Posts for natt


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As long as movie ratings are subject to harassment from people like swordless, I'm certainly never going to do one. I have better things to waste my time on than yet another irc argument. (Or maybe I don't...)
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vba-rr 23.5 svn421
  File: Metroid - Zero Mission.GBA
CRC-32: 5c61a844
   MD4: efc1f8fcd3afd9d17d2cd7d991ecba26
   MD5: ebbce58109988b6da61ebb06c7a432d5
 SHA-1: 5de8536afe1f0078ee6fe1089f890e8c7aa0a6e8
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hourglass can't into mouse control
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Thanks again to rog the dolphin wizard, without who we'd have only one wii publication, heh. What I'm going to do is post a dolphin build that syncs this and has dumpfix stuff on it to my dolphin git repo, so hopefully anyone will be able to reproduce encodes... might not happen for a bit though.
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This is the .wad file I've been attempting to sync with:
  File: World Of Goo-WiiWare.wad
CRC-32: 190966cb
   MD4: 0246f1c483ba9a71712816ba08df3cc5
   MD5: 540d3b29f92ee75957cb5925dda195c7
 SHA-1: 9c6c82ba246c67a0f03edf5427c52ceffd89d0d8
md5 matches submission text
Post subject: Re: HD Encode
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iiro2 wrote:
http://youtu.be/3zvEkvoyNvs This is one of those awesome TASes that deserve an HD encode. Enjoy! I was surprised to see that this movie was still in 240p when there has been SotN TASes in HD since last year. Hmm. video processing takes quite a long time :/
Welcome to TASVideos! Your donation to our library of encodes is appreciated, and I'm going to add it to the official publication page; this movie was indeed long overdue for a replacement youtuber. Your encode looks quite good for a first timer. I congratulate you in successfully navigating the thorny web of encode guidelines. Two things stood out that I would change (for future encodes, no need to redo this one): 1. Please make the logo at the beginning last for 2 seconds; this only appeared to last for about 1 second. The extra second really helps in giving people time to read (or hit pause before the logo goes away). 2. In both the logo and the subtitles, please give the website URL as "http://TASVideos.org"; note that the 'V' is capitalized. If you'd like to encode more, you might possibly considering hanging out on #tasvideos on freenode irc. It's where we flail around helplessly coordinate our encoding and publishing efforts.
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WhisperIIII wrote:
A little apropos, but there was a 1.0 release a little under a week ago. Any interesting changes in there someone who's less boorish about emulation than I am noticed that might service RR a bit better, or is it the same old builds under a public package?
The actual emulation core has gained much in bugfixes and compatibility in the last two years, which is always a good thing.
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There's no officially blessed api for that, so I just get (http request) video pages and then scrape them for info. Very unreliable, nonportable (might even screw up if I was served by a different node of youtube's CDN?), and can always break tomorrow.
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STBM wrote:
This is the version that rog posted at the end of this page : http://tasvideos.org/forum/viewtopic.php?t=7692&start=620 .
Those are binary only though, doesn't really help. I need the source code for that release (preferably in the form of a git hash tag that I can pull off some repo).
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I can't find this revision:
bc61dbdf58a8bb088109839c5f25e7183830b166
Am I missing a remote? I've only fetched from
https://code.google.com/p/dolphin-emu
Edit: the commit I'm looking for is at
https://code.google.com/p/otu0001-desync-fix
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creaothceann wrote:
Would be nice if every plugin author would provide RGB functionality...
ahh, yes. one of the biggest strengths of avisynth (the large library of quick native code plugins) is also one of the biggest weaknesses... most of them are crusty old crap
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Doesn't really matter then. One of three things has to happen: a) An RR patch gets accepted into mainline and then kept there, where it can be continually maintained as the emulator evolves. b) The emulator reaches full maturity, so that the codebase is stable and unlikely to change, and RR can be implemented without fear. c) The RR dev invests the time to continually keep RR up to date with changes in mainline. Desmume chose a), and that worked out reasonably well. Dolphin chose a), and that's sort of kind of worked out, maybe. Quite a few of the emulators used on TASVideos are cases of b), but pcsx2 is no where near that. I don't think c) is a realistic possibility.
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Any idea what revision of pcsx2 that's based off of?
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my versions have a few enhancements for video dumping, but are otherwise standard. if you're getting a core desync problem, there might be nothing to be done about it...
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gens 11 svn296
  File: Ultimate Mortal Kombat 3 (4) [!].smd
CRC-32: 59f84f12
   MD4: 4de1e67dab968b0c9ba87b5526a9ad05
   MD5: 441c87d27b414c7995c6f02679743659
 SHA-1: 265762fc2d492b1e7c620db5f007f2f6cfa76eee
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this script can be used to create a cutsceneless encode:
Language: lua

--[[ start this script at the same time as you playback the movie and dump the avi. when finished, be sure to hit "stop" in the lua script window to ensure that the created file gets flushed you'll have an "mfskip.avs" that will contain a set of Trim() commands that will create a cutsceneless encode ]] local pigf = -1 local skipping = true local startframe = 0 local outfile = io.open ("mfskip.avs", "w") local firstsegment = true -- remember to hit "stop" to ensure that the io file gets cleaned up correctly! while true do local igf = memory.readbyte(0x0300013B) -- in game time counter if igf ~= pigf then -- display this frame if skipping then -- end skipping, so record start of new unskipped segment startframe = avi.framecount() skipping = false end else -- skip this frame if not skipping then -- start skipping, so record finish of last unskipped segment if avi.framecount () > 1 then -- avoid 1 frame edge case that causes avs problems if firstsegment then outfile:write (string.format (" c0.Trim (%i, %i)\n", startframe, avi.framecount () - 1)) firstsegment = false else outfile:write (string.format ("last + c0.Trim (%i, %i)\n", startframe, avi.framecount () - 1)) end skipping = true end end end pigf = igf emu.frameadvance() end
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VBA-RR v23.5 svn421
  File: Metroid - Fusion.GBA
CRC-32: 6c75479c
   MD4: 65c8f5caa2a6aaf1ae3bd33836ed4852
   MD5: af5040fc0f579800151ee2a683e2e5b5
 SHA-1: ca33f4348c2c05dd330d37b97e2c5a69531dfe87
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AngerFist wrote:
Anyone care to do a high quality encode only of the lower screen?
mpc-hc (and probably many other players) can zoom on one screen as a part of the "pan and scan" functionality. you can even make presets for it, pretty nifty.
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Desmoom 0.9.7 32 bert, advanced bush level trimming on
  File: 0121 - Castlevania Dawn of Sorrow (U).nds
CRC-32: 135737f6
   MD4: a714bea87bd7445e18d93f9dbc3dae9f
   MD5: cc0f25b8783fb83cb4588d1c111bdc18
 SHA-1: 47530ff87e608f88105a314fdf36dc385f8dec94
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scrimpeh wrote:
Don't DS games normally use both screens for the publication screenshot anyway?
/shrug Some do, some don't. http://tasvideos.org/Movies-DS.html
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desmoom 0.9.7 32 bert, advanced bush level trimming off
 File: Castlevania - Portrait of Ruin.nds
CRC-32: 96df4c4d
   MD4: ee67a87e45a195041fd490c5837a1f2c
   MD5: 2edd57540cae45842fbd19c45a4214f9
 SHA-1: 382602e3615b2282eead584014125e71b5b0f033
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Shut your pie hole. If every publication was suspended indefinitely at the possibility of a 1 frame improvement, we'd be at 43M right now.
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vba rr v23 svn421
  File: Castlevania - Aria of Sorrow (U) [!].gba
CRC-32: 35536183
   MD4: 880fbf333b3b9330389f4e338642612c
   MD5: e7470df4d241f73060d14437011b90ce
 SHA-1: abd71fe01ebb201bcc133074db1dd8c5253776c7
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Please welcome our newest publisher, feos!
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snes9x 1.52 rr svn185
  File: Prehistorik Man (U).smc
CRC-32: 88b6f1c1
   MD4: 6b73aaeddf019fb43d71d92cb6fd37af
   MD5: e39c70a3452e084d0455d23433ba54ae
 SHA-1: b9c15aa9c0aab6e74ae3c20adb63e6234bdcbd08