Posts for spockybiemmichab


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Yes, of course. But one question: Why two inputs during boss-fights?
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Chef Stef wrote:
I found a glitch (not in the video); if you dig up the slime key and jump over it so that it follows you to the next overworld screen, you'll collect it, but the "collected a golden leaf" text will come up instead of the slime key text. The text would have been the same length in either case, so I was considering leaving it in, but the slime key you "pick up" in this manner doesn't work, even though it shows up in your inventory as the slime key :(
That would be a nice gimmick :) Ok, some feedback:
    1. You don't have to enter the warphole. It's enough if you see it. 2. Is hitting the (poor) dogs part of the PoP-route? Because otherwise I would consider to also lift the bush after the stone with the power bracelett when entering the village from the east so you don't have to switch your items that often. (the same on your way out) 3. Your way through the "maze" is just awesome. :)
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Maybe you have a look at the run. (if you haven't done this already) He couldn't skip the sword text, but all trading texts and even the gambling-guy text. I don't care about time savers like this because I'm focussing on how the dungeons are solved (and you're doing a great job), but if you're aiming for perfection and it's possible in DX... Maybe Tompa or Maur know more about this...
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Very nice again :) I just re-watched the LA-speedrun (not DX) from SDA and recognized that the runner skipped some more texts (e.g. the moblin boss' and the crocodile's text) by pressing A+B+Start+Select. I tried it several times, but didn't succeed. Is it really not possible with the DX version or is it just bad timing by myself?
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I think you're right. In dungeon 2 you would get a PoP at the ealiest by killing the skelletons in the 3rd room and then it would last only until you go downstairs for the 1st time which is quite soon (6 rooms later I think). So now I'm quite convinced that you made the right decision :)
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Chef Stef wrote:
spockybiemmichab wrote:
Very, very nice. Just one thing: In the "long" room before the feather you go up some pixels and short after you go down again. Any reason? Actually I don't care about that...
If you're referring to the diagonal block room with the mini-blobs, I hesitate to manipulate the blob slightly downward (otherwise he'll jump into me when I pass by).
Ok, thanks for explanation. Very nice update. I was impressed by nearly every single jump. :) The PoP was really good. But did you consider that it could save more time in the "open field" or if you get it right at the beginning of dungeon 2? But maybe I underestimate the time gained by fighting the moblin boss this way... Anyway, keep up this kind of quality!
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Very, very nice. Just one thing: In the "long" room before the feather you go up some pixels and short after you go down again. Any reason? Actually I don't care about that... And did you check if it's possible to collect the instument like you collected the sword? Anyway, if you keep up this quality this will be one of my favourite runs!
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The file you uploaded seems to be your "old" Testrun2. No owl-skip, no shield-bumping plus exactly the same frame- and rerecord-counter. Wah, wanna see the new stuff!
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Yeah, I liked it, too. But remember that you can collect a falling key like this. I'm saying this because in your 2nd testrun you let the key bounce once to the ground which is a time waster I think.
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Sketchie wrote:
And in 64 pages, only 58 out of 120 stars has been obtained.
No, 64 pages and 64 stars and the run lasts 58 minutes until now.
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Enough of pure wisdom?
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Gorash wrote:
Remember to check Enable Multitap and Multiplayer 5 on #0
GNAH, yeah of course I forgot it...thanks for your advice... Edit: Really impressive. I'd also prefer fight A. Don't think it's less entertaining. And the character is dead for just some seconds. So who cares? It's faster, it's better (concerning this situation).
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Somehow, both WIPs desync on the way to the first village...that's weird because the older WIPs worked properly I'll try an older again and make a savestate. Hope this will help...
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DK64_MASTER wrote:
But don't rush it, after your DKC run, we can only accept perfection from you now ;).
Just a quote from the DKC1-Thread:
Arne_the_great wrote:
of course I'll keep doing this great! I'm Arne the great?
Any more questions? ;) Edit: Sometimes I wonder how it's possible to even discover such a glitch. The testruns of these two levels are just awesome!
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okiyama wrote:
But I think somewhere along the lines dragorn said sub 2:05 was possible. I dunno if he'll pull that off but I imagine the TAS should be able to do that.
That would be insane! But in my opinion even the 2:17 is insane as it is a speedrun. For the TAS I expect an easy sub-2:00. I hope FODA will finish this somewhen. For this TAS I have very very much patience although I can't wait to see the finished result.
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Thanks Maur, so many little things I forgot about this great game...
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Good work, Chef. This looked really impressive. Especially the new route "from behind" to the tail key. If you could include the bow-wow-shield-bumping it would be near perfection. btw: Why is it faster to go into Madame MeowMeow's house? btw2: Will Tarin appear at the tree with the beehive although he's still a racoon? I'd say he will, because usually there's no need for the game to check if you used the powder on him...(only interesting for 100%-run)
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Hmm...what about posting both WIPs? But in general I'd sacrifice some frames for more entertainment.
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I think I would like an optimized run of this because I had the 'WTF?'-moments. But I don't know, if it would fit in the usual SNES section. Maybe Concept Demo section? Of course, your first two levels must have at least the quality of the published, star-rated movie. And one question: Is it possible to reduce the bumping-time? My eyes went crazy while watching it for a while...
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I think kooz overlooked that you want to make a 100% speedrun and so you are not competing with the existing speedruns.
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What the hell is going on? Can you explain that glitch? You "warped" from Dungeon 3 to 2, back to the castle, to DeathMountainTower in the LightWorld, to Aghanihm, to Ganon and finally to the TriForce...
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Thanks for explanation (I totally forgot about the ghost...)
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I liked your movie. Just two little questions: Why is it a timesaver to leave the 4th dungeon before beating the boss? And why doing the 8th before the 7th dungeon? (It's been done on the other speedruns, too) Because of the fire-rod? And a minor improvement (just in case you didn't know): When you go to the beach to get the boomerang, you can talk to the guy "over the desk" like this:
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AngerFist wrote:
spockybiemmichab wrote:
AngerFist wrote:
I like France but they won back in '98 and therefore I think Italy should be victorious in the final since its been like 20 years ago they won it the last time?
The last time they won was in 1982.
France won the World Cup in 1998.
By "they" I meant Italy (sorry, for confusion)
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AngerFist wrote:
I like France but they won back in '98 and therefore I think Italy should be victorious in the final since its been like 20 years ago they won it the last time?
The last time they won was in 1982. I think both teams derserve to be world champion. At least it's not Brazil (would be boring). I think there should be a new trophy for best acting. C.Ronaldo definitely would have won this award. I laughed my ass of when I saw a slow-motion when he pretended to be fouled and looked painfully in the referee's direction while still flying.
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