Ok, so I was getting frustrated with the Ancient Cave in my Lufia run last night, and decided to work with the Claymates run, getting it ready for publication and everything.
So I've done everything through the first level of Africa.
WIP (zip file, 2k.)
Rom used: Claymates (U).smc
(Remember to let your emulator warm up before you play the movie.)
I save 32 frames before I reach the first level, some through skipping small parts of the opening screens and some through use of diagonal movement.
I save exactly 30 frames (half a second) in the first level. About 20 of that is not grabbing the mouse.
I save just under 100 frames in the Pacific with more precise playing and a faster path.
The first level in Japan is 6.5 seconds faster in this version. Some of that is more precise playing, and some of it is judgement calls. Not grabbing the duck once I've got the cat, for example, is much faster. Avoiding the second cat clay bit is also faster as is taking the hit from the samurai right before the warp box because grabbing a clay bit when you've already got the hovering clay bit adds 20 gems to your score. This, of course, adds a few frames at the end of the level. And of course the bit with the mouse is just cleaner.
I accidentally grabbed two gems I don't need, but so far as I can tell, they don't add any time to the run. Grabbing that letter is not only impossible to avoid, it doesn't add any time so long as I hit it from below. So as long as I don't spell CLAY, it's of no consequence.
The puzzle here is done faster, but the time between exiting the last level and entering the next one is no faster, and I have no clue why.
The second level in Japan is 201 frames faster, almost all of which is from grabbing the duck. I can't make the jump onto the monster maker as the clay ball, so I have to grab either the duck or the cat, and I get the speed boost from the duck for long enough to make it faster to grab him.
The first level in Africa is actually 10 frames
slower in this version. I have no clue why, because nothing's really particularly out of place for this run, but the first version of this level won't paste into this run without significant hexing that actually adds 13 frames to its time. So this version of the level is the fastest way I could have done it this time around, but it's still somehow slower than the other way. (Even with the mouse running up the hill in this version.) The puzzle doesn't suffer at all, though. (And, in fact, you'll notice I just pasted the solution from the other run onto the end of this one.)
The next level of Africa is horribly badly played, so I'm just gonna re-do the whole thing from scratch. After that I'm going to do as much copy-pasting as I can and just re-record over the little mistakes. I'm not
planning on doing any more work on this game in the near future, but if the Ancient Cave continues to aggravate then I'll be clocking some time on this pretty soon.