Posts for petrie911


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So here's how I'm thinking we'll be doing that Palace thing in the TAS. http://www.youtube.com/watch?v=wll7FSmQzok It needs a bit more optimization than shown here, but you should get the idea.
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I once heard a strangely familiar piece playing on the loudspeakers at Wal-Mart. After wondering for a while what it could be, I figured out it was the theme to Metroid Prime.
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Correct. It seems to me that he'd get to the Tower at about 12:35 if he went to the field again. Since time flows 5/3 faster on the first cycle, this is about 16 seconds. A trip to ECT costs ~35s, so we should be good. EDIT: Almost forgot, we add 4 scene transistions. Each scene transistion is about 3.5-4 seconds as well. So that's 32s total...hmm...I think it still comes out ahead. The main way to check would be to do it both ways, and see how they compare when Link reaches the bank. Also, I sort of forgot that it doesn't actually save a bank visit.
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Loving the instant backwalk. Your angles are amazingly good. However, as much as I hate to say it, it might be better to do a second round of rupee gathering in the field. I didn't realize how quick getting 99 rupees would be. Getting those rupees now (and hence the Adult Wallet) would save a trip to ECT on the next cycle and a conversation with the banker. Considering that it was about 22:10 when you talked to the banker and rupee gathering took you about 2:05, I think getting those extra rupees would be worth it even though you won't get to the Clock Tower exactly on time. On another note, we'll probably be wanting to use something similar to this when we get to the palace. http://www.youtube.com/watch?v=B6_Tbr9W2PM Both hovers can be done without chus without wasting much, if any, time.
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Awesome; can't wait to see it. Also, love that you're using Jabo's 1.6. Hopefully I can get it to sync on my computer with it. I never found your Youtube encodes to be too bad; if you watch in high-quality it actually looks pretty good. Unless, of course, you're doing what I sometimes do and have h264 or xvid capture at maximum bitrate and then upload it directly to YouTube. Even at 10000kbps, a 10:00 video is still less than YouTube's 1GB limit. OK for YouTube, less good for distributing the actual file.
Post subject: Re: Crazy Dream
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Dwedit wrote:
Finally, gameplay begins, except it turns into a first person shooter where you play as Jessie from Team Rocket, and shoot rockets out of a half-folded Laptop computer.
Suddenly, I want to play this game... Anyways, most of my VG-related dreams tend to be fairly sensible and somehow related to Fire Emblem. Though I did have this one where about halfway through it segued into Rosie O'Donnel being eaten by zombies. I never did figure that one out, though it was funny as hell.
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Baxter wrote:
Super Mario World (1 Star) Super Mario World "small only" Super Mario World any% Super Mario World 96exit Super Demo World 120exit Ouch...tough decision. small only is probably the most entertaining, but any% and 96exit both have more conventional goals...eh, I'll stick with Small Only. Super Demo World should be considered separately, I'd say, since it's a TAS of a hack. Sonic (2 Stars) Sonic 3 & Knuckles Sonic Advance 2 Sonic The Hedgehog Sonic The Hedgehog 2 I'd say Advance 2 and one of the Genesis games. Metroid (2 Stars) Super Metroid 100% Metroid Zero mission 100% Metroid any% I think the Super Metroid any% would be good here, along with the MZM 100%. I don't like the Metroid any%, and I don't think having both our Metroid runs being 100%s is a good idea. Zelda (1 Star) Legend of Zelda A Link to the Past Links Awakening DX My personal bias towards Link's Awakening aside, I can't really decide. There's only one Zelda TAS I really like, but we'll get to that later. LoZ has the advantage of being fairly short, especially compared to the other Zelda TAS I'm recommending, but ALttP has more mainstream appeal, which is still somewhat important to a starred movie. Special concept (2 Stars) MMX+MMX2 (2 games with one input) Kings Bounty (skipped game by luck manipulation) Monopoly (skipped game by luck manipulation) Nightmare on Elmstreet “4player” (4 players) Lost Vikings (3 players) River City Ransom (playaround) 2 games with 1 input gets my vote. don't know about the others N64 (1 Star) Majora’s Mask Goldeneye Mischief Makers Super Mario 64 120 star Majora's Mask. No question. I largely don't care what gets a star, but this one absolutely deserves one.
One more category could be Game Boy/GBA games, as there are a lot of those. Another is the horribly glitched runs. There are a number of runs that use glitches to skip pretty much the entire game, and a lot of them are quite fun to watch, with the added benefit that they are generally very short. Things like the Link's Awakening DX and especially the Pokemon Yellow run are just awesomely hilarious and really should be seen. If they don't deserve stars, we should at least have some way of acknowledging these sorts of TAS. 23 seems a bit restrictive. perhaps 25 or even 30 could allow just a few more deserving games to get stars. Actually, I'd prefer that there was no strict limit on starred games, just strict requirements, but that doesn't seem to be the way the community wants to go.
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I always fast-forward through those parts. Anyways, amazing run. And I agree with that second screenshot. I was actually going to recommend that same one.
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Johannes wrote:
petrie911 wrote:
TBH, I think it would be better to just finish this and not wait for Mupen64Plus. There's really no telling how long it will be for them to finish, and in the meantime, we have a OoT run that desperately needs obseletion. It's not like anyone would really fault you for the emulator's lack of features. Awesome WIP, BTW.
However, the run can easily be obsoleted as soon as Mupen64Plus is finished.
I wouldn't say easily. As you may have noticed, the OoT community is absurdly strict when it comes to TASes. It would still need to be at least as well-optimized as one done with standard Mupen.
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TBH, I think it would be better to just finish this and not wait for Mupen64Plus. There's really no telling how long it will be for them to finish, and in the meantime, we have a OoT run that desperately needs obseletion. It's not like anyone would really fault you for the emulator's lack of features. Awesome WIP, BTW.
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could you upload it to a different place? it seems there's a download limit.
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Derakon wrote:
Petrie: well-knownness isn't itself a good reason to star something. The movie has to be really impressively done in some way -- highly entertaining, very obviously tightly optimized, or something along those lines. Just "we should have more than one 3D starred game, and this one is popular" isn't what I'd personally consider adequate justification.
Hmm, well, I probably been more specific about that. It is very well done, and IIRC from the submission topic most people really enjoyed it, which is impressive for a >2 hour movie. Of course, comicalflop does bring up a good point in that there is an improvement in the works, but it seems to have been indefinitely delayed due to the restart that was forced upon it.
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I'd like to recommend Majora's Mask. It's a well-known game, and gives us a 3D game that's not SM64.
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Now that I look at it, that seems reasonable. The hover glitch allows for much greater streamlining of dungeons, and the Elegy skip still saves a lot of time by letting you complete Bottom of the Well from the back and skipping all that crap with the powder kegs in Ikana, and Kazooie's old graveyard skip also lets us nicely skip playing the Song of Storms for Sharp. Add to that TAS movement optimization and some other 100% tricks, and we should be able to get at least a comparable level of time saved to the any%. Still, though, I think it'd be the longest TAS on the site. At least until FFVII gets a TAS, that is.
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Even if you can't get a lower displayed time, the game keeps track of game time down to seconds/frames, right? I'd like to see this fully optimized, to know what the "actual" lowest game time is.
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And, if you're wondering why the above sentence was important, here is the first and second cycle of the 100% route. It's a bit too long to post here, so you can download it in rtf format at the link below. http://files.filefront.com/MM100pRoutertf/;12294803;/fileinfo.html Please post any comments/concerns you have about it. In the meantime, I'll work on cycle 3. Cycle 4 should follow fairly quickly from it, as it's just wrap-up.
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ok, finally found all the relevant memory addresses, and this looks like a no go. Mario is declared swimming the instant he goes below the water. I wonder if it's a simple "if Z< water line then swim" sort of test. Incidentally, these are the memory addresses I used Mario's Health 00C27CAD Vertical Speed 00C27C4E Current Height 00C27C40 Jump Height 00C27CBC if jump height is a certain amount larger than current height when you land, you take fall damage. it is set every time you jump. I gave Mario's Health as a reference, as the different versions of Mupen have different address assignments. But they're all in the same place relative to each other.
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OK, so I found Mario's vertical speed (I think) in the RAM. At the very least, I've found a short integer that, when set to FFFF, makes Mario shoot down to the ground faster than the eye can see. However, Mario doesn't seem to take any damage when doing this, and he doesn't seem to go significantly below the surface if I do this above the moat. Whoever it was that mentioned getting Mario to take damage underwater, what exactly did you do to do this?
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Do we know the memory addresses for Mario's speed? And, if so, what are they?
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Kirkq wrote:
I messed around by the slope on the right side of the castle. I managed to take falling damage in the water one instant (mario's legs smash down), and began swimming almost immediately afterwards. I hit at what I would consider the threshold of where mario goes between swimming and standing.
Well, I suppose one thing to try would be to take damage directly in front of the door and see if he'll open it. IIRC, you can still open doors even while taking fall damage. Unless, of course, someone's already tried it. Then I've got nothing.
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Because I'm an idiot. Editting link now. EDIT: And new 100% related stuff. http://www.youtube.com/watch?v=UrB4aHTHC1o I can also confirm that it is possible to get the Graveyard bottle, hit the Ikana Owl, and get to the Curiosity shop guy for the priority mail. At full game time optimization, I had :20 to spare, so it shouldn't be too bad for a TAS. Would make for a rather horrible unassisted run segment, though.
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And like all good TAS tricks, it has an exactly 1 frame window to make the shot. Though I personally liked the recoil sidehop off the real bombchu. Link seems to suddenly fly backwards, then perfectly backflips off the wall. Anyways, here's something else that would be useful in the current run. http://www.youtube.com/watch?v=_6kisYPeTbM
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More fun stuff http://www.youtube.com/watch?v=NuLOM5qSKaE Ideally, the whole 100% run would look like this
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huh, so that's what caused it. should make movement in the two games much more interesting.
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So how does this handle very long posts? Does it just ignore posts longer than X number of words, or will it actually try to summarize some gigantic block of text?
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