Posts for neo_omegon


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Experienced Forum User, Published Author, Player (159)
Joined: 5/20/2010
Posts: 295
Happy new year, too!
praetarius3 wrote:
Basically up to right before golem Boss, just wanted to check if I have made any obvious mistakes before I start wrecking the boss fight. And a happy new year to all!
It’s nice to see a progress. I was concerned two things just after a quick watch. -I thought swapping roles of Hawk and Kevin in jail because of the reduction of the movements of the camera though the length of text messages or something else should be considered. -I avoid displaying “miss” in my wip for better looking though the result may be the same. I was a little concerned.
Experienced Forum User, Published Author, Player (159)
Joined: 5/20/2010
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Sorry for triple post but I was so lucky that I could defeat FMH before bubble breath even with Carlie. -> http://dehacked.2y.net/microstorage.php/info/1066412307/SD3j%203p%20imp3.smv I used infinite attacks not only by L/R but also by START. Beating him fast is probably one of the hardest parts in the run especially with weak attacker. I have never beaten him before his breath on test play but I overcame it. Some may dislike autofire but it doesn’t seem to cause lag but contributes to better luckmanipulation in this game.
Experienced Forum User, Published Author, Player (159)
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I got Carlie to move 5 pixels toward the east with letting off B one frame while pressing left and then holding B+right before the event. It was faster because of the reduction of the auto-movement. (Note: Kevin looks toward the north but his position is optimal.) EDIT: I progressed just before FMH. Up to there, I took over 30k rerecords. (For those who read this first, my smv will sync with 3-player controllable and improvement patch. I make the run just for fun and I’m not going to submit.) Why did I take too many rerecords? The length of frames you hold A affect when you attack. And I tried both order of the weapon cancel(1P -> 2P and 2P -> 1P) when they couldn’t cancel at the same frame. I sometimes got Carlie to attack and sometimes didn’t. When Kevin could use lv1 tech, I tried both lv1 tech and normal attack then I adopted the faster way. And the frame is different according to where you exit the screen by pixels. So I had no choice but to take too many rerecords. I was able to use stat cap abuses without a missing attack. The boss battle will be hard with Carlie who is not a good attacker. I may not be able to beat him before bubble breath. If there is an improvement, please tell me. @praetarius3 I thought Hawk should have bought a weapon at Astoria. Hawk is a good attacker. It will probably save times in the long run.
Experienced Forum User, Published Author, Player (159)
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Improvement patch is here. -> http://www.romhacking.net/hacks/74/ This patch slightly changes the players’ color. (Add header before patching if you patch.) I know retexture packs on Mario64 and Ocarina of Time. They don’t seem to cause desynchronization. I wonder if improvement patch provide other features while it changes only the players’ color, but it causes desynchronization. Mario64 -> http://www.youtube.com/watch?v=tYCl6eazCTQ OoT -> http://www.youtube.com/watch?v=I6jYzjkZcW4
Experienced Forum User, Published Author, Player (159)
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Wow! Welcome to TASVideos, Touch-me. And nice wip! I’ve not known a B+R trick. I can’t come up with further improvements but I suggest you watch old wips here and read old posts, especially recent ones. GameFAQs and vgmaps will also help you a lot though you may know. Unfortunately, improvement patch causes desynchronization around the battle against Tropicallo. Graphical problem in path to matango might be solved by changing emulator version to v1.43.
Experienced Forum User, Published Author, Player (159)
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I noticed the route in Potos between Touch-me and Gorash was a little different so I made a short impromptu comparison video. The left is from Touch-me and the right is from Gorash. Sorry for no-audio and bad quality.
Experienced Forum User, Published Author, Player (159)
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I didn’t use any item but both characters’ menu didn’t default to fairy. As a result of redoing, I gained a few frames at Wendel. I’ll catch up in a few days but thanks. Ring Menu in scenes: -Due to a little auto-movement in the scenes main character should use fairy in WaterFallCave and Jinn before Laurent. -When a character leaves at Ghost Ship, his/her menu defaults to magic. If they don’t learn any magic, it defaults to item. I’m going to make Carlie leave there though I’ve not tested the battle against Gorva at all. So I have to postpone collecting the herbs until someone uses Wisp before Dwarf Village. -In Carlie/Kevin’s quest someone has to use Mirror of Illusions so their menu should be made to be set item.
Experienced Forum User, Published Author, Player (159)
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Keeping the game busy does work with every character against non-Boss, too. -> http://www.nicovideo.jp/watch/sm13045530
Experienced Forum User, Published Author, Player (159)
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Thanks, RaneofSoTN. Well, Hawk, Kevin and Duran are probably the best member. And in Mirage Palace it takes much time to change the screen. And considering mandatory battles where they can’t run away, Hawk’s quest may be faster. Just a screen transition retrieves glitched Kevin instead of using a dreamsee herb. Yet I’ll continue with Carlie, Kevin and Riese to show a different feature. Praetarius3 or Trangix will show Hawk/Riese’s route. BTW, Hex-edit doesn’t work even in Wendel so NPCs seem to affect. Battle Tips: When I beat an enemy, A, holding A, A + holding direction key and holding A + holding direction key cause different results. I try them all and choose the best result. When I win a battle, holding direction key makes enemy’s disruption slow. So if you get a chestbox, you should avoid holding direction key during enemy’s disruption. EDIT: I should not have collected dreamsee herbs. It loses many frames when I use fairy’s power because I have to shift a ring command. I have to redo at the beginning of the cave again.
Experienced Forum User, Published Author, Player (159)
Joined: 5/20/2010
Posts: 295
I’m using Autohold and this FractalFusion’s script. Especially the latter is very useful. I seldom use Input Macro Editor.
Experienced Forum User, Published Author, Player (159)
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I mean after beating Chamber's Wall in the end of his part2. I’ve not tested at all.
Experienced Forum User, Published Author, Player (159)
Joined: 5/20/2010
Posts: 295
My idea is the way from Pandora to Gaia’s Navel. His way is this. My way is that. (I took them from vgmaps.) It looks longer but using cannon takes much time because of the dialogue and the cutscene. Mine might be faster.
Experienced Forum User, Published Author, Player (159)
Joined: 5/20/2010
Posts: 295
In your case, Duran might be better. In my case, if the trick of keeping the game busy doesn’t work with Riese, Hawk may be better. Hawk’s double normal attack is his merit and itself is his demerit. It takes more time. And IIRC, Hawk’s attack will be cheaper from around desert if he doesn’t change the class. He gives only 10x2 damage against Ballette. Riese gives 30 damage. Yet both will be no longer an attacker after Mana Holy Land. BTW, maybe we should concentrate on one run for submitting. It’s very difficult and long game. I’m ready for giving up my run anytime. If you’d like to start Carlie’s quest for submitting, I’ll give up my run or I’ll finish my run in suboptimal level soon for a test run. EDIT: I lost 3 frames when I was blown away by the gate of the cave. EDIT2: My battles were not optimal at all. I gained about 90 frames to beat first 5 Battums. I have to redo. And in both single segments they bought weapons before Ghost Ship. We need consider it.
Experienced Forum User, Published Author, Player (159)
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nfq wrote:
neo_omegon wrote:
I started to think prohibiting introducing missing TASes on nicovideo without their permission because the site is members only unlike youtube and the audience is quite different.
btw, i wonder if abeshi would be ok with someone (like webnations) uploading his TAS to youtube, so that more people would notice it.
Probably not. Webnations uploaded my runs without asking but I appreciate him. I just fear the similar situations will occur so I don't feel like introducing the runs without thinking.
Experienced Forum User, Published Author, Player (159)
Joined: 5/20/2010
Posts: 295
Up to before str. glitch. -> http://dehacked.2y.net/microstorage.php/info/1184338731/SD3j%203p%20imp1.smv This time, used 3-player controllable patch and improvement patch. (Add header before patching.) Sorry, the language is Japanese. Of course, not to be submitted. Comments: -I succeeded making the old lady move to a better position in Astoria. -I got through with better luck manipulation in Rabite Forest. I took damage only once. -When I dashed into the battle, B-button was not necessary to skip a weapon drawing animation. I should have not pressed B. -My Wendel part is slightly faster and entertaining. I made 2P set back to computer at times. (Not only when the beginning of the new BGM.) I also reduced the load of the movement of the camera. And when I entered the temple, I entered the border of the entrance. It saved 1 frame. These might not be faster because of other luck manipulations. Where I’m going to use a dreamsee herb: -As soon as I get to the harbor of Palo so as to reach Black Market at night. I’m not going to stay INN in Maia. It’s advantage of the 3-player controllable patch. -At desert or snowfield. -On the way to the 5th GB in order to make night again and reach Pedan in morning. (I edited many times. I was badly disorderd.) -4 times in Mirage Palace. So 7 herbs are necessary but it seems superior. I’ve not tested at all. And I may use before Ghost Ship to get through there at night and before River Bank Cave for it might be hard to beat enemies there. I’ll be able to get 4-7 herbs in the Waterfall cave. Then I’ll manipulate at Road to the Heavens if they are lacking. I'm concerned about Trangix's progress. EDIT: finished encoding. -> http://www.nicovideo.jp/watch/sm12957729
Experienced Forum User, Published Author, Player (159)
Joined: 5/20/2010
Posts: 295
I started to think prohibiting introducing missing TASes on nicovideo without their permission because the site is members only unlike youtube and the audience is quite different. Yet I know many missing TASes I’d like to introduce. Some are obsoleting the movies here and worth submitting. Well, Seiken Densetsu 3, my current project, is being TASed by 3 people including me separately, which might be a problem like this but I hope you guys cooperate from now. It’s ridiculous to take many days to publish due to minor improvements like the latest SM64 after submitting. (Of course, I understand their situation and honor their attitudes.) I am sure Mr. Grunz shall never give up TASing this game and finally make the best TAS ever.
Experienced Forum User, Published Author, Player (159)
Joined: 5/20/2010
Posts: 295
You don’t have to worry excessively. Many people know a lot of strategies are NOT from him. If he were submitted, I’ll vote no, though the run itself is really cool. About stealing inputs: Well, it seems to have been stolen in the earlier part, but the inputs of the latter part are not released. So he did it by himself at least in the latter part and there might be a few things you learn from his run. As long as TAS is a speedrun, perfectly optimized TAS will result in the same inputs. Apart from this case, if you make efforts enough but result in the same inputs, is it called to be a plagiarism? In the first place, the problem is originated from his first run, I think. If it was not optimal, why didn't you suggest his providing .m64 instead of submitting? It looked very rude to criticize while you suggested his submitting. That’s why I don’t basically point out missing TAS like SoM on nicovideo, though I mentioned several TASes there without their permission. I hope abeshi will communicate. It’s sad that his bad English may prevent him. I don’t mind being an interpreter though my English is also bad. According to his comments, he has to ready for the entrance examination so he won’t appear before next spring. Abeshi, if there is anything, please PM me.
Experienced Forum User, Published Author, Player (159)
Joined: 5/20/2010
Posts: 295
No. According to his twitter, he may try (U) version someday. He’s now TASing another game.
Experienced Forum User, Published Author, Player (159)
Joined: 5/20/2010
Posts: 295
And it is his first TAS. It’s very surprising.
Experienced Forum User, Published Author, Player (159)
Joined: 5/20/2010
Posts: 295
When it comes to TAS of mega man games, it tends to be technical. But this one is not only technical but also funny. I could not help but continue laughing. Voted Yes.
Experienced Forum User, Published Author, Player (159)
Joined: 5/20/2010
Posts: 295
According to nJOY, a Japanese walkthrough site, Dark Lord drops demon’s claw. He also drops ??? seed, weapon & armor seed and stardust herb so it'll take a while to get the claw. I started to suspect that Moon Sabre might be slow. From waiting the appearance of the chestbox to start re-walking via getting the item, it took 366 frames according to the frames of my getting a dreamsee herb. I think the bosses pre-glitch where you can use claw (means Tzenker, Genova and Golem2) 1 claw is enough. In both single segments I mentioned, they also buy 1 against each these bosses. There are many mandatory battles where you can’t run away in Mirage Palace, so to retrieve glitched Kevin, dreamsee herbs are necessary. I’ll probably use 4 herbs. At least 2 herbs are definitely necessary. I can adjust the number of herbs I get before meeting Flammie. EDIT: About keeping the game busy: It may be a specific trick of Hawk and Kevin because of their double attack. It might be a little difficult on snes9x v1.43 since I heard the lag on v1.43 was less than that on v1.51. I may restart on (J) rom because I remember Carlie’s idiom is very, very specific. It’s very funny. Everyone here will feel regret but this game was released only in Japan so Japanese audience is strongly longing for a TAS of this game. EDIT2: Null-input(s), B(1frame), direction key(1frame) then holding A is sometimes slightly faster than null-input(s) then direction key + holding A. (At the beginning of the screen) If you can’t use weapon cancel, delaying screen transition enable you to use it.
Experienced Forum User, Published Author, Player (159)
Joined: 5/20/2010
Posts: 295
I couldn’t help but mention it but I’ve kept it secret for when the time comes, he’ll join here. Save warp was originally discovered by 蛍火 (hotarubi). You may know him as a famous speedrunner.
Experienced Forum User, Published Author, Player (159)
Joined: 5/20/2010
Posts: 295
I watched. I can’t believe that FMH DID NOT USE HEAL LIGHT ANY MORE! Maybe, is the cause of this trick autofire? Well, I tried to beat FMH a few times a few weeks ago but I couldn’t defeat him even before bubble breath. My try will seem to be failed. The battle against Eagle was more optimized than before. Minor improvements: -Hawk became pushing motion after talking to an old woman in Astria. It is possible to talk to her from a little west. -When Priest of Light began to talk, Kevin and Hawk moved a little. It is possible to talk to him without movement. They take moving motion for a moment but it will be 5 frames faster. Similar improvements might exist but I don’t care because this version is well optimized. Especially the battle against FMH is well manipulated. It will deserve official submitting. Other interest: At the screen before the entrance of Korpokkur Woods in Rabite forest, I didn’t use weapon cancel deliberately in my wip because Carlie stopped moving along the way. But Hawk used weapon cancel and didn’t stop in your wip. Drake’s Scales: I mean that using Drake’s Scales for other two fellows not at GBs, but at Bill and Ben (1st and 2nd), 1st Gorva, Lugar and 1st Gildervine. Up to getting a Chibikko Hammer, the route and the strategy have been fixed. i.e. Fight as many as possible with stat cap abuse. Your strategy is definitely perfect. I was going to progress to Black Market then test before bringing forward. I’ll be able to buy no more than 9 Drake’s Scales if I get through without opening depository. (Sorry, I’ve been overwriting depository as inventory.) It’s a long way off so I’ll take more time to think my strategy. Maybe I should study English before TASing.
Experienced Forum User, Published Author, Player (159)
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Thanks, praetarius3. Ah, screen or room is a better word than floor. Winning Pause: I mean winning motions not a winning message. Sorry, for my bad English. I and Trangix could do at the screen just before meeting fairy in Rabite Forest, but I couldn’t in the cave. Drake’s Scale: There are possibilities that Drake’s Scales are used in the battles against Bill and Ben (1st and 2nd), 1st Gorva, Lugar and 1st Gildervine. I’m concerned whether the scales should be used other two members except Kevin or not. When Kevin takes damage, his atk. is boosted so I don’t think that it’s necessary for Kevin. (At Gorva it should be used for Kevin, of course.) For his boosting, I may buy armors at Sultan. When a Drake’s Scale is used for glitched Kevin after using a claw for him, his atk. is boosted to 493. Heal Light or something else is substituted for the scale. I think the animation of the scale is shorter than that of Heal Light. I’ll use the scale at least at the battle against 2nd to 4th screens of Danguard, Zan Bia and Land Amber. They are super easy. Poto’s Oil: Hmm…I thought that it is necessary at the battle against Bill and Ben (1st and 2nd). Also, I’ll make Kevin taking damage at desert and snowfield for his boosting. If I get through without Poto’s Oil, I can make the number of opening inventories depositories only one. With Carlie, I have no choice but to try without the oils. And if Carlie’s Sabre is substituted for the claws, I can get through the run without opening an inventory depository.
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Thanks for testing, praetarius3. And unlike retexture of SM64 and OoT, just an improvement patch also causes desynchronization. I did up to the 3rd floor in the cave. When I opened a chest, inputting direction keys seems to make getting a dreamsee herb a few frames earlier. (See my latest smv.) I have two questions. Are winning pauses of the battle unable to be skipped? Well, I don’t have to redo for I got dreamsee herbs in these floors, but I’m concerned. Second, I can’t skip weapon drawing animations at the beginning of the forth floor. Is there an unknown reason which makes them impossible? My strategy is almost determined but I can’t decide how many Drake’s Scales and Poto’s Oils should be bought.
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