Posts for petrie911


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Yes, Derakon, I'm aware of all of that. I was just pointing out there's no reason publishing one hack would exclude another.
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Derakon wrote:
I would strongly recommend, when submitting a hack run, stating how the hack is different from the original game and what makes a TAS of it stand out. There's tons of good-quality hacks of Super Metroid out there; why should a run of this be published, instead of, say, Redesign, or Cliffhanger, or Eris?
Well, for starters, there's a run of this, and not one of those other 3. I'm not entirely sure why publishing this hack would necessarily exclude other hacks. That said, I think the hack really makes this run suffer. The run itself is good, but the hack just doesn't seem all that great. On a related note, I loved the TAS you did of Golden Dawn.
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I remember reading somewhere that the game keeps track of damage past 999%. Is this true? Could it be used to get longer distances? That said, over 100,000 ft is seriously awesome.
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Also, we need to be able to set the date and time (or can we already?), as Pokemon DPP seed their RNGs off the clock.
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Spider-Waffle wrote:
Ya a height memory address would be really useful.
00AC74E8 is height in Mupen64 rr v2. For the record, 00A070ED is bomb count in Mupen64 rr v2, and the offset between the two is the same in all versions of Mupen. This is for OoT v1.0 (U), mind you.
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Slowking wrote:
Maybe the problem is that you can't read. I never said that this run shouldn't be published. I only said that the next run should also be allowed to use the J version and I did clearify that multiple times now. And yeah I'm talking "shit" about a site that doesn't consider it's own rules to be relevant. Do you have a problem with that?
Slowi, I've tried many times to explain to you why not allowing the (J) ROM for the next run is in line with the rules. The rule that you insist forces the (J) ROM to be used is this one.
"If there already is a published video, do not use a different ROM than what it uses, unless the new ROM is obviously better, and you can show how it should be compared to the existing movie."
Now, let's look at that exception clause. It says that the ROM should be changed if you can show that... 1) The new ROM is better 2) There is a way to compare the two To prove part 1, I give you this, which is also in the rules.
In addition, English text is preferred. Thus the use of Japanese text in the movie would be a negative aspect towards a switch to the J version.
The only difference between the (J) and (U) ROMs here is textual. The rules define English text to be better than Japanese text. Thus, the (U) ROM is better. For part 2, comparison is simple. We time the relevant cutscenes, and that gives us an exact measure of the time difference between the two versions. Now, I know you're going to respond with some variant of "But the (J) ROM is better because it's faster." To which I respond, what makes it faster? That's right, the text is the only thing that makes it faster. And, once again, the rule quoted above says that English text is better than Japanese text. It does not make an exception for the case that the Japanese text is faster, and that is because the purpose of that particular rule is to prevent people from using the Japanese ROM purely for faster text. You may not like it, but that is what the rules say.
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Slowking wrote:
You don't have to be a lawyer to identify it in the wording. The english rule tells you to use english unless there is a reason ot to. The reason not to is given in the consistency rule since it states that you have to use the same rom unless the rom you want to use is obviously better. And you know that Im right, you are a native english speaker, so you should have no trouble understanding it. You just don't like what the rules say.
I'm sorry, but what part of "the use of Japanese text in the movie would be a negative aspect towards a switch to the J version." does not mean the English ROM is obviously better? Certainly the presence of English text is obvious, and the rules explicitly say it is better. EDIT: Just to be sure, Grunz, did your rupee route get the same number of rupees as his?
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Slowking wrote:
Ah come on petrie. We both know that the consistency-rule is regarded higher than the english-rule. Because the english rule states only that english is prefered, but the consistency rule says that a new run must use the rom of the previous run, unless the new rom is obviously better. But the english rom is obviously inferior to the japanese, so case closed. The japanese rom becomes the new default.
Except, as noted, English language is always considered superior to Japanese language. What, do you think when they made that rule they weren't aware that Japanese text is faster? That's the only argument you can sustain that the Japanese version is superior, and that rule is pretty much there to specifically counter that argument. And, uh, when has the consistency rule ever been regarded higher than the English rule?
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Slowking wrote:
petrie911 wrote:
Slowking wrote:
But just some food for thought: If we except this run the default language for all future OoT runs will become japanese, since the rules say we can't change languages unless for a good reason and we couldn't really time the difference. So swordless and co. will most likely TAS this game in japanese. If you don't have a problem with that accept this game. But don't come whining when the new OoT TAS is in japanese in half a year.
The Rules wrote:
◦In addition, English text is preferred. Thus the use of Japanese text in the movie would be a negative aspect towards a switch to the J version.
The default language is always English. This run being accepted does not change that.
Da Rules wrote:
If there already is a published video, do not use a different ROM than what it uses, unless the new ROM is obviously better, and you can show how it should be compared to the existing movie.
Maybe you should read all of the rules next time, petrie. ;)
If you'll read the part of the rules I quoted, you'll notice that English text qualifies as "obviously better".
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Slowking wrote:
But just some food for thought: If we except this run the default language for all future OoT runs will become japanese, since the rules say we can't change languages unless for a good reason and we couldn't really time the difference. So swordless and co. will most likely TAS this game in japanese. If you don't have a problem with that accept this game. But don't come whining when the new OoT TAS is in japanese in half a year.
The Rules wrote:
◦In addition, English text is preferred. Thus the use of Japanese text in the movie would be a negative aspect towards a switch to the J version.
The default language is always English. This run being accepted does not change that.
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Oh, God, yes. To those of you who vote no because "there's a better run coming": This run is better optimized and is over 1:30 faster than the current run. We need to let a better run obsolete a worse one. The better run that's coming can obsolete this one when it comes. To those of you who vote no because it's in Japanese: The upcoming any% will probably be able to beat this run regardless. Also, for the love of God, we need to get Guanobowl's run off this site. Don't let something this trivial get in the way of that.
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MrGrunz wrote:
adelikat wrote:
If someone knows and/or can contact the author. Tell them to please submit to our site.
I don't want this run to be published here. it is far away from being optimized. even some sidehopping is unoptimized and the most important thing is, those japanese guys just don't want to watch my youtube videos. I have new tricks for the any% run there, which could have easily saved 1-2 minutes the route he chose is also ultra suboptimal. just a few examples: - old forest escape via hover is way quicker than new one, because it skips the ocarina. could have saved 1 minute here - going to lake hylia and getting golden scale is one of the slowest ways to get a bottle. without using my trick to get the magic bean and skipping the hookshot, coccu bottle is by far quickest this TAS convinces me, that even without the japanese version a sub 55 run is definately possible ;) and I've read someone writing something about tricks he used, we don't know of. I've watched the movie and there's nothing new in this TAS.
Grunz, would you rather leave GuanoBowl's TAS up? I mean, really, that thing needs to go, and this run is OVER 1:30 FASTER. Is this run better optimized than GuanoBowl's? yes. Is it faster? yes. We need to stop this idea of not publishing a run because there's a better one coming and let a better run obsolete a worse one. Besides, publishing this will not prevent the upcoming OoT any% from being published. By your own admission, you think that the new any% will beat this run outright without using the Japanese version. I'd vote yes if this run showed up in the workbench.
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Captain Forehead wrote:
Don't I remember something about skipping the clock tower scene by staying in Termina Field until midnight?
That doesn't work on the first cycle. In fact, if you're in termina field when the clock strikes 12, you're treated to an alternate version of the opening cutscene. This is, in fact, the only time you can see said scene. http://www.youtube.com/watch?v=_sI5KefiovI
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AngerFist wrote:
I got indication (don't remember exactly how and by who) that Petrie intended to do a 100% tas. Is this by any chance true? :)
MrGrunz wrote:
I'm pretty sure that that's just a rumor and no fact at all. we also have no real 100% route yet. the one we have is far away from being optimal, so before someone does this run he has to time a lot of shit first ;)
Well, it's a little of both. I did intend to do one once, but the massive complexity of the 100% route has pretty much put a stop to that for now. Also, nicely done with Ikana there, Grunz. Looks like you're almost back to where you were before the restart.
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I'd like to point out that collecting all the skulltulas in an area puts a skulltula icon next to it when you highlight it on the map. So skulltula duplication is not the same as collecting all 100 for real, even in the menu. Also,
Slowking wrote:
If you want to expand 100% for things outside of the menu you would have to include planting all magic beans and opening all keyed doors. That's imo just stupid.
Well, if we want to define 100% in terms of the menu, we have to get the Maps, Compasses, and Boss Keys. They show up in the menu, after all.
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Tub has about the right of it. The series for 1/(1-x) is valid only for |x| < 1 and the series for 1/(x-1) is valid only for |x| > 1. As such, the set in which they are both valid is {}, and so the set for which ...1/x^3+1/x^2+1/x+1+x+x^2+x^3... = 0 is {}.
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Bag of Magic Food wrote:
And what about games that require you to push Reset, or change controller ports, or close the DS lid in order to finish? Do you want those to be unTASable?
All of these things are still considered inputs to the game. Phantom Hourglass, to use your third example, detects that the DS has gone into sleep mode to know that you've shut the console. Closing the lid isn't really any different from pressing a button here. Anyways, the main point is that the game is still acting within its code. The difference between normal inputs and resets is that, for normal inputs, the input is placed in some register, while the instructions on what to do with the input still comes from the game code. However, pressing the reset button delivers an instruction directly to the processor that doesn't come from the game's code. This, I believe, is what Warp means when he says that the movie file is affecting the console itself.
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Let A=max(a(i)). P(x) = Sum(a(i)*x^i) < Sum(A*x^i) = A*(x^(n+1)-1)/(x-1) < A*x^(N+1) if x > 2. A*x^(n+1) < x^(n+2) if x > A. Lastly, if x > exp(n+2), exp(x) > exp(exp(n+2)) > exp((n+2)^2) > exp(n+2)^(n+2) = x^(n+2), since exp(x) > x^2 is true for all x > 0. So, we have exp(x) > x^(n+2) > A*x^(n+1) > P(x) if x>2, x>A, and x > exp(n+2) Thus, exp(x) > P(x) if x > max(2, A, exp(n+2)) = max(a(i), exp(n+2)). So, x0 = max(a(i), exp(n+2)) is a solution. Mind you, it's not exactly the best solution, seeing as exp(x0) will be at least 200 times larger than P(x0) for any choice of P. I suspect this large discrepancy comes from x > exp(n) being a rather poor lower bound on exp(x) > x^n. Can anyone improve on this solution?
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themidnightbum wrote:
Im going to start Metroid Prime ill post videos on youtube with the recording of the short tasing clips I make, but I'll lead up to one big tas. I just need to [remember to read the rules].
A few questions... 1) any% or 21%? 2) How are you going to make this? I've never gotten Dolphin to do anything close to syncing with its recording feature. Also, when you find a ROM, make sure to test that it's USv1.0 before doing anything significant with it. And especially make sure it's not a USv1.1.
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In the programming sense, would a program like
main{
   print quine.c
}
where quine.c is the file containing the source code and print is a function that prints the contents of files be considered a quine? The reason I ask this is because this program seems to be the equivalent of "Repeat this entire sentence.", so whether or not the above is a quine should determine whether whether that sentence can be considered an English quine.
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petrie911 wrote:
antd wrote:
No I should say that you can TAS any game that works on gamecube/wii there are limited features, but enough to make a decent, although short, TAS video. I would make some, but I don't have time at the moment
Oh. So, which build has these features, and what about it limits the duration?
You know, I never got an answer to this question. Even the ability to make only short TASes would be incredibly useful for a number of games. Does anyone here know how to do what antd describes in his post?
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Perhaps a good definition of heavy luck manipulation would be that even a segmented real-time run of the game would not be able to reasonably pull off the level of luck manipulation shown in the TAS. This would mean that the luck manipulation shown really is beyond human limits.
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Nahoc wrote:
I think this TAS will blow more than everything I've ever seen !
You might want to rephrase that.
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Oh, so you've finally finished PF. Good to hear.
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I still think the Maps and Compasses (and possibly the Boss Key, provided it's not expended when used) should count toward 100%.
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