Posts for mz


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mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
Tuppenfall wrote:
Am I the only one, but does the other video plugins than Soft 1.18 work (on AVI recording)? The other plugins always crash when the game is about to start, thanks beforehand ;)
Ferret Warlord wrote:
mz wrote:
You may want to try recording an AVI with other video plugins if that bug always happens for you.
Hm, now the emulator seems to crash or lock up whenever it's about to start the game. :/
Er... They don't crash for me. I can even make AVIs with them using .kkapture. I'll have to take a look into that. And, thanks Ferret Warlord (and Atma) for reporting that movie bug. I think it's one of the shortcomings of this PSEmu Pro based system, which was never meant to be paused. I'll see if I can find a workaround for this one.
FractalFusion wrote:
In addition, selecting play movie or record movie while using old plugin settings (carried over from v0.0.5) will result in a crash. You must use the new plugins.
Wow, so many crashes. It really sucks to make programs for computers different than yours. :D I should read more programming books before I release more stuff to the public...
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
I also think that "Anna Kournikova's Smash Court Tennis" could make a good playaround. And if you also want a good tennis-based speedrun, its sequel (Smash Court 3) might be good too, since it has a very difficult Mission mode (and you can play as Pac-Man from the start in it :P).
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
Ferret Warlord wrote:
Pause the emulator and load up a movie. If you load a savestate to get to some part of the movie before unpausing, the emulator will load the state that is not bound to the movie and stop playback (feature request: the ability to bind/unbind savestates). I suspect this may be the cause of some desynchs if Open Read Only is unchecked.
I'm afraid I don't understand this. Savestates are saved as movieFilename.pxm.000/1/2/etc, so it shouldn't be possible to load a savestate that is not bound to a movie (but it might still be remotely possible to load a savestate from another movie, which in that case this is the expected behavior if you're loading a savestate from a longer movie in read-only mode).
Ferret Warlord wrote:
I've had a movies somehow get corrupted between sessions. It will miss button presses or go down some other track that I don't remember putting in. I'm not sure if it's related to the previous issue or something else, but it's often fixed by loading a state that's towards the end of the movie. Such was the desynch I had mentioned in the first paragraph, except I didn't have a savestate to fix it.
I thought I had fixed this bug in v0.0.7. Are you sure you're using that version and not v0.0.6? :/
Ferret Warlord wrote:
And another question: I try to use kkapture to record an AVI, but it brings up a message that says, "Could Not Load GPU Plugin C:\pcsx\plugin\gpuPeopsSoft.dll". I've checked and the file is there. After clicking OK, it pulls up the plugin list, and there's nothing under the Graphics plugin when there would be if I loaded the emulator itself up.
Sometimes gpuPeopsSoft.dll is not detected by PCSX (this also happens with the official versions). This seems to be random, but I still never had any issue with .kkapture... You may want to try recording an AVI with other video plugins if that bug always happens for you.
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
arukAdo wrote:
I dont see your point of pSX ? you mean its like nearly going out?
Well, it was "nearly going out" a month ago, but we're still waiting for it. And we're not sure if it will have every rerecording feature needed for this website...
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
arukAdo wrote:
mz : any new version coming out, hum, in the next week?
Probably not. And when I release it, it would be only with minor bug fixes (your movie will work the same as in v0.0.7). I'm currently working on another big project in my free time. The only time I've touched PCSX in the last few days was to compile it under Visual Studio (with PGO enabled), which caused it to be almost 20% faster. :P
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
This game uses 256x240 for in-game, 368x240 for menus and 512x240 for title screen and others. The obvious choice for capturing would be 320x240 since it is at 256x240 (stretched to 4:3 on a real TV) most of the time.
Bisqwit wrote:
Or is the blur caused by improper scaling (perhaps double scaling, first to 640x480 and then back to 320x240) performed by the emulator?
Something like that. It was recorded at 640x480 (if you record it at 320x240 it misses some pixels from the other screens) and then scaled down with VirtualDub's filter "2:1 reduction (high quality)". There are three causes for the blur: firstly, DirectDraw on XP automatically blurs the screen if it has to upscale the video resolution (this can be disabled on Vista, I've read; or if you use "system" memory instead of the video card memory, but this way can't be captured); secondly, VirtualDub's filter; and thirdly (and the main cause), the video codec. With that said, I never thought my encode could be used for publication, since I made it with rather low settings just for Mr. Kelly R. Flewin's idea. This is what I think the video should ideally look like (256x240 scaled to 320x240 by the emulator):
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
I just finished watching this. I didn't find it "quite boring" like you said, I actually did enjoy it for the most part. Also, I think a 6-minute difference of in-game time is a lot for only a test run; it seems you did a good job with it. Is this gain only because of more precise movements or are there any other deeper differences between your run and the SDA run?
arukAdo wrote:
Jill curves did blowed my mind, it can probably be optimize, but its nearly a math problem, from A to B whats the shortest curve... that not easy to figure
That's the main issue I had with this run. For me, it didn't feel very "tool-assisted" because of this. I think a movie with her movements more optimized would look really great and even more entertaining perhaps.
arukAdo wrote:
After much tough, i think the most entertaining run would to fight all nemesis apparances
That sounds interesting. All in all, I watched the 1h 20m movie without ever using the Fast Forward key, which for me it means this is a good game for a speedrun. :P If Bisqwit can't accept a PCSX movie of this game, I hope you at least consider making a more optimized version when pSX adds rerecording.
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
theenglishman wrote:
Okay, so it turns out I was having some issues updating plugins - but now when I try to record the game locks up on the first cutscene. I press the frame advance button ONCE and the movie just keeps running in infinitum.
It seems you never read my messages (or probably you just can't understand my english). Yes, I already said this game doesn't work in "Movie Sync Mode". You need to enable an emulation hack for it to run: 1. Set a hotkey for "SPU IRQ Enable/Disable". 2. Start recording a movie and press that key once before the screen where it hangs (You can even press it on the first movie frame, it doesn't matter.) 3. Done. Also, there was no need to "update" plugins, they should have been there from the beginning. And read the "instructions.txt" file too, it's useful if you want to prevent desyncs.
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
Atma wrote:
If a savestate catches all possible [...]
There are more causes for desyncs apart from just missing information in savestates. Just try recording a movie of Metal Gear Solid with Eternal SPU without using any savestates and you'll see what I mean. I'm not a real emulator programmer neither, so all of my findings were only through trial and error. What I found is that the SPU functions readRegister() and irqCallback() didn't return the same values every time they were called. I guess that with this plugin system, the SPU runs independently; so, when the main emulator calls these functions to ask for the current volume in channel x at that exact frame or if there's still a sound playing in channel x at that exact frame, those calls most probably won't always return the same values, because the SPU could have played a bit more or a bit less sound in that time period. That's why I needed to mostly disable the functions readRegister() and irqCallback(), this way the main emu could always work with the same values, even if the sound plugin is out of sync with it.
kooz wrote:
I tried both of those test versions [...]
Thanks for testing! Before, most probably, you were just trying to load a inexistent movie file, but this time you wrote the correct filename without spaces and without quotation marks. Settings shouldn't affect this, but you can find them in HKEY_CURRENT_USER->Software->Pcsx.
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
Ferret Warlord wrote:
I'm curious. If that's the case, then what's up with the "Disable CD Audio" box under "Options"?
Hah, you're right. I didn't notice that. After a quick Google search I found this:
In order to be able to have CD audio play on your sound card, they need to be connected directly to it. Most CD-ROM drives come with a thin, three-wire cable to enable this. If the cable is not connected, or is connected improperly, the CD-ROM drive and sound card will be isolated.
It looks like we don't have the CD-ROM drive properly connected to the sound card. :P
LagDotCom wrote:
Decent SPU plugins tend to work with anything you throw at them. I know Suikoden 2 / Alundra sound perfect with Eternal SPU Plugin, but all of the ones mz recommended (before, haven't kept up with the thread so well) butcher it.
Yeah, Eternal SPU Plugin is the only one decent, but it desyncs a lot and it can't be fixed because it is closed-source. That's why I can't recommend it for TASing.
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
I think a Lua script that pauses the emulator every time a question is shown would be better, at least I'm used to that with RPG movies. Also, it's better for non-native English speakers, because they can decide how much time they need for each text. I laughed a lot watching the movie too, even if I missed the meaning of some answers. 9/8.5 for me.
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
arukAdo wrote:
Loading a savestate seem unsure, with the 2 desync problems i had Im sorry i speak bad english, i meant im using TAB key, and it take very long to crawl 130'000 frame (over 2-3min?) so this is the fastest way ? :(
Make backups very often. Always. With any emulator; especially with this one. :P Now, once you feel safe enough, if you load a savestate in Read-Only mode it won't modify your movie in any way, it just jumps to the frame in which the savestate was made and keeps replaying the movie from that point onwards. When you want to resume recording, set it to Read+Write mode and load another savestate. It will start recording from that point onwards. *EDIT*: Most TASers always use this method several times per minute, so you may want to get used to it sooner or later. :P
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
arukAdo wrote:
I asked and he want to know what this option do... until that it will not be accepted I hope its not a obscur hack, else it mean bye bye resident evil... witch is lame
It seems it just cuts the VSync rate in half; that's why it looks so laggy while it's activated. These are the only times it appears in the code (the hack is "Config.VSyncWA"):
void psxUpdateVSyncRate() {
	if (Config.PsxType) // ntsc - 0 | pal - 1
	     psxCounters[3].rate = (PSXCLK / 50);
	else psxCounters[3].rate = (PSXCLK / 60);
	psxCounters[3].rate-= (psxCounters[3].rate / 262) * 22;
	if (Config.VSyncWA) psxCounters[3].rate/= 2;
}

void psxUpdateVSyncRateEnd() {
	if (Config.PsxType) // ntsc - 0 | pal - 1
	     psxCounters[3].rate = (PSXCLK / 50);
	else psxCounters[3].rate = (PSXCLK / 60);
	psxCounters[3].rate = (psxCounters[3].rate / 262) * 22;
	if (Config.VSyncWA) psxCounters[3].rate/= 2;
}
arukAdo wrote:
Is there a way to replay files faster? or its already the max while i use frame advance? (130'000 frames are VERY long to check in... even with frame advance)
Actually, frame-advance is the slowest way. :P You can use the TAB key (Fast Forward) to advance really fast, or you can load your savestates in Read-Only Mode (you can switch between read-only and read+write mode with the Shift+8 hotkey).
theenglishman wrote:
Any progress with MGS1 syncing mz?
I made a 5-minute movie and I didn't experience any kind of desync. :/ Are you sure you have Movie Sync Mode enabled in your TAS Sound Plugin? When you have it enabled, the game doesn't even work (you need to enable an emulation hack first), and I think you would have mentioned that. *EDIT*: YouTube encode of the movie.
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
Wow, that was fast. It looks like this game might be one of the best candidates on the PS for a TAS. Why there was such a low "Strider Rank"? What are you supposed to do to improve it? You said the game rewards you for not being hit and for not dying, but I didn't see too much of that. Or are these rewards something apart?
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
DarkKobold wrote:
LOL- oops. Here is uh.... here. http://video.google.com/videoplay?docid=-8253071291228647420&ei=0rp4Sb-dEJCq-wGrurWtBQ
Yeah, it looks bad. But the runs looks great; I thought there would be a lot of fights, but I see you can skip most of them. It might be even better with some video quality and sound. :P By the way, I never could make your movie sync within PCSX. In v0.0.5 it would get this far: In v0.0.7 it doesn't even pass the first few selection screens until the middle of the movie approximately, and then he gets quickly killed by the robots once in game. Are you still using the same game? I only received the ".img" file, maybe there are ".sub" and ".ccd" files too that I need? Or you are using some non-standard plugins perhaps?
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
Retroplay wrote:
This config worked great for me in v006.
You can keep using gpuPeopsSoft.dll from v006 until I find I fix for this bug and release the next version.
theenglishman wrote:
Any progress with MGS1 syncing mz?
I promise I'll work on that tonight. In the meantime, I'd like to know if any of the test builds I posted in this page fix the crash that happens after you try to use the "Start Playback" menu.
Ferret Warlord wrote:
No suggestions about what to do for sticky input? ;_;
That happens when your CPU isn't fast enough to handle the emulation. This might be related to the slower video plugin in v007, so you too can try using gpuPeopsSoft.dll from v006 until I fix it. There are also other things you can do to lower the CPU usage, such as disabling Dithering in the graphics plugin, lowering the sound quality, disabling XA Decoding in the options dialog, etc. If you're using the Interpreter CPU, that might be the cause too, since it's much slower than the Dynamic Recompiler CPU. In any case, if you record your movies with frame-advance only, the input will not stick.
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
tanzaku wrote:
Maybe, the reason of those crash is too small buffer. PCSX Rerecording crash when the path of movie flie longer than 31..
Here's a build with that change: test3.7z. Feedback on this build is really welcome too. *EDIT*: link taken down, use the newest one instead: v007test4.7z. I never thought of that. But maybe it's not the cause for this crash, since it's always been "32", and it seems this bug was introduced in 0.0.6. It will still prevent a lot of other crashes, at least; so thank you for helping.
Retroplay wrote:
If I select Use system memory - slower with most cards, disables auto-screen-filtering in latest v007 I just get a black screen.
It works fine here, just a bit slower. I probably broke it with the last fix for .kkapture, so I'll take a look later.
Retroplay wrote:
Have anybody gotten Castlevania Chronicles (NTSC-U) working in this emu ?
See this post. Also, you can try disabling the "Movie Sync Mode" in the TAS Sound Plugin configuration. Note that you probably won't be able to make a movie sync.
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
Mitjitsu wrote:
I'm curious as to where this evidence lies, and what period would a member have to registered to be classed as an "old member"?
There is no specific period. Generally, the older the member, the worse the problem is. When you come attached to something, it's very difficult to let it go; you rather stay in a safe mediocre known place than a new strange place that you think could be even worse. So, the older the member, the more he rejects new ideas. As a result, we're still doing really stupid stuff. You have evidence of this everywhere. Just look at the "Workbench" forum: it was created so people could "work" together on a submission before publication. When that system was dropped, the "Workbench" forum was left in, even if it's completely useless now (yeah, I know we're supposed to discuss for months if a movie is good enough for the site; but the truth is only a handful of people decide this). Or just look at the technical rating, the most useless POS ever conceived; but try to remove it and old members will try to kill you. If you need evidence for the other things, I guess you've never visited the Gruefood forum. The only reason I started to TAS was because people scared the shit out of Dark Fulgore in his fist submission of Mickey Mouse 3. He cancelled his great run and closed the thread saying "I will cancel this run and make a improvement... Thanks for all opening my eyes..." Of course he never made it. Anyway, Matthew 15:14.
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
Where is "here"? :P And what are you using to capture the video, .kkapture or PCSX's hotkey function?
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
kooz wrote:
I am having the same problem as FODA (crashes when I click file - movie - start playback). However, I am also getting the same result when trying to start playback using command line.
Could you please try this test version?: test1.7z If that one still crashes, could you try this one too: test2.7z If both of them crash, could you see if at least you can use the command line in any of them? Also, if anyone else having this crash wants to try these builds, that would be very helpful too. Since I can't reproduce this bug, I'm only guessing for now. If these versions still crash, I'll have to make a special build with debug information. :/ *EDIT*: links taken down, use the newest one instead: v007test4.7z.
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
mmbossman wrote:
"Old members" are the ones that have built this site, along with a lot of the content contained within it. If you have a complaint, feel free to voice it, but show some respect.
They are also the ones that didn't allow more people to build this site, scared away hundreds of newbies and rejected dozens of good movies which they personally didn't like. Also, I don't care about the all-too-important past of someone; I try to treat all people the same. (I always try to be respectful, but I'm also a human who sometimes can't keep being a hypocrite.)
Mitjitsu wrote:
Also FYI it's not good to have several obseletions in a matter of weeks, especially if there by the same author.
That should be fixed with a rule like "you can't submit an insignificant obsoletion to one of your runs" not "fix your current submission every time someone finds a 2-frame speed-improvement, so people has to watch the exact same movie again and delay the publication for two more months".
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
He's one of the people who possess the most knowledge about this game. I think he's one of the admins of World Beyond Walls, a community focused in finding bugs in SOTN. And no, it's not another name for the author, as far as I know.
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
I also made an encode where the music is a bit louder than the SFX: csotn-tas-zggzdydp.avi.
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
arukAdo wrote:
Is there no chance i can submit a movie with the special fix ?
You need to ask Bisqwit about that (use a PM or on IRC). Be sure to tell him that's the only way this game can work properly on PCSX. I hope he accepts (at least until the new version of pSX is released) because there are a lot of games that need emulation hacks to run properly on PCSX.
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
This is one of the reasons why old members make this site pretty much suck. You should go and read a thread like this one and see how people hate this kind of shit.
moozooh wrote:
I don't understand why a question on delaying the publishing hasn't even been considered.
I'll tell you why: because no one cares, only you and two more guys do. I can see how people love to scare newbies and tell them if their movies are not "perfect" they will not get accepted on this site. "You may need to re-do Level 2 if you want to get this run accepted." "Oh, right, I'll cancel this run and re-submit it later." Then only 1 in 100 people re-submit those runs. We've lost so many great movies just because of that stupid crap. Go to SDA if you want to "delay" publications just because someone else found an "improvement" (that no one in the whole fucking world will notice anyway).
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
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