Posts for natt


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Chrome's blocking is based solely on popularity. If it hasn't seen something containing an executable downloaded enough times, it flags it. Not that virus checkers are any more accurate...
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there's an entry for some misc virtual boy metadata in the code that was corrected, there's no virtual boy support
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got4n wrote:
Issue: Savestates are slower than 1.8.4 (save a state takes 3 seconds instead of a sec in 1.8.4) BizHawk version : 1.9.0 Game: Rayman 2 Platform: N64 Domain : RDRAM
Fixed in SVN, will be released soon hopefully.
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Add a blank frame is for taking GBA movies from earlier versions of bizhawk-GBA to current versions of bizhawk-GBA; not for anything else. What was your movie originally recorded in?
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Sounds like your system might be too slow to maintain full speed. What cores have you tested on?
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Bizhawk always resamples to 44.1khz. There are no immediate plans to change this. The 7800's natural sampling frequency is about 31khz. Genesis mixes different devices with different clocks in analog. Raw CD audio is 44.1khz, the FM chip is about 50khz or so, and the PSG is much much higher.
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Are there any important differences between the (U) and (J) roms?
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Sega Saturn emulation is rather imperfect; if a particular game is not working right there may be no remedy. Sega CD games use the standard CD audio format for their music generally. A bare ISO does not completely represent the disk format and so music will not work. You need cue/bin.
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AmaizumiUni wrote:
zeromus wrote:
Which URL did you download bizhawk from? Which version are you testing now? Please delete your bizhawk config.ini file and try to find the 'Palette...' button in the GB config. Do not set a custom path. Does it work? Now, set the custom path to c:\ ; Does the 'Palette...' button appear? Now, set the custom path to what you want; Does the 'Palette...' button appear?
download bizhawk url(prererease file intalling) http://sourceforge.net/projects/bizhawk/files/BizHawk/BizHawk%201.8.4.zip/download deleted config.ini try path not setting use GB menu->setting clickd not palette button palette path c:\ setting and reboot not GB settings palette button palette path(delete folder space [bizhawk 1.8.4] to [bizhawk1.8.4]) C:\game\BizHawk1.8.4\Gameboy\Palettes setting direct path and reboot not GB setting pallete button
So when using 1.8.4 you never see a palette button in GB settings, no matter what you change?
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use emus that don't use the depreciated direct draw interface
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Well, the only thing you can do with an .ass is render it with VSFilter. It's a broken-ass format with no hard specification ever other than "what VSFilter does". The only reason libass has been able to catch up and match most of the broken behaviors required is that VSFilter is dead. The original specification of the SubStationAlpha format includes a way to markup strings that are meant to be passed directly to system(). Thankfully, I don't think even VSFilter was stupid enough to implement this.
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It's somewhat possible that a bad hash rom had its save\rtc semantics patched to work with a particular crappy emu; I know for a fact such patches did exist for some gba games.
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With the rom loaded, look for a button at the lower left corner of the bizhawk window. It should bring up a Dump Status Report.
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To clarify, the actual archive format of the bk2 is in fact zip; fully compliant, fully standard.
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I can't seem to reproduce this using pokeymans sapphire. Could you give me the hash of the rom you're using as well as a screenshot of the GBA settings dialog?
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How fast does the emulator run with video dumping off? Are other emulators similarly slow when encoding with x264vfw at the same resolution and settings? What are your computer specs? What emulation core are you running (n64, genesis, etc)?
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gamerretro2 wrote:
i have a problem to encoded codec x264vfw
Going to need a few more details...
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Such a request is not pertinent to BizHawk and should go in the pcsx forum.
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got4n wrote:
WE ALL WANT RAYMAN TAS POSSIBLE!!! FIXXXXXXXXX PCSXXXXXXXXXXXXXXXXXXX or PSXJIN sorry for caps :(
No. As has already been outlined in this thread, we will not be adding PSXJin or PCSX to Bizhawk, at all. If you don't like mednafen-psx, tough.
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Consider the possibility that one (or both) of the cores has a bug in its lag frame counter. Check to see if input given on a lagged frame actually registers to the game; if it does, you've found a false positive.
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PikachuMan wrote:
natt wrote:
PikachuMan wrote:
Zelda Ocarina of Time hacks that involve object placing and not terrain editing can be played now. But for Zelda's Birthday, the game locks up in a few areas (reasons including modification of terrain). Project64 1.7 is the only emulator that is capable of playing said hack so far. (dunno why it locks up in 2.0-2.2 as they were in continuation from 1.6 instead of 1.7)
Does it work on real hardware?
I'm gonna have to buy an Everdrive to check it out.
I was just wondering if anyone knew, is all; no need to buy everdrives for that.
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PikachuMan wrote:
Zelda Ocarina of Time hacks that involve object placing and not terrain editing can be played now. But for Zelda's Birthday, the game locks up in a few areas (reasons including modification of terrain). Project64 1.7 is the only emulator that is capable of playing said hack so far. (dunno why it locks up in 2.0-2.2 as they were in continuation from 1.6 instead of 1.7)
Does it work on real hardware?
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MUGG wrote:
The memory domains aren't even the same between VBA and Bizhawk. IWRAM, WRAM, I/O, PALRAM, etc. are only in one emulator but not in the other.
I'm sorry that there's no canonical names for them. I shall send a formal apology letter to you by royal post, and then go and live amongst the monks for some years to learn humility. On my return, I will rename the memory domains. Or, you could just remember that IWRAM == IRAM and EWRAM == WRAM and PALRAM == PALETTE. Bizhawk doesn't have MMIO in a separate domain, as there's no real point; it's only on BUS.
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The bizhawk profiles don't change anything relevant here.
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That's a special case; the core knows that Pier Solar has a companion CD so fetches the relevant stuff for it. As it's not hooked up in the frontend, the bios missing message is not relevant here, and you can't play Pier Solar with a CD.