Posts for mwl


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mwl
Experienced Forum User
Joined: 3/22/2006
Posts: 636
Well, I IMed him. No response, but his profile reads "XBOX 360" (showing where his loyalties lie) and contains a link to his MySpace profile. I'll let his photo speak for itself.
mwl
Experienced Forum User
Joined: 3/22/2006
Posts: 636
Good job on the latest WIP, 'cept you don't need to stun the Dinofols (with a Deku Nut or otherwise). Saves a split-second.
mwl
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Joined: 3/22/2006
Posts: 636
Spider-Waffle wrote:
If you can death warp after getting no sword then clearly route 3 is faster, here's why: You will get to LH faster because the super slide is quicker and KF to HF is faster than, death warp + ToT to HF. Then death warping to ToT from LH or fishing pond is faster than playing the song. So that is: after FT to FP route 3>2 and FP to ToT 3>=2. If Acryte thinks 1 is faster than 3 I would at least do a quick run through of that to see if it's anywhere close.
This is a reiteration of my analysis in a previous post. I asked FIERCELINKMASTER about deathwarping and he said he wasn't sure. Hopefully someone here knows the answer.
mwl
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Joined: 3/22/2006
Posts: 636
theenglishman wrote:
There's a gameshark cheat which nullifies the pause lag but in only works on PJ64.
There is no pause lag whatsoever on Project 64. And emulation glitches (at least for this title) are virtually nil.
mwl
Experienced Forum User
Joined: 3/22/2006
Posts: 636
GuanoBowl wrote:
I know for a fact that route 2 is the fastest. Here is my proof: I need to learn the Prelude of Light which will warp me directly to the ToT. Why learn it if it has no use, esp. when you HAVE to learn it. That way, after doing what I need to in Lake Hylia. I can warp there and avoid having to take the owl or supersliding to the Market and just have direct access to the ToT. Also, the superslide from the Market to Lake Hylia is about 5-7 seconds longer of a superslide than from the Forest to Lake Hylia. Route #2 from mwl's earlier post is the fastest method.
That was the logic I used when I initially planned out the route. (Acryte and AKA contributed options 1 and 3, respectively.) However, AKA has made some convincing arguments in support of his route, and I've lost a bit of confidence. First, you could reappear in the Temple of Time following Lake Hylia by deathwarping. The time needed for an Ocarina warp is around 25 seconds, whereas the time needed for a deathwarp is 17-18 (!) seconds. Also, exiting the ToT after learning the Prelude involves traveling through four loading zones before reaching Hyrule Field, compared to two coming from Kokiri Forest. And lastly, as you said, the superslide to LH is slightly shorter from KF than the Market. Whatever the case, I'll trust your judgment, though there's no way to know for sure unless you time the difference.
laughing_gas wrote:
Does the pause delay count against the internal time (the time stored in the .m64)?
It does, unfortunately. And it can't just be cut out because everything else is still playing in the background.
mwl
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Joined: 3/22/2006
Posts: 636
Spider-Waffle wrote:
I actually hope this run comes out at like 2:01 and that will be enough inspiration to run it again and cut off a minute. Because when I think this is all said and done there will be at least a minute that could be saved with more optimal gameplay, more effecient bomb pickups, more super sliding, killing self with shield droped bombchus instead of bombs, and maybe new and better strategies that will be discovered.
Actually, the biggest roadblock to sub-2 right now is the emulator and not lack of optimization (in terms of both the route and the tactics used). The subscreen glitch tacks on roughly six seconds per pause. Deathwarping expends items and costs valuable time. As long as these issues are present, runs will always have obvious imperfections, and people will itch to see them redone. Yet the time and effort needed to undertake such a huge project is enormous, and few have the willpower to actually do it. Guano may or may not even wish to complete a third OoT run, sub-2 or not. This is why we should hold off on this until we have a solid N64 emulator. After this run's finally done, I will ask for a very thorough peer review on SDA, especially from the others who helped find all these glitches. I know that some of them may be biased against TAS, but I'll try to convince them to watch. The entire sequence of locations visited and the inventory usage (including item manipulation where necessary) should be mapped out entirely in advance so that every possible opportunity to superslide, boost, etc. is put to use. In terms of new tricks, I really don't see much more potential left at this point...except no one has yet found a way to get bombchus early from the Kakariko Well. With Bottle Adventure, the entire trip to Spirit Temple could be omitted entirely and the route becomes Deku Tree -> Kokiri Forest -> Hyrule Field -> Kakariko. However, with barely any items at that point in the run, it may not be possible to pull off. There's been a lot of research done on this already. I am certain that the time will break two hours in a future run, perhaps even with only the emulator fixes and a more optimized route. In this current run, we can still possibly break two hours by SDA and/or Twin Galaxies timing, so all hope is not lost. But even then, it's still won't be "perfect" due to technological limitations.
mwl
Experienced Forum User
Joined: 3/22/2006
Posts: 636
I just watched the latest update...good stuff, especially the Phantom Ganon battle. So you're be at around 1:41 when you regain control in the Kokiri Forest, maybe a bit less after you redo from the Lost Woods. The Prelude of Light scene is nearly two minutes, and a round trip to the "Light World" and back (to complete the Bottle Adventure) takes a minute. My time estimates have been revised as follows: Kokiri Forest 1:41 Finish BA 1:48 (with >3 mins. cutscenes/text) Ganon defeated 2:03 Last input 2:06 We'll see how this turns out. Great job so far.
mwl
Experienced Forum User
Joined: 3/22/2006
Posts: 636
There's no need to. The "collect 100 coins" stars are only awarded in the 15 main courses.
mwl
Experienced Forum User
Joined: 3/22/2006
Posts: 636
There are three possible routes after the Forest Temple. We need to figure out which is fastest. Option One Kokiri Forest - Head to Lost Woods (Hookshot the fences) Lost Woods - Navigate to ZR portal + Bottle Dive Zora's River Zora's Domain - "Under the ice" clipping glitch into LH Lake Hylia Fishing Pond - Swordless Link Hyrule Field - Item manipulation Deathwarp + reappear in ToT Temple of Time - Learn Prelude of Light Temple of Time - Warp back in time Warp forward in time for Light Arrow B Ganon's Castle Option Two Kokiri Forest Deathwarp + reappear in ToT Temple of Time - Learn Prelude of Light Hyrule Field - Superslide to Lake Hylia Lake Hylia Fishing Pond - Swordless Link Hyrule Field - Item manipulation Warp to ToT with Prelude Temple of Time - Warp back in time Warp forward in time for Light Arrow B Ganon's Castle Option Three Kokiri Forest - Exit to HF Hyrule Field - Superslide to Lake Hylia Lake Hylia Fishing Pond - Swordless Link Hyrule Field - Item manipulation Deathwarp + reappear in ToT Temple of Time - Learn Prelude of Light Temple of Time - Warp back in time Warp forward in time for Light Arrow B Ganon's Castle
mwl
Experienced Forum User
Joined: 3/22/2006
Posts: 636
GuanoBowl wrote:
dont do an .avi yet, I might have to redo parts of the temple. :( I need to get bombs or not use 1 so I can superslide from HF to LH
I'd like to see an .avi of what's already done if it's not too much trouble...
bkDJ wrote:
he doesn't trap phantom ganon on the railing
Well, I suppose it's worth a try next time.
mwl
Experienced Forum User
Joined: 3/22/2006
Posts: 636
GuanoBowl wrote:
http://download.yousendit.com/83A468A3458A820C Here is what I got. I coud not get Phantom Ganon in 1 cycle. I dont think its possible.
I wouldn't be surprised. So far, I've only been able to keep him down long enough to perform three low stabs (this is playing in real-time; I haven't tried with tools). Did you trap him between your sword and the railing? http://www.youtube.com/watch?v=ypIoHohzmss To those of you who are able to watch the latest WIP, where does it end?
mwl
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Joined: 3/22/2006
Posts: 636
GuanoBowl wrote:
Acryte: dumb question. Do you need NL to superslide into the distance? I am having trouble with supersliding off into the distance to get into the boss room.
No, he said you do not. What's your current time, by the way?
AKA wrote:
1. It may well be worth testing the bottle dive in LW and then hookshot laddder glitch in ZD in order to get to Lake Hylia.
Please see my previous comment regarding transition screens.
AKA wrote:
2. I've now definitley think its illogical to use a death warp to the ToT, there is no chance in hell that its quicker to get from there (considering there is also time wasted from the use of a death/savewarp} as opposed to going directly on foot KF the angle into the ladder completely negligable, and anyway why not just use a deathwarp once you have the bottle on B.
Well, I initially made the suggestion considering that (1) you have to get out of Kokiri Forest (from the Deku Tree's location -- it's not a direct exit to Hyrule Field), and (2) you have to learn the Prelude of Light anyway, so you might as well take advantage of it. But perhaps you are right...
AKA wrote:
3. When this is submitted would this obselete the current run becuase by definition the current run is supposed to be the fastest possible route through the game. Obseleting that would give a greater justification for a all medalion run.
I think Guano should submit this run as a separate category because the tricks are version-specific. It's ultimately up to the staff to decide, though.
mwl
Experienced Forum User
Joined: 3/22/2006
Posts: 636
GuanoBowl wrote:
Well, if I die and not save/continue, and then beat the Forest Temple, will I just go from KF --> HF (Is there a peahat to superslide off?) --> LH and so forth?
If you have bombs, I'm almost certain that supersliding from the ToT is faster, because it puts you in a great position to climb that ladder to Lake Hylia. Otherwise, there's a peahat in Hyrule Field near the entrance to Kokiri Forest (but you'd want to use a bomb to superslide out of KF, so in the end it makes no difference inventory-wise.) So you'll be doing two deathwarps: Forest Temple up to bow Deathwarp (Don't Save, but Continue)* Clear Forest Temple (Insert four minutes of cutscenes here) Kokiri Forest Deathwarp again (Save, but don't continue) Temple of Time - Learn Prelude of Light Hyrule Field - SS to Lake Hylia* You'll need at least two bombs as indicated by asterisks. For the Kokiri Forest deathwarp, you can either detonate a bomb or get hit by a Deku Baba, whichever is faster (and supplies pending).
mwl
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Joined: 3/22/2006
Posts: 636
GuanoBowl wrote:
I have 2 hearts left, and this leaves me with taking a heart off from being captured by the "Monsters that hang from the ceiling" which would take me back to the beginning(which is perfecto)
I highly doubt that's faster, unless you have no quick way to lose 1.5 hearts before picking up the bow. That's two rooms' worth of backtracking, and the Wallmasters don't grab you until after quite a few seconds of inactivity in the room.
Acryte wrote:
MWL - no, bombs can be used for horizontal distance... quite a bit really, but only if you are descending.
I know...it's wasn't meant to be a comprehensive list.
Acryte wrote:
AKA, yeah too bad we don't have gold scale huh. Does your bottle have anything in it? Doesn't it have a fish? Can you bottle dive and then go to zora's domain and use the hookshot ladder trick to get to the hylia warp? would it even be faster? You'd need to grab another bug or fish or something though.
We don't have quick access to Zora's Domain. Recall that after clearing the Forest Temple, we end up not in the SFM, but in the Kokiri Forest where the Great Deku Tree once stood. So to do the above, the route will need to be KF -> LW/HF -> ZR -> ZD -> Bottle dive -> LH which adds up to 5-6 transition screens. As far as I know, the fastest way to Lake Hylia is to superslide there directly, either from ToT (following a deathwarp) or the forest.
AKA wrote:
Is it really best to use a deathwarp ToT, as deaths cost quite a lot of time espeacially when you need to save quit, the time saved from using the PoL is quite minimal in my opinion
I don't think it's that minimal. Entering Hyrule Field means just exiting the Lake Hylia area, right? You can skip climbing the ladder, supersliding across half the field, and watching at least four transition screens (HF -> Castle gates, Gates -> Mkt, Mkt -> ToT grounds, ToT grounds -> ToT)
mwl
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Joined: 3/22/2006
Posts: 636
GuanoBowl wrote:
EDIT: Nevermind, I dont need any bombchu's, just 3 bombs. 2 for each block I need to get on, and 1 for the boost. That leaves me with 12 bombchus and 3 bombs.
Heh. Just remember...(in general) * Bombs for pure vertical distance * Bombchus for horizontal and vertical distance, as in a "staircase." Please release another WIP when you get the bow. We'll check for desynchs and imperfections, and then you can do a deathwarp and proceed to doing Acryte's sequence break to Phantom Ganon.
mwl
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Joined: 3/22/2006
Posts: 636
Yes, I understand what you mean... The key in the entry chamber is about a 25-second diversion based on Guano's previous run. Roadmap: Forest Temple Kokiri Forest - Deathwarp === Target: 1:38/1:39 === Temple of Time - Learn Prelude of Light (~1'45") Hyrule Field - SS to Lake Hylia Fishing Hole - Swordless Link* Hyrule Field - Item manipulation** Warp to ToT w/Prelude Temple of Time - Warp back in time Warp forward in time for Light Arrow B Ganon's Castle w/out Rainbow Bridge === Target: 1:43/1:44 === Inside Ganon's Castle - new trials skip Defeat monsters with explosives & arrows Ganondorf - Stun w/Light Arrow B & re-equip MS for low stabs Tower escape Ganon === Target: 1:55/1:56 === Wrap-up dialogue text === Target: 1:59:xx === * Equip Hover Boots & cast fishing line, then move to door w/the line cast ** See AKA's original instructions: 11. Go back towards ToT 12. In hyrule field (Not in lake hylia) Pause and unpause (puts deku stick on B [DON'T PRESS B]) 13. Empty bottled fish and catch it again 14. Do backflip and then press bottle button and then B before you hit the ground. (puts bottle on B) 15. Go to ToT 16. Put fish on c-right and make sure deku nuts aren't equipped (not sure but to be safe). The other option is to superslide to Lake Hylia from Kokiri Forest, and again from Lake Hylia to Temple of Time. This saves the warp cutscenes, but I doubt it'd be faster.
mwl
Experienced Forum User
Joined: 3/22/2006
Posts: 636
Acryte wrote:
if you can find a way to fall in the void... do it the way I said above, then fall in the void (or deathwarp) and you can respawn back in the room up top and fight the 2nd set of stalfos.
Really? You think this is faster? Climbing the vines takes more time than many would presume because the hookshot can only reach about halfway up the wall. The Stalfos pair isn't a huge diversion as I see it. A deathwarp would probably take more time than whatever's needed to reach that battle arena, and a respawn would depend on how easily one can get into the void. I can jumpslash through either door on the second floor, but when I get outside to what appears to be pure blackness, I don't fall into the void -- see the pic I attached earlier. The other room's there, just that none of the textures are actually loaded.
mwl
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Joined: 3/22/2006
Posts: 636
Acryte wrote:
Just making sure, but we are grabbing the key in the 1st room (using hookshot) and then the key in the floormaster room that is next to the block maze room after the megajump right?
No. We have to collect the small key from the Stalfos pair on the first floor. Otherwise, there's no way to get the bow -- the upper-floor Stalfos doesn't appear and you'll be forced to jump down the hole, fight the pair, and retrace your steps. As for the other small key, it simply comes down to whichever one is faster. I originally suggested the Floormaster (jump attack + quick spin), but AKA thought the one in the entry chamber was faster. If I recall correctly, GuanoBowl said the Floormaster saves more time, so I'll trust his judgment. Bow early would be really nice if we could somehow make it happen, but at this point it appears that the odds are slim. The loading point must be triggered from the other end, so levitating from the first floor is a no-go.
mwl
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Joined: 3/22/2006
Posts: 636
Acryte wrote:
MWL - just an idea, but have you tried killing the stalfos for the key, and then exiting and entering again, and then hovering up top?
I did. No worky. This is what happens if you jumpslash through the iron bars:
mwl
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Joined: 3/22/2006
Posts: 636
Is there a quick and easy way to reach the bow? Unfortunately, levitating from the first floor doesn't work. The Stalfos on the second floor do not appear.
mwl
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Joined: 3/22/2006
Posts: 636
Mukki wrote:
Also, I think using a Death Warp after getting the bow will be faster than Song of Soaring.
Good call. I just timed the difference. Deathwarp: 11 sec. Song of Soaring: 20 sec.
mwl
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Joined: 3/22/2006
Posts: 636
GuanoBowl wrote:
I keep getting a game crash and mupen freeze. I dont think this is going to work.............
Crap. But this works in Project64, right? Where in the process does the crash occur in Mupen (up to which picture)?
mwl
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Joined: 3/22/2006
Posts: 636
I was able to download the file just fine. I've uploaded a mirror: http://loztp.freehostia.com/oot/dmt_to_ft.zip Please download it only if you intend to watch it or convert it to .avi/.mkv for those of us who don't have the plugins. ;) (The file is over 1.5 MB and I'm on a free hosting account.)
GuanoBowl wrote:
I dont understand? What are you trying to say? Here is my .zip file from Death Mountain Trail to Forest Temple entrance. If you think that there is a trick that does not allow NL or whatever, let me know now because I am going to go ahead and try and finish the Forest Temple. I didnt grab gauntlets (if that is what you thought). Im pretty sure I did this right, Enjoy!: http://download.yousendit.com/12DAFFC913D057E5
What Acryte is trying to say is that he's found a major break in FT that would allow you to go directly to the boss without having to superslide into the elevator early or collect the boss key. Consequently, you'd also skip warping to the desert to get Nayru's Love. However, his Mupen64 constantly crashes when he tries to perform the trick. He is going to post screenshots so that you (and the rest of us) can test the trick to find out if the Mupen crash is specific to his computer. Hopefully, it is and you'll be able to pull it off, but Acryte isn't confident and in the end suggests that you stick with the original plan. It looks like the trick may be our only hope for sub-2, so hopefully the crash only affects his computer and you can get it to work out. Since time is so critical (as in, you need every second you have right now), I'd wait until it's been verified that there's absolutely no way to get it to work before proceeding... Also, can someone who does have the necessary plugins to view Guano's WIP please do a desynch check from the beginning?
mwl
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Joined: 3/22/2006
Posts: 636
Acryte wrote:
yeah it doesn't matter what plugin I use. Mupen hates me. Kinda dumb really... it totally would have gotten us sub-2. No gauntlets, no Nayru, no requiem no bosskey or poes. That would have been it. though it is still possible... this wou
That sucks. =( Is there any other computer you can possibly run Mupen on?
mwl
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Joined: 3/22/2006
Posts: 636
DK64_MASTER wrote:
Can the trick be done without Naryu's Love? Or does the staircase get in the way, or do you not have enough time to superslide?
NL is required.
Acryte wrote:
Okay, so... in the room before that, use NL and then release a bombchu and have it go length-wise across the room. Have it timed so that it blows up on the door. Now, you want to drop it, run to the door; go through it; quickly pull back slightly towards the door and drop a bomb (the bomb should be outside the bombchu's blast radius), then run forward a tiny bit and then store the groundjump. The bombchu explosion won't blow up that bomb, but it will hit NL and make you slide (so being too close to your bomb doesn't matter since it doesn't blow up and won't cancel your superslide... this makes it a lot easier). Now, make sure your angle is perfect and you should stick. Once you hear the platform start to lower, let go of R and then you'll get inside. do something that lifts you off the ground, aka a jumpslash or a sidehop etc. Then you are good to go!
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