Posts for pirohiko


1 2 3
7 8
Experienced Forum User, Published Author, Skilled player (1769)
Joined: 5/7/2008
Posts: 187
Location: Japan
I added the files used in ExEdit for Aviutl.
Experienced Forum User, Published Author, Skilled player (1769)
Joined: 5/7/2008
Posts: 187
Location: Japan
Mothrayas wrote:
Are there any (relevant) version differences between the Japanese and USA versions? (Besides translated text/dialogue, obviously)
There is difference in advice of akuaku, but most doesn't influence by this TAS. But the difference by the BIOS exists.
Experienced Forum User, Published Author, Skilled player (1769)
Joined: 5/7/2008
Posts: 187
Location: Japan
YaLTeR wrote:
HAHAHA THIS WAS SO AMAZING Oh my god. You think it can't get crazier than this and then the Cortex fight starts. YES
A laser and an enemy are being stamped at the same time, so that's probably a nearby place.
Experienced Forum User, Published Author, Skilled player (1769)
Joined: 5/7/2008
Posts: 187
Location: Japan
lapogne36 wrote:
Poor Cortex-sama, already the 4th time he got tased this year. One little question though, why didn't you get crystal #10 instead of crystal #25 ? I am assuming it's because the boucing speed on the box was too high, or is there another reason ?
For Stamps to increase when getting on the lift.
Experienced Forum User, Published Author, Skilled player (1769)
Joined: 5/7/2008
Posts: 187
Location: Japan
This is awesome :o
Post subject: Overflowed H-Energy
Experienced Forum User, Published Author, Skilled player (1769)
Joined: 5/7/2008
Posts: 187
Location: Japan
Has this glitch been already known? When Rockman releases H outside the screen, its consumption is made 7. Then when the energy is less than 6, an overflow occurs. http://dehacked.2y.net/microstorage.php/info/252296065/Rockman2_Overflowed_H-Energy.fm2
Experienced Forum User, Published Author, Skilled player (1769)
Joined: 5/7/2008
Posts: 187
Location: Japan
I try to make TAS shorter than 30 minutes using mid-frame reset and 52GO.
Experienced Forum User, Published Author, Skilled player (1769)
Joined: 5/7/2008
Posts: 187
Location: Japan
This is precious TAS with ACE. Yes vote. Because 52GO TAS is not ACE, this will be another thing. Probably run of the length of 31:29 is not submitted.
Experienced Forum User, Published Author, Skilled player (1769)
Joined: 5/7/2008
Posts: 187
Location: Japan
Spikestuff wrote:
Goddammit RTA Community: Link to video :V We already bet the RTA runners to the punch for accessing it without jetpack.
I thought that I could not reach a crystal before. It seemed to be important to delay the movement of the camera.
Experienced Forum User, Published Author, Skilled player (1769)
Joined: 5/7/2008
Posts: 187
Location: Japan
Bobo the King wrote:
GLASSES GLASSES GLASSES GLASSES GLASSES YES VOTE GLASSES
Experienced Forum User, Published Author, Skilled player (1769)
Joined: 5/7/2008
Posts: 187
Location: Japan
It looks very good. Yes vote.
Experienced Forum User, Published Author, Skilled player (1769)
Joined: 5/7/2008
Posts: 187
Location: Japan
Because an event flag is not enough, the ending sequence seems to stop in Kohlingen.
Experienced Forum User, Published Author, Skilled player (1769)
Joined: 5/7/2008
Posts: 187
Location: Japan
The snowman seems to sometimes disappear
Experienced Forum User, Published Author, Skilled player (1769)
Joined: 5/7/2008
Posts: 187
Location: Japan
I put a sample of the ACE in Gutsman Stage. This movie uses 2P input. http://dehacked.2y.net/microstorage.php/info/184346851/Rockman_Gutsman_ACE_test.fm2 The input of 2P is necessary to appoint an object and a position generated with DoubleObjectFFGlitch in GutsmanStage.
Experienced Forum User, Published Author, Skilled player (1769)
Joined: 5/7/2008
Posts: 187
Location: Japan
Masterjun wrote:
I also updated the submission text, which now explains the code I wrote.
Thank you Masterjun. Excuse me, did I ask a wrong question? http://tasvideos.org/forum/viewtopic.php?p=409160#409160
Post subject: Re: #4709: TASeditor & Masterjun & sockfolder's FDS Legend of Zelda "2nd quest, game end glitch" in 03:06.46
Experienced Forum User, Published Author, Skilled player (1769)
Joined: 5/7/2008
Posts: 187
Location: Japan
TASVideoAgent wrote:
$0643: An Arithmetic Shift Left is done so that the Carry is 1 if B was held, else the Carry is 0. $0644: This will branch forward if A was not held (since A is now the MSB), but if A was held then we go to:
Because the order of the key is "RLDUTSBA", I suppose that the explanation of $ 0643 and $ 0644 became alternate. When A=0x80 was pushed, ASL turns on a carry flag. When B=0x40 was pushed, ASL turns on a negative flag.
Experienced Forum User, Published Author, Skilled player (1769)
Joined: 5/7/2008
Posts: 187
Location: Japan
Improvement of the ACE and the improvement of the movement are interesting both. The insertion of the code which is real time in NES is very epoch-making.
Experienced Forum User, Published Author, Skilled player (1769)
Joined: 5/7/2008
Posts: 187
Location: Japan
The number of times [51*5 = 255] seems to be similar to the 64th-floor glitch. According to the rumor, I seemed to have possibilities to repeat a part of the ending. Because an item changes, and a game crashes, and data may disappear, may it lead to ACE?
Experienced Forum User, Published Author, Skilled player (1769)
Joined: 5/7/2008
Posts: 187
Location: Japan
A new glitch seems to have been found. When you lost a battle 52 times in OW, various defects seem to occur by the representative character. For details, I know nothing. Link to video
Experienced Forum User, Published Author, Skilled player (1769)
Joined: 5/7/2008
Posts: 187
Location: Japan
By the way, the memory address that a file name is stored is $0638 and $0640 and $0648. You can write it freely there more than 16 characters. ($#00-64) If you avoid $0618 and run a file name, is it shortened?
Experienced Forum User, Published Author, Skilled player (1769)
Joined: 5/7/2008
Posts: 187
Location: Japan
The world of Zelda is shortened once again, so I'm glad. Yes vote.
Experienced Forum User, Published Author, Skilled player (1769)
Joined: 5/7/2008
Posts: 187
Location: Japan
You can use a diagonal bullet with B button after transformation. Because the last boss appears by collecting 100 parts, you have to defeat it and reach the clear credit. Link to video
Experienced Forum User, Published Author, Skilled player (1769)
Joined: 5/7/2008
Posts: 187
Location: Japan
In search value more than Hex 0x80000000, it is not agreed definitely. Probably Specific Value becomes negative.
Experienced Forum User, Published Author, Skilled player (1769)
Joined: 5/7/2008
Posts: 187
Location: Japan
This script cannot acquire an accurate value of "A" and "PC " in the GBC.
---------------------------------------------
function reg()
    print(emu.framecount())
    print(emu.getregisters())
end
event.onmemoryexecute(reg, 0xC200)
---------------------------------------------
Lua console output
16788
"A": "0"
"B": "1"
"C": "0"
"D": "1"
"E": "159"
"F": "0"
"H": "0"
"L": "159"
"PC": "742"
"SP": "57343"
------------------------------------
Trace Log
C1FF:00        NOP             SP:dfff A:a7 B:01 C:00 D:01 E:9f F:00 H:00 L:9f  Cy:210443120
C200:47        LD B,A          SP:dfff A:a7 B:01 C:00 D:01 E:9f F:00 H:00 L:9f  Cy:210443124
C201:FC        ???             SP:dfff A:a7 B:a7 C:00 D:01 E:9f F:00 H:00 L:9f  Cy:210443128
------------------------------------
Experienced Forum User, Published Author, Skilled player (1769)
Joined: 5/7/2008
Posts: 187
Location: Japan
But my PC was broken...
1 2 3
7 8