Posts for pirohiko


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Experienced Forum User, Published Author, Skilled player (1769)
Joined: 5/7/2008
Posts: 187
Location: Japan
I added some things. Although I am interested in 100%, there is no telling when it becomes. I would like to make some videos.
Experienced Forum User, Published Author, Skilled player (1769)
Joined: 5/7/2008
Posts: 187
Location: Japan
I uploaded the movie which was with a visualizer in Youtube. Link to video
Experienced Forum User, Published Author, Skilled player (1769)
Joined: 5/7/2008
Posts: 187
Location: Japan
The pushed wall of the right-side end refuses an invasion from the outside. In addition, the wall over there has a frame rule, and the initial state is closed by all means. That is why it is fast to keep high-speed inertia than it waits in front of a wall. In addition, it is blocked by the frame rule of the rotary lift even if it became earlier.
Experienced Forum User, Published Author, Skilled player (1769)
Joined: 5/7/2008
Posts: 187
Location: Japan
Because it becomes the message loss to get the mask of the Japanese edition, I minimize it. This level can carry over only one piece of mask, but does corner boost there because there is not a message in the box of the second mask. Because there was a light timer address in 0x910FC, I added it when I was necessary.
Experienced Forum User, Published Author, Skilled player (1769)
Joined: 5/7/2008
Posts: 187
Location: Japan
Does not Lua of SNES support event.onmemoryread and event.onmemorywrite?
Experienced Forum User, Published Author, Skilled player (1769)
Joined: 5/7/2008
Posts: 187
Location: Japan
Thank you for informing it. But unfortunately Lsnes-RR2 did not work with my machine. I devise a different method, or I wait.
Experienced Forum User, Published Author, Skilled player (1769)
Joined: 5/7/2008
Posts: 187
Location: Japan
I am sunk in deep sorrow :'(
Post subject: Lua help: I need memory.getregister
Experienced Forum User, Published Author, Skilled player (1769)
Joined: 5/7/2008
Posts: 187
Location: Japan
I used the following scripts for a random number prediction in Snes9x. However, I do not understand a function of that purpose in BizHawk. TAS of Wizardry5 is not completed without it...
memory.registerexec(0xb379,1,function()
	print(memory.getregister("a"))
end)
Experienced Forum User, Published Author, Skilled player (1769)
Joined: 5/7/2008
Posts: 187
Location: Japan
I like this run finishing input at early time yes vote
Experienced Forum User, Published Author, Skilled player (1769)
Joined: 5/7/2008
Posts: 187
Location: Japan
You can get over an obstacle when you reset it between X and Y when you do overwrite of the SRAM. But prior adjustment is necessary because there is check sum. The check sum is 2 bytes, but gets off with only adjustment for 1 byte if even a central character agrees. If a central character does not agree, it never succeeds. If Cecil in the fight with Zeromus is not Paradin, he does not revive.
Experienced Forum User, Published Author, Skilled player (1769)
Joined: 5/7/2008
Posts: 187
Location: Japan
If Mid-frame reset of Lsnes is used, it is possible to carry out glitched warp like ChronoTrigger. Then, it can go to Cave of Eblana, and after defeating Rubicante, the 64th floor Glitch of Underworld can be used. However, Cecil needs to become Paradine for defeating Zeromus.
Experienced Forum User, Published Author, Skilled player (1769)
Joined: 5/7/2008
Posts: 187
Location: Japan
Samthe3rd wrote:
Is there anyone interested in PE II? I watched Fei Mai Moonlight's L-Rank speed run and Nightmare 100% run, and I'm dying to see a TAS of this.
There is any% TAS. Link to video Link to video Link to video
Experienced Forum User, Published Author, Skilled player (1769)
Joined: 5/7/2008
Posts: 187
Location: Japan
I finished Heavy Machinery. It has already shortened 6.5 minutes.
Experienced Forum User, Published Author, Skilled player (1769)
Joined: 5/7/2008
Posts: 187
Location: Japan
When you drop while spinning on a floor, a jump is enabled after the spin of the 24 frames was finished. You break the box under the slope and can come back, but do not reach the back leaf of the goal because the surface of the water is too high. However, a perfect game is possible without blue gem in CORTEX POWER. addition: http://dehacked.2y.net/microstorage.php/info/181549404/CB1U_CortexPower.pjm
Experienced Forum User, Published Author, Skilled player (1769)
Joined: 5/7/2008
Posts: 187
Location: Japan
Warepire wrote:
Absolutely brilliant as always. One question though: Is it not possible to get a speed boost from the hogs in Road To Nowhere?
The wild boar gives back damage without refusing a spin attack back.
Experienced Forum User, Published Author, Skilled player (1769)
Joined: 5/7/2008
Posts: 187
Location: Japan
I used PSXjin202. I will fix desync tomorrow :( Encode is here. Link to video
Experienced Forum User, Published Author, Skilled player (1769)
Joined: 5/7/2008
Posts: 187
Location: Japan
I updated NATIVE FORTRESS. It became faster than before.
Experienced Forum User, Published Author, Skilled player (1769)
Joined: 5/7/2008
Posts: 187
Location: Japan
Experienced Forum User, Published Author, Skilled player (1769)
Joined: 5/7/2008
Posts: 187
Location: Japan
I'm sorry. Because I am weak in English, I am confused. Because of the interlocking movement rhythm of spikes, I think that it is necessary to wait to 11500 frames even if I hurried the latter half of Level3.
Experienced Forum User, Published Author, Skilled player (1769)
Joined: 5/7/2008
Posts: 187
Location: Japan
It is necessary to wait for the later spikes to go up even if I surpass the spike of the uphill slope by force.
Experienced Forum User, Published Author, Skilled player (1769)
Joined: 5/7/2008
Posts: 187
Location: Japan
Experienced Forum User, Published Author, Skilled player (1769)
Joined: 5/7/2008
Posts: 187
Location: Japan
Thank you for your idea. I know the difference with the Japanese version. However, it is not almost late to advance to the route of the left curve that is slow because there is not loss when he advances at an angle of around 180+-15. Because big adjustment is necessary, the right side has loss more. Then I discovered a double jump using the flow leaf of the river. And I was able to beat a river without waiting. Link to video
Experienced Forum User, Published Author, Skilled player (1769)
Joined: 5/7/2008
Posts: 187
Location: Japan
Spikestuff wrote:
No problem ;D also I need to ask a question about your Crash 2 are you going back to that or have you stopped that completely?
Because I must restart Crash2 from a beginning, I make deferment, but do it by all means sometime soon if there is time.
Experienced Forum User, Published Author, Skilled player (1769)
Joined: 5/7/2008
Posts: 187
Location: Japan
Spikestuff wrote:
Before I forget, Pirohiko when you are in Ripper Roo try and copy this it's very optimized and yes that deathless glitch does save time and frames.
This glitch is very interesting! Thank you :)
Experienced Forum User, Published Author, Skilled player (1769)
Joined: 5/7/2008
Posts: 187
Location: Japan
I make any% TAS in Crash Bandicoot of the Japanese edition. The J version has some changes from a U version and becomes clearly fast. Link to video
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