Posts for stanski

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Experienced Forum User, Published Author, Player (74)
Joined: 12/20/2006
Posts: 154
YES!!!! FINALLY!!! AMAZING!!!!
Experienced Forum User, Published Author, Player (74)
Joined: 12/20/2006
Posts: 154
I thought the camera angles were for once actually interesting and good. I liked this one better than the last one.
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Joined: 12/20/2006
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FODA wrote:
Nice movie, yes vote. There were a lot of stretegies I didn't know, so maybe I missed watching some of the latest movies, or maybe they're a lot different. A good watch nonetheless. And I vote for collective knowledge instead of stupid competition. Share what you know, that's what the boards and this site are for. Competition goes in other sites.
Right, because you can keep such uber secret shortcuts secret when there are vids available... ... maybe you meant this
Experienced Forum User, Published Author, Player (74)
Joined: 12/20/2006
Posts: 154
All rings isnt possible in sonic 2 for those that mention it, some are programmed into walls.
Experienced Forum User, Published Author, Player (74)
Joined: 12/20/2006
Posts: 154
It is much faster with the "black steel" ball chosen too, and the "go through walls" glitch ruins the game, so not using it would have to be a requirement.
Post subject: request: on the ball
Experienced Forum User, Published Author, Player (74)
Joined: 12/20/2006
Posts: 154
This game would make an interesting TAS imo. Fast paced, Marble Madness like action and a lot of random elements that make you go very fast, along with hitting walls at precise angles to keep this speed would make this a very very good game to TAS from a visual end product. Anyways, hopefully someone considers it!
Experienced Forum User, Published Author, Player (74)
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Warp wrote:
nfq wrote:
If you have speedrunned a game like Half-Life a hundred times, the cutscenes start to get really annoying... so the speedrunners often do something annoying to make the waiting less annoying for them. As a consequence we viewers might get annoyed by their projected annoyance.
Whatever the reason, I don't think it would be unreasonable or unfair to at least strongly suggest speedrunners to avoid doing things that may degrade the enjoyment of the speedrun from a first-time viewer's point of view. Even if the speedrunner himself has seen the cutscene a million times, the average viewer hasn't.
I can only say that after having tried something thousands of times, you don't even know if its annoying to someone else or if they will notice something small. When playing threw autoscrollers, i often do random stupid shit, and it might annoy the viewer, but it keeps my mind occupied and focused. Obviously its much easier to annoy a viewer in an FPS, but I could still see myself doing that stuff just because a lot of times you aren't even paying attention to what is going on at all.
Experienced Forum User, Published Author, Player (74)
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Cpadolf wrote:
Give someone a month and I doubt they will be even close to beating the sonic 2 TAS record, what's your point? (Or well I don't know how well optimized that TAS is since I haven't watched it but my point is about well optimized TASes of complex games in general) Sorry if this post was all over the place, I'm tired.
First, its a bad example because sonic 2 has had a few finds that will save at least 15-30 seconds since the TAS last came out. Second, it doesn't matter that frames are what really matters in a TAS, because if there is no run to beat i.e. no competition on teh game (and there are games like this on tasvideos, that are known to be unoptimal but are not competed on for various reasons), a run that is only a few frames off will still make it onto the site. I realize the same can and does happen on SDA (there are a ton of shitty runs there too), but the original point is that it takes a lot more skill in my mind to do a single segment speedrun vs. a segmented speedrun. I think my opinion here is valid since i've done both.
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I still stand by my opinion that anyone can get a TAS onto the site with enough patience. Pick a random game that no one cares about and use a million save states. There is still some skill involved, because it may not be the most optimal of runs, but there are simple enough games out there that literally, anyone could have done the TAS for them. For speedruns, I believe that anyone can also do a segmented speedrun with enough time on their hands. I don't think everyone can do single segment speedrun that will even look halfway decent, even if you practiced your ass off. Here is my short example: Give me 2 hours, and I can get anyone on here to get 20 seconds in the very first level of sonic 2, 1 second off the record. Give them 2 hours, they can TAS the first level of sonic 2 and come close to the TAS time. Give someone 2 weeks, and they will not be within 3 minutes of my single segment time on sonic 2. (edit: obviously my point here is the majority of people will not come within 3 minutes, there are exceptions for good players) The same can go for another game too, you could make the same comparison to games with somewhat longer segments. I think anyone can make a decent looking TAS of zelda OOT (that one dude nearly got his casual TAS accepted), anyone can make a pretty decent looking segmented run (maybe not to manocheese's level, but within a decent amount of time), but the majority of the people will not touch kazooies SS time.
Experienced Forum User, Published Author, Player (74)
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Warp wrote:
IMO segmented runs (with restarts possible eg. at the beginning of each level) actually display *more* of the player's skill, not less.
Obviously coming from someone who has done no speedrunning at all. This is just pure stupidity. Anyone can do a great looking segmented speedrun. Just like anyone can TAS to a very high standard. It just takes patience. Do you really think you can mash as fast as Frezy man, or have the reflexes to walljump 4 minutes into a perfect SMB run though?
Experienced Forum User, Published Author, Player (74)
Joined: 12/20/2006
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It was fun in fast forward, and works for this game. Yes For those of you saying this shouldn't be published because its not a tas: I can assure you guys this is nearly impossible to do in real time, even with the 100 lives shell bouncing trick. I tried to do this on console and got the wall jump in 8-1 after about 30 lives, then the one in 8-2 after 20 more, then used up the rest of my lives in 8-3 on hammer bros. Maybe someone who has a consistent strategy for getting by them could do this, but anything the one time i got by all of them my timer ran out.
Experienced Forum User, Published Author, Player (74)
Joined: 12/20/2006
Posts: 154
I kind of do, but kind of don't: I remember it involved going into that waterfall area underneath the checkpoint (at least I think it did). Anyways, I'm too lazy to figure it out but just wanted to point out that the route was obviously not optimal.
Experienced Forum User, Published Author, Player (74)
Joined: 12/20/2006
Posts: 154
That is definitely not the optimal route to gain 50 rings. I know me and mike89 tested it out a while ago and could get to that checkpoint much faster than 21 (I believe it was 16 or 17, though it may be as low as 14 or 15) in real time with a different route.
Experienced Forum User, Published Author, Player (74)
Joined: 12/20/2006
Posts: 154
Loved it AKA! Looked really really good, really looking forward highly to the rest of the run!
Experienced Forum User, Published Author, Player (74)
Joined: 12/20/2006
Posts: 154
Looking good, can't see anything to improve in level 3.
Experienced Forum User, Published Author, Player (74)
Joined: 12/20/2006
Posts: 154
bkDJ wrote:
stanski wrote:
collision box is definately smaller, since it extends from the head the the ground for both characters, and you can spindash under metal sonic with tails but not sonic without dying. And it also makes 12 hits on death egg slightly more possible (though still ridiculously hard to pull off without slowdown and savestates).
The hitbox is smaller. there are spikes that come from the ceiling in some areas that will hurt sonic but not tails. However, sonic can spindash under metal sonic without dying, I've done this on the console. Just don't do it flush against the wall and release the dash when it goes into ball form.
Right, i've obviously done it before as well many many times, but tails can do it flush against the wall when he moves to the left side while sonic cannot (meaning sonic will be slightly slower for humans to kill metal sonic).
Experienced Forum User, Published Author, Player (74)
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Wockes wrote:
superjupi wrote:
Paused wrote:
Almost certain Tails is also slightly shorter than Sonic.
Also true.
I don't think the collision box for tails is smaller though. Never tried so can't say.
collision box is definately smaller, since it extends from the head the the ground for both characters, and you can spindash under metal sonic with tails but not sonic without dying. And it also makes 12 hits on death egg slightly more possible (though still ridiculously hard to pull off without slowdown and savestates). Also, is anyone ever going to do an improved run for this? There's enough time now saved in aquatic 1, metro 3, and maybe some time in metro 3 (doubtful) that a new run should definately be made.
Experienced Forum User, Published Author, Player (74)
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As a tecmo veteran, I was amazed at how many fumbles you were able to cause and how exact you were able to make them. Favorite part of the movie was the first extra point where you aim completely right and the guy on the left somehow still blocks it. Gotta love it! The second extra point was pretty funny as well. The 99 yard pass wasn't that impressive to me since everyone who has played tecmo knows about the ridiculousness of dropping way back and throwing it all the way from endzone to endzone. I mean, not like you can stand on the 1 yard line and do it, but its more realistic than the rest of the movie. Also LOL at Jamie Mueller scoring a touchdown. Wow is he fucking slow. 80 yard field goal what? lol! this movie was amazing, yes vote.
Experienced Forum User, Published Author, Player (74)
Joined: 12/20/2006
Posts: 154
Yes (and i am biased)
Experienced Forum User, Published Author, Player (74)
Joined: 12/20/2006
Posts: 154
God, AL is so fricking slow as a level :-(. Stupid programmers making water levels in a sonic game slow. Anyways, looking good so far mike.
Experienced Forum User, Published Author, Player (74)
Joined: 12/20/2006
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Seeing as though SF1 and SF2 are the "sequels" to this game/in the same family and came after this game, its not lazy at all.
Experienced Forum User, Published Author, Player (74)
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It definately takes less time for the boss to die in level 2 is you take out all of the sections. Thats why you see me take out his sections after the boss fight is over in the speedrun. Thats all you need to adjust, is just the end of that fight. I found the autoscrollers very entertaining, and some of the jumps i found myself going "uh oh, thats a miss!" at. Good job!
Experienced Forum User, Published Author, Player (74)
Joined: 12/20/2006
Posts: 154
The coolest parts of arcade TAS' would be putting restrictions or just aiming for entertainment. Obviously, one option you'd need to consider is to shoot for high score if you did an arcade TAS as well. This could get VERY challenging VERY quickly. Some options for good looking TAS': Donpachi - one of the original and most famous manic shmups of all time, only problem is there are two loops, but second loop does include suicide bullets and more enemies. Dodonpachi - 2 loops, but its one of the greatest (if not the greatest) shmups of all time. People might complain about repetativeness of the loops, but this game is popular enough that it is worth it. Battle Garegga - Max out the rank (look up what rank is if you don't know) and it would be ridiculous. Also one of the greatest (if not the greatest) shmups of all time according to people (not me). Mars Matrix: Well emulated, would be very tough to TAS for score Dragon Blaze: Lots of insanity in this game Some options that I think would be nearly impossible to TAS would be things like progear, dangun feveron, or giga wing. I just cannot imagine how difficult it could become trying to maximize the score and still be entertaining, or not overabuse the reflect shield in giga wing.
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I am glad that people have realized how entertaining shmup TAS' can be. Hopefully we see more in the future, especially if arcade TAS'ing was ever allowed on the site. This gets a yes!
Experienced Forum User, Published Author, Player (74)
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One issue I've been having lately is that if gens is in windowed mode, i pause it and move another window over it, it leaves a "shadow" on the playing screen and cuts off that portion of the screen. Doesn't always happen, I am running vista if that helps to know too.
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