Secret of Evermore is Square's North American studios saying, "hey guys, we want to try making an RPG!" and then failing spectacularly, never to produce another title from that day forward.
The only computer course I had in high school was keyboarding, where we were timed by typing up documents in an old DOS version of WordPerfect. Every morning before class started, we did network games of Doom II on the Win95 machines. Good times.
I'm starting to feel old.
If you can say that much about yourself, then I can say you are succeeding.
I'm still not sure what job I would have to take that I would actually enjoy... I should probably abandon computer science for music or culinary arts or something.
Before I decided to flee civilization and go back to school, I was an assistant manager at a UPS Store. I'm currently pursuing a computer science major with a minor in English, despite the well-observed fact that I show utter disregard for the basic rules of sentence structure.
I'm living entirely off of the excess from my federal grants and loans at the moment, but intend to find some sort of work over the summer for the dual purpose of building up reserves and keeping myself sane.
A novel idea and all, but once you get past the incredible amount of back and forth while getting the input windows down, you're still left with a game that sadly nobody seems to be impressed with once a demonstration is made.
Not to be the pessimist, but I think it's more trouble than it's worth.
GYM is a pretty dodgy format, anyway. I'd heard talk of a group attempting to come up with a better alternative, but I never saw anything come to fruition. Shame, because Genesis had some catchy music that's not always easy to come by.
SPCs and the like aren't truly MIDI. They're basically files made by taking the game's code and stripping it of everything that isn't used to play one song specifically. As such, what you're listening to is an emulator playing a ROM of a game whose only purpose is to output music.
And in those cases, listening to an SPC will give you the exact same experience, albeit with an exponentially smaller filesize, as well as the ability to loop the song seamlessly to your heart's content.
That's more of a case of comparing apples to oranges, since it's impossible to find that music in anything but a CD rip. Arrangements are nice, though.
The SPCs, PSFs, U64s, et al of the world are of perfectly acceptable quality. In some cases, they're better than what you'll find available as an MP3, given the maddeningly large number of people who believed 128kbps was CD quality. I prefer the small MIDI files that loop exactly as long as you want them to with faithful audio recreation to often-too-short and more-often-low-quality MP3s, personally.
Of course, soundtracks like Katamari Damacy are occasionally bigger in this format than MP3, but they're also more faithful to what you hear from the game, given that the data comes from the game itself.
It's not as though you'll get a failing grade on your post, requiring you come back and write it again in the summer. :p
I've never been much of a G&W player in the first place, and I don't think I'll be picking him up anytime soon. Instead, I've stepped away from my swordies to pick up Kirby once more (yay!) and beat my friends senseless with Metaknight.
Then again, Metaknight also fights with a sword. As does Kirby, technically... I suppose I haven't stepped quite so far out of my comfort zone afterall.
Except... perhaps... slightly smaller. x.x
Also, I don't know how you can stand to look at it interpolated like that, but that's just me.
And was the hang glider glitch ever remedied? The last time I checked, any level with the hang glider would cause either incredibly freaky physics misrepresentation or a program crash.
I haven't, actually. I heard mostly good things about the God of War series, but never got around to playing any for myself. Perhaps I shall give it a look once I'm able to hold a PSP again; I managed to break one of my fingers last week, which aside from slowing down my typing speed by a tremendous margin has made it difficult to play anything that isn't a one-handed Wii title.
I'm more interested in what it will SOUND like. Would be interesting to have each game receive its own channel in 6.1 surround. Maybe have AngerFist's screams of frustration as a commentary track on the seventh channel. :o
I pray that is sarcasm. That thing once auto-deleted my data structures homework, insisting it was a virus. Didn't even ask for confirmation.
That'll teach me to ever run a new laptop with full bloatware ever again.
The plugins are daunting at first, but only at first. And since Pete makes the best GPU plugins by far, and most people go to Eternal for the SPU plugin, it shouldn't be much of a problem to reach a standard among players and viewers alike.