Posts for nitsuja


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Phil wrote:
Is it possible to remove uneeded things to configure or create a new section to configure useful functions? And is it possible to name them other than File..., Options...
Yes to both, but I think it's not worth the effort, because once you've assigned the keys you're going to use, you don't need to do it again.
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Maza wrote:
I'd like to for example have L+R in one button so i didn't need to push them together. Can I ad this kind of buttoncombos somewhere?
Well, for this example you can set L and R to the same button in the input config, then when you hit that button it should hit L+R. Also, you can assign hotkeys for auto-hold and auto-fire that line up with the actual keys used for the buttons (if using a keyboard for the buttons), and use those for things that consist of holding some buttons plus possibly pressing other buttons every other frame. But no, there's no general button combo support. Are you doing a KH:CoM run, or did you actually have something more complicated in mind than your example? For things like this it's generally easier/better to just use frame advance to get it done.
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I think the stairs was a case where you actually have to press all 4 directions at once, maybe I'm thinking of something else though and it's just up+down. Pressing that pretty much requires either a modified controller or a modified emulator, btw. You can turn on input display by pressing , in the modified Snes9x and playing back the .smv of the movie to see on-screen which buttons are being pressed, that might help. (Also, I'm guessing the answer is probably in one of the threads that you missed. Why are you posting this in General instead of the SNES Zelda thread or a thread about the movie you're talking about?)
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Snes9x itself crashes? That's odd. Try it in the official 1.43 WIP, that will also play the movie fine. And try doing the restore trick (run snes9x with the -restore parameter). I wonder what could be different here... are you playing the movie on a different drive or is the movie file set to read-only or in a zip file or something? Also, make sure your download isn't corrupted, I guess. It can't be what the game's doing that's causing the crash... edit: Is your sound driver set to something else than Snes9x DirectSound? Try setting it to that, or see what happens if you uncheck "Sync samples with sound CPU" when you play the movie in the modified v7.
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Actually... now that I look at it some more, I think it has something to do with Shantae being a weird hybrid of a GBC game and a GBA game, which I didn't know was even possible. But, when I run it on the official versions of VBA the graphics are still pretty glitchy. So I'm not able to reproduce the problem you're having, where you say it's glitchy only in this version of VBA.
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NrgSpoon wrote:
And Shantae is still broken :(
Sorry, fixing bugs of unknown cause is a little more difficult than adding features and/or other bugs. I think it's something somewhere in the GB core...
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FractalFusion wrote:
nitsuja wrote:
But, the big question is whether you can beat all the bosses at the end in less time than it would've taken to collect all the items.
I had assumed that a low% run would be accepted even if it was slower than another non-low% run.
Oh, that could be the case, it's still an interesting question though. On the other hand, it might not be accepted even if it's faster, if some individual parts of it are slower.
A Runnelid wrote:
You mean subtract from the combined time of getting the items and finishing the bosses with the Shoryuken.
Well, it'd still be a rough estimate if you approximate each boss fight (from gaining control to the boss hitting zero health) as taking zero time with the Shoryuken. But yeah, what you said is what I meant. And getting an accurate measurement of the time it takes to get the items probably requires also playing the segment before/after the item without getting it and subtracting the two.
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You got your wish, Phil. Well, one of them, at least. In v11, you can now set anything to Ctrl or Alt or Shift, including ToolsNextFrame, and it appears to actually work (although I had to do a sort of ugly hack to get it to work). There's no way to specify only left-ctrl or only right-ctrl, though. I didn't make/include any other changes in this version.
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Thereisnospoon wrote:
A good benchmark might be to find a comparable point in your movie and fractalfusions, like the first frame you gain control of X, and then compare yourself at intervals, that way you can be sure if you're at least AS good as he was.
Yeah, I find it helps a lot to keep the run you're comparing with (FractalFusion's in this case) open in a separate emulator, and have a text file always open with two rows of frame values for reaching idental points in the game between your movie in progress and the other movie. (I also put a dash in-between each number so I can copypaste intervals into calc.exe to get durations.) Then if one of my intervals turns out slower or not as much faster as I expected, I'll know to redo it until it's faster, even if I thought I did it as fast as possible at the time. I pick points in time like the instant that the screen starts scrolling to the next area, or (not quite as reliable) the instant that the character's horizontal position exactly lines up with something in the background. In your (Graveworm's) case, since you're skipping items, you should also put a time interval around where the item was collected in the other run, otherwise you won't have any way of telling if you did the rest of the room faster besides the part where you didn't get the item. But, the big question is whether you can beat all the bosses at the end in less time than it would've taken to collect all the items. Instead of doing the whole run to find the answer, you could play the bosses at the end without using the Shoryuken to get a rough estimate of how long they take, and subtract that from a rough estimate of how much time FractalFusion spent getting each item.
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Yeah, I was just doing some tests, then I realized how much faster it was going and thought I might as well finish and submit it. Hopefully Phil sees this before finishing encoding the other one... BTW, I'm pretty sure this can still be improved, but I'm not sure how or willing to try running this again. I guess Mazzeneko will have more of a challenge beating it if he wants to. I was trying a 2 player run originally, but it was taking forever and also turning out much slower because of the very slow screen scrolling and extra enemies.
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bidget wrote:
Hey I'm new to this site, but I'm curious, are these time attack runs possible on the actual snes or just on an emulator?
They are theoretically possible on the actual console. You would need to be very superhuman to do as fast as (almost) any of these movies on a real console, but there's still a very small chance that a human could do it. For this particular movie, the left+right/up+down trick used would require you to either open up an SNES controller or push both buttons really really hard, but that's not the difficult part of what's going on here.
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This movie still has a star? It's neat for reaching the ending so quickly, but the full completion movie is far more entertaining. Perhaps that one is just too long to get a star, but I would not recommend this movie to first-time viewers...
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Oh yeah, I voted on this before but forgot to comment. 1.) This is definitely the best version of this game. 2.) You beat it very quickly. 3.) You knock several guards into spiky pits. Those are my reasons for voting yes. (I'm surprised so few people have watched this still.)
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I'm having trouble watching this, either that or you purposely wander around aimlessly, talk to some walls, and eventually die. Could you switch to using the modified version of Snes9x to make it easier to watch your movie? (You can get it here). Since you didn't use that, I can't tell which ROM or emulator settings you used to make this. (There's no yellow text in Snes9x when you open the ROM, right?) Anyway, what I think of what I saw... this is more a test run than a WIP. There's nowhere near enough accuracy to be publishable - for instance, you waste over 200 frames waiting at menus before the game even starts. Your other run I saw didn't do that sort of thing so I'll assume it's intentional, but you should try to play with more precision (at least using frame advance at menus) even for test runs. Also, the syntax for a url here is
[url=www.whatever.com]linkname[/url]
not
[url]www.whatever.com[/url]
edit: or maybe BoMF knows what he's talking about:
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Well, you got many amusingly unlikely things to happen. And Lyn became quite a powerhouse, although that battle with Lundgren was still close. AxeMan leaves Lyn to continue his training...
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Are either of you using fast-forward or speed higher than 100%? In some games, fast-forwarding while the game is transitioning between areas (black screen) will cause a desync.
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2 player of this game is effectively a harder mode. There are more enemies, and the screen scrolls much slower so you can't just run by so many of them. It would be hard to make it as fast as this, but the result would have more action in it, and maybe 2 players would speed up boss battles. (Donatello + Raphel is probably the best 2p team, since one has the strongest air attack (I think) and the other has the strongest land/special attack).
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mazzeneko wrote:
Perhaps, but Donatello has the best reach. I'll have to see if raphael's special attack hits the bosses TWICE like the donatello does.
The dash+special does as much damage as the regular special, and doesn't reduce your own life, and I think it lasts as long as Donatello's special so can hit the boss twice. It can be done anywhere pretty much instantly anywhere, except the surfing stages where you can't run.
mazzaneko wrote:
I usually just dash when I have to go somewhere
Yeah, except for up/down movement. Also, you can double-tap a direction to dash immediately, so you can do a dash-attack/special or body-slam without needing a running start, if you set dash to manual. Also, I think Donatello has a move you never used that's even stronger than his special, press jump while dashing then a few frames before the somersault ends hit attack.
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AnotherGamer wrote:
Anything and everything that has been pointed out anywhere on the boards or used in any run and isn't already there in some form.
Can you give some examples? (The only one I can think of off the top of my head that isn't game-specific and I can't find on that page is the 'trick' of jumping to maximize downward acceleration when going off an edge.)
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That could be fixed by disabling "Movie Record..." while playing a movie, but that might be inconvenient and wouldn't help anyone who's that confused anyway.
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You know, actually I think Raphael would be fastest for a 1 player run: He has the strongest special, and his dash+special will quickly fly through groups of enemies instantly killing purple guys and robots, and he walks faster than anyone else (walking being required at least for up/down movement). So he should get through levels more quickly and also be faster at killing all bosses except for Baxter.
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It could still be faster than the normal way. Well, it doesn't seem like it, but maybe AngerFist wasn't talking about this last discovery specifically. (BTW, did one of those "non-route" attempts crash the game back to the title screen, or was a reset command given?)
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In order for a human to actually do it in real time, they'd probably need to have a perfectly timed 30 Hz muscle spasm of both index fingers, or something unlikely like that. Or maybe a really good autofire controller would do. (If I understand which trick you're talking about. Which on second thought I probably don't.)
Post subject: Re: Rate the pages of the Nesvideos website
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Bisqwit wrote:
A place for WIP movies / different movie categories / different movie grouping is not the intended focus of this query.
Actually, on the submissions page I would find it useful for there to be a "List accepted submissions" option and a sortable column with the re-record count and possibly another for completion time (if not too hard to split it from the title). I know this might be functionality intended to be covered by whatever overhaul of movie grouping is planned to eventually happen, but it seems like a relatively minor change. (Random thought about MostActivePosters: It would be funny if someone did something particularly amazing and was given the honorary title of Robot as a result, to keep company with NesVideoAgent.)
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I'm still not sure about this one. It's very fast, yet repetitive, and the game's depressing color scheme doesn't help. Also, I think the high speed the character moves is probably hiding some imprecision in the movement, and even if not, I'm sure the last boss could be done faster. Here is the info about damage/costs of moves against the final boss: guns: 32 damage, 100 cost hammer: 8 damage, 20 cost horn: 8 damage, 30 cost whirlwind: 3 damage, 4 cost punch: 2 damage, -1 cost music note: 0 damage, -25 cost (the boss starts with 910 hit points) So clearly the way the final boss was done wasn't fastest, since the horn was used several times but takes longer and costs more than the hammer for the same damage. Also, sometimes the horn and the guns do less damage than I listed if use at the wrong times.