Posts for mz


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mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
Wow, huge progress indeed. Almost looked like you were just playing around. :D A lot of really funny parts (this was my favourite :P). By the way, it didn't desync for me. It ends right at the beginning of the Metal Gear Rex fight. It may have desynced for you if you used fast-forward while replaying (that's a known issue). I hope those desyncs don't demotivate you; can't wait to see the final bosses. Keep it up.
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
I answered that here: http://tasvideos.org/forum/p/210096. (Short version: it's not very useful.) Comparing mine with darkwasabi's run, he had one fight less so far. I wonder why he didn't get that extra fight there (at 7:20 in Part 4); he doesn't seem to walk or anything, and I tried various things to skip it, but couldn't find anything. (And I'm already watching the RAM addresses for danger, offsync, and stepID...)
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
nfq wrote:
you could have probably done the first fight a few seconds faster if you had only attacked with squall and seifer, because seifer would be able to kill the guard with one slash. you attacked once with zell, so that took some extra time.
Each guard has 105 HP, but Seifer only does ~90 HP damage (95 being the highest I could get).
nfq wrote:
i know this sounds a bit crazy, but at 2:57 when you go back to balamb garden in the world map, it could be a good idea to rent a car, because a car goes faster.
It seems you're right. I made a quick test and it was at least 200 frames faster.
nfq wrote:
the fight with ifrit could have been a little faster if you would have drawn fire from ifrit and cast it on squall, because with luck manipulation, the drawn fire can sometimes inflict 150HP damage.
I haven't tried this one yet, but sounds reasonable. Thanks.
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
Kyrsimys wrote:
What do you need Siren for? St-Atk-J and St-Def-J?
Mainly for L Mag-RF (Refine Life/Recovery Magic). I don't know if ST-Def-J or ST-Def-Jx2 can be useful for a TAS, since you can manipulate enemy attacks.
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
p0rtal_0f_rain wrote:
We're still trying to have the emulator where it safely changes CD's during movie playback.
That was fixed in v0.1.0. (changelog)
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
I uploaded some new segments to Youtube: Part 4, Part 5 and Part 6 (pxm). The movie length so far is 1:00:42.
Mastania wrote:
Have you tried Quistis' Laser Eye? It seems like it would much faster to use against the Fastitocalons, and possibly about the same speed against Ifrit.
That's an interesting question. darkwasabi said it was slower, but I think it might be faster in a TAS. I will surely test it the next time I have to do those fights.
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
That fix must be the most important line I ever wrote in PCSX. :P There's still one cause of desync left (at least in the case of Final Fantasy VIII): when you use fast-forward there's a very minimal chance that your run will go out of sync. I haven't bothered to debug it yet, because I only use FF when I'm replaying from the beginning (and the desync happens very rarely), but it probably has something to do with the speed hacks in the frame-skip functionality. I'm very happy anyway: I'm almost 30 minutes (100k frames) into a very complex game, and no desyncs yet since I applied that fix. :D
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
Here's part 3: http://www.youtube.com/watch?v=o-u9xu7RLyg (pxm): from getting the fish fins to right before Dollet (pretty boring segment, if you ask me). I already got most of the useful RAM addresses for battles: The only thing missing for writing a semi-decent bot was to know what made the RNG advance, and I figured that out by the last turn of the first fight, and perfected it by the end of the second fight. If you play the pxm file, you can see how I press the circle button there like a madman (even before the dialog boxes appear) just to get the needed extra fish fin (~5% chance), to get the Rough Divide animation (~50%) and to get the Fastitocalon out of the ground (this was the hardest one). Knowing how to easily manipulate the RNG, I should do the three fights again, but this is only the test run and I'm too lazy to bother yet. :P
funnyhair wrote:
cast Zombie and then reagen, so the bosses die. THey are also vulnerable to confuse magic, and it hilarious watching them kill each other.
That sounds entertaining. I'll probably do various of those things to make the ~8:30hr movie more bearable. Also, I won't abuse Selphie's The End; I promise. :P
Ver Greeneyes wrote:
If playing cards is out of the question, getting some fish scales from the coastal area for some Waters might be a possible second best, assuming you can manipulate them coming out of the ground right away.
That's what darkwasabi did, and I'm still following his steps. :P I will play cards once in a while, though; especially to get the high level ones later on.
Mukki wrote:
Does this game have any characters that have glitchy damage dealing e.g. the Tifa route in FF7, or would you upgrade your weapons and just Lionheart everything?
I'm not sure (probably Toothache or Kyrsimys know better), but I think it's mostly the latter.
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
I was able to make it sync using SDR's config folder (couldn't make it before.) I'll investigate for the next version of FBA-RR what settings were needed to be saved in the movie file.
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
That's what I've read in some faqs. Haven't tried it yet. :P
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
Actually, it needs HP lower than 32%, a party member dead or some bad status to come up. And it seems the game doesn't like giving limits in every turn at the first try, because I couldn't get the last one to do that. It might be manipulable with some even early actions, perhaps.
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
Toothache wrote:
darkwasabi already broke the Random Encounters, you can find some pretty detailed stuff about it here.
Yes, I've been reading a little that thread before starting this run. In my tests (and I think darkwasabi said the same somewhere in that thread) I've been able to just delays some random encounters, and that hasn't been useful so far. There's also a menu trick that can delay RE, but it's useless for a TAS because of this:
darkwasabi wrote:
Menu trick is only useful at the end of segments were you would have gotten into a battle right before saving.
Kyrsimys wrote:
Not getting the limit break on the first try looks pretty bad, is it not manipulatable by delaying the previous command?
Well, I tried, but couldn't get with a faster way than the current attempt. I'm not sure how the RNG works for various things (like the Rough Divide animation), but it would save many minutes if I could crack it.
arukAdo wrote:
No analog ? that would be bad for that game i guess
There is support for analog, but I can't TAS seriously with a controller; I use tons of keys. :P If someone could make something like the N64 TAS Input plugin, it may save quite a few minutes in the run.
funnyhair wrote:
i think there might be a way to skip the opening animation. it might save some frames.
It might actually save ~5 minutes. :P I don't think it's possible, though.
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
I finally started a "serious" TAS attempt of Final Fantasy VIII. I've been following darkwasabi's speedrun route so far, but I'm hoping to find things that should be done different or faster in a TAS, so I can start a new one with this information when an emulator with better sound becomes available. You can watch what I have so far in these YouTube videos: Part 1: http://www.youtube.com/watch?v=BYEPGQUwL2o Part 2: http://www.youtube.com/watch?v=bXdZB0TnINs Part 3: http://www.youtube.com/watch?v=o-u9xu7RLyg Part 4: http://www.youtube.com/watch?v=aePgS4YqVR4 Part 5: http://www.youtube.com/watch?v=WcSV3aGfdds Part 6: http://www.youtube.com/watch?v=h4CpRPdUwW4 Or you can get the pxm file. Any feedback?
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
And ever another new version: pcsx-rr-v012.7z.
Changelog wrote:
-Eliminated the major cause of desyncs that could occur when rerecording. -Added a few hotkeys for Ram Search. -Fixed the dialog title for WIN32_LuaRunScript().
To give you an idea of what the fix in this release does, I was having around 10 or so desyncs every few seconds of gameplay in FF8; now I've recorded 20000 frames and I haven't had a single desync yet. So, you probably may want to use this version if you ever plan to use PCSX-RR to make TASes.
AndyD wrote:
Tekken 1 (U) works but the intro movie has no sound, and none of the music plays
The "no sound in FMVs" is a known issue, and to fix it should have the highest priority now. About the music, you probably need to use a different CDR plugin if the game is using CDDA.
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
antd wrote:
any chance you could fix the FF7 boss repetition bug, mz?
No.
antd wrote:
PCSX team directed me to you =|
antd wrote:
PCSX support team told me the repeating boss problem doesn't happen on PCSX (non re-recording), and that I should make an issue with the author of PCSXrr. mz.
There is no PCSX support team, in fact, there is no PCSX team at all since the year 2003, and even then, the team was only linuzappz, so I wouldn't even call it a team. (All I've seen in the official project page on SourceForge is a guy called "pixels" commiting only a pair of minor patchsets in the last 6 years.) Now, if you load your savestate in PCSX (not PCSX-RR), it happens exactly the same as in my version. All I've seen so far from you is a savestate in the middle of the fight, which doesn't mean absolutely anything. Not to say, you already had this issue before with the previous fight, which was occurring because you didn't use a certain limit break or something. Also:
BadPotato wrote:
I made my own test and look like your supposed to have a little "cutscene" when the airbuster is defeated(the camera zoom on the robot face for few second) .. so you have to manipulate the game enought to see "this cutscene", else the game would think that you din't even beat him, I suppose.
Also:
antd wrote:
Starting again using Lua fixes the problem
So, yes, you can see why I can't take this very seriously. If you really want me to take a look at this issue, upload a .pxm file that starts from power-on, with no savestate or memory card bullshit. I won't submit your movie with my name on it, I promise. By the way, I'd appreciate if you could stop spreading lies about my version of PCSX.
BadPotato wrote:
btw, where is saved this "temp savestate" ? does there are a way to get it on our hard disk? (once again, after many brute force test... I suppose that this is best way to get a backup of his best attempt, right?)
It should be in your system temp folder, I think. The best way would be to just save a table with the input made, in my opinion, so you don't have to make a 4MB savestate for every attempt.
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
BadPotato wrote:
but what about the analog stick??
Er... Well, the Lua code only had support for buttons. :P
BadPotato wrote:
I might want to do something like:
input = joypad.read(1);
input[4] = true --Pressing start with the right nil/true byte?
joypad.set(1, input);
I don't know much about Lua tables, but you can try something like this:
buttonNames = {"select","l3","r3","start","up","right","down","left",
               "l2","r2","l1","r1","triangle","circle","x","square"}
input = joypad.read(1)
input[buttonNames[4]] = true
joypad.set(1, input)
BadPotato wrote:
another thing.. I'm very unsure how I can do a savestate and reload it...
You need to save something before loading a temp savestate. :P Also, I've always seen they put "emu.frameadvance()" at the end of the while loop, so you may want to try moving it to the end too.
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
Warp wrote:
Likewise: If a bug allows doing effectively the same thing as a gamegenie code, would it be allowed?
That's what those "reset in the middle of a SRAM save" bugs do, in my opinion. I don't really like them (they're not very "legal" -they depend a lot in the used emulator- and it's not much fun seeing the memory values being freely manipulated like that), but they've been accepted before.
Warp wrote:
we are talking about cheats which can be performed from the game itself rather than eg. gamegenie codes
If that's the case, I think the cheat in the first post should be allowed and recommended to use. It can be made in a real console and doesn't affect the difficulty or the route taken in the game.
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
arukAdo wrote:
I dont think opening the lid is possible, or it would be in hotkeys then
It is possible, but it wouldn't be very practical. You'd have to be switching discs a lot of times, which would become very boring and annoying. Also, the movie file format only supports 256 disc switches.
arukAdo wrote:
now you just need to be sure having latest pcsx build i guess, compile it from svn (apparently mz is activly fixing/enhancing lua)
No, I'm not. Also, I'd never ever recommend compiling from the SVN: it may contain even more bugs than the official releases and it will be much slower, unless you want to PGO every time you make a new build.
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
Here's the fixed version: pcsx-rr-v011a.7z.
Changelog wrote:
-Fixed the Lua scripting function "joypad.set".
And these are the button names:
select l3 r3 start up right down left l2 r2 l1 r1 triangle circle x square
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
BadPotato wrote:
joypad.set(1,{["x"]=true})
Oops, you're right. That doesn't work at all. I'll try to fix it as soon as I can and upload a new version. I only tested joypad.get, and forgot about joypad.set... Hopefully I didn't forget to test other functions too. :D
BadPotato wrote:
you could write an "example lua script" for showing how work each command
I'm using the same code from other emulators, so you could start with that... People have written a lot of examples for FCEU/X, Snes9x and Gens; and they're much better than anything I could ever write. :P There's also this very useful page, besides the official documentation from the other emulators. Thanks for reporting the bug.
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
A couple of good SNES movies: Virtual Bart Clue That Virtual Bart movie is one of the most entertaining ones I've seen lately. Too bad it was cancelled... EDIT: This Arcade game is nice too: Puzzle De Pon! R! (screenshot)
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
New version: pcsx-rr-v011.7z.
Changelog wrote:
-Lua scripting. -Fixed a possible cause of desync in GPU_writeDataMem; only seen when frameskip was enabled (for ex. with Fast Forward). As a side effect of this, Fast Forward is now ~25% slower. -Screenshots are now taken correctly and they get saved as PNG. -Added "-lua" command line option. -Added "Maximum Speed", "Run Lua Script", "Stop Lua Script" and "Reload Lua Script" hotkeys. They will need to be remapped if you've used previous versions of PCSX-RR. -Various minor improvements in the "-RR" code. -My computer gets 10% slower due to the "pcsx.exe.manifest" file, so it doesn't come within the release archive anymore. You may want to remove it from your PCSX-RR folder too if you have a slow system.
You can find all the supported Lua functions on this wiki page: LuaScriptingFunctions; I used the "LuaEngine.c" from FCEU .28 (it was the only one written in C :P) and added a few more functions from other emulators.
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
Bug report, I think:
gui.register( function()
	gui.text(10,10,"stay")
end)

while (true) do
	gui.text(10,20,"disappear")

	FCEU.frameadvance()
end
If you pause the emulator, only the "stay" line remains on the screen. Other emulators work correctly, only FCEU/X works like this (and PCSX, but I'm using the same code as FCEU :P).
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
gia and Aqfaq did something like that for this movie, I think. Note how much CPU power and time it took to process a few seconds on a very simple game... It should be possible with most games, but not very practical. On the other hand, I think most Lua coders on this forum are always making bots to test every possibility on smaller tasks (such as luck manipulation to make enemies behave this or the other way, drop certain items after killing them, etc.)
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
I was one of the two that gave a 10/10 to the currently published movie. I think I will need an "11" option now. :D
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
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