Posts for superjupi


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Experienced Forum User
Joined: 10/15/2007
Posts: 685
I'm not explicitly against a run without sequence breaks or glitch/physics abuse, seeing as some of the earlier TASes really didn't do much more than that, and still managed to be quite entertaining. I think giving this its own category would be a bit much, though, especially for the games this would be most applicable to.
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I dunno, it's had some nice sequels on it so far. I don't mind letting a franchise continue if it can still remain fresh and adapt to the platform.
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Joined: 10/15/2007
Posts: 685
The Wiimote's biggest asset is its expandability. The motion detection and all that jazz runs the risk of becoming novelty (as early software was very quick to make apparent), and it carried on the Gamecube's tradition of sporting a horrible d-pad, albeit with a slightly more comfortable placement. I thought it was a neat little innovation, but was worried that it would fall by the wayside when placed up against the safe ground of its competition. My opinion changed once I had it teamed with the nunchuck and classic controller, however. What would seal the deal is if the classic pad actually came bundled with the system, but alas... Oddly, what I would consider a bonus for the Wii is the availability of the Gamecube controller. There are so many methods of interaction at your disposal, up to and including the Wii Fit board, and for the first time ever, they're all catching on.
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Joined: 10/15/2007
Posts: 685
Despite it taking me three days to watch - which was of no fault to the entertainment value of the movie, I've just been that busy - I did make it through to the end, and while it starts a little slow for someone who's already seen the Deku Tree tricks and so forth, there's a lot more substance to hold your attention once you pass that hump. There's a plethora of new material showcased here that brought a smile to my face on many occasions. This improvement was perhaps overdue, but also likely worth the wait to fans of the game that enjoy seeing it broken apart while still keeping a semblance of proper gameplay intact. I'm for it.
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Joined: 10/15/2007
Posts: 685
Men, on the other hand, are obsolete. :D Edit: I should perhaps remind that this message is in jest, before someone mentions the high rate of potential birth defects, etc etc.
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Joined: 10/15/2007
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Sarcastic response: I'd like to see you pull off Real Emotion at a wedding. Honest response: the cranes are a nice touch. And you really wouldn't want to go overboard with the theme anyway, as it might be a touch awkward to look back on. Either way, congratulations!
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Joined: 10/15/2007
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I have a PS2 controller that does the same thing with left+down, though only in sweeping motions. Capcom and SNK fighters ignore it and count it as a full sweeping motion, but GGXX is a stickler and just says you didn't complete the motion.
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Posts: 685
Unless I dig my desktop out of the basement and acquire a monitor to hook it up to, it looks like I won't be able to watch this until it's encoded. gln gives me a black screen, Direct64 crashes the emulator, Jabo desyncs, and Rice won't even show up in the plugin list. And yes, I have mempak enabled.
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For SNES, since I have six face buttons, I map L and R to X and A, respectively. L button is load, R button is save, and I control save state slots and frame skip on the keyboard. The exception to this is Super Metroid, where I'm terribly uncomfortable not having the angle aim buttons on L and R, so the shoulder buttons and save/load are transposed.
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Posts: 685
RT-55J wrote:
Derakon wrote:
What about the text, though? It seems like there were several columns of pixels missing.
IIRC, the game occasionally switches the resolution to 640x480 for menus and such. That might be the source of the problem.
The Saturn version switches to high resolution for menus (not to mention has an ungodly load time to get there), but I think the PSX version keeps the same resolution throughout. It's a higher than standard resolution, because the PSP makes it blurry as hell no matter what, but I think it's uniform throughout.
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Posts: 685
It's finally finished! And I've finally replied! My laptop is a wee bit anemic when it comes to watching this in Mupen, so a good portion of the movie was shown to me in slow motion. It also means that all the parts people have been fast forwarding through, I have to watch at standard speed, at best. You still kept me watching, however, and there's no denying that you keep a tight line through the stages and walk all over the bosses in record time. Well-played, and I'm happy to see your work come to fruition. Chalk up another yes vote.
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Joined: 10/15/2007
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I use one of these hooked up to one of these. Logitech makes nice products and all, but I don't think anything will ever replace the Japanese Saturn controller in my heart.
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Joined: 10/15/2007
Posts: 685
Bisqwit wrote:
– Don't mix randomly: Use the same components together. Cave stages use cave music, etc. Certain enemies only live in certain inhabitats, so don't put a flowerhead worm in a pipe puzzle, for example.
Actually, you can't even do that without a degree of effort. In order to drop certain non-universal enemies into a habitat they are not typically found in, you would have to rewrite the enemy database for that environment to include the enemy. A bit too much effort involved for someone disinterested in altering the graphics, even.
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Joined: 10/15/2007
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And nobody has mentioned Valkyrie Profile? I'm rather surprised.
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Experienced Forum User
Joined: 10/15/2007
Posts: 685
Now that's pretty damned funny.
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Experienced Forum User
Joined: 10/15/2007
Posts: 685
Kirby said so, so it must be true. ( >'.')>
Experienced Forum User
Joined: 10/15/2007
Posts: 685
I used it for a few minutes. The multi-process crash control is nifty, I'll admit, but that's about the only thing that impressed me. The lack of Adblock for the time being just means I'll be keeping Firefox as my main browser for now.
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I was mainly wondering what the logo had to do with chrome, if anything.
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Experienced Forum User
Joined: 10/15/2007
Posts: 685
It also supports most of the popular compression formats, and works.
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Joined: 10/15/2007
Posts: 685
I know, right? But at least it was the creator of the topic deviating from the original discussion.
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Joined: 10/15/2007
Posts: 685
Derakon wrote:
Metroid Prime...
While not exactly fitting with the genre, I still consider the Prime series to have the most intuitive controls in a console FPS to date, and this is especially true of Prime 3. The reason I can't play console shooters to save my life is because my first was Turok for N64, whose controls are the inverse of, well, every other game to come out since. I can get away with the backwards movement on Prime, since all movement is devoted to one stick anyway. I'm aware none of this makes sense, but humor me.
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Watching it on the most recent snes9x lua, I haven't had any desync issues on two computers. *shrug*
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Experienced Forum User
Joined: 10/15/2007
Posts: 685
Isn't the current unassisted record for VII shorter than the LotR trilogy?
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Experienced Forum User
Joined: 10/15/2007
Posts: 685
The top-down GTA games were on PSX, at least, so you weren't completely imagining things.
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Joined: 10/15/2007
Posts: 685
Although, it might prove a bit difficult to TAS a PS2 game on a PSX emulator. :x
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