Posts for mz


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mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
Yes, the menu option it's very buggy, that's why I wrote this page. But it shouldn't be crashing, since it just uses the same old plugin functions. At least I never had any kind of crash with it...
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
Bisqwit wrote:
Very well. As for the A/V desync, and actually everything else I've got a reply for, I'm going by the good faith and accepting this emulator as of now. Could someone please update the PXM page by replying to the questions about the version number stuff? (For now, the PXM parser ignores the version number fields.) And also, update Rules to indicate this change -- feel free to enter the proper version number things, I don't know anything of them.
Great, thank you for accepting this emulator. That PXM page is outdated as of version 0.0.6 of PCSX-RR. The one on that page would be version 1 of the PXM format, but you should only accept PXM version 2, as shown here: pxmFileFormat. About those questions there:
More info about the header such as its minimum length.
Minimum length would be 52 bytes.
Detailed information about the version numbers, please. Which version number ranges should be considered "acceptable" on the site?
Only version number 2 of the movie file format, and any version number of the emulator used.
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
Ok, I have finished writing the wiki page now: How to record AVIs with PCSX, an introduction.
Bisqwit wrote:
If the movie file header lets one believe that the movie length is 10 minutes and 20 seconds (based on the number of frames and the NTSC/PAL selection), then for 10 minutes and 20 seconds, precise, must the movie file play. Otherwise, no website can list PXM files and determine their play length without running the entire emulator first.
Ah, I see your point now. Well, PCSX already works like this, so feel free to list PXM files on your website whenever you like. :P
moozooh wrote:
Could you please add an option for a .cfg file? I'm on my knees here! Anything but registry!
I could, but it wouldn't be very useful... PCSX doesn't save too many settings. I would have to modify every plugin to make this option useful, but I don't feel like doing that at the moment. Using the registry is a lot better if you're a developer, since it can save/load stuff with only one line of code. On the other hand, cfg files require much more coding...
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
*EDIT*: v0.0.6 released! See the first post for more information and links.
AngerFist wrote:
mz, I took the liberty and edited your first as you requested. Let me know if there is anything else you want to edit. Also, is it possible to use your old config from version .05 and use it in this new version?
Thanks! PCSX uses the Windows registry to save its settings, so it should always use the same config. *EDIT*: (I didn't notice you also removed the information from my original post. Other people might not notice I've released a new version. :P)
Bisqwit wrote:
I'm not sure what you mean by this. When replaying the movie, the emulator should use whatever setting is in the movie file without considering external facts, such as the actual ROM type. Otherwise, the movie file can be faked to indicate wrong length.
You can also fake the length if you save your movie in NTSC mode but you use a PAL game, or something like that. Anyway, I ended up coding that feature like in FCEU (and also as you're suggesting now); but I don't really like this way, as it can lead to something like this. It would be better if every emulator autodetected the NTSC/PAL mode of the game being played and ignored the movie setting.
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
I can't edit the first post anymore, so I will post everything here (if a moderator wants to update the first post with this, that would be great :). [Edit: Done by moderators as requested]
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
arukAdo wrote:
I think my problem with resident evil 3 was [...]
Some games wait for the SPU plugin to tell them when the sound has ended to start loading the next room. I disabled this function to prevent desyncs in most games, but then playing Alundra I found out some rooms didn't load without it. I'll have to find a real fix for those desyncs if we want to TAS those few games that need it.
arukAdo wrote:
Its like the pic the game distord after beating dracula, i think not any emulator does this perfectly
I think that might look better with an NTSC filter or something like that, if you're referring to how bad it looks when the picture is being rotated.
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
Thanks for the information arukAdo. I just noticed that ePSXe and pSX sound really bad too for me. :P So, definitely it's my copy of SOTN which sounds really bad. It seems other games sound just fine... Now I need to investigate why the Megaman X4 video sounded so bad then. :/ I will release the next version of PCSX-RR as soon as I finish the file format converter between PXM v1 and PXM v2, write the changelog and update the wiki pages. The SPU plugin now has a new option which may fix your problem with RE (it fixed mine with Alundra :P), but it's not desync-proof, so it's not recommended. (This option also fixes the "HYDROST--*rains*" problem pirate_sephiroth described, but it always introduces desyncs on SOTN.)
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
Bisqwit wrote:
Continuation to the movie length question: You replied that the FPS is constant -- 60 FPS for NTSC, 50 FPS for PAL. Can the NTSC/PAL issue be determined from the movie file? Does the emulator honor this flag? (I.e. it must not be possible to set the flag to cheat the submission system while the emulator ignores the flag and only reads the ROM.)
It can be determined from the movie file, but only to calculate the run time. The emulator works on "autodetect" normally, but it can be forced to run on NTSC or PAL. I will modify it now so it forces the "autodetect" mode while recording/replaying a movie.
Bisqwit wrote:
For many points, you replied with "the SVN version does". Fabled SVN version -- how many have tested it?
Only me. I've been working on it for several weeks, but I never felt any kind of need of hurry to release it, since I thought FBA or PCSX would never be accepted anyway.
Bisqwit wrote:
I cannot tell whether the sound sync problem is a critical problem or not. Perhaps someone who has actually tried the AVI recording could tell?
With .kkapture I've been able to record 60FPS AVIs without any kind of issues, even with my really poor computer. (See this and this.) But, you can note the music sounds somewhat bad. Then, some people have encoded this video, which sounds almost perfectly. So the sound quality may depend on some setting or hardware perhaps.
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
Last time I tested it had command line support. It can even create Windows associations automatically for you, so you only need to double-click a movie file and it will load the correct rom and start the movie automatically. About popular games, it has all of the Neo Geo, CPS-1/2/3 and Cave games. And there are some games from Konami, Taito and a few others too... Obviously we'll probably never be able to have every popular game on the arcades, because there are too many. But adding new games is somewhat easy, as they're all separate drivers, and the official FBA is updated often. For Linux there is a FBA-SDL port, but I don't know how good or bad it is.
Bisqwit wrote:
Does the movie file format include way to include soft reboot (reset button) events in the movie?
Yes.
Bisqwit wrote:
Does the movie file format include a way to tell the FPS on which the movie runs? Is the said FPS constant throughout the movie? I.e. can the movie length in milliseconds be derived from the movie file alone, tamper-securely?
Every movie is recorded at 60 FPS.
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
Dwedit wrote:
Oh yeah, I just noticed that you can save input presets, but not load them without remapping your hotkeys. Seriously, what the hell?!
Er... I think that's one of my features. I left the team before finishing that and I didn't remind anyone else about it. :P Maybe I could properly finish it now I have more C programming experience, but at the moment I don't feel like installing that huge VS again...
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
DarkKobold wrote:
Thats the only activity I see relevant to pSX 1.14. So, it looks like you are this communities only hope for Playstation TASes.
See this post here too:
Just got done talking with pSX Author, and he mention that the next release could be before or after the start of the new year. Also he said something about the Mac OS in regards of pSX, but I forget what he said exactly.
Also, I don't think I'm the one who can help this community. :P The sound-recording issue is far beyond my abilities; but I could try to finish everything else, I guess.
DarkKobold wrote:
Unless pSX author makes it open source, and all of the memory watching/debugging/lua scripting is easier to add than in PCSX will pSX be considered the better alternative. I think the closed-mindedness of the author of pSX will essentially make PCSX the emulator of choice permanent for this community.
The quality difference between pSX and every other PS emulator is really big. I don't think anyone will prefer to make his Castlevania run with rather bad music and SFX emulation, instead of perfect crystal clear sound, even if he can use a built-in memory watch or something like that, for example. (On a side note, pSX's debugger is one of the best ones I've seen on any emulator.) So, I really do like PCSX, maybe more than anyone else around here (I just finished playing through the huge and amazing Alundra game with it :P), but we have to be realistic about this; pSX is ahead of PCSX in every possible way. For example: - Much better emulation (graphics, sound, etc). And I mean really much better. - Much higher accuracy and compatibility. There are probably more than 1000 more games that work with it than with PCSX. - Probably built-in avi recorder without A/V drift issues. I can't think of anyone who could encode a high quality avi directly within the emulator would prefer to use PCSX for that. - Great Linux port. - No plugin hell. - PS2 emulation. One year ago it was already able to run Final Fantasy X, I wouldn't be surprised if the next version already runs more than 70% of the PS2 games (just remember how pSX Author only hangs around the #PCSX2 channel :P).
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
I've currently put this project on hold, since I've been told the next version of pSX is about to be released, and if it has rerecording support then my version of PCSX will be completely useless. So, I will only answer just in case someone in the future wants to continue this project, or if pSX doesn't support rerecording I'll continue with this myself, since I'm almost finished with it. (warning: huge reply)
Bisqwit wrote:
-- Does it work on most systems by simply extracting a package, running the executable within, selecting an ISO, and clicking a "load" button, and then just playing, without need to run configuration & plugin selection?
Everything works as you said, except for "selecting an ISO". There's an open source CDR-plugin with ISO support made by the main coder of PCSX (cdriso-1.4), but I haven't tested it, as I mainly use my physical CDs (I have a very small HD) and virtual CD drives.
Bisqwit wrote:
-- Are the most used options accessible on the commandline? I.e. can I launch e.g. "pcsx x.iso test.pxm" to have it bind "x.iso" to the emulated CD drive and playback the "test.pxm" movie, with no pointing&clicking or other types of menu navigation needed?
On the Google Code's SVN there's already a version with command line parameters support, but currently only for loading movies and other stuff, since I've never used the ISO plugin.
Bisqwit wrote:
-- Continuation to the commandline topic: Can AVI recording also be activated from the commandline?
I think I was about to add that, but never actually did it as I heard the pSX news. Should be very easy to add.
Bisqwit wrote:
-- Does it compile with free/libris development tools (MINGW/GCC toolchain)?
Yes, I only use those. And the current SVN version compiles under GCC 4 too, so it'd be much easier to port to Linux.
Bisqwit wrote:
-- Does it work on Linux? (WINE not accepted; most plugins are high-likely not WINE-compatible)
Since I don't have any computer with Linux (and probably never will), I can't test that. But the code probably has some Windows-specific parts which should be very easy to adapt for any Linux coder.
Bisqwit wrote:
-- Are all the plugins that are required for TASing, free from requirements of some particular hardware or third-party software versions?
Yes.
Bisqwit wrote:
-- Are all those plugins installed by default?
Yes.
Bisqwit wrote:
-- Is the rendering quality (audio & video) close to original? (I.e. 15-bit dithering and all)
Yes. I don't know what "15-bit dithering" is, but there's an option for "dithering". :P
Bisqwit wrote:
-- Do most popular games work on it?
Yes.
Bisqwit wrote:
-- Is it stable, i.e. does not crash if you navigate menu accidentally in the wrong order or leave some checkbox unchecked?
Yes.
Bisqwit wrote:
-- Is the movie file format stable? I.e. does it include all the necessary things?
Not the last public version, since I had to add a lot of new stuff on the SVN version (start from memory cards, reset, open/close cd case, etc). The SVN movie file format should be final, as I've added everything it has ever been suggested on this forum (and some more too).
Bisqwit wrote:
-- Continuation: Does the movie file format include a way to tell whether the movie begins from a cold reboot (power cycle), from a soft reboot (reset button) or a savestate?
Yes.
Bisqwit wrote:
-- Continuation: Does the movie file format include a way to tell the FPS on which the movie runs? Is the said FPS constant throughout the movie? I.e. can the movie length in milliseconds be derived from the movie file alone, tamper-securely?
Yes. The PlayStation only had constant 60 FPS for NTSC games and constant 50 FPS for PAL games.
Bisqwit wrote:
-- Continuation: Does the movie file format include way to indicate CD changes (including the information about which CD was inserted)? Note: Should also include information about which CD was inserted in the beginning of the movie.
The SVN version has all this.
Bisqwit wrote:
-- Continuation: Does the movie file format include way to include soft reboot (reset button) events in the movie?
The SVN version does.
Bisqwit wrote:
-- Is the movie playback robust against differences between whatever memory card the user has inserted in comparison to whatever memory card the player had inserted?
The SVN version is.
Bisqwit wrote:
-- Continuation: Is the movie playback safe against memory card alteration? I.e. playing back a movie should not produce changes to your memory cards unless you explicitly want so. Movie playback should _allow_ accessing a memorycard, but the said memorycard should be entirely a simulated one for the purposes of the movie playback, separate from whatever the playback-user has inserted.
The SVN version is.
Bisqwit wrote:
-- Continuation: Does the movie file format include a way to determine memory card switch events (and the contents of said memorycards)?
Oops, no. I don't think that's very useful, but if someone thinks he needs it, maybe I could rewrite the movie file format again before releasing a hypothetical 0.0.6 version.
Bisqwit wrote:
-- Can the movie be paused and/or speed changed during playback, without these actions affecting the sync of the movie?
Yes.
Bisqwit wrote:
-- Related question: Can the movie be paused and/or speed changed during playback, without these actions affecting the A/V sync or the playback speed within the AVI that is produced during the playback, if AVI recording is activated?
Yes.
Bisqwit wrote:
I think that the emulator can be accepted on this site once the answer to all of these questions is "yes". Maybe a bit earlier if the particular shortcoming is not an important one. Most of these are important, though.
In my opinion, the only major problem with it is the sound recording: If we use plugins, sound won't be in sync with the video, but that can be easily fixed in Windows with a third-party tool, which produces perfect 60 FPS videos, even on a very slow computer. (Or if you still want to use plugins, you can then slow down the video to 59.6 FPS or something like that.) And of course, PCSX's accuracy is much lower than pSX's, so in case pSX ever adds rerecording support and PCSX is still in the same state, I wouldn't accept it on the site (except maybe for some games which don't work on pSX, like Megaman 8, for example). On a side note, ePSXe's and pSX's built-in ISO loaders are not as good as virtual drives or real CDs, as a lot of games don't work at all if you use them. Also, if you want to accept a new emulator now, you should accept Dromiceius's FBA version, since I think it has all the requirements since several months ago. Even though it still has some bugs, is nothing major. (God knows the FCEU version I used for my TAS was a lot worse, as it didn't have AVI recording, it deleted your movie completely if you made a small mistake, turbo speed didn't work, etc. At least it got me into C coding so my movie could get published...)
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
scaryice wrote:
I don't understand why entertainment to the general audience is such a big deal. The fact is, no one visiting this site is going to randomly stumble upon the Bad Dudes TAS (or whatever other crappy game). The only people who are going to find it are the people who already care about the game, and it's entertaining to them.
Well said. The idea of accepting *any* game (even if it's "boring") has been proposed a hundred times already, but unfortunately the people with power on this site don't care about it. They rather have 4 or 5 movies of Super Metroid (which all look the same for those who aren't obsessed about the game) than an original and different movie of a game the judges have never played before.
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
Er... I think "1 = 3" means this:
Wikipedia wrote:
God exists as three persons, but is one being. The persons are understood to exist as God the Father, God the Son (incarnate as Jesus Christ), and God the Holy Spirit.
Probably Bisqwit is a Trinitarian (someone who adheres to this doctrine). Some Churches are not even allowed to sell you God's mercy if you don't believe in the Holy Trinity, so maybe he's just playing it safe with that signature.
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
I'd love to see something like "Best never officially submitted TAS"... There are some gems made last year which were never submitted, such as zggzdydp's "Castlevania: Symphony of the Night", alden's "Wally Bear & the NO Gang", RattleMan's "Mario Party" and probably some others too.
Warp wrote:
How about "Most Controversial submission"?
That would be really interesting, but people who were involved in those submissions probably don't want to bring those controversies back again... :P
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
Johannes wrote:
5 days in the queue... Definitely a new record for SMB.
This is common for HappyLee. I remember his first movies being really amazing, but Bisqwit said everywhere "They're faster than mine, but not so entertaining." Then, all of Bisqwit's "followers" started to criticize HappyLee's movie and to make fun of him on IRC (exactly the same as what happened when Bisqwit had an "exchanging of views" with pSX Author). Then it took more than a month to accept his first movie, even though it was a lot better than Bisqwit's, not only in time, but in entertainment and style choices too. Needless to say, the ratings were much lower too:
Xkeeper wrote:
I personally find it amusing that this movie is rated 6.0 and Bisqwit's old movie is rated 7.1.
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
This one should work with v0.0.5: mmx4zero.7z. (I only deleted the first 2 bytes from the input chunk)
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
Ferret Warlord wrote:
Bag of Magic Food's is full of nothing but Youtube Poops, yet he's still on the list. Surely you qualify.
But probably BoMF doesn't have stuff like this:
nineko wrote:
With this video, which is NOT TOOL-ASSISTED because I hate that shit, I demonstrate that it's completely possible to beat Dire Docks Zone 3
From this video. :P
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
Try changing the setting in "Video->Select blitter" before starting a game. You may want to use "Enhanced (Direct3D 7)". If that doesn't help, I have no idea what else could it be... I've never had that issue, sorry.
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
Make sure you're using the re-recording version and not the official one. I think they use different timings, and that might be causing your desyncs.
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
It looks like you don't have Lua installed.
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
ZeXr0 wrote:
(unless someone works actively on this emulator)
I'm currently working on it. Next version will have those hotkeys back and the movie file will record CD case opened/closed, among other stuff.
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
nfq wrote:
How can I change disc with this emulator?
Er... I think there used to be a hotkey for that, but I forgot about adding it to the configurable list. I'll add it back for the next version.
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
Atma wrote:
The audio still has some artifacts/static consistently throughout it however (could that be due to it being 32Khz/96Kbit mp3?), and the video resolution seems really odd (256x240, would've thought it to be 320x240), but it's definitely a good step in the right direction :)
The audio is the best it can get, I'm afraid; as it runs at consistent 60fps. Maybe it could get better with other audio plugin configurations (interpolation?), but I doubt it. It always sounded the same on my computer while I was playing in real time with PCSX. Probably other plugins might sound better, but this is the only open-source one, and we need this to make it desync-proof.
Atma wrote:
I take it that what you've got going on right now doesn't play nicely with sequenced audio or such? If sotn works, I would've made the assumption that other XA audio using games (the x series comes to mind) would work without much hassle.
I'm currently using a slightly modified external tool to do the job. I've already found a workaround for that problem I had, though. It was caused because some games started to run at 30fps after a while for some reason, usually after an internal graphics resolution change. This caused jerkiness on the audio, but the video looked fine. I've encoded an avi for FractalFusion's Mega Man X4 test WIP here: megamanx4-tas-fractalfusion.avi. It's in one big single segment and with no A/V drift as far as I can see, but the music sounds the same as SotN...
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
Sir VG wrote:
SOTN w/ Richter, v1 FINAL (Movie and Memcards in 1 7z.) Final Hit on Shaft: 23286 (6:28) Final Input: 24061 (6:41) Comments and constructive criticism is welcome.
I made an encode of this movie while I was doing some tests for the next version of PCSX. If there's still someone who has not watched this, the video file can be downloaded from here: csotn-richter-tas-sirvg.avi (26 MB). I think this is the first almost-max-quality-60fps video of a PCSX movie; at least the first one with proper sound. :P Unfortunately, this was the only game I could make a video of with its audio not sounding like complete shit...
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
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