Posts for petrie911


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Joined: 7/16/2006
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Nice run. Good to see some Fire Emblem TASes. Also, I see NESVideoAgent made some interesting choices for screenshots.
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BrianRuleZ wrote:
Btw, can't gyorg be damaged with arrows too? Yes, the zora mask is needed, even if he can be damaged with arrows, re-considering, the zora mask saves time for the fight too
Gyorg can be stunned with any type of attack. You can even slash him if you wait for him to jump over the platform. But only Zora and FD can deal damage.
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Much like skipping the Goron Mask, skipping the Zora Mask will not save time, unless not having the mask is integral to getting into GBT without it. That being said, the following are the current barriers to skipping the Zora Mask. -Several steps along the way to New Wave Bossa Nova require it, namely bottling eggs and learning the song -The temple only opens if you play the NWBN as a Zora. Note that a way into the temple without the NWBN would solve both of those problems, and would be a good general timesaver anyways. -Gyorg can only be damaged with Zora and Fierce Deity attacks, as far as I can tell. This one is more restricting, and any way around it would be nice. Anyways, it could only be used in low% even if it were to come to fruition. And yes, you do get the Ice Arrows inside GBT, and even if you didn't, Ice Arrows versus Zora Mask for low% leaves no question as to which is faster.
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How would the analog stick in N64 runs work for this?
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Nice stuff with the final boss fight. Another great and nonsensical run. Yes.
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Call me crazy, but this run feels slower than the previous one. Oh, well, it's frames that count, and I certainly enjoyed watching it, so Yes vote.
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I'd like said run, too.
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Hmm...looks good so far. Out of curiosity, how much time do you have on Mukki's run as of now? Incidentally, I just got a new computer. It's much faster than my old one, has Vista, and Jabo's 1.6 still looks better on it. Only thing is that the press start screen looks a little odd (something I didn't have on the older computer), which I think may have something to do with the motion blur effect there. Anyways, I anxiously await your next update.
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Hmm, I just downloaded Glide64 Napalm, and it has some issues. Here's a breakdown of the most common issues, which even the collector's edition gets wrong (that's right, even Nintendo can't emulate the N64 correctly). Zora Mask scene--The Zora Mask acquisition scene is often rendered incorrectly. The band members should not be visible until their spotlights come on. Glide64 Napalm-Incorrect Jabo's 1.6--Correct Collector's Edition--Incorrect Zelda's Lullaby scene--Most graphics plugins are unable to render this scene. Glide64 Napalm--Unable Jabo's 1.6--Able Collector's Edition--Able Carniverous plants--For some reason, almost everything renders these differently. Glide64 Napalm--a little too light Jabo's 1.6--about right. Slightly off. Collector's Edition--Inexplicably pink. Lustrous things--This also varies widely with plugin. Goron Link's Necklace is the most obvious example Glide64 Napalm--too light Jabo's 1.6--about right Collector's Edition--actually renders it better than the original Anyways, this was far more in depth than I expected. Also, I'm beginning to suspect that the problems I've been having with Glide64 might be caused by my system. So could one of you guys check if you have the same issues?
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one option is to do Stone Tower before GBT. Light arrowing the blue bubbles in Gomess's hallway nets you 50r each, and there's 2 big magic jars in the crates outside Gomess's room. That's up to 200r right there. In fact, here's a list of (fairly) quick sources of large amounts of rupees. 1) ECT chest--100r--takes time to jump over to it. 2) Inn: Spare Room--100r--Talk to Anju to get the room key. It has a 100r chest in it. 3) Inn: Anju's Room--100r--Only accessible on Night of the Third Day. 4) Zora Pot game--90r--Quite fast, but you only make one scheduled trip through South Bay. 5) Light Arrows--50r each--Many enemies drop 50r when killed with Light Arrows. Blue bubbles are your most likely target for this 6) Termina Field tree--40r--that one tree near the observatory with the guy in it has 40r stashed up there. Only problem is that it's out of the way 7) Moving bushes--20r--Destroy all of the moving bushes with one attack for a red rupee. Gilded Sword quickspin handles this nicely, and other attacks probably can, too. 8) Curio Shop--20r or 200r--Selling most bottled items at the curio shop nets you 20r. Big Poes, Chateau, and Gold Dust net you 200r. 9) Takkuri--200r--That bird has a ton of HP, though, but I think it goes down to two Gilded Sword jumpslashes. That's all I can think of for now. Also keep in mind that bushes can drop red rupees, so you can manipulate for that, too.
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The route Mukki used should probably still be followed. Only possible changes would be rupee sources. Some of those 20r chests really seem like there's a better way. EDIT: tried playing back the movie, desynched in Stock Pot Inn. I am using Jabo's 1.6 instead of Direct64, though. And you really should have used Jabo's 1.6, as it does the best job of rendering MM.
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From Dragorn's 100% run, I get that from the Zora Cape Owl statue to getting the Beaver bottle is 5:11. From Mukki's TAS, the warp into Clock Town to getting the Ranch bottle is 4:06. Keep in mind that Mukki also collects two red rupees from Clock Town and the Field, while Dragorn goes straight for Waterfall Rapids. I think that even with optimization, the Ranch bottle wins. But you should try it yourself.
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Oh, I just remembered another one that really gets on my nerves. And people do this one all the time. Among and between. Among is for groups of three objects, between for groups of two. Actually, this kind of thing comes up a lot. Both and all, each and either, neither and none, that comparative/superlative thing I mentioned earlier, etc. You know, for a concept so common in the language, you think people could get it right.
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Well, glad someone finally took this up. Another few weeks and I would have done it myself. Anyways, some comments... So sidehopping is faster...interesting. I trust that you'll make sure to test all modes of transport to see which is fastest. Some interesting camera angles used in that avi. They don't lose time, do they? Mukki's TAS required creating a blank .fla file before it would play back, due to issues with Mupen64. I believe the anti-ds fixed that, but just to be sure, does your m64 require it?
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Some things that bother me... 1) Incorrect use of "take" and "bring". You bring things to where you are, and you take things to where you aren't. You might bring something here, but you'll take something there. Come and go work similarly. 2) Using comparative/superlative incorrectly. Especially latter and former. In a list of three or more items, the one that comes at the end of the list is the last item, not the latter, and similarly, the one at the beginning is the first, not the former. Additionally, "superior" is a comparative. "Supreme" is the superlative. 3) Fewer and less. They're really not that hard. Fewer is used with plural nouns, and less with singular ones. Same goes for fewest and least (though make sure you're not making mistake 2) and much and more. Yet so many people get it wrong. I could probably go on for quite a while about these, so I'll just link to this. http://tvtropes.org/pmwiki/pmwiki.php/Main/TheBigListOfBooboosAndBlunders
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I found the memory address for the HP of each 'mold and watched how they varied with different arrow shots. So I'm very certain of this.
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Arrows do 2 damage, Fire and Ice arrows do 2 damage, and Light arrows do 4. However, for some reason, Twinmold Blue is weak to Fire arrows and Twinmold red is weak to Ice. Further, unlike other enemies in the game, said weakness means they take triple damage from said arrows instead of the usual double. So the damage breakdown is Twinmold Red Arrows-2 Fire Arrows-2 Ice Arrows-6 Light Arrows-4 Twinmold Blue Arrows-2 Fire Arrows-6 Ice Arrows-2 Light Arrows-4 Now, the only thing I don't know is whether it's faster to hit Blue with 2 Fire Arrows or 4 regular arrows after it resurfaces for the first time. While it's burrowing in after its entrance scene, it is definitely faster to hit it with 2 Fire Arrows, and Arrows are easily the fastest method for Red. Unfortunately, 3 arrows shoot in about the same time frame as one Fire Arrow, so the times for the 2 Fire Arrows/4 regular arrows are very close. I don't know which is faster, and I'm not going to bother finding out until the improvement to the any% run gets to that point. Anyways, this new revelation about Twinmold's elemental weaknesses sort of makes me want to see what other enemies have weird weaknesses.
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Well, that was just weird. Yes vote.
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chaosv1 wrote:
probably not, but in the twinmold fight would using normal arrows throughout be faster since theres no shooting delay?
Fire arrows do triple damage to Blue, and the reload time on fire arrows is about the same as the amount of time it takes to hit him thrice with regular arrows. It's definitely faster to use fire arrows before he burrows in the first tome, though, as you can only get 4 arrows in before he goes under, while the 2 fire arrows you can get in do as much as 6 arrows. You could begin the fight with 4MP instead of 8 like in the video and still get a comparable time, so if that's required in the TAS, then there's no worries.
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Well, it's time for more MM stuff... Gomess fight http://www.youtube.com/watch?v=OcHqnnQj1nM Possible timesaver in Pirate's Fortress http://www.youtube.com/watch?v=AGqW1iEFeHo Twinmold fight http://www.youtube.com/watch?v=C8AzhiL_3pM Still working on that 100% route. Stupid Kafei/Anju quest. Screws up so many good routes.
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I wouldn't mind a BLJ-less run (ie, 70 stars). 120 stars BLJ-less I could do without, though. Swimming stars are required there, whereas only 1 is for a BLJ-less 70 star run. But I most want to see the 120-star run improved.
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Well, we have a similar problem to P.DOT's TAS. However, this TAS more than double's P.DOT's improvement. The TAS on the site is horribly outdated, but this one isn't exactly great. Ugh. Voting meh. Again. Incidentally, I believe the cucco gathering is still suboptimal, in addition to the other things listed. And I can't believe that all that walking across Hyrule Field is actually the fastest way. Oh, and I think we can find better sources of damage than jumping into the void. Chicken attack, maybe? At any rate, this is why MM>>>>OoT when it comes to speedrunning. Far less cutscene, and the current run is both up-to-date with major skips and well-optimized. Even the 100% will probably have less cutscene than OoT.
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He says that he doesn't activate any skippable cutscenes after the Bolero. Which means that he won't be activating the skippable cutscenes you just mentioned. Additionally, the Nocturne isn't required for the Well.
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Quick question about Forest as a Child: doesn't it freeze when it trys to load the Deku Sprout Scene?
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Looks ridiculous, as always. In other words, yes.
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