Posts for sgrunt


sgrunt
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So, let's see. The sum total of this hack seems to be:
  • Changing "Mario" to "Samus" in the header;
  • Adjusting the warp zone in 1-2 to go solely to world 8;
  • Randomly moving a few objects around in the levels;
  • Changing the ending text.
Play is also thoroughly suboptimal - amongst other things:
  • Does not use the wall glitch to enter the warp zone;
  • Takes a completely unnecessary death in 8-1;
  • Does not end at the moment of touching the axe (which, IIRC, is the accepted SMB timing standard) but waits until after the ending text has finished displaying.
sirstarmagic, have you read and understood the Rules and Guidelines? PLEASE understand the site's purpose and what a run should be before continuing to submit. If you do not, we may block you from making further submissions until you can establish in the discussion threads that you understand how to put together a run properly.
sgrunt
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For anyone to be able to look at this or encode this, we would need some idea of where to find the patch to generate this hack.
sgrunt
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Although I haven't watched this, password use normally isn't considered very entertaining around here, especially in light of full runs of earlier games in the series which were well received. What's your justification for not playing through the rest of the game to reach this point?
sgrunt
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Hey DarkKobold: How did you manage to get to be so biased in so short a time?
sgrunt
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Hey bias man, do you think all Canadians are annoying or just that particular Canadian?
sgrunt
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...sigh.
sgrunt
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We don't need hundreds of these threads. Locked.
sgrunt
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60 fps or not isn't relevant. We generally ask that the version of the game most familiar to the audience (largely North American viewers) be used unless there are significant glitches present in another version which significantly aid gameplay.
sgrunt
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Dwedit wrote:
I also have no clue which ROM this is supposed to sync to.
Looks to be Super Mario Bros. (E). This doesn't look like a TAS in any sense. It looks like a playaround with vaguely defined (if any) goals and minimal tool-assistance. Please consult the rules and guidelines before making further attempts - if you're unsure what you should be doing, then ask first.
sgrunt
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Let's see...
  • Apparently starts from SRAM (with no reason).
  • Appears not to have used any rerecords, i.e. real time run; does not appear to be optimised at all.
  • The rules state that a run "must beat the game". This doesn't.
Please read and understand the rules and guidelines before making any further submissions.
sgrunt
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franpa wrote:
The MKV file doesn't play here, I've tried the latest Winamp, VLC, DIV X and Windows Media Player programs to no avail :/ Div X, Winamp and WMP all don't report an error when attempting to play the file, it just doesn't player longer then a split second. VLC however Hangs. I've told uTorrent to re-check the downloaded file and it says it's 100% downloaded D: Other MKV files play fine.
Well, the MKV plays fine here, and presumably MisterEpic had no problems playing it upon publication. Is there anyone else having problems? What version of Windows are you running?
sgrunt
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The finished Mega Man 10 run. Hopefully, a Mega Man 9 run to go with it. The new version of Sonic 2, courtesy of Sonikkustar and FuzZerd.
sgrunt
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Seeing a run of this game (and MM9) was one of my major motivations for helping get Dolphin capable of Wii TASing. diggidoyo's progress on this has made it worthwhile. :)
sgrunt
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We'd love to hear about it too - it would help the judges make their decision.
sgrunt
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DJSecret wrote:
Really unoptimized
Explaining what you saw that was unoptimised would help the author to improve the run, you know.
sgrunt
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If you are Wii rerecording, be sure to disable "Reconnect Wiimote on load state".
sgrunt
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What web browser are you using? Have you tried right-clicking and selecting "Save as" to save the movie file?
sgrunt
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I have no idea how reliable this is, but it seems to work on the face of it. Use Lua hotkeys 1, 2, 3, and 4 for Player 1 Button 1 auto-hold/auto-fire and Player 2 Button 1 auto-hold/auto-fire respectively. Download testrr.lua
Language: lua

local p1b1auto= false local p2b1auto= false local p1b1hold= false local p1b2hold= false function beforeframe() keys = joypad.get() outkeys = {} if p1b1hold then outkeys["P1 Button 1"] = true else if p1b1auto then outkeys["P1 Button 1"] = not keys["P1 Button 1"] end end if p2b1hold then outkeys["P2 Button 1"] = true else if p2b1auto then outkeys["P2 Button 1"] = not keys["P2 Button 1"] end end joypad.set(outkeys) end function togglep1b1hold() p1b1hold = not p1b1hold if p1b1hold then emu.message("Auto-holding P1 Button 1") else emu.message("Stopped auto-holding P1 Button 1") end end function togglep1b1auto() p1b1auto = not p1b1auto if p1b1auto then emu.message("Auto-firing P1 Button 1") else emu.message("Stopped auto-firing P1 Button 1") end end function togglep2b1hold() p2b1hold = not p2b1hold if p2b1hold then emu.message("Auto-holding P2 Button 1") else emu.message("Stopped auto-holding P2 Button 1") end end function togglep2b1auto() p2b1auto = not p2b1auto if p2b1auto then emu.message("Auto-firing P2 Button 1") else emu.message("Stopped auto-firing P2 Button 1") end end emu.registerbefore(beforeframe) input.registerhotkey(1, togglep1b1hold) input.registerhotkey(2, togglep1b1auto) input.registerhotkey(3, togglep2b1hold) input.registerhotkey(4, togglep2b1auto)
sgrunt
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turbofa wrote:
Thanks for all the comment and the critic! I have alredy tried to do a better run, I will upload it in the forums.
If you are working on an improvement, perhaps you should cancel this run (submission page -> Edit -> "decision: cancelled" at the bottom -> Save).
sgrunt
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nitsuja wrote:
Now I wonder when the Super Bomberman 2 TAS (which is even older than what this is obsoleting) will get an update...
Perhaps that can be Ryuto's next project. :)
sgrunt
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If you haven't noticed, x2poet, people have much stronger support for this version of the run.
Post subject: Another new publisher
sgrunt
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Welcome to Brandon, the latest addition to our publisher team!
sgrunt
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Works for me here. What's going wrong, precisely?
sgrunt
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It would certainly help as a basis for comparison, if not found preferable to the use of the continue in this case.
sgrunt
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Given the success other encoders have had using this, it's landed in the encoding guide as the officially recommended N64 capture method.