Oh, ok I see...take damage from the first missle and use the invulnerability to hurt the boss interrupted while the missle is going threw you.
Edit: Never mind, the delay between seeing the text of the dialog and when you can hit the button is exactly 10 frames.
I also didn't relalize that its faster to walk foward after doing a slide before doing it again, instead of just holding down durring the slide.
Hex editing to correct these things doesn't seem to work. I think it might be due to how dialogs are done. It seems somewhat random when a dialog will accept the button to continue. I've tried various multiples of adding 16 frames of doing nothing, but it still causes a desync.
At 15210 I guess your right, the drill just doesn't do much damage when its meter is low, and I spend a good chunk of the high part of the meter just walking up to it.
I also have a mistake around 10150, I jumped too high.
Around 24150 I kill the guy in two hits, I was hoping to punt him to the left and destroy the box at the same time, but it didn't work out as I hoped.
I don't see how taking damage will help kill the boss faster, since its not vulnerable until its lanuched both missles. The amount of time lost getting hit and recovering seems larger then waiting for the missle to pass (since if I hit the missle too early he fires another one). I could however walk up a little close before jumping over the missles.
Yea your probably right. I guess I could record a simple "go back every 5 seconds if you don't like how that went" technique instead of 100% frame advance. Doing a test movie might encourage intrest if the movie looks decent.
I remember liking this cute game a lot.
Each level in the game has an in-game time which is reduced by bones you collect (each one subtracts about 1 second from your total time). If I was to do a speed run of this game, should I try for in game time or frame count?
Turbo Turtle Adventures (maze type game)
Drill Dozer (US name due to be out soon in US) (Action-Adventure-Puzzle)
The controls on Turbo Turtle Adventrues's controls can make it difficult for percision movement, as it uses acceleration quite a bit, making it difficult to optimze (also multiple level paths).
Drill Dozer, may not be too hard to optmise, but a good recorded completion of the game will be enjoyable to watch.
Games I don't want to see a speed run of:
Monster Gate (I and II)
This game just has a horid amout of luck, making it near impossible to optimze, any speed run would be quite boring as the luck would be manipulated so that the stairs to the next level will be close by.