Posts for stanski

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Experienced Forum User, Published Author, Player (74)
Joined: 12/20/2006
Posts: 154
A tails run would be pointless, as he can't fly. A knuckles run would be cool, as he has a lot of route possibilities... if only there were a way to get on top of the loop in hill top 1 to use knuckles route (the one that leads to the underground section) with sonic... that would save a bundle
Experienced Forum User, Published Author, Player (74)
Joined: 12/20/2006
Posts: 154
There are a few levels where you are painfully close to getting 1 second less (oil ocean 2 comes to mind, although it looks extremely optimized and i have no suggestions, casino 2 comes to mind too), it is literally so close it almost makes me cry. Honestly I don't think anyone is going to save much time off of this, as every level is just very very optimal. Isn't it possible to just edit in an improvement to aquatic 2 (there would be no change in the bonus amount or anything else so no problems there that i see), not familiar with the rules about that here and all. Btw, how did you find the ar2 glitch? Just randomly happened to me and mike89 confirmed it randomly happened to him as well, then I got lucky and replicated it in real time. One question about emerald hill 1, have you tested the bottom path at all (I suck at frame advance so can't give an example)? By spindashing into the spring and then slope jumping, you can get some serious speed going. If there was any way to keep this speed up and use various other optimizations, it might allow a faster route to come about (maybe doing what you do in emerald hill 2 with the loops you could also do with the loops here?). I'm sure you've already tested this though and found it doesn't save time, but just throwing out some suggestions
Experienced Forum User, Published Author, Player (74)
Joined: 12/20/2006
Posts: 154
Blah, I apologize for my shitty spelling abilities. At least everyone knew who I was talking about.
Experienced Forum User, Published Author, Player (74)
Joined: 12/20/2006
Posts: 154
Appreciate the run pimpage mike, just wanted to let everyone here know that I appreciate your help in creating the TAS' that really helped with my route planning and glitch usage (especially quietust and nitsuja!). I encourage you to not compare my run to nitsuja's, as speedrunning a sonic game and TAS'ing a sonic game are different beasts. His run looks much much better than mine (as it should), but you can very much appreciate the run difficulty and level optimizations that I included.
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