Posts for mz


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mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
That was awesome! NOW I'm really interested. :) Did you have any desync problems or something like that? And, does it have an AVI dump function or are you using an external tool to capture those videos? Anyway, keep up the great work. I'd love to see more of this game.
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
Yeah, buying the game or downloading more copies won't change anything. Just make sure one of your ISOs work in pSX or ePSXe, and then just do some trial and error in PCSX with it. I did some more tests, it looks like the CD-ROM ID gets updated randomly or something... I've looked into PCSX's and CDR plugins' source code, but I couldn't find a way to fix this. So, you will need to find a way to make it work as I said, or keep working on the movie from a savestate I could give you, or just drop the TAS until a better coder or emulator shows up...
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
To convert that old pxm format, you need to use "Movie File Format Converter v2.0" first and then "Movie File Format Converter v3.0". This way works for me. Also, there's no need to compile old versions; you can download them from the official website: pcsxrr downloads (you can get both pxm formats converter from there too).
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
theenglishman wrote:
Okay, either something's not right with the disc switching or I'm a horrible ass who doesn't know how to use PCSX. Probably both. Here's a new version of the pxm - http://files.filefront.com/metalgearsolidalt+tas+thenpxm/;13247558;/fileinfo.html - where I prompt the player to insert disc 2, but the game doesn't recognize that the discs are switched. Weird.
Heh, your movie worked for me. :P I think it might depend on the CDR-plugin/CD-drive you're using... Or even something else. Like when you use "Start Playback": sometimes it shows the current CD-ROM ID, and sometimes it doesn't. There are some plugins that do this bug for me (the ISO plugin, I think). So... What's probably happening for you is that the CDR plugin is not updating the CD ID, so the game can't know when you insert CD2, since it still thinks CD1 is in. Maybe you can force an update of CD ID by pressing "Esc" key and then "Emulator"->"Run" once you've inserted CD2 in your drive. You will have to do some trial and error until I can fix this, sorry. (Other things to force a CD ID update you can try are: pressing the "Reset" hotkey, using the "Run CD" menu entry, etc... After this, and once the correct CD ID is in memory, just reload your savestate and keep recording. I hope you can get the point: the important thing is just to force an update of the current CD ID, you can then keep doing everything else normally.)
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
Xkeeper wrote:
For the record, I personally think that games that are half-height resolution (see Crash Bandicoot) could use a 2x-height stretch (not filter.).
More like 1.6x-height filter stretch, I think. Crash Bandicoot uses 240 where it should be 384.
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
Cool, I didn't know that. Ignore what I said then. :P (By the way, GOM still show it as 512x240, but I guess most people don't use this player anyway. It works fine on VLC and MPC.)
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
Bisqwit wrote:
Width of 256, 320, 512 or 640 Height of 240 or 480
I've seen different resolutions used sometimes, such as Ghost in the Shell's height of 216: And Castlevania: SotN's width of 368:
Bisqwit wrote:
I think most commonly PSX videos should be encoded at 320x240.
When you do that, you miss most "i"s and "l"s in Castlevania: SotN opening story, which lasts a few minutes; and it also makes other letters difficult to read (the resolution at this screen is 512x240).
Bisqwit wrote:
For screenshots, please use whatever resolution that particular scene is in.
Most 3D games on the PS use 512x240, which makes screenshots look really bad: I mean, they don't look "bad", but the games in reality don't look like that. It might break the website layout too...
Warp wrote:
Btw, why couldn't the maximum resolution used in the game be used for the video encode, scaling all the smaller resolution parts to that larger size?
I think that's the best solution. Also, mkv with changing resolutions might be a bad idea... I wouldn't like to watch a video at 512x240 (in case we're planning to use the original resolutions and not 4:3 scaled).
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
Xiaopang wrote:
i have backups and they all run out of synch, so what are they good for if they don't work??
DesyncHelp wrote:
and always make a backup of the working copy
Hint: "working copy" might not be the same as "copy that runs out of synch".
Xiaopang wrote:
and where in that great documentation of yours does it say that kkapture works as a 3rd party solution for avi capturing?
Nowhere. I'm just trying to provide a possible solution to a problem I never had before.
Xiaopang wrote:
i was more thinking about: "This copyright notice must remain with the code. If your program uses this code, you must either distribute or link to the source code. If you modify or improve this code, you must distribute the source code improvements." yeah this notice is there, even though it is hidden pretty well.
I still fail to see a single word about the documentation. Source code has always been there.
Xiaopang wrote:
still doesn't change the fact that it's impudent towards the original author if [...]
Says the guy who made a whole TAS using our program, encoded using our program and then uploaded the video to YouTube, without saying a word about us or the original FBA developers. And then came to our forums only to talk shit about it, and not a single word of thanks. Also, I can't see any word of thanks to the people who made the game you illegally obtained and then TASed.
Xiaopang wrote:
may be you should also download the 0.0.0.2 release yourself, because it doesn't come with anything else, but the exe and a crappy outdated changelog.txt that only contains the changes of 0.0.0.1... but hey, go bash people for no good reason...if this txt-file was included with the 0.0.0.1 release, then surprise: the download is not available any more!
I didn't release v0.0.2. You can download v0.0.1 from the official website.
Xiaopang wrote:
what does my name have to do with giving credit where credit is due?
Heh, what a joker.
Xiaopang wrote:
may be you should start to use that head of yours to think before you write bs like that. anger management might help too.... [...] if you answer honest feedback with personal attacks, then you have some serious personality problems.
If I had serious personality problems I would have called you a fucking asshole, but you see I never did.
Xiaopang wrote:
i'm done with this crappy mod, seeing what kind of smug idiot is responsible for it...
That should teach you to care more about who made which software before using it. That way people won't have to stick their name everywhere on it.
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
This page:
DesyncHelp wrote:
While you are making a movie, make it a habit to periodically play through your whole movie to verify that it works, and always make a backup of the working copy.
"Periodically" doesn't mean half a week (especially for a WIP emulator). AVI problems could be solved using .kkapture, but that seems to be too difficult for most people, so it may not be a solution.
Xiaopang wrote:
And let's not forget that this behaviour violates the license under which the source code for the emulator was released.
I don't know where you got this stupid crap from, but this is what the license says (and yes, you can read the full license within FBA-RR, using "Help"->"About"):
FBA Real License, which doesn't have a single word about documentation wrote:
You may freely use, modify, and distribute both the FB Alpha source code and binary, however the following restrictions apply to the FB Alpha original material (see below for a list of libraries with differing licenses, please consult their respective documentation for more information): * You may not sell, lease, rent or otherwise seek to gain monetary profit from FB Alpha; * You must make public any changes you make to the source code; * You must include, verbatim, the full text of this license; * You may not distribute binaries which support games with copyright dates less then three years old; * You may not distribute FB Alpha with ROM images unless you have the legal right to distribute them.
Also, my release of FBA-RR had a readme.txt file with all hotkeys explained; you shouldn't need more than that to make a TAS. That text file even has credits to the original authors and not a single word about me or my name, since I couldn't care less about that. But I know there are a lot of people like you who start to cry if they don't see their big names on there or something, so I put the credits there anyway. Anyway, I agree with you on something: I'm totally against approving FBA-RR (and PCSX-RR too, by the way). Just for completely different reasons.
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
FractalFusion wrote:
The TAS Sound Plugin makes it sound like a broken CD when paused
Fixing that has the highest priority on my to-do list. I think it would be as simple as sending a "stop" signal to the SPU plugin, but I haven't touched PCSX in a while now...
superjupi wrote:
I'd rather not force plugins on anyone, but rather see that the emulator loads the correct plugins for the movie as dictated by the movie file.
Yeah, it must be really cool to watch arukAdo's RE3 run with that comic book filter. :P Unlike N64 emulators, PSX GPU plugins don't affect syncability, so you can choose whichever one you like. Be warned that when/if pSX adds rerecording, you won't be able to watch your movies at 1600x1200, so you will miss a lot of "detail". We'll all have to watch FFVIII in that detail-less 320x224 resolution, where you don't have huge black lines around dancing polygons. Yay for low-quality accurate emulation.
superjupi wrote:
I don't know how people can stand to play 2D games with interpolation, though.
I don't know how people can stand to play 2D games with uneven pixels which have different sizes everywhere, like scaling 256x240 to 320x240 without interpolation.
Xkeeper wrote:
I love people that think calling other people "stupid" for preferring another setting makes them cooler. Keep up the good work.
Yes, "stupid" was a bad word choice. No, I couldn't care less about looking "cooler" among people like you.
Xkeeper wrote:
I mean it's not like Doom running at 1280x1024 with 3D rendering and the ability to look up/down is that great, either, since the original couldn't do that or anything.
If you like 20x20 sprites scaled to 1000x1000, then good for you. That doesn't make you any less stupid, though. (Yes, I'm trying to be "cooler" here.)
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
Judge for yourself: The main problem in Rayman Advance for me is that you can't even see what's two steps ahead of you. I would wait for pSX or a Jaguar or Saturn emulator with rerecording features, instead of TASing the GBA version. I think there are much better Raymans for the GBA than Rayman Advance.
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
Any H.264 codec, I think. ffdshow should play them without problems.
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
symbolic X wrote:
Some plugins, including video, make the gameplay seem too pixelated and not as clear-looking.
Yeah, Sound and CD-ROM plugins may make the gameplay seem very pixelated too. Seriously, the PlayStation did look "pixelated". This is not the Nintendo 64. The PlayStation doesn't have z-buffer, so when you use those cool Direct3D10/OpenGL2 plugins which can render 3D scenes at 10 times the original resolution, it looks like complete shit. You have to be really stupid to prefer something like that.
errror1 wrote:
can the plugins effect the ability for a movie to sync properly.
Only the SPU plugins can. With most games, you won't be able to make a 2-second movie if you're not using the official TAS Sound Plugin.
symbolic X wrote:
The one thing that gets me is that I have a ton of plugins for sound, video, BIOS, even virtual disks. But certain plugins function differently while some may not work right.
When you download PCSX-RR, you also get some plugins already inside the "plugin" folder, which are suspiciously called "TAS GPU/SPU/CD-ROM Plugin". Guess which ones are the recommended (hint: they aren't "Pete's OpenGL2 GPU" or "Eternal SPU").
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
Bisqwit has said many times he's interested in accepting pSX, which is not open source. This is what the rules say:
The emulator must be freely available via Internet without subscriptions or fees. It should be available for Windows. It should be available for Linux. It should be available for Mac OSX. It should be customizable (source code included). Sometimes we let some of those requirements slip, but doing so will increase the work our encoders and judges have to do, so it is preferred that those rules are met.
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
arukAdo wrote:
What is happening to the sound ??
I think MGS needed a bunch of SPU hacks to sound good, but it seems they can't be enabled in "Movie Sync" mode. :P
theenglishman wrote:
mz, any suggestions from a PCSX perspective?
I don't think any emulator records controller swapping, that would be completely useless, except for this game. :P I think PCSX always records both players, you can't unplug one. I'd recommend just playing with controller 2 during this part, without (un)plugging anything. So, just make sure you have Pad 2 enabled in your PAD Plugin configuration before you start recording, and use those keys; I don't think Psycho Mantis will care if controller 1 is plugged in, as long as you don't use it.
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
mgs-tas-tem-wip4.avi Heh, Psycho Mantis was indeed hilarious.
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
mgs-tas-tem-wip3.avi I was about to post this last night, but the server suddenly didn't load anymore. :P Keep up the great work! :)
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
errror1 wrote:
Should I play on the hardest difficulty with the least life? I think the only important thing difficulty does is make you deal less damage. And 1 hp give me two unavoidable deaths ( but might make death warping viable ).
You should only change difficulty if you think that doing so makes it more entertaining. Dealing less damage doesn't sound more entertaining to me, but you may know better. By the way, I'm glad to read you're finally TASing this game. :D
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
Isn't this game the same as Gals Panic? That would be a bit more interesting than this one, and you can set standard rules like "-Gets 8 girls naked" or something.
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
Here it is: mgs-tas-tem-wip2.avi (I couldn't find a way to make the sound not suck). By the way, the Ocelot fight was really good, keep it up.
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
theenglishman wrote:
Anyway, I am finally past the optimization torture room that is the goon fight alongside Meryl, so here's my latest WIP which ends after blowing up the first wall with C4 (two rooms before the fight with Ocelot). Here it is!
I encoded the movie for those who can't run PCSX or don't have the game: mgs-tas-tem-wip.avi. I hope you don't mind. I'm really enjoying the run a lot so far. There are many funny moments and watching a TAS of a MGS game is like a dream come true to me. Everything looks very optimized (except for a few movements here and there that look weird) and creative. I can't wait to see the first boss fight, I hope you keep working on this. ;)
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
You need to use v0.0.7's TAS Video Plugin to fix this issue (you're probably using one of the test version plugins, which don't have this fix enabled). (By the way, sorry about all this hell; you need a lot of patience to work with PCSX as it is now. Hopefully v0.0.8 will be a bit better regarding this after I get to work on it.)
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
He probably doesn't want to get hit because of this:
errror1 wrote:
The powerup I get at the start makes your attacks deal more damage and have a longer range but goes away if you get hit.
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
Atma wrote:
I did find that most of the results I had after that hung pcsx (most times it happened after the movie had finished playing and was then auto-paused) and caused it to break the avi file after closing the non-responding process through process explorer.
Yeah, that's why this was the step 1 of my AVI capturing guide:
1. Go to "Configuration"->"Options" and make sure "Pause After Playback" is unchecked and then press "OK".
You can also enable .kkapture's option "Enable automatic frameskip on timeout". If you don't do any of these things, .kkapture will wait infinitely until the next frame is drawn (which will never happen, since emulation is paused).
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
Ferret Warlord wrote:
Hm... Got it working somehow just now. I eliminated the space in the PXM file and checked New Startup Interception in kkapture. It's running really slow, but we'll see if it works.
Ah, yes. I wrote in the instructions file (which probably no one reads :P) that you can't use spaces in the command line. I already fixed that crash in the test versions.
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
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