3/22/2006
Posts: 636
The other request I find really irksome is asking Guano to pick up more hearts to get rid of the "low health" beeping sound. And this one certainly has been made--by multiple people, in fact. Everyone finds the continuous beeping annoying. Because we still cannot record resets with Mupen, we are forced to do deathwarps--and the lower the health, the less time a deathwarp takes. Even if Mupen's technical limitations were resolved by the time of the next run, unneeded hearts would only be picked up when doing so doesn't waste ANY time--and by that, I mean zero frames wasted.
mwl
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Joined: 3/22/2006
Posts: 636
Super-sliding involves moving backwards as well.
mwl
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Joined: 3/22/2006
Posts: 636
Well, can you please look into how to fix those delays before Guano begins to work on the updated run?
mwl
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Joined: 3/22/2006
Posts: 636
There is a pretty good definition of what constitutes 100% on SDA. I never memorized it due to my lack of interest, but it goes something like this: * All inventory, equipment, and quest items (so that includes BGS, Lens of Truth, all bottles, etc.) * Have to get Epona * Dungeon maps/compasses/navigational aids not necessary
mwl
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Joined: 3/22/2006
Posts: 636
JXQ wrote:
OR A 100 SKULLTULA RUN GUYZ LOL (ethernet from the hotel room, that's how)
That would be part of the 100%.
mwl
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Joined: 3/22/2006
Posts: 636
The game's programmers assumed that the only way to enter Shadow was by playing the Nocturne. You can only learn the Nocturne after earning the Forest, Fire, and Water Medallions. Hence, the game only checks for the last two medallions to determine whether the player has awakened all six Sages.
mwl
Experienced Forum User
Joined: 3/22/2006
Posts: 636
AKA wrote:
I keep forgetting to bring this up but backwalking is not Links fastest form of movement, the fastest way to move is to switch between the sword and an item that can be equiped and unequipped during backwalking.
Talked to Acryte about this a month ago:
(23:48:17) mwl: For example, the deku stick and sword alternating trick during backruns. (23:48:26) mwl: He just said he didn't want to do it 'cause it took too much time to get right (23:49:03) Acryte: nah that turned out to save only 2-3 frames and only when you do it at the beginning. Doing it in between the running doesn't appear to hae any difference at all (23:49:08) Acryte: but that's ok (23:49:16) Acryte: it would look insnbe though (23:49:20) Acryte: insane* (23:49:34) mwl: how frequently could you pull off that trick? (23:49:46) mwl: I got it in 1 out of every 15 tries or so after a few mins. of practice (23:50:30) Acryte: which one the quickswap? (23:50:33) mwl: yeah (23:50:42) Acryte: hmmm just a sec I got a video (23:50:55) Acryte: that will show my ability more than an estimate (23:51:41) Acryte: I get like 9 or so before I usually mess up (23:51:41) mwl: Seriously? (23:51:46) Acryte: nah it's easy (23:51:51) Acryte: once you get the first 2 (23:51:57) Acryte: you get a rhythm going
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