Posts for mz


mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
Final Fantasy VII - 7261 points in Speed Square I just made this one while testing stuff with PCSX, so it's far from being optimized. Youtube link Game: Final Fantasy VII (U) (disc 3) Emulator Used: PCSX Rerecording v0.000002 :P
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
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Joined: 10/26/2007
Posts: 693
emu wrote:
When I try to open either rerecord or replay.exe, it tells me "Error loading GPUframelimit: Error loading symbol" Then the config window opens. But when I click "OK" the message comes up again. I got the bios and DeHackEd's pcsx version did run on my computer, so I guess it is not the emulator itself.
My version uses a new function (GPUframelimit) which only the newest GPU plugins have. So, only the plugins that came out in the last few days work for now. You can get the latest Pete's GPU plugins here: http://www.pbernert.com/html/gpu.htm, and if you're recording you should only use my modified PEOpS GPU plugin, as that's the only one which have speed controls.
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
Tron Bonne/Servbots from the Mega Man Legends series Duke Nukem from Duke Nukem 3D Yuffie Kisaragi from Final Fantasy VII PaRappa the Rapper from PaRappa the Rapper
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
Post subject: PCSX Rerecording v0.000001
mz
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Joined: 10/26/2007
Posts: 693
PCSX Rerecording v0.000001: pcsx-rr v0.000001 IMPORTANT: you will have TONS of desyncs if you don't follow these steps FIRST: 1) Get scph1001.bin and put it inside the "./bios" folder. 2) Configure your Plugins & Bios as follows: *Sound: "No Sound 0.4". Then you can change this one when you're replaying your movie, but select this one when you're recording to prevent desyncs later. *Bios: "scph1001.bin". Don't use the internal bios; it's really buggy and it causes a lot of desyncs when you have the sound enabled. Keys: -Savestates: 1-9: Save State F1-F9: Load State -Speed Controls: Numpad 1-Numpad 6: 1fps/5fps/10fps/15fps/20fps/30fps Numpad 0: Normal Speed (60fps in most cases) Numpad .: Turbo Mode Use "pcsx-replay.exe" to replay a movie and "pcsx-rerecord.exe" to record. :P It will automatically use the file "movie.txt" until I make some nice dialogs and a decent file format. Known bugs: Too many. Use this under your own risk and make backups often if you're doing (you shouldn't) anything serious with it.
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
paul_t wrote:
SOTN looked awesome. Good luck with this.
Thank you! :)
emu wrote:
Still, there is the question, if or how you managed to solve the savestate problem of PCSX that DeHackEd was so worried about. Maybe you can talk with him, bisqwit or someone else who has both experience with PCX emulation and the mechanics required for a proper tas emulator.
I only experienced that bug once; then I just restarted the emulator and it was gone. I haven't tested a lot of games, though. And it was probably caused by the internal BIOS, it causes a lot of bugs. And yeah, I already talked with him. And as you may guess, nothing good came out of it.
emu wrote:
The community is eagerly waiting for PSX tasing to become reality, so if this works it would be great. The videos look very promising, too.
Thanks. :) I wouldn't put the hopes of the community on someone like me, though. Hopefully, pSX Author will release the next version of his awesome emulator very soon.
Time/SpaceMage wrote:
I'm having some difficulty [...]
I use MinGW32 to build PCSX and the plugins, so I can't help you with that. :/ I will release my source in the next days after I clean it up, if you're still interested on it. About the "ID_EMULATOR_PAUSE" thing, that's really weird. Maybe someone sometime thought about adding a pause function, but then he never did it. There's no reference to that flag anywhere on the code. :/ I will post the emulator in the next post, as this one became a bit long. Sorry about the double post, I hope I'm not bothering anyone with that.
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
I'm working on my own PCSX Re-recording version. It still doesn't have a fancy file format or cool replay/record dialog boxes, but most of the other stuff is already done: speed controls, input re-recording, a possible fix/hack for most of the desync issues, 9 savestate slots, etc. What I would really like is frame advance, but I haven't find a pause function, and the speed seems to be controlled only by the GPU plugin. I've recorded some videos with it (the only avi recording option is from the GPU plugin, so there's no easy way to record sounds right now): Crash Bandicoot: Castlevania: Symphony of the Night Unlike DeHackEd, I'm a terrible programmer; so don't expect anything decent from me. Still, I will release my version+source code in case anyone wants to have some fun with it. Just as soon as I write a decent movie file format for it (right now, it just looks like this:
1111111111011111
1111111111011111
1111111111111111
1111111111111111
, it doesn't even have a header and it crashes the emulator after the last input :P).
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
@mike89 Do you know what's the exact GoodGEN rom name for the S1&K hack you're using? I've tried some hacks already, but none of them seems to sync with your WIP. :/
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
Boco wrote:
Calling Hu-Go "excellent" is a bit of a stretch. Both Ootake and (my personal favorite) Mednafen have savestate and movie recording/playback, and, more importantly, run more than 2 or 3 games, and run them without significant graphics and sound errors.
Mednafen uses code from "PC2E", it seems. :/ Also there's Xe, which is great and it uses original code, but doesn't even have savestate support.
fruitbane wrote:
Would someone with the ability to make this kind of thing happen please indicate what it would take for the rest of us, those without such ability, to convince you to help out?
It looks like Mednafen uses almost the same movie playback/recording source code as FCEU. So, I just asked to the main FCEU developer if he could add re-recording support to Mednafen, and he said he will look into it after he finishes working on the new FCM format (probably in a few days). So if you want to help somehow, join #fceu at irc.freenode.net and bug zeromus about this. :P
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
@Swedishmartin: There's only the Snes9x Lua API documentation for now. I think you can use every function listed there, except for those which say "v0.06+ only". Also, you have to replace every "snes9x.*" with "FCEU.*".
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
nitsujrehtona wrote:
Would you please try editing drivers/win/res.res with Microsoft's tools?
There you go: res.7z. nitsujrehtona, I'm worried about people using .26 and its big desync bug, so, when you finish working on this Lua engine, can you release a proper v0.98.27 with it? Or v0.99.0... Whatever you want it to be called. I just want to focus on FCEUX from now on, and the sound hack issue is holding me back. :/
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
I watched this movie last night. It was a lot faster and more entertaining than what I had expected. I also love the music, SFX, voices and graphics in this game, so, I'm voting Yes. Great movie.
NesVideoAgent wrote:
This screenshot is awesome. :D
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
That's awesome, nitsujrehtona! And thanks a lot for cleaning up some of the mess I had made. :/ First of all, just two little things about the source code: Could you please comment out this line here in movie.c? And you seem to be using an old "/src/drivers/win/input.c" file, it'd be great if you could update that one with the latest version.
nitsujrehtona wrote:
I think I "squished" the movie-replay dialog.
Confirmed. :P
nitsujrehtona wrote:
On my computer, starting to record will make FCEU seize up within a second or two... go figure.
It's the same here. I only use Lua for "FCEU.pause()", so I can watch RPG movies. :P So, I'm not a very useful tester. But, besides the mentioned problems, everything else looks ok. I've only played a bit with your test scripts, and no issues so far. Great job.
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
dartht33bagger wrote:
Why didn't you keep the old text from like Fceu 0.98.15? The big red letters across the bottom of the screen was a lot better I thought.
Yay! Thanks for quoting my full post. :D Maximus merged this font from somewhere else, and then, when the rest of us saw it, we all agreed that it was a TON better than the old huge awful red one. We're even using it now for the next official FCEU.
klmz wrote:
Hmmm, now I am wondering whether the sync hack is correct. Does the test version with the hack work the same way as the real NES does?
I don't know... Even the main FCEU programmer doesn't understand what this hack does. :P But it's been here since .15, so it's better to just leave it there for now. ...sounds like we need a .27 version now. :( What a mess.
Randil wrote:
About the fonts, I think the best solution would be to include an option to choose which font, the big red letters or the small white letters, to use. :)
I didn't know some people actually liked the red ones. I guess you're right: that would be the best solution...
Randil wrote:
I got an idea a few days ago that I think would be cool to have: The possibility for FCEU to automatically open memory watch and load a text file with RAM addresses when FCEU is loaded.
Adelikat has always wanted to have the exact same thing. :P I guess I should add that for the next version, then it won't be only a single bug fix. :(
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
klmz wrote:
I found a Super C movie desynced [...]
Hey, I just found out that someone removed a huge sync hack from sound.c (probably when doing the FCEU-MM merge): sound.c. I've added it back now and I uploaded a test version with it here: fceu-0.98.26-sync-test.zip Please, let me know if this does fix your movie's desync problem. If that's not the case, I think I may have found another possible cause more, related to a change of mine.
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
Phil wrote:
1. The numbers for frame display are shaking like hell.
We're going to fix this issue for FCEUX (the font needs to have a fixed-width).
Phil wrote:
2. Small font + white in games that does use white alot == bad.
I don't think it's that bad: But yeah, the font is a bit small. By the way, Color A Dinosaur has been rejected twice already.
klmz wrote:
I found a Super C movie desynced with FCEU 0.98.26, which used to sync with FCEU 0.98.25. Extra enemy spawned and they caused desync.
I'm very sorry to hear that, but I think we haven't changed anything that could be causing that. It could have been the new mappers/boards files, but the published movie would have desynced too. If you don't mind, you can post the movie file here so we can take a better look at this issue.
P.JBoy wrote:
In the debugger [...]
I've never used the debugger (:P), but I know the new FCEUX has a much better one from FCEU XD SP. You can try downloading just that, or you can compile the new version from the official SVN repository and give it a shot. If you still want/need those changes, I may add them to our bugs/requests tracker.
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
Aqfaq wrote:
Could somebody please check that the movie works properly.
Yeah, it works well here with Gens v9.5c. I find this game to be very interesting: the voices, the graphics and the music are all great. But even then I still doubt most people here will enjoy something of this genre. It sure gets repetitive after a while. :P
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
New build with a fix we forgot to enable before releasing it. Please download .26 again if you're having random crashes or if you don't like the "Wrong Movie" messages. Make sure you're using the one from May 12 2008.
Aglar wrote:
I see that the color brightness is back to how it was in 0.98.12, how come? Or is this how the original colors look like?
Well, it's impossible to make the colors for all games look like the originals (unless you're using the NTSC filter); but you're right: they do look different now. It may be because we updated the mappers/boards files, I think.
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
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Joined: 10/26/2007
Posts: 693
klmz wrote:
I may have discovered a bug. When I was watching the Power Blade movie, I tried to tap "R" and the movie restarted but desynced. I tried this many times and the movie desynced every time. It even stopped once.
Yeah, that movie was made with 0.98.10. I haven't bothered to make some functions compatible with that old movie format. You will also notice how it says "Playing frame 4343/0". :P Although we won't be working on this version anymore, thanks for reporting anyway. I'm going to make sure these bugs get fixed for the next official FCEU release in some months.
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
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Joined: 10/26/2007
Posts: 693
dartht33bagger wrote:
Nice new version, looking good! Thanks for the download. Would any of you happen to have a good tut explaining what your looking for in memory watch?
Maybe this can help you: Memory Search / What To Search For.
klmz wrote:
It seems that most of the unworking games are using: [...] Strangely, Mario is Missing! uses the same board/mapper but works without problems. Additionally, I found that Action 52 doesn't work well eg. some games in it don't work at all. Broken ROM headers can cause problems on some emulators(in this case, FCEU 0.98.x), but I don't know how to detect and repair them. GoodNES can even corrupt some, so it's not safe to use. BTW, note that gcc 4.3.0 doesn't like extern + static declarations in boards/mmc3.h... However, fixing this does nothing to help emulating those games.
This is how we fixed it: src/sound.h. Action 52 doesn't work at all in this new .26 version, because we decided to use the official MM mappers now, which should be more stable and more compatible with old FCEU versions. GoodNES should actually repair headers, at least I know v3.14 it's supposed do that...
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
dartht33bagger wrote:
I tried even to compile that version, still not working.
If you tell me what's the error message with this version, I'll probably be able to help you.
franpa wrote:
Why is the ALT key used as a button by default? o_O it highlights the menu and pauses emulation each time it is pressed.
Er... I don't know who decided the default keys, but you should hide the menu (pressing the ESC key) when you're playing. TAB key as the Select button is even worse, in my opinion.
symbolic X wrote:
I been using build 25, and it looks about the same as 15-rerecording. A few features were thrown in like frame advance and stuff, is there a written tutorial about these new features?
I don't know of any tutorial about that, but you could try reading Emulator Resources / Using.
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
dartht33bagger wrote:
cd . && bin/sh c/msys/1.0/home/owner/fceu-nitjusa-src --run aclocal-1.6 /c/msys/1.0/home/fceu-nitjusa-src/missing: /c/msys/1.0/home/fceu-nitjusa-src/missing: No such file or directiry make: *** [aclocal.m4] Error 127.
It looks like the "missing" file is missing. Try compiling the source code in the first post of this thread instead.
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
Eight yes votes and only one comment! I'll try to write one with my terrible english, or adelikat may think they're only 8 weak yes votes. :P So, I give this movie a strong yes vote. Even though I never played this game before, this run was really entertaining and I agree with what Dromiceius said: it never feels like a 18 minutes long movie.
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
symbolic X wrote:
Okay, thanx for the heads-up! Any volunteers with a 16, 17, or 18 builds?
I just tested your movie with every version from .13 to .25, and they all sync ok. Probably Mechuyael has a bad ROM. About my vote, I agree with what others have already said. This seems to be a decent game, so I'd probably vote yes if/when you submit a well optimized run. I'm giving it a "Meh" for now.
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
Wario Ware, Inc.: Mega Microgame$! Dr Jekyll and Mr Hyde Road Fighter Actually, the Road Fighter movie sucks... But its ending had me laughing for a while. It was the first time I saw something so incredibly stupid like that.
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
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Joined: 10/26/2007
Posts: 693
Randil wrote:
I guess both these bugs are due to the same problem, that Memory Watch doesn't update while the emulator is paused. Should this be the case?
That's right... It shouldn't be hard to fix those bugs, at all, but my hard drive died last saturday, and I just got a new one yesterday... So, it may take a while for me to update FCEU again. I don't even have a single rom right now. :P
Randil wrote:
I found another weird thing [...]
Phil told me to get rid of this function, kind of... In the next version it will try to show a "wrong movie" message only when you're playing a movie in read-only mode.
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.