Posts for superjupi


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Experienced Forum User
Joined: 10/15/2007
Posts: 685
Yeah, I have an issue of Next-Generation that claims it was capable of both effects, but the claim was made under false pretenses. It is technically capable of AA, by using a vaseline-like effect on the screen with the framebuffer, but natively, it lacks true FSAA. AF is, I'm rather certain, completely absent. But hey, Sony also claimed PSP was fully capable of rendering NURBS, and that has yet to be seen, to my knowledge. Also, to be fair, Dreamcast was only capable of FSAA while in SDTV mode. Once in VGA mode, FSAA is automatically disabled. AF will always work, regardless.
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Duksandfish wrote:
IMO, the Gamecube controller is the second best to date, the first being the xbox 360 controller. As Raiscan said, I like the triggers, especially the way they are analouge, and digital (with the "click in" when you push them all the way down") I think the z button is in a good place. Also, <3 wavebirds :P
I don't HATE the Gamecube controller, I was more trying to say that most consumers wouldn't even give the thing a chance due to its design. I thought the face buttons felt almost natural after a few minutes, and my only lasting complaints were the atrocious d-pad and laughable cord length. Though yes, a Wavebird does make all the difference in the world, sans vibration. It's still not a favorite controller of mine, by any stretch, but I can think of far worse. You know, like, say, the original American Saturn controller. x_X
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IST wrote:
The PS2 had AA AND AF support, but it was never used. The DC didn't really use it either(Nor did it use the EMBM support).
Incorrect. The PS2 does not natively support either FSAA or AF. Instead, developers must fake the effect of AA through painful framebuffer tricks. I don't recall AF ever being used in any way, shape, or form, through framebuffer abuse or otherwise.
Really, though, the PS2 and DC don't really belong in the same category. the PS2 can pull off way more polygons, while the DC wasn't even close in that regard but had better texturing(Though the PS2 being an effective 16x1 or 16x0 on it's pipes was just frigging amazing from a design curiosities point of view).
Yet the Dreamcast would be plenty adequate to compete against it if you were to look at, say, Wii vs 360/PS3. More triangles per second doesn't necessarily make up for ease of development platform.
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Joined: 10/15/2007
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Joined: 10/15/2007
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Science never fails to impress me :O
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Joined: 10/15/2007
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Hmmm... well, this is new...
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Haha, if I could find the picture I took of the product I actually saw in person, I'd use that. But since I can't, I cheated.
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I know there's another product that bears my name, I just don't remember what it is.
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My only complaint with the Gamecube's triggers was that they had a bit of a lag time in games like SoulCalibur II, where I really needed them to be there for me. That said, I did like that they still had a solid click to them at the end. The original beefy Xbox controller was fine, even for my girly hands, minus the triggers with WAY too much resistance. But I take that over the midget controller, just because the midget has horrible black and white button placement. Seriously, whoever decided on that needs to be shot. The PS3's triggers could be worse, but I have to admit that the 360 controller feels right. I hated the placement of the shoulder buttons at first, but it didn't take me long to get used to. Everything else on it is great, even the d-pad, which I seem to be the only person alive who DOESN'T have a problem with it. But considering I was able to play Street Fighter III on the standard Dreamcast controller for years, I admit I'm probably something of an anomaly.
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Not that it makes much of a difference. Most girl gamers I know play the same games the guys do, up to and including the Call of Duty and Madden swill.
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I'm still of the opinion that the controller is what killed Gamecube. It was a sturdy platform with a lot of great titles to its credit, and early on in its life, developers flocked to it from the PS2 due to the devkit's ease of use and the capability of the hardware. But the most frequent complaint overheard was that the controller was terrible. Face button locations, awkward Z button, completely unusable d-pad both in location and manipulation, and why was the cord eight inches long? Who the hell sits that close to the TV? I lived in a cramped apartment barely big enough for one person, and the cord STILL didn't span the miniscule distance from the TV to the couch. PlayStation's success was the result of good marketing, strong hardware design, and the fact that Saturn was an architectural monstrosity. PS2's success was simply the result of, "oh, it's like a PlayStation, but better! I want one!" because God knows it had nothing going for it otherwise. Dreamcast, which had a two-year head start, had twice the VRAM, so PS2's textures were right ugly by comparison. It was also an even more difficult beast to tame for developers than Saturn was. Not to mention its competition in Xbox and Gamecube outshined it in every way possible (barring, say, DVD playing capability). And yet, it succeeds, despite being the weakest platform. Thank you, consumers. Amusingly, the Wii is also succeeding, despite being the weakest platform of this generation. This should prove that hardware capability no longer means a damned thing. But what does? :o
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Science has proven there are girls on the internet. They're just even more insane than the ones who never touch a computer.
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As a sidenote, the file extensions are just indicative of what was used to dump the cartridge. The file extension CAN make a difference in some cases, but it's typically just a matter of whether or not it has a header, and this is easily remedied.
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I just wish the script could be altered to only activate turbo mode for item gets and not doorways. :/ Oh well, I have a turbo button when I feel impatient.
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Gender? F Age? 25 Play on PC or Console? Yes. If Console, which one? Well, the only major console released in the past two decades I don't own is PS3. Do you play: [x] Alone? [x] Online? [x] In-home groups? Do you take your gaming “seriously?” (want to beat friends, win tourneys etc.) - Not so much anymore. I haven't been in a tourney in years. Where do you get your information about games? The internets. Favorite games? 1. Super Metroid 2. Sonic CD 3. Disgaea • Where do you buy your games? Online, in stores on a whim. • Where do you buy your consoles? All but the Wii were purchased in a physical store. • Have you ever traded in or purchased a second hand game/console? Nope. • Your parents: []Support your gaming []Dislike it []Don’t care [x]Not living with parents
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JXQ's run will always have a special place in my heart, but I won't let the lack of input animation sway my opinion on what is otherwise a notable improvement. The amount of effort put into this is readily apparent, and you've made good use of the techniques discovered between the submission of the previous 100% and this one. I could not, in good conscience, vote no. So, I'll cast my yes vote after I hit the submit button, and watch it again.
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I wouldn't be in favor of ego-stroking user titles so much as carrying over the number of submissions or even perhaps average movie score rating into their profiles. The data is a bit on the superfluous side for a message board either way, but it would be a lot less presumptuous than another set of user titles.
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And the only angry avatar I've ever used was in reference to the immense frustration of Mario Kart Wii. Imagine that!
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Bisqwit wrote:
superjupi wrote:
Hmm... the mood report page seems a bit broken again; the page is saying that I don't have images specified for avatars that I most certainly do have specified.
But you haven't used them anywhere. There are only two ways for the page to detect which avatars you have actually defined: -- Just display them all, all 34 images for each user. And cause lots of redundant web access. Some 404 messages may be huge images. Not worth displaying them. -- Try to download them on the server and interpret the results. Not going to do. So instead, it just displays those avatars that are being used in some posts. This way, if you have to complain about someone's oversize avatar, at least you're complaining about something they actually have posted.
Aha! I hadn't realized that was the methodology in the display, since it used to show the entire list regardless. But good to know, that's actually rather useful.
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Joined: 10/15/2007
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Hmm... the mood report page seems a bit broken again; the page is saying that I don't have images specified for avatars that I most certainly do have specified. I'd go out on a limb and assume that it's doing the same for other users, as well.
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Oh, THAT'S where my brick went. Who the hell would bake it into a cake is beyond me. *goes back to attempting to harness latent telekinetic abilities by levitating the brick*
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Happy birthday! Perusal of the preceding message is by no means imperative, and can safely be ignored at your discretion.
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Some N64 games DO run at 60 fps natively. I'm not aware of any way to boost the frame rate of <60 fps titles, other than simply disabling the throttling option. With that method, I can easily see 120+ on even an ancient P3.
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FODA wrote:
I was thinking about this especifically for those super fx games on SNES. Star fox, stunt race fx and vortex. I was wondering if we could get them in high-res and 30 fps, because I played such a thing on Wii's wario ware and I was not happy that it only had 2 levels.
snes9x likes to play StarFox at double speed, which makes the video quite smooth, but also has a SFII Turbo effect where the gameplay is laughably fast. Unfortunately, there's no way to draw the polygons at a higher resolution without re-engineering the game to run on a different platform.
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Post subject: Re: My quest...
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Between May and August, I played through IV, V, VI, VII, VIII, IX, X, XII, and Tactics, so it IS doable. I haven't replayed the first two in any form in a few years, and I constantly fall asleep playing III on DS, but I'd almost like to take up the challenge. We'll see how much free time I have between job hunts. Amazingly enough, I actually have a healthy social life. Final Fantasies just become easy to fly through when you already know the story and just want to get from point A to point B. Using sleep mode on PSP just makes it that much easier to play in short bursts while you wait for the grill to heat up, or the shower to be free, or oil to drain from the car, etc.
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