Agreed. If I need any of the features of fceuX that aren't ported to SDL yet, I run fceuX through wine. However I'm hoping to get all of the features in the win32 version in the sdl version
Yeah, hotkey config is still pain in the ass; and that was really the biggest complaint (along with --inputcfg sucking ass, which has been fixed). But it should be painless within the next couple days
I've mostly wrote the GUI from the ground up yesterday so features are being added at a rapid pace.
IIRC, fceu outputs fcm movies and fceuX outputs fm2 movies
Use whichever emulator you prefer. FceuX is more actively maintained/developed but some users on this forum prefer old-school fceu
yeah; i didn't check the timestamp
didn't know i was resurrecting this thread from the dead
i didn't see that only like the first 6 threads or so were post-2008
Yes and no.
I plan on implementing the hotkey config dialog later today (or this weekend).
Currently, you can do a sort of ugly hack to remap your hotkeys without editing the source. Edit your fceux.cfg . There should be some options ie:
SDL.Hotkeys.Screenshot = 143
or something along those lines. The number is a SDL keysym. You can find the list of keysyms here: http://www.koders.com/c/fid28C7AB7F38EF27D073CC5B3018444498374E3E1F.aspx
Expect hotkeys to be in the GUI by early next week (this weekend if I'm productive)
I you have a legitimate complaint about something, you're more than welcome to file it in the bug tracker.
In my experience I've found fceuX to be equally accurate as fceu. FceuX also includes some mappers that weren't in fceu
If a game isn't being emulated accurately file a bug in the tracker.
Hey TASvids!
First off, let me introduce myself. I'm Lukas Sabota, the main developer/maintainer of the SDL port of fceuX. I'd like to straighten out any issues relating to fceuX and linux/SDL so feel free to contact me if you're having issues.
I started work on a GTK GUI. Until now, options were changable via the command-line. The new GUI now supports Lua scripts, movie recording/playback, sound options, video options, and will soon most of the features of the win32 version. I'm working on making the SDL version on par with the windows version.
The GUI is not yet in a release yet, but it will be included in the next release. However, you can obtain the source code via subversion and compile it yourself if you would like to test. Testing is greatly appreciated! I'd like to get all the bugs out of the way before the release. I'd also like to include some of the features that are important to the TAS community.
If you would like to compile with the GUI, compile with
sudo scons GTK2=1 install
you could also change the GTK2 variable to 1 in the SConstruct.
Like I said, this really needs to be stress tested! All comments/feedback are greatly appreciated. I can provide .deb binaries if anyone is interested.
Looking forward to getting to know these boards better; it seems like an active community!
Cheers!
Lukas
edit - option is GTK2, not GTK
To ease the headaches of users who use distributions that incorrectly package lua5.1, the build scripts in the latest subversion have been modified to search in lua as well as lua5.1.
Try a soundrate of 11000, that's the new default in SDL.
What do you mean here? It shows *.nes files. It no longer has the *.zip filter because zipped roms are broken in sdl right now
Gentoo's naming scheme here is different from most other distributions, and liblua itself. You should file a bug report with gentoo.
As the file states, that is an extremely outdated file. The SDL build uses "--"s for all its options, like most command line linux programs.
The usage information has been cleared up in the latest subversion, and again that file should be put to hell.
I'm really can't understand what your talking about here. All I know is that I've never ever had the slightest desire to emulate a family keyboard.
No, there's no way of importing old config files. The keybinding process will have a GUI in gfceux soon, so that will be made easier. Until then, you can you use the get_key.py script in /fceu/gfceu/ to figure out what the SDL keycode of a key is.
I have no intention of writing a fcm->fm2 converter for linux. However, fceux will no longer segfault on opening non-fm2 files, as of commit 811.
I'm starting to work on AVI recording in the SDL build, but it's nowhere near ready yet.
are you running any official nvidia drivers at all?
fixed in latest subversion
There isn't an easy way to do this. You don't need to install gfceu, just run it from its directory.[/quote]
Hello all, I'm the main SDL dev on the fceux crew, so I'm going to try to respond to some of your issues. Please include what platform you are using when you leave feedback!
And also feel free to file bugs in the sourceforge tracker; us developers go through the bug list quite often.
What videolog are you talking about?
Lua is particular about its version numbering; it breaks compatibility from minor release numbers. Lua is officially distributed as lua5.1 and even debian distributes it as lua5.1.
Lua isn't not being linked twice.