Posts for mwl


mwl
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Joined: 3/22/2006
Posts: 636
AKA wrote:
!!!SCREAM!!! why didn't you reach a grand total of 30 ruppee's in the bushes, this is a TAS for goodness sake so maximise your luck you might even reach 35 ruppees. It saves the unnesccary diversion in the shop.
I just spent about five minutes slashing up bushes around the Z-targeting practice area and they yielded nothing but green rupees and Deku seeds. Same with the weeds near the Kokiri Sword. I doubt it's possible to reach 40 rupees before the shop this way.
mwl
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Joined: 3/22/2006
Posts: 636
AKA and Acryte, those comments should have been said earlier, not when the run is already 25-30% finished. I guess you two can take the time to make runs that do have all those improvements. The bottle glitch is not used in J-J because it would have required another trip back down the waterfall to catch a fish. That is, unless there's some faster way that I don't know about, and in which case you guys should have spoken up. The bottle glitch will be used in Dodongo's. He can catch a fish on his way down. AKA, why don't you check the route and comment if there's any redundancy. "J" is the entire first name? That's cool!
mwl
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Joined: 3/22/2006
Posts: 636
Which codec does it use?
mwl
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Joined: 3/22/2006
Posts: 636
MINOR EDIT - Understood--my apologies. I'll use the box from now on.
mwl
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Joined: 3/22/2006
Posts: 636
C-button Assignments

C-Left..........C-Down..........C-Right

Segment 2 start:
Bombchu x9......Slingshot.......Deku stick x2

After getting bottle / Before getting boomerang:
Bombchu x9......Slingshot.......Empty Bottle

After getting boomerang / Before Jabu-Jabu boss:
Bombchu x9......Boomerang.......Deku stick x2

After Jabu-Jabu boss / Before catching fish:
Bombchu x7......Empty Bottle....Deku stick x1

After catching fish / Before entering Dodongo's Cavern:
Bombchu x7......Bottle w/fish...Deku stick x1

After Dodongo's Cavern / Before Temple of Time:
Bombchu x2......Empty Bottle....Deku stick x0

After entering Temple of Time:
Bombchu x10.....Empty Bottle....Ocarina of Time
* How Bombchus should be rationed is shown ten posts above this one. * One Deku stick should be spent on each boss (use a stick during the first battle cycle against King Dodongo, and a crouching stab during the second.) * 30 Rupees need to be gathered for Bombchu Bowling. The best time for this would have been back in Spirit (upon killing the Anubis), but it's too late to head back now. I can think of the 20 Rupees from the castle drawbridge off the top of my head right now. The projected final inventory screen (item counts are off but you get the idea):
mwl
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Joined: 3/22/2006
Posts: 636
*Sigh* It's the fastest way to Dodongo's Cavern. You'd want to avoid going through the main gate to DM Trail, as the guard dialogue takes quite some time.
mwl
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Joined: 3/22/2006
Posts: 636
Dacicus wrote:
Getting the Silver Gauntlets automatically gives you the ability to pick up bombs, right?
You're going from the Lost Woods into Goron City, not the other way around. There are no bomb flowers which you can light to blow up the rocks.
Dacicus wrote:
Didn't we determine that you need the bomb bag before bombchu bowling opens? I'm pretty sure that that was the conclusion reached in the SDA topic.
No. All you need is the Goron's Ruby.
mwl
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Joined: 3/22/2006
Posts: 636
O RLY? I thought the well was faster than BB if executed correctly. But you're the expert. If BB is really faster, do BB.
mwl
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Joined: 3/22/2006
Posts: 636
Crap, you need two? Why didn't your Bombchu counter decrease?! Cheats? 1. Spirit Temple - Let light in on second floor 2. Jabu-Jabu - Damage boost to boss antechamber 3. Jabu-Jabu - Damage boost to boss antechamber 4. Hyrule Castle - Skip over moat 5. Lost Woods - Open warp to Goron City 6. Dodongo's Cavern - Light right eye 7. Dodongo's Cavern - Light left eye 8. Dodongo's Cavern - Open boss chamber 9. Death Mountain Trail - Remove boulder 10. Death Mountain Trail - Remove boulder 11. Bottom of the Well - Blow open crack for more Bombchus -- NOT ENOUGH Possible solutions: 1. Do Bottom of Well early (before or after Hyrule Castle) 2. Don't do miniboss skip in Jabu 3. Don't skip across moat in Hyrule Castle 4. Enter Goron City another way
mwl
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Joined: 3/22/2006
Posts: 636
Hmm. Well, desynchs happen quite a bit in Doom TASes, too. Especially those recorded in MBF.
mwl
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Joined: 3/22/2006
Posts: 636
Sorry, GuanoBowl.
Maybe GuanoBowl recorded too much without checking to make sure that the movie still worked.
That's a rather harsh thing to say. It's also OUR responsibility to make sure the movies play correctly. I could have sworn the movie played past the owl, though--at least, it did on my initial playthrough. But now it's definitely desynchronizing. EDIT - The movie runs perfectly from the save state beginning in Link's House. So hex-editing is a possibility.
mwl
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Joined: 3/22/2006
Posts: 636
ROM Information RP Good Name: Legend of Zelda, The - Ocarina of Time (U) (V1.0) [!] RP Internal: THE LEGEND OF ZELDA RP Size: 256.0 MBit RP Country: USA RP Ini Code: EC7011B7-7616D72B-C45 RP MD5: 5BD1FE107BF8106B2AB6650ABECD54D6 RP Plugins RP Video: Jabo's Direct3D8 1.6 RP Input: N-Rage`s Direct-Input8 1.60 RP Sound: Jabo's DirectSound 1.6 RP RSP: RSP emulation Plugin
mwl
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Joined: 3/22/2006
Posts: 636
The latest WIP release still messes up at the owl when I play the movie from the beginning. But when I load the attached save state the movie plays just fine.
mwl
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Joined: 3/22/2006
Posts: 636
nitsuja wrote:
Has sidestepping ever been tested compared to backwalking with frame precision?
Sidestepping is faster than backwalking when climbing an upward incline.
YautjaElder wrote:
You can then do the trick switch trick. I wonder if it would be worth to use it in jabu-jabu? or just dodongo's? I take it that you're using the mini-boss skip in Jabu-Jabu.
It's only going to be done in Dodongo's. The time saved in Jabu-Jabu is not worth the trip down the waterfall and back. (Remember that you can't catch a fish when the letter is still in the bottle.) The bombchu blast will be part of the route.
mwl
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Joined: 3/22/2006
Posts: 636
Congrats on finally getting the jumpslash. I'll try to plan out the item equipping from here on out. Sorry. Routes for the last two child dungeons are up. The updated general route and the stuff below are on my wiki. Jabu-Jabu Route (Note: B1 has been mislabeled as 2F.) Callout 1 (Slingshot door) Callout 2 Callout 3 (Dialogue + Follow down) Callout 4 (In the tunnel, throw the princess upwards to hit the switch) B (B1 <-> 1F elevator) Callout 2 Callout 3 Callout 5 (Hold down switch + Get boomerang) Callout 3 (Carry her back) Callout 2 (Bombchu boost + toss her onto switch) Callout 9 (Boomerang switch + Sidehop) BOSS (Use a Deku stick) Dodongo's Cavern Route Callout 1 (Bombchu eyes) Callout 18 (Switch trick - This is why the fish is needed) Callout 20 (Bombchu the floor) BOSS (Use last Deku stick) - - - - -
kooz wrote:
I know it's faster to walk backwards and all but is it really that much faster?
Yes. According to this site backwalking is nearly 1.5x faster than running normally. It will add up. Plus, we're under a time constraint here: we need to get to Hyrule Castle before sunset, so every second counts. Backwalking is more than a time-saver; it's a strategy -- for one, it's the only way to avoid getting hurt when climbing Death Mountain Trail in the section with falling rocks. I'd estimate the final time to be just under three hours, with the child portion done in about 1.5 hours, plus or minus ten minutes. Timing ends when all input ceases, i.e. at the message, "...the way you are supposed to be."
mwl
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Joined: 3/22/2006
Posts: 636
I'm no expert when it comes to actual gameplay, though from what I've seen the angle of the jump and the position of the jumpslash both need to be pixel-perfect. AKA (the same guy who made the video) is the master at this trick. Hopefully he'll give a few pointers. Of course, the run's looking very nice so far. I'm predicting a time of around 1.5 hours for the entire child portion.
mwl
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Joined: 3/22/2006
Posts: 636
Can you please release whatever you have? I'll take a look.
mwl
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Joined: 3/22/2006
Posts: 636
GuanoBowl wrote:
I just made it to the Fishing Pond right when sunrise came. If time stops in the house as well as Jabu etc...., then everything should work out perfectly with catching the Castle Bridge right on time.
All right. It would be good if you could release an updated video once you're in Jabu-Jabu. ... Fishing Pond (Golden Scale glitch) Lake Hylia (Bottle + Warp) Zora's Domain (Show the king bottle w/letter) Zora's Fountain (Jump slash into Jabu-Jabu) Jabu-Jabu ...
YautjaElder wrote:
Maybe you could use the owl in Lake Hylia to get to the castle in time? I dunno if it would fit in the current route, though...
Yeah, the route I'm thinking about is Jabu-Jabu Zora's Fountain (Catch fish in bottle) Zora's Domain (Warp) Lake Hylia (Owl warp) Hyrule Castle (Get Lullaby) [Savewarp] Lost Woods Sacred Forest Meadow Goron City Either this or what I posted last night.
mwl
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Joined: 3/22/2006
Posts: 636
Zora's Fountain? Yes, but the time spent there is so brief that it's negligible. You do a jump-slash into Jabu-Jabu, and savewarp immediately after beating the dungeon and receiving the sapphire. I believe that even with the time spent there, Guano can still make it to Hyrule Castle in time. (I lost a few seconds on the way to Lake Hylia and still made it.) In any case, the time will be tight so Guano will need to move as efficiently as possible between places. For one, in Lake Hylia I think it's faster to swim to the bottle after fishing than (back)walking and diving. From what I've heard, it's possible to light both eyes using a regular bomb but not a bombchu.
mwl
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Joined: 3/22/2006
Posts: 636
You are incorrect. The exact trigger that "locks" the path to the castle courtyard is the Ganondorf/OoT cutscene. I used the levitation cheat in Project64, on a save file with all three stones, to enter the market and Hyrule Castle without triggering the cutscene. The courtyard was not blocked off by the pair of guards, and the Lullaby could be obtained just fine. I then tried again after triggering the cutscene, and the path was blocked off. Even then, if you levitate over the pair of guards you can still get the Lullaby. This also means that if you can find a way into the castle without triggering the cutscene, you can save getting the Lullaby for on your way down from Death Mountain Trail. But this is very unlikely. And xebra, I hope you are not serious. This is a speedrun. Songs can be played so quickly on emulator that they almost sound like blurs.
mwl
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Joined: 3/22/2006
Posts: 636
By the way, the Requiem of Spirit can be played MUCH faster.
mwl
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Joined: 3/22/2006
Posts: 636
I'm sorry and hope you get better soon. I don't think the owl can be skipped. I tried on emulator many times. New proposal: Forest -> Lake Hylia -> Jabu-Jabu -> Sacred Forest Meadow SAVEWARP Forest -> Hyrule Castle SAVEWARP Forest -> Lost Woods -> Goron City -> Dodongo's Cavern, etc. I think this will cost the least amount of time, and you skip a stupid owl dialogue, too. I just tested it out myself by walking to Lake Hylia, going to the Fishing Pond, getting the bottle, entering Zora's Domain, savewarping, and walking from the forest to Hyrule Castle. It works, i.e. you arrive at Hyrule Castle just before nightfall. However, I'm assuming that time remains still in Zora's Domain, Jabu-Jabu, and the Lost Woods. If anyone has seen evidence that suggests otherwise, please speak up.
mwl
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Joined: 3/22/2006
Posts: 636
What's been done so far is definitely good enough to be published
mwl
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Joined: 3/22/2006
Posts: 636
Well, don't buy the bean unless you're sure you can light both Dodongo eyes with one 'chu. Otherwise you'll be short, and that will lead to nastier complications. I don't know of any way to skip the owl dialogue. Try backwalking towards the vine you have to climb. If the owl still appears there probably is no way out. Later, you'll need to seamwalk and perform a bombchu boost as shown in this video: http://www.youtube.com/watch?v=fhnVrDm2Yug Damn it. I'm quite positive that had my original route been followed (Lake Hylia first, then Gerudo Valley), none of this would be an issue right now. Then, someone made a convincing argument that Gerudo first would be faster, and now we're stuck with this damn day/night problem.
mwl
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Joined: 3/22/2006
Posts: 636
... No. This is a TAS. All bombchus are released at a 100% success rate. There is absolutely ZERO need for either bombs or FW.