Posts for mz


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mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
moozooh wrote:
First of all, I don't understand why has it been accepted without the improvement mentioned here. This is the fifth generation of a sidestroller, it hasn't been a terribly complex run in the first place, so every improvement should matter, right? Has the discussion been read?
The site focuses on entertainment. If someone finds a 2-frame saving (even if it's SMB or MM1), this shouldn't stop a movie from being published. Make the 2-frame faster movie and then submit it. If people find it at least as entertaining as this one, then yes, this one should probably not get accepted.
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
Mr. Kelly R. Flewin wrote:
For whomever encodes, I hope there's a way to AMP the music while leaving the sound effects low, at the very least.
I don't think Bisqwit would accept that, but I made a quick encode with your idea here: csotn-tas-zggzdydp.avi. About the movie, I don't know what to say... I've already seen it like 20 times between this version and the first one. For me, this is the best TAS I've ever seen. I always dreamed about seeing a SOTN TAS someday, and when I saw zggzdydp's fist movie it blew my mind. It was so much better than anything I could've expected; for every second I was "WTF!!!!!". And of course, this version is even better (although in this one he doesn't jump right after Maria leaves, when Alucard first meets her... I thought that was really funny).
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
FODA wrote:
Is it a demand to TAS from ISO or can it be done with a CD-ROM?
Movies should sync with any of them if you're using one of the two default CDR plugins.
Ferret Warlord wrote:
Why must Jumping Flash crash whenever it gets to the game? The menus work fine. :( There's also no music; will I need a CD for that or something?
I don't have that game, but you can try changing the CPU options, like using "Enable Interpreter CPU" or some of the other fixes. Sometimes they work, most times they do not. :P Most PlayStation emulators I know can't play CDDA music, so probably PCSX doesn't.
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
I'd start over from the beginning if I was you. I don't think it's *that* annoying to press a key just two times everytime you see a door that hangs. The big quality difference might be worthy...
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
arukAdo wrote:
I have some trouble with the new option resident evil
v0.0.7 is completely different now. What you need to do is this: 1. Configure a hotkey for "Resident Evil 2/3 Enable/Disable". 2. Start recording a movie and when you're about to enter a door which doesn't load properly do this: 3. Press that hotkey a few frames before you enter the "buggy" door. It will say "Resident Evil 2/3 Fix will be activated on next frame". 4. Enter that door and, a few frames after the next room has loaded correctly, press that hotkey again. It will say "Resident Evil 2/3 Fix will be deactivated on next frame". 5. Keep recording normally and repeat if you find another door like this one. This way you should be able to run lagless and bugless.
theenglishman wrote:
Bug report: "Start playback" still crashes without a commandline or batch file. And Metal Gear Solid STILL doesn't sync properly >:(
Yeah, I still haven't look into those bugs. I didn't know you were also getting that crash, by the way. It seems it's more serious than I first thought...
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
v0.0.7 released! Just a quick update to fix a major bug. Changelog ----------- -Fixed major bug where Read-Only mode wasn't Read-Only at all. Thanks to Atma for reporting it. -Movie file can record two new actions: "Resident Evil 2/3 fix Enable/Disable" and "Parasite Eve 2 fix Enable/Disable". Also, hotkeys for these actions were added. -TAS Video Plugin is now compatible with .kkapture. -"Record Avi..." menu option replaced by "Record AVI Help...", which takes you to a help wiki page on Google Code. -Added "Linuzappz Iso Cdr Driver 1.4" into the archive. -Fixed bug where the frame counter no longer went red to indicate a lag frame. Thanks to Atma for reporting it. !!!IMPORTANT!!!: savesates made with v0.0.6 are no longer compatible with v0.0.7. You will have to make these again while replaying the movie file. Also, I've written a quick tutorial for first-time users: PCSX Quick Tutorial. :P
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
arukAdo wrote:
The game does suffer from lag tough (slow camera angle change and such), but i believe its a emulation issue and not from the tasing system
In the next version I will make this option toggleable, this means you'll be able to enable it only when needed (before a door which doesn't normally load) and then quickly disable it, and it will all be recorded in the input file. Probably Bisqwit won't accept this file (because the rules say the movie file should only have user input recorded, and not emulation changes), so you may want to ask him first before submitting it...
Atma wrote:
However, the problem is very easy to replicate, at least in terms of the read only bug.
Yeah... I was able to replicate it. Thanks a lot for reporting it, I will release v0.0.7 as soon as possible with it fixed.
Ferret Warlord wrote:
Quick bug report: Trying to autodetect CD reading mode without a disc causes the v0.0.7 to crash.
Not here. :P May be caused by your CD drive, perhaps.
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
theenglishman wrote:
I keep getting desyncs right when gameplay starts while trying to run Metal Gear Solid (European version if that helps). I'm using the standard BIOS on the newest version of PCSX.
The American version of Metal Gear Solid was very tricky to make it sync. Make sure you have the "Movie Sync Mode" checkbox selected in the "TAS SPU Plugin" configuration; if that doesn't help, you'll have to wait until I can get that version of the game and see why it desyncs... I hope by "standard BIOS" you meant the "scph1001.bin" BIOS, because the internal one sucks. :P
FODA wrote:
That worked!!! It played the movie I just recorded. (I used the version which had that Checkcdrom() thingy). The only problem is that it didn't record the buttons (square,triangle, X and O). I guess that's the input plugin. It did record the arrows and START though.
Ah, great. Well, now I know where not to look at in the source code. Yes, the buttons problem might be related to the PAD plugin. Also, make sure you don't have Analog enabled in its configuration and you're just recording a standard pad or something like that.
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
I don't think it could be the game because that menu doesn't load any CD information yet. Until I can find a cause for that bug, your only choice will be using the "-play movies/movie.pxm" command line parameter. If that still crashes, then... Well, at least I'll be able to narrow down the possible causes of this bug, so please let me know if it does still crash. :P
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
Download this test version, please: test.7z. I've disabled the CheckCdrom() function in it. If it still crashes, I'll have to take a deeper look and find what else could have been changed between 0.0.5 and 0.0.6 there...
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
Could you please test with another CDR plugin like Xeven's CDR Plugin on this page? Also, could you test replaying the movie this way?: 1. Start the game normally using "File->Run CD". 2. Once in-game, press the "Start Playback" hotkey ("Control + R" by default) and let me know if it still crashes.
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
FODA wrote:
When I click file - movie - start playback, it crashes the emulator. Is it a plugin issue?
Uhm, if it only crashes for you since 0.0.6 it must be because it now calls the CheckCdrom() function to get the current CD ID... Are you using the default TAS CD-ROM plugin or another one?
Atma wrote:
a) the movie that I could test one breaks when converting (AngerFist might have asked you about it)
Nope, he didn't. I'd like to take a look at that movie file if you can upload it somewhere.
Atma wrote:
loading a savestate that causes a desync while in read-only shouldn't make the desync present in the movie next time it's played back from an early savestate.
Loading a savestate should never make a desync. It never loads any input information from the savestate when you're replaying a movie. It'd be great if you could upload that movie file and those SS3 and SS4 savestates somewhere. If you can't, that's fine too, but it might take a bit more of time until I'm able to reproduce that bug...
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
Let me see if I undertood correctly what you said: do you mean when you load a savestate at frame 2000 in read-only mode it still replaces the current movie input at frame 2001? Is that correct? Is there also another different issue apart from this one or the other one is just a side effect of this bug?
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
Atma wrote:
Blargh, I just noticed that the frame counter no longer goes red to indicate a lag frame now, it simply updates the lag frame counter. I tried swapping the graphics plugin for an older version, but it seems to be unrelated to that.
Uh, yeah. I broke that functionality for the third time now, I think. Well, it will be fixed for 0.0.7, thanks for reporting. In the meantime, you can download an interim version with that bug already fixed from here: pcsx-rr-v007-beta.7z.
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
Sega [1220] Genesis "John Morris version" Castlevania: Bloodlines (USA) by Samhain-Grim & Truncated in 27:36.17 [1101] Genesis Lion King in 14:02.73 by I. Masterson (aka. Mukki) [1058] SMS Psychic World (USA/Europe) by Dammit in 13:03.32 NES [1091] NES Little Samson (USA) in 10:13.27 by K.H. (aka. klmz) [1216] NES Ufouria (Europe) by Adebis in 25:32.43 SNES [1099] SNES Legend of The Mystical Ninja, The (USA) in 24:52.37 by Deng Peng (aka. zggzdydp) [1115] SNES Super Mario World (USA) in 10:26.65 by Y. T. (aka. Mister) GBx [1182] GBA Spider-Man 3 (USA) in 15:38.73 by Nick Mong (aka. mmbossman) [1108] GBA Metroid Zero Mission (USA) in 32:33.43 by Simon Lövgren (aka. Dragonfangs) [1129] GBA Castlevania - Aria of Sorrow (USA) in 06:46.2 by K.H. (aka. klmz) Innovative [1123] GBC Pokémon Yellow (USA/Europe) by gia in 02:06.28 Funny [1200] SNES Ganbare Goemon 2 (JPN) by zggzdydp in 35:32.05 [1118] NES RBI Baseball (USA) in 04:29.23 by Andrés Delikat (aka. adelikat) Speedy [1204] SNES Bubsy in Claws Encounters of the Furred Kind (USA) by Cpadolf in 15:16.9
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
Bisqwit wrote:
So to change CD during creation of a PCSX TAS, you will have to use the menu function labelled "Open cd case" instead of just pressing the equivalent button in the CD drive? Is that obvious? Are people prone making a mistake there?
It's a hotkey. When you are recording a movie and press that hotkey while emulation is paused, a message pop-ups saying "CD Case Will Open On Next Frame", if you press that hotkey again without frame-advancing it will say "CD Case Won't Open On Next Frame". I think it should be obvious what it does and hopefully people won't be prone making a mistake there.
Bisqwit wrote:
Also, what happens if you hit that menu selection while the emulator is paused? Does it automagically create two event frames to the movie, or what? Does it unpause automatically? How are you supposed to do CD changes frame-precisely?
It raises a flag telling the emulator it should Open/Close the CD case on the next frame. It doesn't unpause, and it doesn't create two event frames. You have the control to tell the emulator on which frames you open and close the case.
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
Bisqwit wrote:
So what happens if the player does as I described above? I.e. pauses emulator, switches CD, unpauses emulator. (It's not entirely a hypothetic question: I did precisely this several times during the creation of my Chrono Cross TAS on pSX.)
Ah, I get it now. PCSX has no way to detect you've switched CD, unless you use the Open CD Case function first. So, if he's changing the CD without telling the emulator he's opening the CD case, he would be just creating a desync. Also, there's no way to switch CDs without opening the CD case first on a real PlayStation.
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
Bisqwit wrote:
mz wrote:
It's not possible to be opened and closed during the same frame. I don't understand the second sentence. :/
The second sentence means: For the duration of the first 1001 frames (frames 0-1000), "CD 1" is and has been inserted in the system. Then the emulation is paused, CD ejected, "CD 2" inserted and emulation resumed. From frame 1001 onwards, CD 2 is and has been inserted. So a CD change event happened on frame 1001: An open & close on the same frame. What happens if the player attempts to do this?
It's not possible to open and close the CD case on the same frame, because it is a "toggle" flag which is processed on each frame. I hope that answers your question, because I'm not sure I understand the problem correctly. I see no issue if what you're proposing would be possible to do.
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
Bisqwit wrote:
How about if the CD case is opened & closed during the same frame? For example, frames 0―1000, "CD 1" is inserted, frames 1001―3000, "CD 2" is inserted.
It's not possible to be opened and closed during the same frame. I don't understand the second sentence. :/
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
Bisqwit wrote:
Was the control byte added before or after some PXM movies were created that are about to be submitted here? Can it be detected somehow, to know whether a control byte is to be expected or not?
Was added after, I guess. There is a tool to losslessly convert old PXM v1 movie files into PXM v2 movie files. It is always to be expected.
Bisqwit wrote:
Also, this movie file format you linked to does not indicate which CD is inserted. And, how is it handled during movie playback?
Each CD information is saved at the CD-ROM IDs chunk. During recording, each time the CD case is opened there is a currentCD++, a totalCDs++ and also the new CD-ROM ID is saved. During playback, each time the CD case is opened, a dialog pops up and tells you which CD-ROM ID comes now, and waits until you insert it.
Bisqwit wrote:
How about the "enable/disable cheats" -- how does that work?
You can enable/disable the loaded cheat list on the fly.
Bisqwit wrote:
If the movie file header attests "movie does not contain embedded cheat list", is the "enable/disable chats" command a no-op?
That's correct. For this reason it cannot be used to abuse the system. *EDIT:* didn't see these question when I clicked on "add reply":
Bisqwit wrote:
Is the movie watcher expected to change the CD atomically in 1-frame, if such operation was done in frame-advance during movie creation?
There is a dialog which pauses the whole emulator. Until the movie watcher doesn't click "OK", the movie won't advance further.
Bisqwit wrote:
Consider the possibility that during normal play, while the game is reading data from the CD, the player suddenly takes the CD out and puts another in, changing the game radically.
That's a possibility. I don't think there's a reason to keep him from doing that, since that also can be made in a real PlayStation.
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
Bisqwit wrote:
Thank you for updating PXM.html, mz. However, I tried but cannot see CD change events mentioned in the event stream (controller data). You told me earlier that those are handled (in the SVN version). How?
Ah, I forgot to update that part. :P I'll do it now. You can see it here at the moment: pxmFileFormat (look at "Control Byte"). That byte tells the emulator what it should do at each frame. If the "movie does use hacks" flag is not enabled in the header, then "Enable/Disable "SIO/SPU IRQ Always Enabled" hack" bit is ignored by the emulator. The same happens for "Enable/Disable cheats". Those hacks are needed by some games (Metal Gear Solid for example), and cheats may be needed by some PAL games to pass some copy-protections.
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
Atma wrote:
I used v0.1 to record the avi I just made, but there was one glitch of sorts I encountered with it: despite having the screen resolution set to 320x240, it captured 320x240 in a 640x512 avi. This may or may not be solved with the v0.2 plugin, but I thought I'd mention it anyway.
Yes, that's the bug it fixes. Actually, it is a hack to work around a bug in .kkapture, which detected the wrong main DDraw surface. Please let me know if it works ok for you if you try it.
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
I've written a new guide to capture AVIs: AviHelp. This one is much easier, faster and less buggy than the other one. It should work 100% of the time. It needs the "TAS Graphics Plugin" v0.2 to work, which will come with the next version PCSX-RR. In the meantime, it can also be downloaded from here: tasgpu02.7z. And with this, I will stop wasting my time trying to fix the AVI recorder of this emulator. I will remove the menu option for the next version and will only leave the hotkeys and command line options, in case anyone wants to use them or improve them. I think .kkapture is good enough for what we need and instead I will focus on a TAS from now on (the reason I started to work on this project in the first place :P). So, the 0.0.7 version will be the final release from me for a long while (if no one finds a major bug or something like that...).
arukAdo wrote:
Wow just wow, i would have never figure something like that, i will try today definitly, thanks a lottttttttt ;)
I also found out that Resident Evil 2 works this way! :D Originally, it would only show the warning screen, but if you enable that option, it will work perfectly: Also, Silent Hill runs at the correct speed if you enable it. I wonder if there are more games which can be fixed with it. (By the way, the next version of PCSX-RR will save this setting in the movie file header and will activate it automatically on replay.)
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
DarkKobold wrote:
I may take a stab at implementing this config file. Since it won't require actually working with the visual part of Visual C++, it may be an achievable thing for me.
Looking at the source code, it seems there's already something we can use for that: "Linux/Config.c". It might work on the Windows port with some modifications and additions for the three new options (Config.Pause, HotkeysKeys and HotkeysKeymods). If you want to do it, that would be really cool. Also, I was able to reproduce the crash reported by Atma; it crashes only with some games, it seems... I'll try to find the cause later, but I'll probably just try to rewrite everything so it is a bit more usable and useful.
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
arukAdo wrote:
I tryed RE3 and no luck, still same problems, but i was near sure its not a sound issue, since in 0.0.5 i was using nullsound plugin
Alundra have the same issues you describe with nullsound plugin (since that plugin also has every SPU function disabled). The only way to make it work is disabling the "Movie Sync Mode" on the TAS Sound Plugin config. Anyway, I finally tried RE3... And yes, you're right. It doesn't help. What does seem to help is enabling "Configuration"->"Options"->"InuYasha Sengoku Battle Fix". If it does fix your problem too, maybe I should rename that option as "Resident Evil 3 Fix" since I don't think anyone knows that InuYasha game.
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
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