Posts for pirohiko


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Experienced Forum User, Published Author, Skilled player (1769)
Joined: 5/7/2008
Posts: 187
Location: Japan
Thank you for judging it
Experienced Forum User, Published Author, Skilled player (1769)
Joined: 5/7/2008
Posts: 187
Location: Japan
Experienced Forum User, Published Author, Skilled player (1769)
Joined: 5/7/2008
Posts: 187
Location: Japan
There is Fat Chocobo's checkroom after the character's data. Furthermore, there is the save1's area from $6400. If there are several hundred arrows and preparations time of ten several minutes, I can invade a save area. It should pass check sum, and has only degree to move to the continent after the surfacing. Fighting status and walking status are that the result of the fight is not reflected as for the "Battle End" command because it is recorded separately, and it is not full restoration. The logic is used to take 0 items. It is originally deleted at the time of the battle end.
Experienced Forum User, Published Author, Skilled player (1769)
Joined: 5/7/2008
Posts: 187
Location: Japan
dnnzao wrote:
need help with the AVI files from the emulator, it seems he doesn't recorded with the normal inputs (like show the buttons my friends pressed, or his frames)
You should not ask those questions in this topic. Please use The Newbie Corner. http://tasvideos.org/forum/viewforum.php?f=46
Experienced Forum User, Published Author, Skilled player (1769)
Joined: 5/7/2008
Posts: 187
Location: Japan
Ferret Warlord wrote:
Pirohiko: Don't thank me, Ferret Faucet made it.
My eyes were knotholes.
Experienced Forum User, Published Author, Skilled player (1769)
Joined: 5/7/2008
Posts: 187
Location: Japan
Experienced Forum User, Published Author, Skilled player (1769)
Joined: 5/7/2008
Posts: 187
Location: Japan
FerretFaucet: Thank you for a very pretty seal! I'm very glad (*^_^*)
Experienced Forum User, Published Author, Skilled player (1769)
Joined: 5/7/2008
Posts: 187
Location: Japan
blahmoomoo wrote:
pirohiko wrote:
neo_omegon wrote:
BTW, LuaScript link on the submission text is expired.
https seems not to have been able to link. I rewrote it to http.
You linked to the wrong LUA script; it's something for SNES9x called "individual_multi_input.lua"
Sorry, I fixed it. http://docs.google.com/leaf?id=0B1Crt49ACDBPOGRjOTZmNmUtOTc3ZC00MzY5LTgwOGYtMmFjZGMyYTQwYzgz&hl=ja
Experienced Forum User, Published Author, Skilled player (1769)
Joined: 5/7/2008
Posts: 187
Location: Japan
neo_omegon wrote:
BTW, LuaScript link on the submission text is expired.
https seems not to have been able to link. I rewrote it to http.
Experienced Forum User, Published Author, Skilled player (1769)
Joined: 5/7/2008
Posts: 187
Location: Japan
Experienced Forum User, Published Author, Skilled player (1769)
Joined: 5/7/2008
Posts: 187
Location: Japan
I have already finished this run, but I take time to write explanation.
Experienced Forum User, Published Author, Skilled player (1769)
Joined: 5/7/2008
Posts: 187
Location: Japan
I am just working this.
Experienced Forum User, Published Author, Skilled player (1769)
Joined: 5/7/2008
Posts: 187
Location: Japan
real console test Link to video Link to video Added: Because seeking the recording of ustream was not good, I sent it to youtube. Link to video Link to video
Experienced Forum User, Published Author, Skilled player (1769)
Joined: 5/7/2008
Posts: 187
Location: Japan
Experienced Forum User, Published Author, Skilled player (1769)
Joined: 5/7/2008
Posts: 187
Location: Japan
Ferret Warlord wrote:
Firstly, using the values you've provided for getting the Invincible, I can only get an normal airship that looks like the invincible until you land it. What am I doing wrong?
When glitched airship looking like the Invincible lands, it changes to an invisible Cid's airship. Gliched airship is different from the Invincible. Because it can fly over all, there is the usefulness that even landings only for once are enough for.
Second, even if you could get the Invincible, you'd still have to go through the Cave of Darkness to get the earth fang
It is not necessary to get the earth fang for my thought.
Third, there's the problem of class changing. You'd have to get into a ton of combat in order to get the needed capacity you need to switch out of glitch mode.
The capacity needed by a class change becomes 0 if I forge initial job level in glitch beforehand.
Fourth, even if it does skip massive portions of the game, there's still the question of powerleveling to answer. You'd still have to bug up a bunch of equipment, but even then there's no way your character can resist Flare Wave until, I dunno, the 20's or something. At least getting onion swords would be a much simpler proposition with the swords available later in the game.
If there is gliched job #B7, it's all right! In fact, I have already thought about a route of glitched run. Will you entrust me if you are all right?
Experienced Forum User, Published Author, Skilled player (1769)
Joined: 5/7/2008
Posts: 187
Location: Japan
An item used during a movie is "#50 Holy Arrows". This is available in Sassoon Castle. The item without a place to go is delivered to the first empty even number, and next number added one. If a leader character is Onion Kid, an item is in there. Job over #16 causes various glitch. Useful glitched jobs
    #34,#74,#B4,#F4 - 4th command causes inventory glitch. #3E,#7E,#BE,#FE - 4th command causes inventory glitch, but it freeze if he lives since before a battle began. #37,#77,#B7,#F7 - 2nd command ends a battle forcibly. #50,#51,#52,#54 - When you display his status, a position changes to specific value. #58 - When you display his status, it summons an ultimate airship flying over all. You can invade Sylx Tower directly. #57,#59 - When you display his status, it summons an ultimate airship flying over all, but you can't change job.
Experienced Forum User, Published Author, Skilled player (1769)
Joined: 5/7/2008
Posts: 187
Location: Japan
You can get through the most of scenarios in new glitch. The scenario which you cannot evade is as follows.
    1. Sea cave and Kraken - To let a continent surface 2. Amur Sewers - For freeze evasion 3. Making of Sylx key and all of the Sylx tower
Because I am weak in English, please watch the following movie first of all. (This is not my movie) I will do the explanation later. http://www.nicovideo.jp/watch/sm12499363 http://nicoplayer.blog60.fc2.com/?id=sm12499363
Experienced Forum User, Published Author, Skilled player (1769)
Joined: 5/7/2008
Posts: 187
Location: Japan
I wait for release of next PCSX, but continue it by all means.
Experienced Forum User, Published Author, Skilled player (1769)
Joined: 5/7/2008
Posts: 187
Location: Japan
Hi, Ferret Warlord! Do you make Glitched run of this game? I investigated this game a little. The contents of $F5 refer to 256 values from 0x7FE10 of the ROM. If this value is less than a value decided by an area, the enemy appears. StepRNG = rom.readbyte(0x7FE10+memory.readbyte(0xF5))
Experienced Forum User, Published Author, Skilled player (1769)
Joined: 5/7/2008
Posts: 187
Location: Japan
Link to video There was the interesting glitch that could ignore the jet pack. It can expect the stage completion that is faster than the normal. Unfortunately I can't use the warp because there is crystal in the section omitted by forced warp. However, I think that enough shortening is possible because I can obtain jet pack when I return to the last checkpoint.
Experienced Forum User, Published Author, Skilled player (1769)
Joined: 5/7/2008
Posts: 187
Location: Japan
Link to video I tested the glitch with real console. There is the success example in the vicinity of 45:30. Real console seems to be different from the emulator in some behavior to freeze.
Experienced Forum User, Published Author, Skilled player (1769)
Joined: 5/7/2008
Posts: 187
Location: Japan
I made the movie which visualized inside information by an original bill of FinalFighter. URL for people having a nicovideo account. http://www.nicovideo.jp/watch/sm12370209 URL for the people who do not have an account. http://nicoplayer.blog60.fc2.com/?id=sm12370209&w=640&h=480 URL for the people who cannot still look. http://www.mediafire.com/?amzrs9f09cr2skr
Experienced Forum User, Published Author, Skilled player (1769)
Joined: 5/7/2008
Posts: 187
Location: Japan
Nice work all! By the way, can you grab a wand while passing through a block? Apart from anything, yes vote.
Experienced Forum User, Published Author, Skilled player (1769)
Joined: 5/7/2008
Posts: 187
Location: Japan
mz wrote:
pirohiko wrote:
I remembered that movie was frozen after a battle with Cortex. I have to record the false end to watch the true end. What should I do?
Then if watching that true end is required for your run, I'm afraid there's nothing you can do about it. Unless you can find a workaround, you should stop now and just wait until the next version of PCSX-RR (with a new SPU) arrives. (You will need to restart the movie in that new version of PCSX-RR; that's why I recommend that you don't waste any more efforts using the current buggy version.)
When is it going to be fixed?
Experienced Forum User, Published Author, Skilled player (1769)
Joined: 5/7/2008
Posts: 187
Location: Japan
I completed level 3. This URL is always the latest thing. http://pirohiko.googlecode.com/svn/trunk/WIPS/crash2_100.pxm
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