It beats the existing run, and it's not any less entertaining. I also don't think it really matters who finds a bug vs who puts it to use in a movie, especially when the parties involved have open lines of communication and give credit where it's due.
I'll put aside my personal bias on what I feel completion should entail and admit that the movie possesses entertainment value. This run was already accepted before, and it beats the existing record. I'll give it a yes.
As a wise man once said, "I don't playa hate, I congratulate. Then I stab you in the neck with a butterknife."
Heh, there was one Christmas at my grandparents' where I spent two weeks without a computer. I got out of bed in the middle of the night to scribble some code down with a pencil and paper, and that's the moment where I realized I needed to get out more.
Thank God I have a laptop now.
>.>
I'd be happy to lend my webserver to the task, by the way. My plan has 50 GB of allotted disk space, and is supposedly 'unmetered', which is hopefully true. I suppose I'll find out, won't I?
Edit: Failing that, I can just use my desktop as a server. It's always on, and I have an 80kB/sec upstream that's typically doing nothing.
Aww, but I love the Japanese soundtrack. :(
I'm not sure how ISO+MP3 works, as there might be some extra data in the headers of the MP3 files for them to be used properly. I do know, however, that if you replace the songs, the songs you replace them with must be the exact same length; Sega CD doesn't skip to music by track number, it skips by binary address.
Hmm. Could you elaborate?
Yeah, red and green are opposites, which means that while they compliment eachother, it has a funky effect on your eyes when they're placed side-by-side, an effect heightened by a computer monitor due to the arrangement of pixels in the display.
This bit of useless information that you can safely ignore was brought to you by a former art student, with nothing to show for their education except 6 credit hours of color theory and an inability to watch movies without dissecting the directorial choices at every turn. And a notebook full of sketches of naked people. If you're into that sort of thing.
Those are nice for playing the game (I have two of 'em, myself), but the TAS input plugin would be more beneficial for TASing - you basically draw the motions for the analog stick with the mouse by clicking coordinates in a dialog box. I find it to be a little bit trying on my patience, but there's nothing better in terms of accuracy, which is the most important factor.
Sort of. MAME32 used to be developed separately from MAME, where MAME would be updated, and MAME32 would see the same update a week or two later. The two projects were eventually streamlined together so MAME32 would update the same day as MAME, though you have never and will never see a MAME32 binary on the MAME website, as MAME32 is still a separate entity. MAME just allowed for an easy, seamless integration of MAME32's GUI, and nothing more.
If anything, I'd suggest messing around with a simpler 2D game first to get your bearings. Hotkeys for savestates and manual frame advance are your new best friends. As you get more familiar with the environment, you may want to start watching memory addresses for important data and manipulatable behavior (if you ever messed around with a Gameshark Pro, this shouldn't be horribly difficult).
3D games aren't the easiest starting point, largely because of the tremendously huge exponential increase in motion variables. There are people in the world who earned their pilot's license in grade school, but most of us learned how to drive before we could fly. I won't discourage you from starting with SM64, but I would suggest working your way up to it.
Quoted for truth.
I've started a lot of projects over the years, but I never have the time or patience to put into a complete run, especially when you get into crap like arm pumping in Super Metroid. If I ever do make a complete run, it'll be of a short obscure game that will likely be too boring to be published. I've just had fun watching from the sidelines, instead.
Can you actually make an argument that breaking sequence for the sake of entertainment is harmful to a game's status? I hate to break it to you, but no game, up to and including Bible Adventures, has been hand-crafted and passed down by God. Nobody is perfect, including programmers, and to actually go out of your way to hold a particular game on a pedestal and try to pass it off as flawless design is just plain sad. Are you against critique, as well? Should we do nothing but offer praise and color within the lines? I cringe at the thought of how boring and fragile your life must be. I implore you: go leave the toilet seat up, drink out of the milk carton, do ANYTHING, just live a little.
Go, Uselessbug!
Sorry, I couldn't resist.
If I remember correctly, this was noted by the author(s) somewhere as an option that's not functional. I'm in brief distraction mode at the moment, otherwise I'd cite references.
Aaaah, yes. Now I remember, you CAN clip through it, but the room isn't loaded yet. Sorry, I should have remembered that from the front door glitch. Never wrong, often incorrect, etc etc...
The songs are both from New Rally X. They're also remixed in the forms of the Rare Hero song throughout the Ridge Racer series.
<--- resident Ridge Racer whore.
I've had it in my head for some time that I ought to try making Esper Terra from FF6 as a KoF character, which is without a doubt the most awesomest idea evar.
A time-consuming affair, but definitely a rewarding one. Were you wanting to draw her from scratch, or just edit someone else's sprite set to kingdom come?
5th shot would be my choice. btw, since you commented about entering the door in the moat as the only remaining thing that might be able to skip something, I wanted to ask if that's actually impossible, or just undiscovered. Is it a door that you just can't enter because you're swimming, or is it simply a texture and doesn't become a door until after the moat drains. Is it possible to do something like in Sunshine where you glitch under the water and the game thinks you're still walking on land? Not that any of that matters to this run, just thoughts on your thoughts.
Just to answer your moat door question: the door is fully operable while the moat is full. The only thing stopping you from using it is that you cannot manipulate doors while swimming.
Also, it's theoretically impossible to pass that door with the moat full due to there being no clear path to clip through the wall. Doesn't mean it can't be done, it just means that there doesn't appear to be a way to do so. Positioning is everything.
I used to, though I don't have a ton to show for it at the moment. My interest in the prospect eventually devolved into simply modifying sprites, such as this one:
From there, I went back to plain 'ol drawing by hand. Then I became an animation major, and eventually lost all desire to draw, period. I just code, now.
Easy yes.
I owned the Game Gear Sonic 2 before the Genesis version, and like most everyone else who played this game, I harbored an exceedingly large amount of frustration for it. This was honestly the first time I'd seen the last level without cheating, because I just couldn't be bothered to get all the Chaos Emeralds when I was more preoccupied with not dying.
I've been watching this movie's progress from the first post onward, and while it's not especially exciting for a Sonic game, it's a trip to watch from the standpoint of someone who cursed the game and anyone who had anything to do with it right down to whoever stocked it on store shelves. There are movies that make games look easy, but this one makes me want to hang my head in shame for having ever lost a life. You'd never know how difficult the game was by watching this, and that's huge. Thumbs up.
The Holy Grail has been found, and it's been in the walls of Peach's castle this whole time! AKA and Swordless Link are like the Bill & Ted of speedruns, having brought eternal peace to the universe through sequence-breaking. Drinks for everyone!