Posts for pirohiko


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Experienced Forum User, Published Author, Skilled player (1769)
Joined: 5/7/2008
Posts: 187
Location: Japan
Rolanmen1 wrote:
I found this: http://www.youtube.com/watch?v=WKeYA78t50U Not sure if it's of use on a TAS, so i posted anyway.
I investigated the topography of the ruin before beginning TAS. There does the long jump from the right and can get a gem.
Experienced Forum User, Published Author, Skilled player (1769)
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OMG, blackout!! The second checkpoint is not usable :( http://pirohiko.googlecode.com/svn-history/r11/trunk/WIPS/crash2_100.pxm
Experienced Forum User, Published Author, Skilled player (1769)
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I remembered that movie was frozen after a battle with Cortex. I have to record the false end to watch the true end. What should I do?
Experienced Forum User, Published Author, Skilled player (1769)
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I started 100% run. It is very hard :( http://pirohiko.googlecode.com/svn/trunk/WIPS/crash2_100.pxm
Experienced Forum User, Published Author, Skilled player (1769)
Joined: 5/7/2008
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I added an explanation now. Thank you for all :)
Experienced Forum User, Published Author, Skilled player (1769)
Joined: 5/7/2008
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mmbossman wrote:
Nicos wrote:
weak yes vote the game is well payed BUT it's a exact copy of the puyo² II submision (so exact that i wonder if it's possible to make a single movie that could complete both games ?) also, if both games gets accepted, should we publish all the puyo's spin off ?
Anyone more familiar with these games care to comment on this?
This game is the same as "Super Puyo Puyo", but is different from "Super Puyo Puyo 2". I think that those rules have differences more than "SMB1" and "SMB2".
Experienced Forum User, Published Author, Skilled player (1769)
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Thank you for Submit. I uploaded this movie to Nico Videos. I use "lua for aviutl plug-in" for the indication of the right side. http://dic.nicovideo.jp/v/sm7956924
Experienced Forum User, Published Author, Skilled player (1769)
Joined: 5/7/2008
Posts: 187
Location: Japan
Experienced Forum User, Published Author, Skilled player (1769)
Joined: 5/7/2008
Posts: 187
Location: Japan
hogehoge61 has made a video which shows differences of both LADX runs. http://dic.nicovideo.jp/v/sm7120786
Experienced Forum User, Published Author, Skilled player (1769)
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Floogal wrote:
I assume that you could do a similar glitch when Teddy takes Lloyd's stuff, and when Lloyd takes back Teddy's stuff? What exactly happens if you try this on the other game versions? Does Pippi simply not give you the bread crumbs, or is Ninten's warp-location set to Pippi's?
Only Pippi of the first version seems to have been overlooked carelessly. In all other cases to entrust with goods, it is designed so that a bread crumb is lost.
Experienced Forum User, Published Author, Skilled player (1769)
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Thank you for nice work. I looked forward to it really very very much and yes yes vote! By the way, may I upload your movie to nicovideo?
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I looked forward to you making. I am happy, because my run was able to stimulate your motivation :)
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Priam wrote:
I expect good things from this run, though I currently lack the time to view it. However, I do have the time to appreciate the number of rerecords. Update: Not too shabby. Interesting to see some of the differences between this and the English-version prototype. I wonder, though, if there's a way to cut down on time by doing something more to increase Pippi's HP enough so that it doesn't blink blue every second turn against Giegue?
When HP is less than a quarter, a blue bar is displayed. Therefore you must defeat in total 3*2 or 4*2 LastStarmen. It takes time of about around 40 seconds. The maximum to be provided is as follows. 27 + Strength*2 = Maximum Level 10 : 27 + (3 + 09*2) * 2 = 69 Level 13 : 27 + (3 + 12*2) * 2 = 81 Level 14 : 27 + (3 + 13*2) * 2 = 85 However, it takes too much time to manipulate below damage 30 in the battle with Giegue. In any case I do not think that it is fast. And, she is Ana not Pippi :) Addition: I revised a calculation.
Experienced Forum User, Published Author, Skilled player (1769)
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You can watch this movie from this URL. http://dic.nicovideo.jp/v/sm6908719
Experienced Forum User, Published Author, Skilled player (1769)
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Ferret Warlord wrote:
Cheezwizz wrote:
It says in the submission text that the glitch is missing from the other two versions.
Well, in that case I'll just click that little button labeled, "Yes." How did I miss that?
I'm sorry I added an insufficient sentence some time ago.
Experienced Forum User, Published Author, Skilled player (1769)
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Location: Japan
Halamantariel: I think so, too! DeHackEd: If you desynced by all means, please watch this movie instead. http://zoome.jp/pirohiko/diary/8/
Experienced Forum User, Published Author, Skilled player (1769)
Joined: 5/7/2008
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I think it's not satisfied you in this camera work. Therefore, I am going to make before and after of all maps. I intend to still make smv or video too which improved camera work if you are not satisfied.
Experienced Forum User, Published Author, Skilled player (1769)
Joined: 5/7/2008
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I am sorry to keep too much it waiting. I passed Egypt first of all. Because I make TAS of EarthBound, the next is late. Please wait patiently. http://dehacked.2y.net/microstorage.php/info/56460320/Lemmings_2_030_pirohiko.smv http://circle.zoome.jp/TAS/media/42/
Experienced Forum User, Published Author, Skilled player (1769)
Joined: 5/7/2008
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Dwedit wrote:
That was some very impressive manipulation with that bug. Did it take a lot of tries, or any special preparation to get the items, EXP, and return locations glitched properly at the same time?
I changed formation beforehand at a tower to put 0x01 in 0x00bb. I aim at 0x077C in 0x10*n being provided from 0x0090 and can change it. (An address after the name is small 16 bytes in J) Because 0x0774 was easy to change in Assaram, I performed the change of three items at a time. I was lucky and did not have a hard time.
Experienced Forum User, Published Author, Skilled player (1769)
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dave: Yes, E Clothes changed to E falcon sword. And, it is easy to treat luck of the Japanese edition than English version. I know, you can change the Battle Spells of third page by reducing Field Spells. The Battle Spells is not usable immediately, but will be usable when you learn Battle Spells of second page. http://dehacked.2y.net/microstorage.php/info/836699893/SpellsGlitch0.fcm
Experienced Forum User, Published Author, Skilled player (1769)
Joined: 5/7/2008
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Location: Japan
Hello :) I have made TAS which beat Zoma by solo fighter of 99 level with Japanese version in last year. Please refer to it. http://dehacked.2y.net/microstorage.php/info/1171997122/DragonQuestIII.fcm http://zoome.jp/pirohiko/diary/2/
Experienced Forum User, Published Author, Skilled player (1769)
Joined: 5/7/2008
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Location: Japan
I understood. Thank you for a commentary.
Experienced Forum User, Published Author, Skilled player (1769)
Joined: 5/7/2008
Posts: 187
Location: Japan
According to the information of this site, you can skip Shaft and may fight against Dracula suddenly. At first you transform a bat and go to the left slope in the upper part of his room. You enter into the room with wing smash from there. If talking begins, please cancel you immediately. You warp in the room of Dracula when you go to the left edge of the room. Please forgive it if wrong. XD
Experienced Forum User, Published Author, Skilled player (1769)
Joined: 5/7/2008
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I looked forward to this day as one fan, too! Thank you for translation work.
Experienced Forum User, Published Author, Skilled player (1769)
Joined: 5/7/2008
Posts: 187
Location: Japan
I don't yet decide it, but I'll obtain Gutsy bat if luck manipulation is difficult. It is desirable for only Ness to wake, but may be all right even if all the members are in a strange state when Ness has Gutsy bat. If you have a good idea, please tell me it.
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