Posts for mwl


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mwl
Experienced Forum User
Joined: 3/22/2006
Posts: 636
Big advantages (independent of going to the well): We could get the gold scale/bottle, and then directly go to ZD/Jabu Jabu. Then go to Hyrule Castle via Lake Hylia warp/owl. We save at least 1 traversal of Hyrule field. It SHOULD be done regardless if you go to the well or not, unless you want to take the risky Zora River to Hyrule Field to Hyrule Castle route, which caused us MAJOR problems a few weeks ago.
No, J-J -> ZD -> LH -> Owl warp -> HC is what caused major problems. J-J -> ZD -> ZR -> HF -> HC was never tested and may cause problems too. As Guano said, it's a gamble either way.
Big advantages (if you go to the well): You have more places to skip dialogues due to a greater capacity of bombchus.
What makes you think that having bombchus implies that you can skip owl dialogues? Most of them aren't triggered off of floors. Here are all the owl dialogues in the current route, in order of appearance: 1. Hyrule Field from forest. Cannot skip. 2. Spirit - Silver Gauntlets. Cannot skip. 3. Lake Hylia - Warp to castle 4. Hyrule Castle grounds - Cannot skip. 5. Lost Woods - in front of Goron City warp - Can fast-forward with B. 6. DM Trail - Warp to village
mwl
Experienced Forum User
Joined: 3/22/2006
Posts: 636
I can't find any fallacies, but it's hard to say if your route's faster unless these three questions can be answered: 1. Is the Well really faster than Bombchu Bowling? Bombchu Bowling requires three goals, and each bombchu can be released before the previous wall has completely destructed. With any luck it can be done in under 1'30". Plus, the ground jump saves at least another 30". Having seen videos of the Cucco Dive on Youtube, I'd estimate that at least two minutes are needed for the diversion (begin with cornering the Cucco). 2. How much time is wasted by going to Dodongo's the conventional way? Going to Dodongo's through the village gate is much slower than going through the Lost Woods because of the 1-2' guard dialogue (none of which can be fast-forwarded) and the overviews of each area that you're forced to watch when you enter them for the first time through their main entrances. You'll want to do the seamwalk on DM Trail anyway, because climbing the skulltula wall takes quite some time. 3. Can the Castle Courtyard be reached in time? The biggest bet is the river and the trek across Hyrule Field. You don't know if the castle gates will be open when you make it there. Otherwise, Zora's River downstream (you can skip the owl) + the short trek to Hyrule Castle should be faster than backwalking all the way to Lake Hylia and to the owl. *shrug*
mwl
Experienced Forum User
Joined: 3/22/2006
Posts: 636
Watched the latest update from the beginning without any desynchs. Pretty decent. Did you redo part of the castle courtyard? Coming up: Jabu-Jabu: Try holding C to fire the slingshot seed instead of pressing the button twice (once to take out the weapon and once to fire it.) There are six entries on my route between J-J and Dodongo's, but most of it is plain travelling: * Zora's Ftn - Get Zora's Sapphire * Zora's Domain - Catch fish in bottle; Exit through the main entrance * Zora's River - Turn left and dive in the pool to warp to the Lost Woods * Lost Woods - Go straight; fast-fwd owl dialogue; turn right to enter warp * Goron City - Bombchu boulders; exit through main entrance on top floor * DM Trail - Turn right; blow open Dodongo's Cavern w/bomb flower; backflip down and enter Dodongo's Cavern (should be fast and easy) * SC 1: Light the dead Dodongo's eyes. Nothing a bit of luck manipulation cannot handle... * SC 18: Bottle glitch. This has to be one of the cooler tricks in the game, eh? * SC 20: You may have to hold a bombchu to blast open the floor, in which case you should take out the bombchu as early as possible. If you can somehow make the floor explode after releasing a bombchu, then it's all for the better. * King Dodongo: Jumpslash w/stick in the first attack cycle and crouch-stab in the second, while making sure to optimize your bomb throws. If you plan on doing the sword/stick alternating trick later on, you'll want to save your last stick by performing a missed jumpslash followed by a crouching stab in the first attack cycle. Again, strategy callouts correspond to the ones on the official walkthrough. Proposed C-button arrangements (please speak up if you have a better plan in mind) * Enter Jabu-Jabu to getting boomerang: Deku Nuts, Slingshot, Bottle * After getting boomerang to bombchu blast: Deku Nuts, Boomerang, Bombchu * After bombchu blast to exiting J-J: Deku Nuts, Boomerang, Deku stick * After J-J to end of child segment: Bombchu, Bottle, Deku stick By the way, sorry for the lack of clarity in my earlier post. I didn't sleep too well last night...my apologies. Please don't jump on me for one bad post... I will have a busier work schedule beginning next week, though I'll try to check in when I can to see how this project is going. Keep up the good work.
mwl
Experienced Forum User
Joined: 3/22/2006
Posts: 636
I meant reloading the newly-created savestate.
Yeah, he just meant that you can't put in a new note each frame and have it play all of the notes you put in.
Bingo.
mwl
Experienced Forum User
Joined: 3/22/2006
Posts: 636
AKA wrote:
I'm a little bit embassed to say this but how do you resume recording. I tried frame advance but I couldn't toggle between it and slowdown. Just so I don't confuse I'm in frame advance.
It took me a while to figure this out too. First, make a new savestate before the point you want to begin rerecording. Then, reload the movie, and be sure NOT to check "Open Read-Only" When the movie runs out of recorded inputs, Mupen64 will begin to record your inputs in the same .m64 file. If you want to speed up or slow down, press + or -, respectively. If you want to use frame advance, press \. Keep in mind that you can't use frame advance on everything -- for example, ocarina songs cannot be played frame by frame. (Unfortunately, I have yet to find the optimal frame interval between notes.) Hope this helps and good luck.
mwl
Experienced Forum User
Joined: 3/22/2006
Posts: 636
Two words: ground jump. :3
mwl
Experienced Forum User
Joined: 3/22/2006
Posts: 636
DK64_MASTER wrote:
This is to visit the Great Fairy, right? How do we get inside her chamber? Are there bomb-flowers around? Or Did Arcyte ever show us how to glitch into her place?
*Acryte This + this = win. He even provided a detailed written explanation.
mwl
Experienced Forum User
Joined: 3/22/2006
Posts: 636
I don't think you'll need it. The only two bosses left are Barinade and King Dodongo...and you have enough time in both battles to perform "missed jumpslashes."
mwl
Experienced Forum User
Joined: 3/22/2006
Posts: 636
Doesn't work. He only gives you the upgrade once you've collected the basic bomb bag from Dodongo's Cavern. I tried hitting the rolling Goron 11x with Bombchus and bombs. Each time I got the "don't stop me" message.
mwl
Experienced Forum User
Joined: 3/22/2006
Posts: 636
MWL, we don't want to go to Zora's Domain through the River route because it require a bombchu to denotate the boulders near the magic bean dude, right?
Absolutely. The remaining eight bombchus will be used as follows: 1 & 2. Jabu-Jabu miniboss skip 3. Open Lost Woods -> Goron City warp 4 & 5. Light eyes in Dodongo's 6. Open boss chamber in Dodongo's 7 & 8. Remove boulders on DM Trail
What about going to Kakiro well now?
We're not going to do this. Instead, we'll manipulate luck to win the Bigger Bomb Bag from Bombchu Bowling right before the Temple of Time. After pulling the Master Sword, we'll "magically" have 30 bombs to use on C-down. (Another one of those odd glitches discovered by Kazooie.) No adult puzzle requires bombchus, and bombs are quite useful for a few timesavers later on (see Sacred Forest Meadow + Forest Temple).
mwl
Experienced Forum User
Joined: 3/22/2006
Posts: 636
What AKA said. (@AKA: He does press B while swimming -- you can see his inputs next to the frame counter.) * Nice seamwalk and bombchu boost, especially taking out the bombchu early to save time. * In the castle courtyard, would rolling along the fence be faster than sidehopping? The last set of guards and entering the inner courtyard was indeed weird... * Nice, you finally got how to play ocarina songs quickly. So well done...take a break if you'd like, but this is what's coming up: * Castle gates --> Lake Hylia --> Zora's Domain (this is the most practical route considering how much health you still have left) * Zora's Domain - Pick up five Deku Nuts from the pot next to the sign pointing to King Zora's chamber. You can use the B button to fast-forward the text that comes up when you pick up the nuts. * Zora's Ftn - Roll into Jabu-Jabu. Easier said than done, of course. * Jabu-Jabu - Same as last time, except you can use your Deku Nuts for a faster Boomerang room and Barinade battle. There are three 'difficult' tricks left in the child portion: (1) rolling into Jabu-Jabu (2) doing the bombchu blast in Jabu (3) seamwalking on Death Mountain Trail The last trick will be frustrating, but TSA's doing it in his console run, so it can be mastered with practice.
mwl
Experienced Forum User
Joined: 3/22/2006
Posts: 636
I think this is still the best video of the seamwalk + bombchu boost: http://www.youtube.com/watch?v=fhnVrDm2Yug
mwl
Experienced Forum User
Joined: 3/22/2006
Posts: 636
Have you seen this clip from Acryte? http://www.youtube.com/watch?v=AWKNk-NnhVI Just align yourself with the seam after climbing the vine, and backwalk towards it. Turn around and walk up the seam. Then, turn around and backwalk towards the moat for the bombchu blast. Also, check for desynchs before you attempt this.
mwl
Experienced Forum User
Joined: 3/22/2006
Posts: 636
The trick is difficult to pull off consistently because it requires very precise timing (see AKA's description of its execution.) I can pull it off about 1 in 15-20 tries in real-time with a few minutes of practice, and I'm sure the success rate can be improved significantly with slowdown and even more practice. The reasoning is that pulling the stick out provides a small boost to Link's backwalking speed and, when done over a lengthy backwalk, saves a few seconds of precious time.
mwl
Experienced Forum User
Joined: 3/22/2006
Posts: 636
No desynch here. * Looks like you're going to want to do the sword/stick alternating trick to gain every second you can. * I'm pretty sure Link's House -> Kokiri Forest exit could have been done more efficiently. * Try to avoid hitting walls while you backwalk.
Warp wrote:
I have not followed this thread, but a run of Zelda OoT would be rather interesting to see. Reading 700+ posts is rather appalling, though, so could someone post a summary of what is happening with this run?
The route is in my sig. He's on step 4 of segment 2.
mwl
Experienced Forum User
Joined: 3/22/2006
Posts: 636
Where's Dacicus when you need him? He did a good .avi conversion job last time.
mwl
Experienced Forum User
Joined: 3/22/2006
Posts: 636
Beginning from the Fishing Pond in the early morning, I reached the castle courtyard (non-optimally) with at least 15 seconds left in real-time. So, I think getting the bottle is a good idea...don't you, Guano? Regardless, please post an update once you've gotten the Golden Scale and we'll make a final decision. Yautja, the time is set to NOON after receiving the Zora's Sapphire, not "early morning." There is at least a half-minute's difference in real time. EDIT - The route in my sig has been updated at last. Yes, the second segment is quite a beast. =O
mwl
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Joined: 3/22/2006
Posts: 636
GuanoBowl wrote:
hey mwl, I re-did killing the deathwarp part and found out its 50 frames faster to draw the sword and jumpslash right away. Thanks for the jumpslash tip. Ill get to the Lake and see what happens from there. Also, when do I get the bottle with a letter in it? Wouldnt it be best to get that right away so when I come back to Zora's Domain, I can already have it.
Good. Did you also do frame advance on the save/continue and file select screens? Those weren't quite optimal either. Skip the bottle for now. I think you're going to need every second you have to get to the castle courtyard in time, but I could be wrong. If you do make it in there say, more than three seconds before nightfall, you should then redo the movie from the fishing pond (sorry!) and pick up the bottle. In any case, you'll be entering Zora's Domain from the Lost Woods, and if you don't have the bottle, just warp to Lake Hylia to retrieve it and reenter Zora's Domain. Summary 1. For now Fishing Pond -> Owl warp -> Hyrule Castle -> Castle Courtyard Next segment: Zora's Domain -> Lake Hylia (Bottle) -> Zora's Domain -> Jabu-Jabu 2. If you make it with a margin of three seconds or more Fishing Pond -> Get bottle -> Owl warp -> Hyrule Castle Next segment: Zora's Domain -> Jabu-Jabu 3. If you make it with a margin of 8-10 seconds (highly unlikely), retry the most efficient route: Fishing Pond -> Get bottle -> Zora's Domain -> Jabu-Jabu -> Zora's Domain -> Lake Hylia -> Owl warp -> Hyrule Castle 4. If you don't make it using (1) You'll have to repeat (3) while waiting it out on the castle grounds. :(
mwl
Experienced Forum User
Joined: 3/22/2006
Posts: 636
Unfortunately I don't know anything about Metal Slug. I've never played the game. *shrug*
mwl
Experienced Forum User
Joined: 3/22/2006
Posts: 636
The re-record count was 41,713 in the update I posted. Somehow you managed 6,000+ re-records since then? Where are you right now?
mwl
Experienced Forum User
Joined: 3/22/2006
Posts: 636
If backwalking with the alternating stick/sword trick becomes too frustrating, just do it on the longer backwalks before the castle courtyard: (1) Kokiri Forest -> Fishing Pond (2) Fishing Pond -> Owl warp (3) Market -> Castle Courtyard We'll then look at how many frames are saved and decide...
mwl
Experienced Forum User
Joined: 3/22/2006
Posts: 636
It's hard to say at this point. The current plan is to arrive at the Fishing Pond around sunrise, get to Kaepora Gaebora in the early morning, enter the castle grounds by midday, and crawl into the castle courtyard before the sun sets. The game automatically sets the time to noon after the completion of Jabu-Jabu, and there's only a limited distance to backwalk after that. So we'll have to see if Guano can make it into the courtyard this time around, and if so, by how many seconds he beat the Wolfos.
mwl
Experienced Forum User
Joined: 3/22/2006
Posts: 636
Wow, that is not an easy trick to do. After a few minutes of practice, I can pull it off in real-time about once in every 20 tries.
mwl
Experienced Forum User
Joined: 3/22/2006
Posts: 636
I've been running every update from the beginning. Each playback takes about 10-15 minutes when fully sped up, so I just leave them running while I work, eat, shower, etc. Sigh.
AKA wrote:
I keep forgetting to say this but its slight faster if you equip and enequip a deku stick during a backrun, its a risky strategy in a speedrun because its risky compared to the time that it saves, all you do is equip the deku skip and then equip the sword and continually alternate between the two.
How exactly do you do this? So it seems like you alternate between C-Left (or whichever C-button Deku sticks have been assigned to) and B. When I press C-Left, Link equips the Deku stick and it looks like he gets a small boost. But when I press B, Link stops and slashes his sword, and this wastes time. If I press C-Left again, Link stops and slashes his stick. Is there a way to unequip the stick without making him stop?
mwl
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Joined: 3/22/2006
Posts: 636
Yes, please ignore whatever's done after the file select. :P You would have thought that after playing OoT so many times, I'd have learned to roll out of Link's house in the proper direction. But apparently not. :P So at least it's been confirmed to work for one other person besides Guano and me. Good.
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