Posts for negative_seven

negative_seven
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pannenkoek2012 wrote:
So, am I allowed to post on here too? ;)
Nope, you were banned for being too awesome ;)
negative_seven
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I guess we'll share our new logo too
negative_seven
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I went through all 255 items you can get in your inventory box and found some rather interesting ones that affect bowser, besides cloud: Link to video Link to video It's worth noting that both the Big Boo boss(as found by Volpey) and Lemmy/Roy will trigger credits when killed in any room of the castle.
negative_seven
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Anty-Lemon wrote:
There's still a big difference though, since it could take anywhere from a few frames to several seconds to manipulate the RNG properly
Hopefully PC emulators in the future will have some date/time change features like in DeSmuME, so that can be doable without losing time.
negative_seven
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Derakon wrote:
How on earth did they do the RNG manipulation for this? The actual gameplay demonstrated wasn't all that great, but getting Mom's Knife/Polyphemus right off the bat and having every level be XL with the boss door right next to the entrance is inconceivable without savestates or direct memory modification.
Well, it was made using SpiderMod, a tool which allows you to edit the floor and room layouts. I guess that may not seem legitimate, but technically this seed is indeed possible to get.
negative_seven
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negative_seven
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I've seen a few TASes made like this, such as this pretty awesome Binding of Isaac run Link to video
negative_seven
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Got a team with thelegendarymudkip. We don't have a 3rd person, so if anyone's interested give me a PM.
negative_seven
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Voting no simply because nothing really makes this game stand out from the many other run, jump, shoot games. The levels were quite tedious and repetetive :/
negative_seven
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hegyak wrote:
TehSeven wrote:
It will also crash when loading a movie that doesn't exist, which was meant to be fixed in the latest update?
Which Core crashed? Because 1.8.4 uses an override to handle missing movie files for all of them. Or at least it should. How are you loading the movie file? Autoload? Manually selecting it?
I just have "NES with QuickNES" selected under cores, not sure if that's what you mean. I'm loading the movie file via recent movies, no autoload. [edit] It seems to be existing movies too - they'll randomly crash as well.
negative_seven
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In BizHawk 1.8.4 when using GBCHawk it will occasionally crash when I try to load a savestate. It will also crash when loading a movie that doesn't exist, which was meant to be fixed in the latest update?
negative_seven
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I've been closely following the WIPs and I must say the end product is great. I know how hard this game is to fully optimise and all of the strats here look much cleaner than in Soig's run. Just one thing - is there any input necessary after hitting the final switch? If not, it should be possible to do a spin at the end like Soig did, and therefore end input earlier. Otherwise, very entertaining run - yes vote.
negative_seven
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Despite the rejection of KMW1&2 for being designed for tool-assisted play, I think this TAS can be accepted just fine - it was pretty entertaining. Yes vote.
negative_seven
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Voting no because of noticeable improvement. Making the in-game resolution 20% reduces lag. justkiddingtakemyyes
negative_seven
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HappyLee wrote:
TehSeven wrote:
Ah, ok. I just didn't see it used in the current any%. My bad.
Sorry that I must have misunderstood what you said. What I used for accelerating in current any% 1-1 should be the fastest. To "lose 1 subpixel on purpose" cannot save subpixels in my opinion. I'd like to be proved wrong, though. :)
Here's what I mean. I know the framerate is messed up but hopefully you can see the difference. Link to video
negative_seven
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HappyLee wrote:
TehSeven wrote:
I don't think this is known already. When accelerating on the ground from a stop, it appears that if you lose 1 subpixel on purpose (ie. stay on 23 speed for 1 extra frame) before the second jump, you can save 7 subpixels. I don't think it saves any time in the any% run but just throwing it out there.
It's not about the subpixel, it's for the subspeed, and it's known since klmz's run.
Ah, ok. I just didn't see it used in the current any%. My bad.
negative_seven
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I don't think this is known already. When accelerating on the ground from a stop, it appears that if you lose 1 subpixel on purpose (ie. stay on 23 speed for 1 extra frame) before the second jump, you can save 7 subpixels. I don't think it saves any time in the any% run but just throwing it out there.
negative_seven
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I've been away for most of the last week but I realised that I'm 1 frame away from saving a frame rule in area 1. Tested everything multiple times and am unable to gain that frame :C. If anyone else wants to have a go, my movie is here, but this will probably be a SMB 1-1 scenario.
negative_seven
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I agree with £e Nécroyeur. This is not such a bad game, and while it is just a longer version of the previous TAS, I enjoyed it. Yes vote.
negative_seven
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Well, I don't know of anybody working on TASing this hack, so here's a WIP that saves a frame rule on the "first" two areas. Feedback appreciated. Link to video
negative_seven
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Perfect Death wrote:
I remember there's a similar in concept hack but it also had very tight time limits and you die if you get any coin, mushroom or stars. It'd be nice to see it TASed.
Well I managed to find the hack(thanks boct1584 for the name) and TASed it. It's nothing special and definitely not something worth waiting another year for to submit so... yeah. Link to video
negative_seven
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Lord Tom wrote:
For a walkathon do people think that grabbing shells/blocks should be forbidden, since it uses the B button, even if walking speed is not exceeded?
On a technical standpoint, I'd refer to the Super Mario World walkathon run. There, the rule is to not press left/right and Y/X at the same time. That might be a good rule to have, except it would require Mario to have to go back and get his 24 speed before grabbing the shell(In SMW you can hit a koopa and grab the shell without slowing down, so that wasn't a problem. Here it's a little tricker.). Giving a limit of 24 speed unless sliding or keeping speed after sliding or boosting in some obscure way etc etc is definitely way too arbitrary. I personally would just ban B altogether, except for menus and stuff. Entertainment-wise it shouldn't be too big of a deal. With such a slow speed lots of stunts not seen in the other runs can be performed anyway.
negative_seven
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I agree (I only helped out in the first 5 levels btw). There are spots where Mario stops from hitting a wall, avoidable by slowing down. Still, nice job got4n!
negative_seven
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Masterjun, can you do something normal for once...
negative_seven
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TheKDX7 wrote:
Very good TAS, I look forward to seeing the version "You vs Boo" improved and I hope that you soon go to begin the version "challenge mode". Yes vote
Glad you enjoyed it. We do have a few new tricks found in the You vs Boo. I doubt we'll squeeze into sub4:50, but maybe sub4:52, or even sub4:51. Currently we've saved... actually, why should I say anything? :P As for the challenge mode run, no plans for that as of now. But we might get into it.