Posts for mwl


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mwl
Experienced Forum User
Joined: 3/22/2006
Posts: 636
Bag of Magic Food wrote:
I admit that I still don't get the point of "highest score in fastest time". To me it sounds like comicalflop was trying for just the absolute highest score, but got lazy, and eventually settled for pretty-high scores that didn't take as long to achieve. Is that the real situation here?
I voted "meh" for precisely this reason, even though the run was well-executed given its nonstandard category. Quite frankly, I don't see the point of this -- the standard "time attack" and "score attack" runs already cover all bases.
mwl
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Joined: 3/22/2006
Posts: 636
Final score?
mwl
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Joined: 3/22/2006
Posts: 636
Shadoblade wrote:
In fact, I would much rather you not optimize it for a few reasons. 1. Harder on you. 2. Makes absolutely no difference 3. We dont need extra time spent on a part of the game everyone will forget once we finally get through this boring part. I think we can all agree that next WIP sooner is better than next WIP later.
Agreed. There's absolutely no need to frame-optimize the final night; just don't make any noticeable/embarrassing mistakes, such as missing a backflip onto the clock tower ledge.
mwl
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Joined: 3/22/2006
Posts: 636
It's not -- I did it just fine. It's kind of tricky to aim (since the camera angle is off when you enter the room), and you have to let go of the spin immediately. But it's doable.
mwl
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Joined: 3/22/2006
Posts: 636
comicalflop wrote:
I also remembering stating at the begininning that sidehops look much slower, especially when you do them up inclines. Is it in fact faster than spinning up? I really believe that spinning is best to use when making turns and going up that inclines that you use sidehopping for- I noticed a few places where you used sidehops to do this, and it seemed much slower. It's most likely because Deku Link has slow/short jumps, both for backflips and sidehops (that probably also applis to Goron, and from what i remember the Zora sidehopped seemed to be slightly slower as well, though not as bad as Deku/Goron.) with longer pauses between jumps, and that normal Link has the best hopping action.
Good point -- I noticed that too.
mwl
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Joined: 3/22/2006
Posts: 636
bkDJ wrote:
aaaa I came back expecting it to be done but it desynced anyway. so here is from first control all the way to scarecrow and I'll do the rest some other time >:( http://tas.monotoli.org/mov/mm/lozmm-mukki-wiptas-01.mkv
Looks good so far. I'm trusting that your spins and backwalks are fully optimized. I have some doubts about your entry into Grandma's room, though. It appears that you hesitated at the door for half a second, and you walked (instead of Deku-spinning) to her. What gives?
mwl
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Joined: 3/22/2006
Posts: 636
In the spirit of helping, here are two screenshots that I think really capture the essence of Fabian and JXQ's SMW run. They're both nicely compressed and ready to go.
mwl
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Joined: 3/22/2006
Posts: 636
comicalflop wrote:
I am NOT counting the debate to use Pacifist in every single stage, as I have stated before it's going against my highest score in shortest time goal and would greatly decrease the entertainment.
I was under the impression that this was a pure score attack? AntD is already doing a time attack, so I fail to see the point of having something in between. What is "highest score in shortest time?"
mwl
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Joined: 3/22/2006
Posts: 636
Mukki wrote:
In regards to the backflip over the counter; do I do this in both instances (i.e. when first entering the Stock Pot in and then after Grandma's story) or only after Grandma's story. I ask because it will be clearly faster after the story since I am using the ground floor door but I'm still unsure about the first. EDIT -- I recorded a movie from a savestate of this area doing this and it did in fact turn out slower by about 30 frames, it wasn't as intensely TASed (about 105 rerecords to a 40 second movie). I went over the counter on both occasions which is probably why. I really only think it will be faster the second time.
It's only faster on the second time, as you're proceeding to exit the Inn. My apologies for not being clear.
mwl
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Joined: 3/22/2006
Posts: 636
What about the Bumper Clear on Stage 4? That should be far easier than Pacifist, and it's worth 10K.
mwl
Experienced Forum User
Joined: 3/22/2006
Posts: 636
comicalflop wrote:
agh I can't view it, youtube links don't work for me 100% of the time, bummer. BtT Youtube Link Mario Bros. Youtube link I'll try to squeeze in Pikachu tonight, maybe even DK as well. Then I'd have caught up with antd.
No pacifist? Pacifist > Bros. Calamity + True Friend 60000 > 25000 + 25000 = 50000 Also, tried a Bumper Clear (10000)?
mwl
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Joined: 3/22/2006
Posts: 636
You need some kind of explosives to reach the chest containing the bombchus.
mwl
Experienced Forum User
Joined: 3/22/2006
Posts: 636
It may spoil a little too much, but I guess we could go with that. A better (clearer) view of Sheik and Link than the one on ZBlog can be seen at around 26'36" in the TAS. These may be worth considering, too:
mwl
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Joined: 3/22/2006
Posts: 636
Before I make the decision I'll wait for Petrie and pyh to see what they think. Also, I'll PM Maximus about his TAS editor to find out if when it is made Mupen compatible I could separately record the Stock Pot Inn sequence and graft it in.
If hex-editing works out, that'd be awesome. Hopefully it does...
But you're right, unless there is a collosal breakthrough in Mupen development that makes it not shit i'll probably be the first and last person to do this so it should be as perfect as possible.
Indeed, and hence your efforts are very much appreciated.
Also, it should be noted that I'll be going to university (hopefully) in september at which time all my computational activities move onto a laptop which can not handle this game. What I'm getting at is that this run can't turn into a FODA-like year long TAS or it won't get finished. I'm confident I can get this done long before then as I am spending 2-3 hours + per day on it, but we need to know what we are doing.
I think that's plenty of time to optimize about 2-2.5 hours of solid gameplay. MM is not cutscene-heavy like OoT, so I'd say it's a bit more work than Guano's run...but it's also not as trick-intensive as FODA's run. There will be points in the game where you'd be completing dungeons almost normally, except with items you shouldn't have. :) Just be sure to master your bomb/bombchu hovers, superslides, and quickspins, and you'll be pretty much set.
mwl
Experienced Forum User
Joined: 3/22/2006
Posts: 636
Fabian wrote:
I want to point out what a horrible horrible suggestion your screenshot is. Almost to the point where it's 10 times worse than the one currently used.
Then say so in your earlier post instead of resorting to personal attacks. This isn't third grade. Have you played the game? If you have, you'd know that there is a treasure chest like that in every dungeon. That's why it's a boring pic. If we want to stick to treasure chests, this one might be better:
mwl
Experienced Forum User
Joined: 3/22/2006
Posts: 636
I did mention this earlier you can shoot a bubble at the middle of the clock tower in order to get three ruppees, which would give you a quick upgrade to the adult wallet as you'll need to get the chest in ECT.
The adult wallet upgrade requires 200 rupees, not 100.
1) Have you tried backflipping over the counter in the stock pot inn? I'm not sure, but it may be faster.
It is definitely faster. I just tried it and the difference comes out by whole seconds, not frames.
2) Why didn't you skip tatl's message right before entering the clock tower?
I brought this up a while ago. If I recall correctly, he said there wasn't a way to do it.
3) Doesn't it save time to charge you bubble while running towards the skull kid?
How do you charge up a bubble and run at the same time?
I'll redo if it makes that much of a difference, however, I am now in Clock Town after getting the deku mask so it might be a long way back to go and more desyncs for a second or so of improvements.
To be honest, I'd rather see a movie as close to perfect right now as possible, even if the revisions delay its completion. Here's why: (1) Unlike OoT, MM has pretty much been broken to its limits, barring some freak trick. (2) Making an improved run will take a lot of time, so if you can make this the final run, that would be best. I can give a heads-up for petrie and pyh to offer their criticism, too. However, it's your choice. I can understand if you want to move on.
mwl
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Joined: 3/22/2006
Posts: 636
Fabian, all I can say is that if my posts bother you that much, you have serious issues. I was trying to make a constructive suggestion. Sure, I criticized the current picture, but you do have to admit that it is uninteresting compared to the ones we have for SM64, SMW, etc. Good day.
mwl
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Joined: 3/22/2006
Posts: 636
Acryte wrote:
About skipping Requiem.. Just leave through the top and you can skip it... only thing is that you have to go through the extra rooms.
Which is slower (unless I'm mistaken), so might as well just learn it.
mwl
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Joined: 3/22/2006
Posts: 636
It doesn't matter. As I've been saying, you don't need either the Gauntlets or the Mirror Shield to complete the game with Bottle Adventure.
mwl
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Joined: 3/22/2006
Posts: 636
Can we please change the image to this one? No offense, but honestly, the treasure chest sucks. It shows nothing that is amusing or out of the ordinary. For those who don't know, the Golden Scale is normally obtained as an adult only. I've thought about using a couple of the other images on this page (just about the only publicity the run managed to get...*sigh*), but thought they may spoil a bit too much.
mwl
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Joined: 3/22/2006
Posts: 636
You don't need any medallions to complete the game. The only problem is the Light Arrows, and that's where Bottle Adventure comes in -- it provides an alternate method to getting that item without completing Shadow/Spirit. For this reason, the Requiem is unnecessary. We visit the temple to collect Bombchus, and nothing more. That said, if there's another source (such as Bottom of the Well), early Spirit and the long Wasteland trek can be skipped entirely.
mwl
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Joined: 3/22/2006
Posts: 636
comicalflop wrote:
for skippable stuff in Spirit temple, I vaguely remember at some point on youtube seeing a vid of bomb staircasing and somehow bypassing the huge grey block that needs the iron gauntlets to enter the adult section... don't know if A) it'll work or B) that means that you can play the adult section as a kid and get the mirror shield early... is there any way to bomb boost/seamwalk/SS up to the iron guantlets from the outside? I don't know if using the fish to those extremities will get the desired effect, but sounds like it could save time if it does.
First of all, you won't have bombs upon entering Spirit Temple. Second, completing the adult section as a child is probably too slow to be worth it. You can reach the hands from the outside, but you'd want to plant a magic bean, ride the bean plant to the Heart Piece (which accounts for about half the needed height), and then use the tactics you mentioned to reach the treasures. This can't be done on the first trip to Spirit, though. (It'll be the only trip if Guano is doing Bottle Adventure.)
mwl
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Joined: 3/22/2006
Posts: 636
GuanoBowl wrote:
So, dumb questions from the author...... 1. What path are we using? 2. Is mwl still updating the progress site? I am in Hyrule Field about to SS off a peahat. We need to break down the Spirit Temple and see if anything can be glitched through/manipulated. If not that, then Dodongo's cavern as well as Jabu Jabu needs to be well read. For Jabu: I think I should skip picking up Princess Ruto, grab a fish, and use that for getting the boomerang. This leaves the dialogue time down. After getting the boomerang, go back and bomb boost (if Princess Ruto is not grabbed, can you grab and throw a box instead?) Or if the fish still exists, then use that on the next switch. If this is wrong. Please correct.
No, I haven't been updating the site. No one has yet figured out a way to get past the guards in Hyrule Castle Courtyard, and that's the main roadblock right now. As for Spirit, skipping that long dialogue would shave off about 1.5 minutes. If you can find a way to skip the Requiem, that would be another minute off. Regarding your proposed Jabu-Jabu strat, I believe the bottle glitch doesn't work on that particular switch. If you can show us otherwise, please do so!
mwl
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Joined: 3/22/2006
Posts: 636
Yes I did the backflip where you release Z on the input frame before pressing A. I t causes Deku link to do a corkscrew like attack and it gives the illusion that he goes through the heart piece without collecting it.
Nice!
I guess there's no advantage to waiting until the fairy is in a different location?
As far as I know, there isn't. The stray fairy's daytime location is the laundry pool, if I recall correctly. Collecting it in ECT is convenient since it can be done en route to the Stock Pot Inn.
mwl
Experienced Forum User
Joined: 3/22/2006
Posts: 636
How is the 16-star improvement (15'20"-30" target) going, by the way?
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